[SFS] 1-00: Claim to Salvation (GM Blake's Table B) (Inactive)

Game Master Blake's Tiger

Maps, Cheat Sheets, and Handouts


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GM Screen:

Goblin 1: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Light Laser: 2d4 ⇒ (4, 3) = 7
Goblin 3: 1d20 + 10 ⇒ (12) + 10 = 22
Flak Thrower: 3d4 ⇒ (1, 4, 2) = 7
Turret Particle Beam: 3d6 ⇒ (3, 6, 4) = 13
Navasi-Bot Evade: 1d20 + 13 ⇒ (13) + 13 = 26
Altronus-Bot Gunnery: 1d20 + 5 - 4 + 2 ⇒ (4) + 5 - 4 + 2 = 7
Altronus-Bot Gunnery Fire-at-Will: 1d20 + 5 - 4 + 2 ⇒ (15) + 5 - 4 + 2 = 18
Starboard Light Laser Cannon: 2d4 ⇒ (3, 3) = 6
Tractor: 1d20 + 4 ⇒ (2) + 4 = 6

Despite Navasi's evasive maneuvers, both goblin fighters score hits against your shields 7 damage to forward, 7 damage to starboard. Altronus and Obozaya fire their big guns at the faltering fighter, which has flipped around to provide a shielded side as a target. The shields do not save it as Obozaya's blast burns through them and destroys the tiny fighter. Altronus, working his four arms furiously, is too hasty with his targeting, missing the cloud of particles that was the goblin fighter, but he does manage to score a mark against the hull of the lone remaining goblin fighter.

Navasi-bot Piloting Initiative: 1d20 + 13 ⇒ (6) + 13 = 19
Goblin Initiative: 1d20 + 10 ⇒ (2) + 10 = 12

The last goblin decides that he is outclassed and prepares to flee.

All Phases Up

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Navasi, prepare to pursue and keep their aft in front. Let's take it out so it doesn't ambush any other unsuspecting ships.

diplomacy aid gunnery: 1d20 + 8 ⇒ (12) + 8 = 20


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig’s Engineering DC 18 to divert to shields: 1d20 + 10 ⇒ (3) + 10 = 13

Quig dives down under his console again, screwdriver between his teeth. "Still something wrong down here! Sorry! Oh, shield status: front 8, port 13, starboard 6 and aft 13! One moment!"


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus says, "I agree. We would be protecting future vessels."

He targets the fleeing vessel and fires once more when ready.

Secondary Gun:

Secondary Gun: 1d20 + 5 ⇒ (12) + 5 = 17


Bzzt! Click! Click! So overwhelmed!

Particle Beam: 3d6 ⇒ (5, 5, 4) = 14
Obozaya-Bot Gunner: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Particle Beam: 3d6 ⇒ (4, 3, 5) = 12


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Navasi simply pulls along the fleeing goblin's port side and both Obozaya-bot and Altronus open fire with the Pegasus' two biggest guns, turning the tiny fighter into space dust. It's retaliatory blast of shrapnel and flak bounces off of your shields.

With the enemy fighters dealt with, the science station pings repeatedly as your sensors detect an anomalous signal coming from the false moon's surface. Navasi is able to identify several safe landing sights, ultimately choosing one that provides sufficient cover from prying eyes or wandering goblin scavengers.

The ship vibrates faintly as you penetrate the moon's atmosphere. The environmental readout informs you that the atmosphere is thin and the gravity is low.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Sorry, got swamped with work last few days. will be hectic again on Monday I am sure

ringing the Pegasus to a landing, Thin atmosphere and low grav. might want to limit time without some protection. the thin air may get us winded much more easily.


Obozaya | female

Had a car accident this week. Sorry for the light posting. Ready to go land on the moon!

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

I take it the concept of looting from space battles doesn't really exist?

Dataphiles

Raia Pregen Technomancer 4

Not as such, but it could be handwaved that we took in debris and will turn it into BP as we level up.

Raia makes sure that her tempwave armor is properly secured and prepares to move out.


