[SFS] 1-00: Claim to Salvation (GM Blake's Table B) (Inactive)

Game Master Blake's Tiger

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Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

To the group, "Shall we release the goblins or would it be better to just secure them in a room locked from the outside for now until we return?"


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Release them, they know better than try to harm us

Quig waits until the others are inside the elevator and presses the three hearts.


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The lift descends so quickly that you almost feel weightless. The elevator doors open into a rectangular storage room that shares the same design as the hangar bay above. A mesh grating just beyond the western elevator door overlooks stacked crates below. An adjacent set of stairs descends to the floor. A second set of stairs continues to a separate, stone chamber to the east.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

perception: 1d20 + 11 ⇒ (16) + 11 = 27

Keskodai takes a moment to scan the area before moving in.


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Keskodai hears a wet crunching and slurping sound coming from where a light hangs over the far end of the storage room. The ransacked storage crates are stacked ten feet high, so he is unable to see what it causing the noise. However, shortly after the doors open, the noise stops.

GM Screen:

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

"Get ready. I hear something over by that light, but it stopped when we came inside."


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GM Screen:

Altronus, Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Keskodai, Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Quig, Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Raia, Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
???, Initiative: 1d20 - 1 ⇒ (4) - 1 = 3

Actions in Initiative, Round 1. Bold may post.
Raia
Quig
Keskodai
Altronus
Unknown


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus activates his solar weapon and readies an attack should a hostile creature enter his threatened area.

"Show yourself in peace and remain unharmed! We are simply looking for answers!"

Mechanics:

Move Action
Activate solar weapon

Standard Action
Ready Attack

Solar Weapon: 1d20 + 7 ⇒ (12) + 7 = 19
DMG (slashing): 1d6 + 1d3 + 6 ⇒ (2) + (1) + 6 = 9


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig sends scout flying over the crates

"That is gross! A giant twoheaded monster is there, slurping the marrow from the bones of a goblin! I am hitting the strobes, avert your eyes!"

Using his datapad the ysoki gives the mainframe the command to set the lights to strobe.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai takes a step back and readies an action to shoot any threat as it comes into range with his sonic pistol once Quig initiates the strobe.

Sonic Pistol: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 2 ⇒ (4) + 2 = 6


Raia-bot casts invisibility and moves across the storage room.

"Quig's right," she says back over the communicator after she has taken cover behind a crate.


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The two-headed giant aims a pistol at the hovering drone, and then the lights begin to strobe. You hear a loud bang from outside the elevator.

GM Screen:

Pistol vs. KAC, dazzled: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
P: 2d6 + 6 ⇒ (2, 6) + 6 = 14

Scout spins in the air as the bullet blows a large hole in one of its arms.

Combat Round 2! Bold may post.
Raia
Quig (Scout -14 hp)
Keskodai
Altronus
Ettin


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

should I post? or am I out? not sure here. but again I am sorry for disappearing


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If you can keep up with this last combat, place yourself in the elevator and assume your initiative is with the allied group (hard to get lower than Borgor).


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig moves forward, stopping at the platform while he draws his weapon. He orders scout to fire.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Do the storage crates look like shipping crates or else have a decent mass? Could we try to knock the storage crates down on the creature to damage/incapacitate it?

Dataphiles

Raia Pregen Technomancer 4

Raia comes up from behind the crate and lets go a burst of magical energy straight at the creature.

Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic missile: 1d4 + 1 ⇒ (1) + 1 = 2


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Stepping out of the elevator, Navasi surveys the situation. immediately recognizing a real issue, she draws her pistol and moves to the edge of the catwalk.

pulling a small grenade from her pouch, she activates it and tosses it at the creature

attack sticky grenade: 1d20 + 3 ⇒ (7) + 3 = 10

Sticky grenade:

Any creature hit by this grenade
that fails a DC 12 Reflex save gains the entangled
condition until it escapes as a move action with a
successful DC 13 Acrobatics or DC 18 Strength check or
until 2d4 rounds pass.


