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life science: 1d20 + 4 ⇒ (16) + 4 = 20
"I think these might be..."

GM Skeemo |

They're definitely winterborn, i.e. cold resistant. Sorry for the delay, end of the school year means times are super busy.
The guard Arratoi called out steps to the edge of his wall to getter a better vantage point, then fires on Delea.
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7
Round 1 (bold may post)
I-5
Blue guard
Delea (-7 SP)
Gunnz
Round 2
Green guard
Rocket
Ba'hob
Arratoi
Red guard

GM Skeemo |
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Learned that I-5's player is sick, so botting him.
Eager to close to melee, I-5 rushes toward the wall and activates their jump jets, launching 20 feet up over the edge of the wall and landing atop the barrier. Double move.
The blue guard is taken aback by the launch, and fires upon I-5.
Damage (P): 1d6 + 2 ⇒ (2) + 2 = 4
Attack (autotarget rifle, full attack): 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Damage (P): 1d6 + 2 ⇒ (2) + 2 = 4
Round 1 (bold may post)
Delea (-7 SP)
Gunnz
Round 2
Green guard
Rocket
Ba'hob
Arratoi
Red guard
I-5 (-8 SP)
Blue guard

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Gunnz positions herself with protection from the green guard, and sneakily snaps off a shot against blue.
trick shot DC=20+CR: 1d20 + 17 ⇒ (4) + 17 = 21
attack: 1d20 + 7 ⇒ (11) + 7 = 18 possibly flatfooted, but unlikely
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trick damage?: 1d8 ⇒ 6 Again, unlikely
But the snow probably gives her away.

GM Skeemo |

Delea postpones, but Gunnz manages a clean shot with her energy weapon despite the walls. Meanwhile, the guard moves closer and fires back at the pilot.
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6
Round 2 (bold may post)
Rocket
Ba'hob
Arratoi
Red guard
I-5 (-8 SP)
Blue guard
Delea (-7 SP)
Gunnz (-6 SP)
Round 3
Green guard (-7 HP)

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Arratoi moves closer to within range of I-5 and yells, "Nice move, I-5! Will give you a HI-5 later!"
Inspiring boost to heal 10 SP on I-5 (or just 8 SP, actually).

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After seeing his first shot miss Rocket thinks to himself
" ..I think I'm going to need to pull the big guns out for this..but better be careful about where I leave the gun I borrowed from I-5.."
Rocket carefully stores his borrowed zap gun and draws his big artillery laser
Not sure if a pistol will fit in cheek pouches..but if it does I'm putting it in there

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Ba'hob takes another shot at the red guard
Trick Attack (Sense Motive): 1d20 + 14 ⇒ (9) + 14 = 23
Ranged Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage Arc Pistol: 1d6 + 1 ⇒ (1) + 1 = 2 E Non-Lethal
Trick Damage: 1d8 ⇒ 8

GM Skeemo |

Ba’hob lands a trick shot on the guard, who turns and fires back at him.
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7
Attack vs KAC (auto target rifle, full attack): 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7
Round 2 (bold may post)
I-5
Blue guard
Delea (-6 SP)
Gunnz (-8 SP)
Round 3
Green guard (-7 HP)
Rocket
Ba’hob (-14 SP)
Arratoi
Red guard (-10 HP non lethal)

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weird, i can't access the map at the moment, access denied. I requested access again. I assume I am within a single move from guard
I-5 fixes the closest guard in his sight and walks over while drawing his curveblade. He slices up with his sword, aiming to hit the guard in the face with the tip of his blade.
Curve Blade vs KAC: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (S): 1d10 + 4 + 3 + 1 ⇒ (8) + 4 + 3 + 1 = 16

GM Skeemo |

Huh, weird. I think I reset the sharing settings, let me know if you still can't see the map.
I-5 misses their mark, but the guard is now cornered at the far wall. With nowhere to run, he changes his hand position, draws out a taclash and whips it at the android, widely missing.
Damage (S, nonlethal): 1d4 + 2 ⇒ (3) + 2 = 5
Round 2 (bold may post)
Delea (-6 SP)
Gunnz (-8 SP)
Round 3
Green guard (-7 HP)
Rocket
Ba’hob (-14 SP)
Arratoi
Red guard (-10 HP nonlethal)
I-5
Blue guard

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I can't edit the map either. Generally I just leave map permissions open in PBP for anyone with the link. It makes management much easier and I've never run into significant problems with it.
Guns slinks around the side of the rock. Ends up two squares south of I5 and fires off a sneaky shot at the guard in green.
trick shot DC 20+CR: 1d20 + 17 ⇒ (14) + 17 = 31
attack vs EAC: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 1 + 1d8 ⇒ (5) + 1 + (2) = 8

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Working for me now.

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Map works fine for me now, I also keep my maps open to editing for anyone with the link.

