[SFS] 1-00: Claim to Salvation (GM Blake's Table B) (Inactive)

Game Master Blake's Tiger

Maps, Cheat Sheets, and Handouts


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Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

"That'd be a good idea. Let us proceed with that."

Altronus cracks four wrists and one neck in preparation for things to go wrong, as they usually do on his missions.

-Posted with Wayfinder


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I will give you a surprise round starting from any position within the command center and then roll initiative. I.e. a single Move or Standard action.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Sounds like a great plan."

On Keskodai's signal Quig causes the light to strobe.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Do we know where the catwalk will run? Everyone, just start at the door and get ready to move during the surprise round then?


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Yes. You all have a decent idea of where the catwalk runs.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai waits for everyone to move into position and then give the signal. Hit it now Quig!


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Navasi moves by the door to the catwalk, drawing her pistol along the way. she awaits the signal to move out onto the catwalk.

not really sure who we are fighting actually, are we attacking the goblins that were ignoring us or are there other goblins?


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There appears to have been a misunderstanding, which I was happy to let continue. They aren’t ignoring you. They just haven’t noticed you.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig hits the strobes! The lights in the hangar suddenly flash on and off for a few seconds, as if the goblins are working in a dance hall.

I assume we are entering the surprise round with that.


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I think I've waited long enough for you all to move yourselves into position on the map. Nobody did. What I am going to do is give you a surprise round action and grant you automatic win on initiative for the strobe lights.

The goblins shout in confusion and cover their eyes as the lights begin to strobe. Navasi opens the door to the catwalk.

Combat! Round 1
Starfinders
Goblins (dazzled)


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

As soon as she opens the door, Navasi slips in taking aim at the first goblin in her sight.

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 + 2 ⇒ (4) + 2 = 6

target the solid blue outlined goblin if she can


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Nasavi shoots one of the goblins in the back. He slowly falls to the ground and bounces once.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

thunderstrike sonic pistol: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 2 ⇒ (2) + 2 = 4

Keskodai steps out of the command center and fires at the nearest goblin with a loud shrill.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

My action in the surprise round is to hit the strobes


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus moves out of the command center, ready to intercept any goblins that want to come up the ramp.


| Extinction | url= |
GenericPC wrote:
My action in the surprise round is to hit the strobes

You can continue on with your first round's action.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig moves outside and fires a shot past Navasi at the goblin on the other walkway

Targetting dotter yellow
Attack vs KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (P): 1d6 + 2 ⇒ (5) + 2 = 7

Scout fires from cover at the same target
Attack vs KAC: 1d20 + 7 ⇒ (1) + 7 = 8
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8


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Quig shoots one of the other goblins through the chest while the lights flicker. Altronus moves into a defensive position. Keskodai shoots at something and misses (unless his target was the floor).

Based on the map, Scout is still inside the command center and lacks line of effect due to the windows.


*Click Click*

Obozaya-bot moves forward and fires his rifle and misses his goblin target.

Autotarget Rifle: 1d20 + 7 ⇒ (3) + 7 = 10
P: 1d6 + 4 ⇒ (4) + 4 = 8

Raia-bot moves through the command center and onto the catwalk.


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The two bigger goblins bark orders at the smaller goblins and then start taunting Altronus and Navasi. They stick out their tongues, they wiggle their fingers near their ears, the show their butts and smack them in your direction.

Goblin:
"Get them! Get them now you lazy, stupid flea-bags!"

Intimidate vs. Navasi: 1d20 + 5 ⇒ (3) + 5 = 8
Intimidate vs. Altronus: 1d20 + 5 ⇒ (19) + 5 = 24

The rest of the temporarily dazzled goblins fire erratically at you.

Junklaser (Yellow), Dazzle vs. Raia: 1d20 + 3 - 1 ⇒ (10) + 3 - 1 = 12
Fire: 1d4 ⇒ 4
Junklaser (Green), Dazzle vs. Altronus: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Fire: 1d4 ⇒ 1
Junklaser (Green Dot), Dazzle, Cover vs. Navasi: 1d20 + 3 - 1 - 2 ⇒ (8) + 3 - 1 - 2 = 8
Fire: 1d4 ⇒ 3
Junklaser (Blue Dot), Dazzle, Cover vs. Altronus: 1d20 + 3 - 1 - 2 ⇒ (9) + 3 - 1 - 2 = 9
Fire: 1d4 ⇒ 1


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You assume the goblins were shooting at you. When the dust clears, nobody has laser burns or bullet holes.

