[SFS]1-13 On the Trail of History (Author Run), Table #1 (Inactive)

Game Master Christopher Wasko

Maps and Slides


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Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Pleased to meet you Naarma! And why yes, we were indeed involved in a starship battle. We know nothing about the ship that attacked us. It came from out of nowhere and was quite powerful! We were lucky to have succeeded in fighting it off. Are you aware of who or what that ship was?"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz certainly puts away her pistol.

"Gunnz.." she says by way of introduction.

"Yeap, we fought up there. Not really expecting to. Did you see the battle?" she asks, curious about how the people on the planet may have observed the battle without the benefits of technology.

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

You are correct, no standing up and spring attacking in the same round. However, I-5 was already standing as per this post

I-5 cleans and sheathes his sword. With a curt bow towards the izalguuns he adds "Pleased to meet you, I am Iteration 5"

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob puts a way their weapons. With a small bow, "I am Ba'hob. I appreciate meeting you and your community. Though I am surprised of your understanding of our language. We were not aware of any previous contact with you and the Pact Worlds."

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

Ba'hob take a survey of the natives and their community.

Sense Motive: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz offers a smile to the centaur-like creatures, trying not to show her teeth or be aggressive.

"The people at the research post didn't seem the most friendly in the world.." she added.

diplomacy(aid): 1d20 + 5 ⇒ (14) + 5 = 19


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Some of the izalguun hunters look at each other in apparent, conclusion, but Naarma remains still and continues looking at you, blinking slowly and deliberately. "...why are you here? If you are not with the researchers, what brought your Starfinder Society to Izalraan?"

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"Well, our purpose here is twofold, you see. One, we really do want to make contact with local sentient peoples. We're explorers and seek friendly relations with new species.

"And I admit, we have a second purpose as well that led us specifically to this planet. We're in search of a relic. We've received some information that a relic from a place we called the Scoured Stars may have been brought to this planet.

"Many of our Starfinder friends and colleagues went exploring in the Scoured Stars and then mysteriously disappeared. We're hoping that if we can find the relic, it may give us a clue as to what happened to our fellow Starfinders.

"I'm sure you can understand that if members of your tribe or family disappeared, you'd do all you can to find them, right?

"Do you happen to know anything of the Scoured Stars or of a relic from there?"

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket stands by making sure nothing else jumps out of the woods to interrupt our conversation with the locals

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Seeing no sign of hostilities returning, Gunnz sits to take a rest while the conversation goes on.

Ten minute rest if allowed.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Gunnz: No rest yet, but you'll have a chance soon.

At Arratoi's mention of the relic and the Scoured Stars, all ambient motion among the izalguun hunters stops, and they stand perfectly still, their furs collecting some of the snowfall. After a long pause, Naarma turns to her comrades, who make a long moment of eye contact, then she looks back to the ysoki. "Come with us."

...

Naarma leads you to a hilly clearing, the ground peppered with both temporary shelters and permanent ones resembling earthen ziggurats. Numerous izalguuns populate the camp, wielding primitive-looking tools and wearing animal furs to resist the cold. Many izalguuns attend to chores geared toward survival— boiling frozen vegetables, fletching arrows, stitching tents, tanning animal hides, and the like—but others sprint through the campground while throwing an aerodynamic plastic discus to each other.

Culture, Engineering, or Perception DC 21:
Despite the stone-age architecture, the layout of the shelters is subtly sophisticated, optimizing visibility, accessibility, and defensibility.

Succeeding on two different checks, above:
The izalguuns’ gear, though archaic in appearance, is laced with polycarbons and other advanced synthetics to improve durability and weight distribution.

Culture or Perception DC 16:
The running izalguuns are playing some kind of sport, passing the discus to teammates with the goal of eventually striking the opposing team’s tree with it, with specific players unable to touch the discus but able to knock it from the sky by throwing snowballs.

Naarma ushers you into an underground chamber beneath one of the ziggurats, which is inexplicably heated and illuminated. In the center of the subterranean chamber, a sweaty, unconscious izalguun is bound to a stone slab. Naarma walks past the izalguun to a worktable fitted with numerous chemistry implements and medical tools, opening a cabinet to reveal rows of neatly organized canisters and syringes. She retrieves a mortar and pestle, and places a small plant inside, while simultaneously lighting a burner underneath a partially-filled glass beaker.

Medicine DC 21:
Naarma’s medical tools, chemistry supplies, and pharmaceuticals are easily on-par with those of the Pact Worlds.

