[SFS]1-13 On the Trail of History (Author Run), Table #1 (Inactive)

Game Master Christopher Wasko

Maps and Slides


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Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

life science: 1d20 + 4 ⇒ (16) + 4 = 20
"I think these might be..."


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

They're definitely winterborn, i.e. cold resistant. Sorry for the delay, end of the school year means times are super busy.

The guard Arratoi called out steps to the edge of his wall to getter a better vantage point, then fires on Delea.

GM Screen:
Attack vs. KAC (autotarget rifle, 1 range increment, cover): 1d20 + 10 - 2 - 4 ⇒ (16) + 10 - 2 - 4 = 20
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7

Round 1 (bold may post)
I-5
Blue guard
Delea (-7 SP)
Gunnz
Round 2
Green guard
Rocket
Ba'hob
Arratoi
Red guard

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

"Hey, I-5.think you can do something about those guys?"

Rocket asks as he tries to keep a boulder between him and the guards shooting at us.


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Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Learned that I-5's player is sick, so botting him.

Eager to close to melee, I-5 rushes toward the wall and activates their jump jets, launching 20 feet up over the edge of the wall and landing atop the barrier. Double move.

The blue guard is taken aback by the launch, and fires upon I-5.

GM Screen:
Attack (autotarget rifle, full attack): 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
Damage (P): 1d6 + 2 ⇒ (2) + 2 = 4
Attack (autotarget rifle, full attack): 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
Damage (P): 1d6 + 2 ⇒ (2) + 2 = 4

Round 1 (bold may post)
Delea (-7 SP)
Gunnz

Round 2
Green guard
Rocket
Ba'hob
Arratoi
Red guard
I-5 (-8 SP)
Blue guard

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz positions herself with protection from the green guard, and sneakily snaps off a shot against blue.
trick shot DC=20+CR: 1d20 + 17 ⇒ (4) + 17 = 21
attack: 1d20 + 7 ⇒ (11) + 7 = 18 possibly flatfooted, but unlikely
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trick damage?: 1d8 ⇒ 6 Again, unlikely

But the snow probably gives her away.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea notices the power of the enemy attacks and waits to be able get closer to an enemy safely.

delays; all her attack spells require being within 25'


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Delea postpones, but Gunnz manages a clean shot with her energy weapon despite the walls. Meanwhile, the guard moves closer and fires back at the pilot.

GM Rolls:
Attack vs. KAC (autotarget rifle, 1 range increment): 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6

Round 2 (bold may post)
Rocket
Ba'hob
Arratoi

Red guard
I-5 (-8 SP)
Blue guard
Delea (-7 SP)
Gunnz (-6 SP)
Round 3
Green guard (-7 HP)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi moves closer to within range of I-5 and yells, "Nice move, I-5! Will give you a HI-5 later!"

Inspiring boost to heal 10 SP on I-5 (or just 8 SP, actually).

Exo-Guardians

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SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

After seeing his first shot miss Rocket thinks to himself
" ..I think I'm going to need to pull the big guns out for this..but better be careful about where I leave the gun I borrowed from I-5.."

Rocket carefully stores his borrowed zap gun and draws his big artillery laser

Not sure if a pistol will fit in cheek pouches..but if it does I'm putting it in there

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob takes another shot at the red guard

Trick Attack (Sense Motive): 1d20 + 14 ⇒ (9) + 14 = 23
Ranged Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage Arc Pistol: 1d6 + 1 ⇒ (1) + 1 = 2 E Non-Lethal
Trick Damage: 1d8 ⇒ 8


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Ba’hob lands a trick shot on the guard, who turns and fires back at him.

GM screen:
Attack vs KAC (auto target rifle, full attack): 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7
Attack vs KAC (auto target rifle, full attack): 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7

Round 2 (bold may post)
I-5
Blue guard
Delea (-6 SP)
Gunnz (-8 SP)
Round 3
Green guard (-7 HP)
Rocket
Ba’hob (-14 SP)
Arratoi
Red guard (-10 HP non lethal)

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

weird, i can't access the map at the moment, access denied. I requested access again. I assume I am within a single move from guard

I-5 fixes the closest guard in his sight and walks over while drawing his curveblade. He slices up with his sword, aiming to hit the guard in the face with the tip of his blade.

Curve Blade vs KAC: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (S): 1d10 + 4 + 3 + 1 ⇒ (8) + 4 + 3 + 1 = 16


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Huh, weird. I think I reset the sharing settings, let me know if you still can't see the map.

