Lizardfolk

Pregen o/'s page

65 posts. Alias of d'Eon.


Full Name

Obozaya

Gender

Obozaya | female

Strength 11
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Pregen o/

Defense:
AC 20 (+5 armor +4 Dex +1 size)
CMD 18 (+5 BAB +0 Str +4 Dex -1 size)

HP 59

Fort +10
Ref +9
Will +7/+9*

*vs fear effects

Offense:
Speed 20'

BAB +5
CMB +4

+1 flaming kukri +12 1d3+5+1d6 fire 18-20/×2
dart +10 1d3 ×2

Spell Combat:
+1 flaming kukri +10 1d3+1+1d6 fire 18-20/×2

Skills:
Acrobatics +5 (0 ranks +4 Dex +2 racial -1 ACP)
Climb +1 (0 ranks +0 Str +2 racial -1 ACP)
Fly +9 (2 ranks +4 Dex +3 misc)
Handle Animal +5 (6 ranks -1 Wis)
Intimidate +14 (7 ranks +4 Cha +3 misc)
Knowledge (arcana) +5 (1 rank +1 Int +3 misc)
Knowledge (planes) +5 (1 rank +1 Int +3 misc)
Perception +1 (0 ranks -1 Wis +2 racial)
Spellcraft +10 (6 ranks +1 Int +3 misc)
Stealth +8 (0 ranks +4 Dex +4 size)
Use Magic Device +10 (3 ranks +4 Dex +3 misc)

Special Abilities:
Eldritch Pool: Spend 1 point as a swift action to enter mystic focus for 2 rounds. While in mystic focus, apply one of the following effects; blur, protection from arrows, resist energy, or spider climb. Spend 1 point as a swift action to give kukri a +2 enhancement bonus for 1 minute. Frost, keen, or shock can be added in place of 1 point of enhancement bonus, or icy burst or shocking burst in place of the entire enhancement bonus.

Arcane Accuracy: Spend 1 point as a swift action to gain a +4 insight bonus to all attack rolls for 1 round.

Disruptive: DC to cast defensively while adjacent is increased by 4 or 6 if in mystic focus.

Empowered Magic: Once per day, cast one spell with the Empower Spell metamagic feat applied.

Feats:
Slashing Grace: Treat kukkris as piercing weapons and add Dex bonus to damage. Does not apply when using spell combat.

Step Up: Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Weapon Finesse: Use Dex bonus to hit with light or finesse weapons.

Weapon Focus: +1 bonus to attack rolls with kukris.

Common Buffs:
Spellguard Bracers: +2 bonus to casting defensively. Three times per day, roll twice to cast defensively and take the better result.

Blur: 20% miss chance.

Protection from arrows: DR 10/magic against ranged weapons. The effect fails after preventing 70 damage.

Resist energy: Energy Resistance 20 to one type of energy.

Spider climb: Gain climb speed of 20' and a +8 racial bonus to Climb checks. Keep Dex bonus to AC while climbing.

Empower Spell: Increase all variable, numeric effects of a spell by 50%, including bonuses to those dice rolls.

Spells Known:
Cantrips
acid splash 1 standard action | V, S | close (40') | +10 ranged touch attack deals 1d3 acid damage
dancing lights
detect magic
mage hand
prestidigitation
ray of frost

1st Level
grease
magic missile
shield
shocking grasp
vanish

2nd Level
bear's endurance
frigid touch
glitterdust
invisibility
scorching ray

3rd Level
force punch
keen edge

Equipment:

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Encumbrance
Light lbs
Medium lbs
Heavy lbs

Inventory Tracking: