Sign in to create or edit a product review. Avoid this one unless you enjoy all of the ground being difficult terrain.
The requirement of using nonlethal "attacks" was just really poorly executed. Not really an option for spellcasters and kineticists. The influence system is just...
Never seen a more convoluted scenario. Constantly forever changing environmental effects, what could go wrong? Pointless hallways leading to nothing? Why not?! Good Lord, I just wanted to play this with my Merfolk since I'm trying to get credit for the water related scenarios but I see now why its rated so low. Oh my God, why didn't I look at the reviews before I signed up to play this one! The Influence System isn't as cute as you think it is. Very funny when men on horseback ride up on you "silently" where you need to make a Perception check to hear the galloping sound of horse hooves Kinda seems like a certain creature ability should've had some added text about either being a REACTION or only being usable ONCE PER ROUND. And when things call for Fortitude saves, but apparently somehow aren't a poison, disease, or any other affliction type seems pretty lazy. Too late now I guess since they've dumped SF1e for 2nd edition. For the love of God, stop using Starship combat. Especially terrible when its the only combat in this entire scenario. You have to do a stupid skill sequence that just invalidates the ability to fly It was actually a pretty interesting scenario. Playful creatures can cause you lethal damage and have absolutely no consequences or responsibility. Food can deal damage like full blown weapons of war. You must ride the rails. Paizo you really need to figure out your challenge points. Typical insane DCs for every single skill check. Reality warps itself to make everything difficult for every PC.
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