I-5 misses their mark, but the guard is now cornered at the far wall. With nowhere to run, he changes his hand position, draws out a taclash and whips it at the android, widely missing.

GM Screen:
Attack vs. KAC (taclash): 1d2 + 7 ⇒ (2) + 7 = 9
Damage (S, nonlethal): 1d4 + 2 ⇒ (3) + 2 = 5

Round 2 (bold may post)
Delea (-6 SP)
Gunnz (-8 SP)

Round 3
Green guard (-7 HP)
Rocket
Ba’hob (-14 SP)
Arratoi
Red guard (-10 HP nonlethal)
I-5
Blue guard

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

I can't edit the map either. Generally I just leave map permissions open in PBP for anyone with the link. It makes management much easier and I've never run into significant problems with it.

Guns slinks around the side of the rock. Ends up two squares south of I5 and fires off a sneaky shot at the guard in green.

trick shot DC 20+CR: 1d20 + 17 ⇒ (14) + 17 = 31
attack vs EAC: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 1 + 1d8 ⇒ (5) + 1 + (2) = 8


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

I don't know why it changed. Should be fixed now.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Working for me now.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea moves closer to where most of the fighting is, ready to heal her companions if they are injured.

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

Map works fine for me now, I also keep my maps open to editing for anyone with the link.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The far guard turns his fire upon Gunnz, who has stepped into the open.

GM Screen:
Attack vs KAC (auto target rifle, full attack): 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6
Attack vs KAC (auto target rifle, full attack): 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5

Round 3 (bold may post)
Rocket
Ba’hob (-14 SP)
Arratoi

Red guard (-10 HP nonlethal)
I-5
Blue guard
Delea (-6 SP)
Gunnz (-14 SP)
Round 4
Green guard (-7 HP)

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket gently strokes his familiar gun with a grin of his face and lift it to fire on the guard on the corner.

to hit EAC red: 1d20 + 8 ⇒ (4) + 8 = 12
Fire damage if hit: 1d10 + 3 ⇒ (8) + 3 = 11

before walking back to behind some cover provided by a conveniently nearby located big boulder.

Acquisitives

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Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi moves closer to Ba'hob and yells, "Shake it off! You're fine. Everything's fine..."

Inspire Ba'hob to heal 10 points of SP.

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob gathers his composure with Arratoi's encouragement, and takes another shot at Red Guard.

Trick Attack (Sense Motive): 1d20 + 14 ⇒ (7) + 14 = 21
Ranged Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage Arc Pistol: 1d6 + 1 ⇒ (2) + 1 = 3 E Non-Lethal
Trick Damage: 1d8 ⇒ 7

Although feeling better, can't seem to land a blast on the guard.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The red guard continues firing on the shirren, but wildly misses twice.

GM Screen:
Attack vs. KAC (autotarget rifle, full attack): 1d1 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5
Attack vs. KAC (autotarget rifle, full attack): 1d1 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6

Round 3 (bold may post)
I-5
Blue guard
Delea (-6 SP)
Gunnz (-14 SP)
Round 4
Green guard (-7 HP)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (-10 HP nonlethal)

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

I-5's blade starts to glow with inner heat. He raises the blade next to his right shoulder and brings it up and then down to the left side in a long slash that cuts through armor.

Curve Blade vs KAC: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (F): 1d10 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17

Move: activate plasma sheath, Standard: attack


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The guard shrieks in pain as the android's devastating attack gashes his torso, desperately lashing back with his weapon.

GM Screen:
Attack vs. KAC (taclash): 1d20 + 7 ⇒ (8) + 7 = 15
Damage (S, nonlethal): 1d4 + 2 ⇒ (1) + 2 = 3

Round 3 (bold may post)
Delea (-6 SP)
Gunnz (-14 SP)

Round 4
Green guard (-7 HP)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (-10 HP nonlethal)
I-5
Blue guard (-17 HP)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz slips into the shadows of the nearby rock, making the most of the weak late afternoon sun to hide her from the blue guard.

trick shot: DC 20+CR: 1d20 + 17 ⇒ (17) + 17 = 34
attack vs EAC : 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 1 ⇒ (3) + 1 = 4
trick damage: 1d8 ⇒ 4

She catches the man unaware, zapping him square in the chest with her arc pistol.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea moves forward and send junk hurling at the blue guard.

telekinetic projectile attack: 1d20 + 2 ⇒ (7) + 2 = 9


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

The guard cries out as Gunnz's attack lays him low. The green guard fires on the android with his rifle, but wildly misses in his burgeoning panic.

GM Screen:
Attack vs. KAC (full attack): 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5
Attack vs. KAC (full attack): 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7

Round 4 (bold may post)
Rocket
Ba’hob (-4 SP)
Arratoi

Red guard (-10 HP nonlethal)
I-5
Blue guard (unconscious)
Delea (-6 SP)
Gunnz (-14 SP)
Round 5
Green guard (-7 HP)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Seeing that nobody would currently benefit from inspiring words, Arratoi decides to go on the offense.

Arratoi points at the red guard and yells, "Get that two-bit blunt toothed snuff-snorting manure stick!"
Get 'Em placed on red

Arratoi then takes a shot at red with his own pistol!

Static arc pistol vs EAC: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

Electrical Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket salutes Arratoi before walking forward and taking aim at the guard in the red uniform on top of the wall.

To hit EAC red: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Fire damage if hit: 1d10 + 3 ⇒ (10) + 3 = 13

"The two-bit blunt toothed snuff-snorting manure stick is getting it as per order, Sir!"

Rocket says with a grin on his face

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

One more time. With feeling...

Trick Attack (Sense Motive): 1d20 + 14 ⇒ (16) + 14 = 30
Ranged Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage Arc Pistol: 1d6 + 1 ⇒ (2) + 1 = 3 E Non-Leathal
Trick Damage: 1d8 ⇒ 7

With a quick breath, Ba'hob takes a more careful shot.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

In case it makes a difference, Ba'hob didn't apply +1 for Get'Em in his attack roll above...


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Ba’hob and Rocket brought down the guard, so I’m applying Arratoi’s action to the remaining guard instead.

The Starfinders carefully coordinate their fire and converge on the northern guard. Between their combined efforts, they knock the rhyphorian cold! Seeing him go down, Arratoi focuses his crew’s efforts on the remaining guard, punctuating his colorful insult with a clean shot.

Round 4 (bold may post)
I-5
Delea (-6 SP)
Gunnz (-14 SP)

Round 5
Green guard (-10 HP non lethal; get ‘em)
Rocket
Ba’hob (-4 SP)
Arratoi
Red guard (unconscious)

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Slipping into the cover of the snowy trees, Gunnz tries a sneaky shot at the last guard, hoping to bring him down before the sound of battle alerts the whole compound.

trick shot vs DC 20+CR: 1d20 + 17 ⇒ (9) + 17 = 26
attack vs EAC: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d6 + 1 ⇒ (5) + 1 = 6
trick damage: 1d8 ⇒ 7

"Quick is good, peopole."

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea hears Gunz's words and sighs. She moves towards the remaining guard and bombards his mind.

casting mind thrust
damage: 2d10 ⇒ (3, 3) = 6
DC 14 will save for half damage

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

I-5 flies up and around the last guard, but misses him.

Curve Blade vs KAC: 1d20 + 6 ⇒ (4) + 6 = 10
Damage (F): 1d10 + 4 + 3 + 2 ⇒ (8) + 4 + 3 + 2 = 17

That provokes, thanks to mobility my ACs are at +4


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Nice work! Gunnz and Delea dropped the last guard just in time for the next development, but I’m running PFS/SFS at a convention this weekend. Expect the next big post with an update to the encounter on Monday!

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Let's keep together. If we can concentrate our fire, we will be able to take them out faster." says Gunnz and she hunkers down in the shadow of a nearby rock.

stealth: 1d20 + 13 ⇒ (3) + 13 = 16

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

When the last guard falls I-5 crouches low on the perimeter, trying to provide a smaller target to anyone that attempts to shoot him.

moved back to save the charge on the jump jets. Can you also let me know if this "next development" is a continuation of this encounter or a new one (assuming it is combat). It is important for my attunement and activation of plasma sheath.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

This will be a continuation of the same encounter, flowing into this round.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Delea moves behind some rocks, keeping a careful eye on Gunnz, who she has a sneaking suspicion may need her healing soon.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
The third guard drops cold, but before you can even catch your breath a large figure swoops out of the snowy atmosphere from the direction of the camp. Farvenzi and Spinjack have arrived on the scene, the rhyphorian leaping off of his companion's shoulders and activating a jetpack to maintain his own flight!

Round 5 (bold may post)
Rocket
Farvenzi (20 ft. airborne)
Spinjack (20 ft. airborne)
Ba’hob (-4 SP)
Arratoi
I-5
Delea (-6 SP)
Gunnz (-14 SP)

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Well... nuts..." mutters Arratoi.

