Groetus (Symbol)

Zero the Nothing's page

Organized Play Member. 219 posts (233 including aliases). 14 reviews. No lists. 1 wishlist. 40 Organized Play characters.



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That specific encounter...

2/5

Come on Paizo, what in the hell were you thinking with...

Spoiler:
...Darkness, the Level 2 spell, against Level 1 PCs in a game where Darkvision is kinda rare now.


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Fix your mechanics

1/5

You need to fix the mechanics you use for building large single enemies. Hyper inflated ACs don't work in play. Where are the size penalties?


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Fun with Failing

1/5

Needing to roll a 15 or higher to be able to hit a creature is so much fun


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Nonsense mechanics

1/5

I'm used to Organized Play scenarios have their own internal "house rules", but what in the name of Damoritosh is going on in this adventure?

Whoever came up with the mechanics of...

Spoiler:
...the whole fortification BS where you just lose mass amounts of Resolve Points for failure?! Not good!!!!

This is bad.


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Secrets Galore!!!

3/5

You've got to learn how to tone down the secret checks. I understand the point of them, but they just aren't fun. You feel like you lose some agency when you have to do them, especially as many as are in this scenarios. Otherwise, it was an OK scenario.


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The Ending Fight, Why?!

2/5

I question these challenge point adjustments. We had one Level 4 who had a great time. The rest of us: two Level 2's, three Level 1's, not so much. One hero & his five bumbling idiot friends.

What is up with the last fight(Tier 3-4)? If you know, you know.


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Terrible

1/5

Ending fight can either be a breeze or a nightmare. Not helped by a metagaming GM.


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Terrible

1/5

Yet another wall of endless skill checks.


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Terrible

1/5

The...

Spoiler:
...Haunt...
... is just terribly written. You basically get trapped in a badly written loop.


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I'm a STATUE BRO!!!!

1/5

Good job writing a terrible scenario where one of your own allies basically screws you over and you end up a statue. I didn't enjoy playing my character anyways. Now time for some Statuefinder Society, YAY!!!!


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Wow

1/5

Not sure why the writer of this thought putting

Spoiler:
two vargouilles in the Level 1-2 tier
was a good idea.


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Just took way too long, not interesting after a few hours

2/5

I feel like there was some potential here, but the...

Spoiler:
...whole repairing the site for the lodge...
...just took WAY too long.

Spoiler:
By the 3rd round of building checks and rolling I was done with the scenario. My interest in the whole thing just dwindled.


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The Incredible Shoehorn Society strike again

1/5

I find myself face-palming constantly at some of these scenarios. Don't know how some of these writers get away with these ideas.

Spoiler:

Tea is stupid BS, if you do the "make a toast" thing, you can be gone with that. I don't care what you say, it is a poison. Purposely writing things to circumvent established rules is bad writing. Don't want to be bothered with things like Detect Poison or Poison Immunity, well write some "vague" substance that supposedly isn't a poison, but works exactly like a poison except with an undefeatable DC. My opinion of this matter is mine, I will not engage or respond about it.


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This book is a winner

4/5

To be honest, Starfinder hasn't been very exciting to me. But this is hands down my favorite Starfinder book. Paizo really did an outstanding job with this one. Some things do need clarification(Mystic's Solar Weapon and proficiency, how Solar Flare works with the Soulfire fusion), but pretty much all of the options in the book are great.

The three new classes: Vanguard, Biohacker, and Witchwaper. All of them look very well done. As I usually lean toward martial characters, I'm digging the Vanguard. Haven't had a chance to play one yet, but looking forward to it. The design seems well suited to making a tough tanky character. This Vanguard has so many things it can do just at Level 1 with its Entropic powers. More faster, hit harder, and more. Many things that I think could eventually be incorporated into Solarians.

I really like how the Biohacker turned out. Being able to make a character that can shoot medicine into allies and poison into enemies with a hypodermic needle shooting sniper rifle is amazing. There are a good number of new weapons in the book, many of which are Injection weapons.

Don't know much about the Witchwarper, I never really looked to closely about how it worked in the playtest and I haven't had a chance to look at it now. I hear good things about it and most people seem very pleased with the final result.

I think shields will be well recieved as some classes have been needing some kind of boost to their AC's.

Love the alternate options presented for Races & Classes. So much more flexibility and variety for Starfinder with this material. Unarmed Operatives, Ascetic(or Aesthetic)Monk or Raging Barbarian Soldiers, Solar Weapon wielding Mystics, Mechanics that can build their own experimental Ironman suits, Magic using Envoys, and Shield wielding Solarians are just a few of the things given inside.

The Race options really help to bring Core and Legacy races back in the game compared to some of the newer races. More options for ability score bonuses and penalties, so you'll most likely be able to make that Race/Class combo you've been dreaming of work and work WELL!