Engineering or Piloting DC 26:
The layout of this underground chamber bears a striking to a starship medical bay. The light and heat are almost certainly from electricity, although the power source is unclear.

Perception DC 26, for those who succeed the Engineering/Piloting check above:
The "stone" slab isn't stone at all, but rather a lightweight metal alloy. The walls also bear system controls and starship doors, all masterfully disguised by the earthen decor.

Naarma begins grinding the plant into pulp. "The scientists' plants are addictive. Or worse, rather. Something in them replaces protein receptors in Izalraan organisms' cells, preventing them from metabolizing proteins from local plants and making them dependent on the synthetic ones. Those megzoloths we fought in the woods were not just addicts; without these new plants, they were literally starving."

She pours some of the fluid from the pulverized plant into three small chambers in some kind of electrophoresis device, then flips a switch. The three pools begin to separate out by density along the channels in the gel. "They are also manipulating the weather somehow, probably with that tall tower that blocks the way into their base. We are overdue for spring in this area, and the prolonged winter is limiting natural plant growth and making the animals ornery."

She takes a pipette from a rack and extracts fluid from one of the cels in the gel, depositing it into the beaker, whose contents have been brought to boil. "I have isolated the dangerous protein and devised a long term treatment. But making the medicine is time consuming and a strain on our resources. I do not have enough supplies to treat all my people, and we do not know what animals we hunt or plants we harvest might be corrupted. I cannot keep pace with the scientists' output of dangerous plants, especially if they come up with some new affront to this ecosystem."

The fluid gradually changes color. Naarma shuts off the burner and uses a set of tongs to move the beaker to basin of chilled water, which hisses and steams as the hot beaker is introduced. She grabs a syringe, removes its protective casing, and extracts some of the fluid. She walks over to the unconscious izalguun and injects him. A couple minutes later, his breathing slows and his muscles relax. Naarma turns to you. "He will need this medicine for the rest of his life. It is possible any children he has will need it too."

Naarma slowly and deliberately cleans her workspace, then turns to you. "You came here seeking a relic. I know what you seek, and I know where it is hidden. But if you want to find it, you must help my people and my planet. Send these scientists home, before they cause any more lasting damage."

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob considers the whole situation.

Culture: 1d20 + 13 ⇒ (1) + 13 = 14
Engineering: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Ba'hob telepathically sends to the party (assuming everyone is still willing)

"Note the specific placement of the buildings. It was done with intent for defense. And there are advanced polycrabons laced with in the rock and their equipment. Specifically to improve its function"

Culture: 1d20 + 13 ⇒ (16) + 13 = 29

"That group over there are actually involved in some team sport. The rules seem fairly straight forward, but still a somewhat tactical game and skill building."

Medicine: 1d20 + 9 ⇒ (4) + 9 = 13
Piloting: 1d20 + 12 ⇒ (6) + 12 = 18

Ba'hob does not notice anything else of significance yet.

Although they do not say anything yet to Naarma, Ba'hob does not hide a sense of guilt and anger about the research station and their meddling in the local eco-system. He waits to see where the more talkative members take lead.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Medicine: 1d20 + 6 ⇒ (16) + 6 = 22
Engineering: 1d20 + 10 ⇒ (2) + 10 = 12

Arratoi will also telepathically convey via Ba'hob, "Also, the equipment in this lab of his is of the same technological sophistication as our own. These people are not some stone age primitives..."

Turning his attention back to Naarma, Arratoi says, "If what you say is true, then the damage caused by those scientists are an affront to all life on the planet. We are not unsympathetic to your circumstances but I do have a few questions.

"First, how is it that you know our language and have such a high level of technological and tactical sophistication? The scientists believed you incapable of communication and also to be very simple primitives. What's the story of your people?

"Secondly, without revealing its specific location, can you tell us if the relic we seek is on this planet and what it is?"

Turning now to speak with his teammates as much as Naarma, Arratoi then says, "Back at the scientist base, I bet the head of security and operations know how much damage their research is causing the planet, but I'm guessing the doctor doesn't realize the extent.

"If we can convey to the doctor the extent of damage their work is doing to the planet's indigenous life, I bet he would stop and in fact try to spend resources to assist Naarma in producing more medicine as well as help Naarma quantify the amount of damage already done.

"However, I'm not yet sure how we can get through to the doctor without having to resort to violence versus their security... Maybe find some way of secretly communicating Naarma's medical data to the doctor for him to see himself while avoiding other prying eyes?

"Any other questions or thoughts, my fellow Starfinders??"