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The crates have quite a bit of mass and would require significant force to move. However, the giant is as tall as the stacked crates. So toppling one onto him would do less damage than him toppling one (an easier task for him) onto you.

Raia reappears as arcane lasers trace a path around the crates to strike the parts of the giant she can see. Despite scouts advantageous position, the bullet deflects off of the two-headed giant's armor. Navasi lobs a grenade over the crates and expels an expanding volume of adhesive goo. The giant, however, manages to shield himself from the go with the half-cooked, half-eaten goblin corpse in his other hand.

GM Screen:

Reflex: 1d20 + 8 ⇒ (8) + 8 = 16 vs. DC 12

Combat Round 2! Bold may post.
Raia
Quig (Scout -14 hp)
Keskodai
Altronus
Ettin (-8 HP)


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus moves into the room while pulling out his pistol. He lets loose a controlled burst of bullets.

Semi-auto pistol: 1d20 + 5 ⇒ (20) + 5 = 25
DMG (piercing): 1d6 + 2 ⇒ (6) + 2 = 8
Critical DMG: 1d6 + 2 ⇒ (6) + 2 = 8


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"Ah! Stupid shorties!" the one of the heads on the giant roars as Altronus shoots him in the shoulder. "I'll let the first one to surrender and take me to their ship live. The rest of you are food!"

"Why are you always eating people, brother?" the other head asks.

"Quiet! They attacked first, right?" the first head counters. He then concentrates in your direction and a spinning sphere of force appears, rocketing into Navasi, bouncing to Altronus, then over Quig's head as the ysoli ducks and into Scout.

GM Screen:

Forcedisk vs. Navasi: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27 Hit
Forcedisk vs. Altronus: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29 Critical
Forcedisk vs. Quig: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16 Miss
Forcedisk v.s Scout: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18 Hit
B vs. Navadi: 3d6 ⇒ (2, 5, 6) = 13
B vs. Altronus: 4d6 ⇒ (3, 6, 3, 3) = 15
B vs. Scout: 2d6 ⇒ (4, 1) = 5
Will: 1d20 + 5 ⇒ (18) + 5 = 23

Combat Round 3! Bold may post.
Raia
Navasi (-13)
Quig (Scout -19 hp)
Keskodai
Altronus (-15)
Ettin (-24 HP)

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai moves forward and attempts to crush the minds of the opponents.

mind thrust: 4d10 ⇒ (9, 7, 7, 1) = 24


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"I will try to distract it with those audio logs we found earlier" Quig shouts. He fiddles with his datapad and a moment later the audio logs start to play.

Scout fires two rounds at the ettin

Attack: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


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GM Screen:

Will vs. Mind Thrust: 1d20 + 5 ⇒ (5) + 5 = 10
Will, Augio Logs: 1d20 + 5 ⇒ (16) + 5 = 21
Will, Damage Threshold: 1d20 + 5 ⇒ (16) + 5 = 21

The two-headed giant staggers under the shirren's psionic assault while Quig relays the audio logs from the Archer through the building's intercom system. The less focused head seems to try to pull itself from a haze a few times, but each time it drifts back into complacency. The hovering drone pegs the giant with two bullets.

Combat Round 3! Bold may post.
Raia
Navasi (-13)
Quig (Scout -19 hp)
Keskodai
Altronus (-15)
Ettin (-59 HP)


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Navasi nearly steps back from the hit but she does not go down. ducking down, hoping to take some cover. and she takes a shot at the giant.

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus staggers at the impact but regains his composure.

The universe cannot abide imbalance.

He fires another salvo at the creature.

Semi Auto Pistol: 1d20 + 5 ⇒ (20) + 5 = 25 Wow, really?
DMG (piercing): 1d6 + 2 ⇒ (2) + 2 = 4
Critical DMG (piercing): 1d6 + 2 ⇒ (6) + 2 = 8


Raia-bot releases another barrage of arcane missiles.