Altronus appears to be affected by the goblin taunting.

Combat Round 2!
Altronus (Shaken 1 round)
Everyone Else
Goblins


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

I thought scout was outside, no problem GM.

Quig sends scout outside while he takes another shot at the goblins from behind Navasi. After scout has moved he fires a bullet.

Targetting dotted red
Quig Attack vs KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (P): 1d6 + 2 ⇒ (4) + 2 = 6

Scout Attack vs KAC: 1d20 + 7 ⇒ (14) + 7 = 21
Damage (P): 1d6 + 2 ⇒ (3) + 2 = 5

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

Keskodai aims at the nearest goblin (turquoise):

thunderstrike sonic pistol: 1d20 + 4 ⇒ (12) + 4 = 16
Do we get +1 for being higher?

damage: 1d8 + 2 ⇒ (5) + 2 = 7


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You do, Keskodai.

Quig and Scout land solid shots on the goblin bully on the ground. Keskodai blasts one of the smaller goblins, its ears bleeding as it falls to the ground.

The remaining smaller goblins (i.e. not Reds) drop their makeshift lasers and raise their hands. "No kill! We give!"

The goblin bullies curse at the cowards.

Dataphiles

Raia Pregen Technomancer 4

I'm not sure how I was moved from where I was, but it's no big deal-I'll just take it from there.

Concentrating on the nearest goblin bully, Raia calls on her inner might, and unleashes a barrage of magical projectiles against it.

I do NOT like bullies!

Magic missile cast as a full action: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 4

The rest of you, you're safe. We won't harm you now that you've surrendered.


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You were botted into that position.


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus draws his semi-automatic pistol and fires on the nearest goblin from above.

Semi-auto pistol: 1d20 + 5 ⇒ (12) + 5 = 17
DMG (Piercing): 1d6 + 2 ⇒ (4) + 2 = 6


Navasi-bot says, "The the big one on the ground!"

She shoots at that goblin to emphasize her point.

Tactical Semi-auto Pistol, Higher Ground, Get 'em, 1 Range Penalty: 1d20 + 5 + 1 + 1 - 2 ⇒ (15) + 5 + 1 + 1 - 2 = 20
P: 1d6 + 2 ⇒ (5) + 2 = 7

Obozaya-bot advances into range and obliges Navasi-bot by firing at the same goblin.

Autotarget Rifle, Get 'em: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
P: 1d6 + 4 ⇒ (1) + 4 = 5


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Altronus' finger was already squeezing the trigger, and he picks off one of the smaller goblins. The larger goblin in the red space suit is slain in a hail of arcane and mundane bullets.

The remaining goblins on the ground scurry for cover. "We give! We give!"

The last bully goblin moves around the catwalk and takes a pot shot at Raia.

Junklaser: 1d20 + 8 ⇒ (11) + 8 = 19
F: 1d6 ⇒ 6

Combat Round 3!

Pathfinders


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Scout and Quig fire at the foolish goblin that is still attacking them, but they both dramatically miss.

Targetting dotted red
Quig Attack vs KAC: 1d20 + 4 ⇒ (4) + 4 = 8
Damage (P): 1d6 + 2 ⇒ (2) + 2 = 4

Scout Attack vs KAC: 1d20 + 7 ⇒ (2) + 7 = 9
Damage (P): 1d6 + 2 ⇒ (6) + 2 = 8


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

moving along the catwalk, Navasi presses forward "guns blazing"

attack yellow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 2 ⇒ (6) + 2 = 8

EDIT: what are the crit rules?


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If you roll a 20 and the total hits normally, it does the weapon's crit effect. Edit: a tactical semi-auto pistol is just double damage.

Exo-Guardians

Male Human Playing Squig, the Mechanic pregen

Absolutely furious after being shot at, Raia unleashes a full blast of raw magical energy at the remaining bully.

"That's it, this is over!"

Three magical missiles fly from Raia's outstretched hand and impact the goblin straight in the face.

