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Statistics
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Str 10(+0); Dex 18(+4); Con 13(+1); Int 14(+2); Wis 12(+1); Cha 8(-1)
Skills Acrobaics +8, Athletics +4, Bluff +3, Computers +11, Culture +14, Diplomacy +5, Disguise +3, Engineering +11, Intimidate +7, Life Science +6, Medicine +9, Mysticism +5, Perception +8, Physical Science +6, Piloting +13, Profession (Accountant) +11(+16), Profession (other) +6/+5/+3, Sense Motive +11 (+15 for trick), Slight of Hand +8,Stealth +13, Survival + 11
Feats: Fleet, Amplified Glitch
Language: Shirren, Common, Yoski, Castrovelian (Lushunta), Drow, Ghibrani, Morlamaw, Vesk (signed)
Class abilities: Exploit:Jack of All Trades, Exploit: Holographic Clone, Trick attack (+1d8), Evasion
Gear: freebooter II armor, tactical arc pistol (2 extra batteries), tactical baton, semi-auto pistol (30 rounds), serum of healing mk1 (2), medpatch (2), basic medkit, hygine kit, personal comm unit, professional outfit and toolkit, standard datajack, Mk 1 Upgrade (Dex), Grappler w/Cable Line (50ft), spell ampoule of share language
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Special Abilites
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Boons:
[Faction] Second Seeker, Improved
[Ally] None
[Promotional]T-Shirt
[Social]Facton's Friend
[Slotless]Starfinder Insignia, Marked Field Agent, Ghibran Linguist, Morlamaw Linguist
Botting:
Ba'hob will use their Arc pistol first, but keeps the auto pistol as a back up weapon. They will stay at range, but will pull out their baton early just in case they can not pull to range
dice=Trick Attack (Sense Motive)]1d20 + 15[/dice]
dice=Ranged Attack]1d20 + 7[/dice]
dice=Damage Arc Pistol]1d6 + 2[/dice] E
dice=Damage Auto Pistol]1d6 + 2[/dice] P
dice=Trick Damage]1d8[/dice]