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As you make your way across the moon's hard surface, you spy a large hanger with a ship crashed through the backside.

A shattered spacecraft covers the entry area and back end of this immense hangar. The remains of the ship spread across the exposed northern bulkhead. Several sparks flash amid exposed wiring. The telltale shrieks of goblin songs ring out from the hangar’s rear, accompanied by the recognizable bangs and whirrs of a salvaging crew. A ship hull plate sits discarded near the entrance. Just below a number designation, in bold red letters, reads the ship’s call sign: Archer.

Map updated


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Allright Scout, seems we have to get rid of some more space-pests"

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

"Time to gear up! We may still be able to find Bago amongst the Archer."

Do we need space suits or something?


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All armor counts as an environmental suit, so you're good (unless your armor gets sundered).


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

"Shall we deal with them head-on, or try and find a way around?"

-Posted with Wayfinder

Dataphiles

Raia Pregen Technomancer 4

"I'd rather face goblins head-on than risk finding them behind me later. I say we storm the place."

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Can the ship run scanners between here and the Archer or something? Just wondering if we can use all this tech before going in...


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Click-click Whirr! Outside the scope of this scenario.

Apparently, no.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Are you ready to face these goblins? I know I am!"


Obozaya | female

Obozaya hefts her rifle and heads out the airlock, ducking behind a piece of scrap for cover while she looks around.


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

"Indeed, let us face this challenge head-on then."

Altronus flexes his lower right arm and a short beam of starlight rips out from his wrist, taking on the appearance of a sword.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Do we want to sneak into a better position or go in guns blazing? I can invoke a cloud of fog to cover our entry.


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The goblins with red environmental suits look bigger and meaner than the other goblins, and they have nicer looking laser pistols in their belts (although nicer is a relative term as they appear to have been cobbled together with salvaged bits, duct tape, and bubble gum).

Stealth Past Red Line:

DC is 8 as long as you stay behind/move between cover.

Stealth Past Blue Line:

DC is 9 as long as you stay behind/move between cover.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig approaches from the south and remains in the back while he sends scout forward Stealth Scout: 1d20 + 3 ⇒ (18) + 3 = 21


Keskodai quietly moves up the stairs to get a better perspective.

Liberty's Edge

Raia creeps until she's right behind Quig, prepared to assist anyone who might need covering fire.


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus moves behind Obozaya and readies his weapon in case combat should occur.


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Keskodai sneaks between covering debris and up the stairs leading to the catwalk. There he finds a magnetic door (presumably locked) with a retinal scanner. Someone with reasonable engineering skills could probably override it.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai examines the door to see if it's locked or trapped. Ysoki, there's a door up here. Think you can open it?

perception: 1d20 + 11 ⇒ (6) + 11 = 17


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There are no apparent traps. However, the door does not open as you approach, remaining magnetically sealed.


Obozaya | female

Don't ask me to open the door.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

I do not think I am on the map


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Navasi tries to silently move toward the goblins from the opposite side.

stealth: 1d20 + 9 ⇒ (17) + 9 = 26

I added Navasi to the map, she is the red heart


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The Roughnecks wrote:
I do not think I am on the map

Fixed.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Did we lose Ysoki?


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Temporarily. He's sick. You can continue without him. I can Bot him.


Quig-Bot sneaks onto the catwalk and takes a look at the magnetic lock.

He pulls out his tools and quickly detaches the retinal scanner from the wall.

Engineering: 1d20 + 13 ⇒ (12) + 13 = 25

Quig-Bot does something that hardly looks like anything at all, and the doors open.


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A soft glow radiates from flickering computer screens, washing the various and numerous workstations under a film of light the color of sea foam. The constant hum of electronics floods the room, enhanced periodically by several nagging pings from blinking console alarms.

The east side of the command center is a green-screened mainframe computer terminal. Occasionally, sparks shower the area from thick cables sprawling from underneath its exposed bulk. You see two blistered, green goblin feet sticking out from under the cables and a charred hand reaching lifelessly toward the ceiling from between the coils.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai reaches out to the rest of the team, "Ysoki was able to open the door up here. Let's head inside before the rest of the goblins see us."