GM Skeemo |

The far guard turns his fire upon Gunnz, who has stepped into the open.
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6
Attack vs KAC (auto target rifle, full attack): 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5
Round 3 (bold may post)
Rocket
Ba’hob (-14 SP)
Arratoi
Red guard (-10 HP nonlethal)
I-5
Blue guard
Delea (-6 SP)
Gunnz (-14 SP)
Round 4
Green guard (-7 HP)

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Rocket gently strokes his familiar gun with a grin of his face and lift it to fire on the guard on the corner.
to hit EAC red: 1d20 + 8 ⇒ (4) + 8 = 12
Fire damage if hit: 1d10 + 3 ⇒ (8) + 3 = 11
before walking back to behind some cover provided by a conveniently nearby located big boulder.

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Arratoi moves closer to Ba'hob and yells, "Shake it off! You're fine. Everything's fine..."
Inspire Ba'hob to heal 10 points of SP.

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Ba'hob gathers his composure with Arratoi's encouragement, and takes another shot at Red Guard.
Trick Attack (Sense Motive): 1d20 + 14 ⇒ (7) + 14 = 21
Ranged Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage Arc Pistol: 1d6 + 1 ⇒ (2) + 1 = 3 E Non-Lethal
Trick Damage: 1d8 ⇒ 7
Although feeling better, can't seem to land a blast on the guard.

GM Skeemo |

The red guard continues firing on the shirren, but wildly misses twice.
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5
Attack vs. KAC (autotarget rifle, full attack): 1d1 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6
Round 3 (bold may post)
I-5
Blue guard
Delea (-6 SP)
Gunnz (-14 SP)
Round 4
Green guard (-7 HP)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (-10 HP nonlethal)

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I-5's blade starts to glow with inner heat. He raises the blade next to his right shoulder and brings it up and then down to the left side in a long slash that cuts through armor.
Curve Blade vs KAC: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (F): 1d10 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17
Move: activate plasma sheath, Standard: attack

GM Skeemo |

The guard shrieks in pain as the android's devastating attack gashes his torso, desperately lashing back with his weapon.
Damage (S, nonlethal): 1d4 + 2 ⇒ (1) + 2 = 3
Round 3 (bold may post)
Delea (-6 SP)
Gunnz (-14 SP)
Round 4
Green guard (-7 HP)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (-10 HP nonlethal)
I-5
Blue guard (-17 HP)

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Gunnz slips into the shadows of the nearby rock, making the most of the weak late afternoon sun to hide her from the blue guard.
trick shot: DC 20+CR: 1d20 + 17 ⇒ (17) + 17 = 34
attack vs EAC : 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 1 ⇒ (3) + 1 = 4
trick damage: 1d8 ⇒ 4
She catches the man unaware, zapping him square in the chest with her arc pistol.

GM Skeemo |

The guard cries out as Gunnz's attack lays him low. The green guard fires on the android with his rifle, but wildly misses in his burgeoning panic.
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5
Attack vs. KAC (full attack): 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7
Round 4 (bold may post)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (-10 HP nonlethal)
I-5
Delea (-6 SP)
Gunnz (-14 SP)
Round 5
Green guard (-7 HP)

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Seeing that nobody would currently benefit from inspiring words, Arratoi decides to go on the offense.
Arratoi points at the red guard and yells, "Get that two-bit blunt toothed snuff-snorting manure stick!"
Get 'Em placed on red
Arratoi then takes a shot at red with his own pistol!
Static arc pistol vs EAC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Electrical Damage: 1d6 + 1 ⇒ (2) + 1 = 3

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Rocket salutes Arratoi before walking forward and taking aim at the guard in the red uniform on top of the wall.
To hit EAC red: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Fire damage if hit: 1d10 + 3 ⇒ (10) + 3 = 13
"The two-bit blunt toothed snuff-snorting manure stick is getting it as per order, Sir!"
Rocket says with a grin on his face

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One more time. With feeling...
Trick Attack (Sense Motive): 1d20 + 14 ⇒ (16) + 14 = 30
Ranged Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage Arc Pistol: 1d6 + 1 ⇒ (2) + 1 = 3 E Non-Leathal
Trick Damage: 1d8 ⇒ 7
With a quick breath, Ba'hob takes a more careful shot.

GM Skeemo |

Ba’hob and Rocket brought down the guard, so I’m applying Arratoi’s action to the remaining guard instead.
The Starfinders carefully coordinate their fire and converge on the northern guard. Between their combined efforts, they knock the rhyphorian cold! Seeing him go down, Arratoi focuses his crew’s efforts on the remaining guard, punctuating his colorful insult with a clean shot.
Round 4 (bold may post)
I-5
Delea (-6 SP)
Gunnz (-14 SP)
Round 5
Green guard (-10 HP non lethal; get ‘em)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (unconscious)

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Slipping into the cover of the snowy trees, Gunnz tries a sneaky shot at the last guard, hoping to bring him down before the sound of battle alerts the whole compound.
trick shot vs DC 20+CR: 1d20 + 17 ⇒ (9) + 17 = 26
attack vs EAC: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 1 ⇒ (5) + 1 = 6
trick damage: 1d8 ⇒ 7
"Quick is good, peopole."