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Naarma remains silent as she finishes cleaning her workspace. She finally responds to Arratoi without looking at him. "It is not a story we want told. If you want to find the relic, remove the scientists from our home. You may rest in our camp and make any preparations you need. Our people are friendly, but please respect their privacy."

She walks over to a floor-level cabinet and opens it, taking out two tactical knives and three mk 1 thermal capacitor armor upgrades. She walks over to your group and presents them to you. "A thank-you for helping our hunters with the megzoloths. I suspect you will need them to deal with the winged one."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

lots of rolls:

set 1:
culture: 1d20 + 4 ⇒ (15) + 4 = 19
engineering: 1d20 + 8 ⇒ (20) + 8 = 28
perception: 1d20 + 8 ⇒ (5) + 8 = 13
set 2:
culture: 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 + 8 ⇒ (17) + 8 = 25

medicine: 1d20 + 4 ⇒ (10) + 4 = 14

engineering: 1d20 + 8 ⇒ (12) + 8 = 20
pilot: 1d20 + 14 ⇒ (19) + 14 = 33

perception: 1d20 + 8 ⇒ (17) + 8 = 25


Looking around Gunnz adds "This almost looks like the Pegasus's sickbay... with a few modifiction.."

She shakes her head "What winged ones?" she says, having missed bits of the coversations as she takes in that the whole place maybe a disguised spaceship.

[oopc]Sorry, running late for getting kids off to school, but wanted to get a post in.[/ooc]


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Gunnz: You suspect she might mean the dragonkin Farvenzi, who has wings.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"So... you want us to go back, convince the lead scientist that they are harming the local fauna with their ever-winter and the flora with their drug?" checks Gunnz.

"My understanding was that their cold didn't extend very far from the compound and was highly localised. Can the animals not just migrate away?"

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket looks at the knife offered him and thinks about the big though guy with wings that this is supposedly needed to deal with

"Thanks....I'm sure this will be of use"

"..when he's picking pieces of my flesh from underneath his fingernails.."

I'm guessing from the fact that we got armor upgrades that protect against fire and cold that we'll be fighting some sort of half dragon guy who will breath most likely fire and will have some sort of immunity/resistance to it...so lasers are out (I think our Solarian will also do less damage?)..which means hand to hand combat for me.

"Anyone happen to have a spare gun which doesn't fire lasers that I could borrow in case this knife isn't up to the task? The bigger the better."

Rocket looks at the others

"So..are we going to ask the base nicely to stop? Or try to scare them away?"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Well, the doctor seems reasonable, but those security goons... I think we might want to grab some "samples" and then return to talk with the doctor some more." suggests Gunnz.

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob nods. "I doubt simple talking will be enough. Their interests do not lie with the planet itself. However, making staying here a greater expense the expect return on investment can cause their backers to remove themselves and take what they have learned with the sunk costs."

"I would also like to prevent any unnecessary costs from either side." Ba'hob sets his arc pistol to stun. "Given the current condition of their tower, I doubt they have any resources available to replace it. It is already in a strained condition. I suspect it would take little effort to overload it completely and damage it enough that the balance would recommend ceasing current operations and returning to corporate with the current data"

"Might I suggest using the megzoloths to cause a distraction for the guards at the tower, while a few of us sneak in to commit an act of unmitigated expense?"

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Oh?" says Gunnz. "I didn't notice anything about their machine straining. I mean it make a racket and all. But I guess if the planet is warming up their cold device will have to work harder..."

She thinks. "I wonder if they could be convinced to take their research off planet, if this planets natural warming is going to cause them further problems."

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

"I have one question, that spaceship that attacked us, do you know anything about it? Other that that, I can see your plight and am happy to help"

I-5 points to his arc pistol "Rocket, you can borrow this one, I prefer to fight close-up anyway"

My damage output is only slightly hampered by not being able to do fire damage. I also have no available armor upgrade slots and think my jump jets might come in handy if we are fighting the dragonkin.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Naarma responds to Gunnz's question first. "Localized climate manipulation is difficult, not attainable by the device the scientists are using. They may think their actions are harmless, but the consequences of their interference reach farther than they comprehend." She then turns to Ba'hob. "If you have a report with the lead scientist, that leverage might be more expedient than provoking any more wildlife toward the station."

She listens to I-5's question, but merely falls silent.

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob nods in agreement with Naarma. "This true. Maybe convincing them that their current operational costs will get more significant soon will help them consider the proper course of action with out the need of any material damages on the part of either party. However, It is still a good contingency plan to help them realize any additional unforseen costs."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"So.. you are saying they are manipulating the climate in a much larger area than they realise?" says Gunnz, trying not to sound too stupid.