Quig-Bot says, "I think I could fix this mainframe, if you like."


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"And get out of my head Keskodai!"

99 bottles of beer on the wall, 99 bottles of beer.
Take one down and pass it around, 98 bottles of beer on the wall.

98 bottles of beer on the wall, 98 bottles of beer.
Take one down and pass it around, 97 bottles of beer on the wall.

97 bottles of beer on the wall, 97 bottles of beer.
Take one down and pass it around, 96 bottles of beer on the wall.

96 bottles of beer on the wall, 96 bottles of beer.
Take one down and pass it around, 95 bottles of beer on the wall.

95 bottles of beer on the wall, 95 bottles of beer.
Take one down and pass it around, 94 bottles of beer on the wall.

94 bottles of beer on the wall, 94 bottles of beer.
Take one down and pass it around, 93 bottles of beer on the wall.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai moves into the open door and waits for the rest of the team to catch up, keeping tabs from inside the room.


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The goblins seem intent on their demolitions and do not glance at the command center.

Sense Motive, DC20:
They seem to be actively avoiding looking at the command center in deference or reverence.

Dataphiles

Raia Pregen Technomancer 4

I have very little faith on my stealth, but I'll try...

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16

Seeing everyone else disappear behind the door, Raia does her best to sneak after them. She's very aware of how loud her footsteps are and how loudly her armor creaks with every step, despite her best effords at moving silently.

And yet, she seems to be succesful.


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus likewise attempts to duck behind the door.

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

sense motive: 1d20 + 7 ⇒ (14) + 7 = 21

After some observations of the goblins, Navasi simply runs for the door to catch up with the group, not worrying much about being stealthy.

once there, I don't think those goblins are interested in what we are doing. they might be under some sort of mind control.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig gets to work on the mainframe, trying to access and repair it. He first tries to get a good idea how hazardous the sparking cable is.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Engineering: 1d20 + 13 ⇒ (8) + 13 = 21
Computers: 1d20 + 11 ⇒ (12) + 11 = 23

"Someone get that goblin out from under there"


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The goblin, when dragged out from under the pile of conduit and wires, wears a different outfit than the goblins working down below. He wears a fetish-like talisman made of a variety of engineering tools. Quig figures that these make up a tool kit or the goblin's own custom rig. Looking over the damaged mainframe, the ysoki also determines that the exposed cables are not the cause of the goblin's electrocution. He finds scorched goblin flesh sticking to the terminal's keyboard interface. Satisfied that he will not be crisped while repairing the computer, he crawls underneath and gets to it. He demonstrates his superior skills once again and quickly has the mainframe operational.

Quig decides that he might as well hack into the computer while he's down there and scoffs at the simplistic defenses and firewalls. Once he has root access, he decides to give his comm unit remote access to the mainframe and its systems, just for giggles.

(Who needs allies when you're an ysoki engineer?)

With root access, Quig is able to remotely link the terminal to her communication unit.

Access allows her to using a Standard action:

Turn the lights on and off
Unlock and lock any sealed door
Silence any alarms (including the annoying ones in the command center)
Pinpoint the source of the mysterious signal (the computer indicates that it is through the elevator doors on the other side of the catwalk and down to the basement level)
Adjust the ambient temperature between 66 and 78 degrees F

Root access allows additional options also a Standard action:

I Control the Computer Now::

Lights Out: Turn out the lights
Strobe: Cause the lights to rapidly alternate between on and off for 1 round, causing anyone not expecting it to be dazzled for 3 rounds (this only works once in a given situation)
Up, Up, and Away: Temporarily turn off the artificial gravity (1 round per use)
Terrible Truths: Play audio logs over the loud speaker (currently the party does not have the necessary logs to gain the effect)


Quig-bot says, "I can unlock the door to the catwalk. That might give us a tactical advantage."

The LED indicator over the opposite door turns from red to green.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

"Quig, why don't you activate the catwalk, and then everyone can move into position. Then you can activate the strobe lights to dazzle them as we begin our attack.

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