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I-5 flies up and around the last guard, but misses him.
Curve Blade vs KAC: 1d20 + 6 ⇒ (4) + 6 = 10
Damage (F): 1d10 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17
That provokes, thanks to mobility my ACs are at +4

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"Let's keep together. If we can concentrate our fire, we will be able to take them out faster." says Gunnz and she hunkers down in the shadow of a nearby rock.
stealth: 1d20 + 13 ⇒ (3) + 13 = 16

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When the last guard falls I-5 crouches low on the perimeter, trying to provide a smaller target to anyone that attempts to shoot him.
moved back to save the charge on the jump jets. Can you also let me know if this "next development" is a continuation of this encounter or a new one (assuming it is combat). It is important for my attunement and activation of plasma sheath.

GM Skeemo |

Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Round 5 (bold may post)
Rocket
Farvenzi (20 ft. airborne)
Spinjack (20 ft. airborne)
Ba’hob (-4 SP)
Arratoi
I-5
Delea (-6 SP)
Gunnz (-14 SP)

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While Arratoi is talking to the new arrivals Rocket gives them a chance to respond and holsters his artillery laser on his back
" ..the laser wouldn't be that effective .....those alies told me to use the knife they gave me...but how is that little knife going to help against those flying guys? .."
Rocket ponders to himself as he looks up with his head tilted slightly to the left as he looks up to prevent the light from blinding him
Rocket then moves closer to the wall, hoping to use it as cover for his advance..or at the very least as cover against any incoming shots.

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I know..but from my position I did't have a decent shot..so moving closer now, then next round doing it again while drawing your pistol and shooting them (hopefully with a get 'em bonus).....assuming they don't want to resolve this peacefully that is. (and to be honest I'm still a bit confused on why'd they give us 2 knives)

GM Skeemo |

Perception: 1d20 + 16 ⇒ (5) + 16 = 21
Rounds until next breath weapon: 1d4 ⇒ 4
Arratoi's voice barely carries over the roar of the generators, but Spinjack seems to barely catch the message. He shouts something back while a small eyepiece emerges over his targeting eye, and he flies south past the scaffold tower.
Meanwhile, Farvenzi cuts ahead of the rhyphorian, sucks in the cold air, and bellows out a torrent of fire at Gunnz and Delea. Fire Damage: 5d6 ⇒ (5, 5, 4, 3, 5) = 22 Reflex DC 13 half, Delea gets +4 from cover from the rock.
Round 5 (bold may post)
Ba’hob (-4 SP)
Arratoi
I-5
Delea (-6 SP, fire damage pending)
Gunnz (-14 SP, fire damage pending)
Round 6
Rocket
Farvenzi (20 ft. airborne)
Spinjack (20 ft. airborne)

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Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 10 ⇒ (3) + 10 = 13
Ba'hob surveys the situation and with a few quickly hack from his datapad attempts to make the weather tower surge in a distracting way for Farvenzi and Spinjack. They then move up towards the wall to get them in range of his pistol
Amplified Glitch, Computers: 1d20 + 10 ⇒ (16) + 10 = 26
As a standard action, you can wirelessly introduce a
fast-acting virus into nearby technological devices to briefly
cause them to malfunction in loud, surprising ways. You can
use this ability on one target creature per character level, no
two of which can be more than 30 feet apart. Each target
must either be carrying technological devices or be within
sight and hearing of such devices. While the locations of
such devices are up to the GM, most public spaces (aside
from technologically underdeveloped areas) contain enough
technology for this feat to function. Your glitch causes alarms
to go off, automated devices to spin and flail, readouts to
flash brightly, and so on. With a successful Computers check
(DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR
target), all targets are shaken for 1 round, plus 1 additional
round for every 5 by which your result exceeds the DC.

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ref save: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
percep: 1d20 + 8 ⇒ (1) + 8 = 9
sense motive: 1d20 + 9 ⇒ (6) + 9 = 15
percep: 1d20 + 8 ⇒ (7) + 8 = 15
Delea looks at the nasty dragon and pushes at it with her mind.
casts mind thrust; not sure how the height impacts the distance, so I would move forward slightly if needed to be within 25 feet
damage: 2d10 ⇒ (8, 10) = 18 DC 14 will save for half damage

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Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Sense Motive: 1d20 + 5 + 1d6 ⇒ (7) + 5 + (1) = 13
Sense Motive: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14
Seeing Gunnz and Delea get engulfed in flames, Arratoi rushes over towards them, hoping to lift their spirits with a few inspiring words but finds himself unable to get close enough to either of them.
As a result, Arratoi turns his attention to the source of the flame breath and yells, "Get that craven dainty cheese-eating dung-munching elf-spawn!!"
Get 'Em placed on Farvenzi