Arratoi continues by yelling, "What have you guys done to the good doctor?!?!?"

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

While Arratoi is talking to the new arrivals Rocket gives them a chance to respond and holsters his artillery laser on his back

" ..the laser wouldn't be that effective .....those alies told me to use the knife they gave me...but how is that little knife going to help against those flying guys? .."

Rocket ponders to himself as he looks up with his head tilted slightly to the left as he looks up to prevent the light from blinding him

Rocket then moves closer to the wall, hoping to use it as cover for his advance..or at the very least as cover against any incoming shots.

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

Rocket, you stil have my arc pistol

Exo-Guardians

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SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

I know..but from my position I did't have a decent shot..so moving closer now, then next round doing it again while drawing your pistol and shooting them (hopefully with a get 'em bonus).....assuming they don't want to resolve this peacefully that is. (and to be honest I'm still a bit confused on why'd they give us 2 knives)


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Spinjack target lock on Delea.
Perception: 1d20 + 16 ⇒ (5) + 16 = 21
Rounds until next breath weapon: 1d4 ⇒ 4

Arratoi's voice barely carries over the roar of the generators, but Spinjack seems to barely catch the message. He shouts something back while a small eyepiece emerges over his targeting eye, and he flies south past the scaffold tower.

Perception DC 20:
"The doctor's fine, working diligently. We'd like to keep it that way, which means no distractions or subterfuge. I'm sure your next of kin will get a good story."

Sense Motive DC 20:
He seems more bemused than gleeful by this work, as if attacking you were just part of a routine job.

Perception or Sense Motive DC 25:
His eyepiece seems to be zeroing in on Delea.

Meanwhile, Farvenzi cuts ahead of the rhyphorian, sucks in the cold air, and bellows out a torrent of fire at Gunnz and Delea. Fire Damage: 5d6 ⇒ (5, 5, 4, 3, 5) = 22 Reflex DC 13 half, Delea gets +4 from cover from the rock.

Round 5 (bold may post)
Ba’hob (-4 SP)
Arratoi
I-5
Delea (-6 SP, fire damage pending)
Gunnz (-14 SP, fire damage pending)

Round 6
Rocket
Farvenzi (20 ft. airborne)
Spinjack (20 ft. airborne)

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 10 ⇒ (3) + 10 = 13

Ba'hob surveys the situation and with a few quickly hack from his datapad attempts to make the weather tower surge in a distracting way for Farvenzi and Spinjack. They then move up towards the wall to get them in range of his pistol

Amplified Glitch, Computers: 1d20 + 10 ⇒ (16) + 10 = 26

Amplified Glitch:

As a standard action, you can wirelessly introduce a
fast-acting virus into nearby technological devices to briefly
cause them to malfunction in loud, surprising ways. You can
use this ability on one target creature per character level, no
two of which can be more than 30 feet apart. Each target
must either be carrying technological devices or be within
sight and hearing of such devices. While the locations of
such devices are up to the GM, most public spaces (aside
from technologically underdeveloped areas) contain enough
technology for this feat to function. Your glitch causes alarms
to go off, automated devices to spin and flail, readouts to
flash brightly, and so on. With a successful Computers check
(DC = 15 + 1 per target + 1-1/2 × the CR of the highest-CR
target), all targets are shaken for 1 round, plus 1 additional
round for every 5 by which your result exceeds the DC.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

ref save: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
percep: 1d20 + 8 ⇒ (1) + 8 = 9
sense motive: 1d20 + 9 ⇒ (6) + 9 = 15
percep: 1d20 + 8 ⇒ (7) + 8 = 15

Delea looks at the nasty dragon and pushes at it with her mind.
casts mind thrust; not sure how the height impacts the distance, so I would move forward slightly if needed to be within 25 feet

damage: 2d10 ⇒ (8, 10) = 18 DC 14 will save for half damage

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Sense Motive: 1d20 + 5 + 1d6 ⇒ (7) + 5 + (1) = 13
Sense Motive: 1d20 + 5 + 1d6 ⇒ (4) + 5 + (5) = 14

Seeing Gunnz and Delea get engulfed in flames, Arratoi rushes over towards them, hoping to lift their spirits with a few inspiring words but finds himself unable to get close enough to either of them.

As a result, Arratoi turns his attention to the source of the flame breath and yells, "Get that craven dainty cheese-eating dung-munching elf-spawn!!"

Get 'Em placed on Farvenzi

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