She nods to Ba'hob. "A backup plan is good. Especially as they have our way off the planet in there.."

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"So the options I'm hearing are one, we sabotage their weather machine then try to convince them it's not worth repairing so they'll pack up and go away...

"Or two, appeal to the doctor with information about all the damage they are causing then fight off their security because security knows they're a front for Frozen Trove and they won't stand for shutting down even if the doctor orders it.

"Did I miss a third option?"

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket scratches behind his right ear

"Nuke everything from orbit?"

" ...assuming we'd get our ship back functioning that is...but that seems rude, since it's nice of them to fix our ship to start with"

Seems like those are our 2 options; in character I'd go with option 1..out of character I'd go with option 2..so I'm fine either way

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"I can be pretty sneaky if push comes to shove.." admits Gunnz.

"If you could suggest a way I could sabotage the machine... preferably without it being obvious sabotage... I could maybe sneak in and do that. It would certainly help with trying to convince the dr that this planet is not the best place for her research."

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

"The two problems I see with option one is first, if we get caught, we alienate the doctor and the whole research station will be against us, which doesn't bode well since they have our ship.

"Second, even if we're successful, they're backed by Frozen Trove - a corp with deep pockets. Maybe they'll just shrug their shoulders and fund a new weather machine.

"The problem with option two, I believe, is that we're guaranteed to get into a violent encounter with the security and ops guys. But at least the doctor will likely be on our side."

I'm okay either way. I think option one is more interesting in a dramatic way whereas option two is the less risky, more conventional approach.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz shrugs. "I don't get caught, but I do see your point. Even if they suspect sabotage it could put them against us. Let us try talking first."


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

So it sounds like your plan is to approach diplomatically. Take the weekend to finalize your decisions and plans, and I'll post the next development on Monday. You may take a 10 minute rest at the izalguun camp and spend a Resolve to recover Stamina. You may also interact with any of the other izalguuns in the camp during this time without interrupting your rest.

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/44, HP 40/40, RP 8/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

"Of course we should try to convince the good doctor that their research is doing harm. If the more muscular of her team do not listen to her, we can deal with them. I hope we don't need to, though."

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi will gather up all the details and evidence of ecological damage and physical addiction caused by the science outpost. If allowed, Arratoi will also bring a sample of the medicine used to treat the addiction.

"This should be convincing enough for the doctor..."

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

"I agree Delea, I am certain we can convince the good doctor that abandoning this operation is the best course of action."

Rest to regain Stamina, thanks to promotional boon my first rest in a scenario does not cost me a resolve point

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob seems good and is ready to go and talk with the good Doctor.

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket prepares the best he can before following the others out


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

Prepared to confront Dr. Monsylkis on the izalguuns' behalf, you return to the Winterharvest camp. As you approach the scaffold tower, one of the rhyphorian guards spots you and waves to you, then starts circling his arms in a beckoning motion. As you approach the walls, he shouts down from over the racket. "Starfinders! Dr. Monsylkis went off campus looking for you, she wanted to talk about your ship! She said you should come wait in here until she gets back!"

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi says quietly to the party, "Well, that seems suspicious..."

Arratoi listens to the guard's tone of voice and examines his body language, trying to determine if there's anything untoward going on...
Sense Motive: 1d20 + 5 + 1d6 ⇒ (20) + 5 + (6) = 31

Arratoi yells back in response, "Did the good doctor wander off alone or with some guards? Any idea which way he went??? It's not exactly safe out here off campus!"

Second Seekers (Luwazi Elsebo)

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Lashunta mystic 6 | SP 48/44, HP 40/40, RP 8/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

Careful, guys, this might be a trap Delea signals the others telepathically, having her face turned towards I-5 as she does so to allow reading of her expression also.


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

@Arratoi: Max possible Sense Motive. The guard is not a good liar. This is definitely a trap. If you're crafty, you might be able to distract him enough to position yourselves more advantageously.

"Uh, she just went out. She'll be back soon, just come inside and wait for her here."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Where is he trying to get us go into? The generator room? Or the lab?

"Do you have somewhere a bit warmer? It's cold enough to freeze the tail of a Vesk out here. The lab had a sweet looking coffee machine."

bluff(aid): 1d20 + 4 ⇒ (3) + 4 = 7 Going to help with an aid here, assuming a more skilled face goes primary.

Edit: Of course with that roll...

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/44, HP 40/40, RP 8/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

"Surely the good doctor would not object to Gunnz's request?"

diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob also attempts to get a read on the guards intentions.