Full-round magic missile barrage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2

"Boom, headshot."


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Navasi's Critical Damage: 1d6 ⇒ 4

Raia's magic tears three holes in the last bully's armor, and the goblin falls dead.

End of Combat.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

With the goblins taken care of Quig moves to the cockpit of the Archer. Noting that he would need to shift a pile of rubble to get in he takes out some tools and instead climbs up to the windows and starts to remove them.

Engineering: 1d20 + 13 ⇒ (5) + 13 = 18

While tinkering with the windows he shouts to Navasi "See if those goblins can tell us anything about this moon."


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Altronus moves behind Quig, on the lookout for more trouble.

"We should hurry. I do not like the feel of this place."


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Quig manages to remove one of the windows large enough for a ysoki to crawl through. The first thing he notices is a well cared-for and customized tool belt hanging off of one of the seats (most likely Livewire's).

The two surviving goblins grovel on the hangar floor, awaiting their fate.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

What should we do with them? Do you think they're sincere? Maybe we should question them?


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig picks up the belt and sees if he can find any other information inside the cockpit.


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Fiddling around in the cockpit, Quig manages to find the audiologs that Livewire talked about (See Slide #8).


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig uploads the audio logs into the mainframe so he can play them back before he climbs out of the cockpit, toolbelt slung over his shoulder.

"So, what did those goblins have to say?" he asks the others

Dataphiles

Raia Pregen Technomancer 4

Raia walks over to the goblins, and tries to reassure them that they're safe now that they've surrendered.

There, you see? You're safe now. No more bullies will make you do things you don't want to. You just need to do as I say and you'll be safe. I even promise to make sure you get a nice big meal after we're done.

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11

Any help would be appreciated.


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The surviving goblins cringe and huddle together. "No do what we don't want, but only if we do what you say? Sound like bully."

You'll need two successful Aid Anothers to not lose your chance to try again.


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I revealed the elevator, which you have access to through the hacked mainframe, in case you want to (or have to) move on without the goblin's information.

Second Seekers (Luwazi Elsebo)

Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11

"Bullies would hit you for talking back. We're just letting you know that you're safer in numbers if you stick around. After all, we did just take out those bullies, didn't we?"

diplomacy aid: 1d20 + 8 ⇒ (11) + 8 = 19


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Rule 0. I'm making Keskodai's the main roll and Raia's the aid.

"Oh kay. We get it. Big bullies made us come here when big ship crashed," one of the goblins says.

"Our glowing green god stopped granting miracles," another says through gritted teeth. "So wire shaman went to commune with glowing green god while we salvage ship." He points to the command center.

"But now glowing green god seems to grant you miracles," the first goblin says petulantly.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Quig has joined the others and hears the last comment.

"We found your wire shaman, it seemed he had made the green god angry. Did you come from below? What keys do we need to press inside the elevator?"


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The goblins wail for an absurd length of time upon hearing that their shaman angered the great green glowing god.

Eventually, one of them answers Quig's question, "Touch three hearts then you zoom to Spirit hole."


Altronus, kasatha scholar solarion 4 | SP 17/32; HP 32/32 | RP 3/3 | EAC 16; KAC 16 | Fort +5; Ref +2; Will +5 | Init: +1 | Perc: +7 (darkvision 60 ft)

Sorry for the delay, real life got away from me last couple days.

Altronus listens intently to the goblins.

"Three hearts, eh? Raia, Quig, I am not one for goblin puzzles. Do you know what they mean." He walks over to the door they have yet to explore, looking for a control panel of some kind. "Perhaps this is what they speak of?"


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A thick plume of steam rolls out from the doors as Quig remotely opens them. After a moment, the steam evaporates, revealing a marked transition into an entirely different area—a section of an entirely different starship. Where the hangar bay had straight lines and smooth plastic walls, this elevator has exposed cords and wires in varying dark shades such as charcoal and umber.

A singsong voice greets you in an alien language that none of you have ever heard before. Soft lights wash over a smooth, wet surface at the elevator’s southern wall. Scores of holographic glyphs, foreign to the Pact Worlds, appear in three spiraling patterns.

There are indeed glyphs that vaguely resemble a heart on each of the three spirals.

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