Magic Missile: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12


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Navasi's shot ricochets off of the edge of one of the crates. Altronus, on the other hand, fires another crack shot. This bullet takes off one of the giant's ears. While the angry head regains his bearings, three darts of force slam into his chest.

The giant throws down his gun and raises his right hand. "You got me. I surrender. I'd rather go to prison than die," says the aggressive head.

"Oh good. No more fighting. Bago not a fan of fighting," says the other head.

Combat Round 4 (or not, your choice)! Bold may post.
Raia
Navasi (-13)
Quig (Scout -19 hp)
Keskodai
Altronus (-15)
Ettin (-83 HP)


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Ok, drop your weapons!"

Quig carefully moves a bit closer "Can someone restrain him? Them? What are you?"


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"We are ettin," the first head says while pointing downward at the gun on the ground with one finger of his raised hand. "I am Borgor, captain of the Archer, and this is my brother, Bago."

"Hi," says the other head with a smile.

"Our ship crashed here. I killed the goblin chief and took his eyes," the first head says while the second head grimaces. "Found this place and wanted to see if it was worth anything, but I was running out of food."


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Bago! Livewire mentioned you, she asked us to tell you that she misses her 'hairless monkey'"


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Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

What a strange situation, having a mouse-like creature talking of monkeys. The life of a Starfinder is always entertaining at least...

Altronus waves at the Ettin. "Hello. My name is Altronus and these are my companions Quig, Raia, Navasi, Keskodai. Is there anything else intriguing about this place that you have seen?"


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GM Screen:
Will: 1d20 + 5 ⇒ (4) + 5 = 9

"We're your prisoner, but that doesn't mean we're going to help you get rich," Borgor says.

"But what about the ho--" Bago starts before Borgor glares at him and orders him to be quiet.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Well, anyway. We will bind you while we investigate the rest of the place"

After the starfinders have bound the ettin Quig moves to the weird hatch in the southern room

Dataphiles

Raia Pregen Technomancer 4

Raia is curious about what Bago meant by "the ho--", and follows Quig to the southern room's hatch.


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

"Hmm," Altronus says. "Perhaps we can split whatever treasure we find? I'm sure a finder's fee is well within the Society's power to grant for someone who aids them."


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Holstering her weapon, Navasi makes her way to the giant ettin

Well now, it is an interesting pleasure to meet you two. I believe you were saying something important, perhaps you should help us to help you. hmmm? Navasi tries to coax the ettin to finish what it was about to say.

diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16


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Bago proves resistant to Navasi's charm (because he is charmed by his brother), but the question is ultimately answered by Quig.

The electric hum of a powered computer console echoes throughout the bowels of this recessed chamber. A series of thick cords attached to the console connect to a large, gorecovered hatch. The hatch firmly seals against the room’s rough stone floor. Several vents surround the hatch, each spewing forth gouts of miasmic exhaust and emitting angry whistles at irregular intervals.

The computer console’s screen rapidly scrolls through a series of blueprints, plans, and schematics that hint at a larger substructure beyond the closed hatch. Quig--and anyone else with a datapad--can download this information easily.

GM Screen:

Computers: 1d20 + 31 ⇒ (17) + 31 = 48

Using his connection to the mainframe, Quig unlocks the hatch. Within you find the melted remains of a vesk and a human. Borgor tells you these are the remains of Snips and Xalak-don, the other two crew members. The goblins sacrificed them into the Spirit Hole before Borgorbago broke free and killed the chief.

The remainder is to be continued in a future Scenario. Congratulations.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

That's all that we needed was the data plans?


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To find proof that it was more than just a giant rock, yes. Anticlimactic, I know.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Let's get back to our employer and report. We should bring our captive"

Back at Absalom Station Quig debriefs with Luwazi Elsebo and tries to get a punishment reduction for Livewire.


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

"Yes, that would seem to balance things, at least for now." Altronus says.

He takes one thoughtful glance back at the wreckage of the ship and then heads out of the hangar.

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