Sense Motive: 1d20 + 10 ⇒ (12) + 10 = 22

Keeping an eye on the guards, and with them distracted with talking to the rest of the party, Ba'hob slowly pulls out his static arc pistol. Without looking sets it to "stun", then quietly moves to a position to get a bead on one of the other guards within 50 ft.

Slight of Hand: 1d20 + 8 ⇒ (15) + 8 = 23
Stealth: 1d20 + 12 ⇒ (8) + 12 = 20


Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺) |

GM Screen:
Perception: 1d20 + 12 ⇒ (8) + 12 = 20
Ba'hob starts working their way around the boulder, but as they draw their weapon one of the guards shouts, "Gun!" They all snap into action, pointing their rifles toward you.

Initiative:

Arratoi: 1d20 + 6 ⇒ (13) + 6 = 19
Rocket: 1d20 + 8 ⇒ (19) + 8 = 27
Gunnz: 1d20 + 7 ⇒ (1) + 7 = 8
Delea: 1d20 + 4 ⇒ (5) + 4 = 9
I-5: 1d20 ⇒ 16
Ba’hob: 1d20 + 6 ⇒ (13) + 6 = 19
Red Guard: 1d20 + 8 ⇒ (8) + 8 = 16
Blue Guard: 1d20 + 8 ⇒ (2) + 8 = 10
Green Guard: 1d20 + 8 ⇒ (20) + 8 = 28
Timer: 1d4 + 1 ⇒ (4) + 1 = 5 Round 6

The far guard hustles along the wall toward you and takes a shot at I-5, narrowly missing the android's shoulder.

GM Screen:
Attack vs. KAC (autotarget rifle, 1 range incr.): 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
[Damage (P): 1d6 + 2 ⇒ (2) + 2 = 4

Round 1 (bold may post)
Rocket
Ba'hob
Arratoi

Red guard
I-5
Blue guard
Delea
Gunnz
Round 2
Green guard

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Arratoi moves up behind the rock for cover and yells, "Get that turgid dung-loving bloated weasel-hearted rust-bucket red one!"

Arratoi places Get 'Em on the red guard.

Second Seekers (Luwazi Elsebo)

Host Shirren Operative (Detective) 4 |SP 28/28 HP 30/30| RP 6/6 | EAC 20 KAC 22| Fort +2 Ref +8 Will +5|Init +6|Percep: +8, SM +11 |Speed 50ft| Current Conditions: |

Ba'hob moves across the open to get some cover from the other boulder. They then take a trick shot at the Red Guard.

Trick Attack (Sense Motive): 1d20 + 14 ⇒ (11) + 14 = 25
Ranged Attack, Get 'em: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage Arc Pistol: 1d6 + 1 ⇒ (6) + 1 = 7 E Non-Lethal
Trick Damage: 1d8 ⇒ 1

But hits the wall

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket moves around the rock to see where the turgid dung-loving bloated weasel-hearted rust-bucket is that he's supposed to get drawing his newly borrowed arc pistol as he moves

"Ah..that guy..I can do something about that guy"

Rocket fires his blaster

To hit EAC Red: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
NL E damage if hit: 1d6 + 3 ⇒ (6) + 3 = 9

Wayfinders

N Android Solarian 3 | SP 14/14; HP 18/18 | RP 2/2 | Jump-jet 7/10 | Attuned: Graviton 3 | EAC 16; KAC 17 (+4 vs AoO from movement)| Fort +3; Ref +3; Will +3 (+2 vs disease, mind-affecting, poison & sleep) | Init: +2 | Perc: +5

"Here we go again!"

Second Seekers (Luwazi Elsebo)

Lashunta mystic 6 | SP 48/44, HP 40/40, RP 8/8 | EAC 16, KAC 16 | F+4, R+6, W+10 | Perc +14 | Init +7

"If we had any doubts as to the intentions of some here, I think they are answered."

Exo-Guardians

SP 54/54 HP 44/44 RP 8/8 EAC 16 ; KAC 17 Fort +6; Ref +6; Will +5 Init+9 Perc: +2

Rocket looks over the boulder to see if he hit anything.

"I'm sad to report that the urgid dung-loving bloated weasel-hearted rust-bucket red one seems to be unaffected as of yet. I will try to do better next time."

Do we know if these ryphorians are sun or the cold side ones? ea fire or cold resistant..I think they look either gray or orange from memory. Just wondering if we can shoot these guys with lasers. Or if someone could find out with a ..lifescience? check

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Life Science: 1d20 + 7 ⇒ (4) + 7 = 11

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