
Vajra |

Full martial party does make things entertaining!
One of my favorite roleplay battles was when we went into a battle level one with six martial characters vs like 25 level 1 and 2 martial human npcs, in a multi-level fight with bunches of raised walkways and barricades and ropes to swing on and flaming pits to throw enemies in. Was a good time.
~~
On the note of action points, would spending 2 of them allow me to instantly activate a maneuver that was readied that day but already used, via Activate Class Feature?

DM Darkwalker |

Full martial party does make things entertaining!
One of my favorite roleplay battles was when we went into a battle level one with six martial characters vs like 25 level 1 and 2 martial human npcs, in a multi-level fight with bunches of raised walkways and barricades and ropes to swing on and flaming pits to throw enemies in. Was a good time.
~~
On the note of action points, would spending 2 of them allow me to instantly activate a maneuver that was readied that day but already used, via Activate Class Feature?
yes i will allow it

hallowsinder |
Alright, working on a human Wilder with Bind Vestige and Improved Bind Vestige at level one to cover how absolutely sucky Wilder's are level 1 (rawr! watch me daze myself every other round!).
I can cover some of the party needs, (I intend to get dispel and dimension door as soon as I am able) but other than that, I can't really function as any of the support duties of an arcane caster.
~~
Bleh, searching for material in books I don't own is no fun. I guess I'll go straight wilder.

DM Darkwalker |

Alright, working on a human Wilder with Bind Vestige and Improved Bind Vestige at level one to cover how absolutely sucky Wilder's are level 1 (rawr! watch me daze myself every other round!).
I can cover some of the party needs, (I intend to get dispel and dimension door as soon as I am able) but other than that, I can't really function as any of the support duties of an arcane caster.
~~
Bleh, searching for material in books I don't own is no fun. I guess I'll go straight wilder.
post when your done

DM Darkwalker |

Would you allow me to do the Pathfinder Sorcerer thing and swap one of my powers known as a wilder out at a later level for a power of the same level?
In short, I'd like to have an attack spell at level 1 via Energy Ray, but I want to swap it out for Inertial Armor at level 4 or 6.
go ahead

hallowsinder |
CG
Init +3 Spot/Listen +6
AC: 19 Touch: 13 FF: 16(Armor +4, Dex +3, Shield +2)
HP 9
+3/3/4 saves
Speed 30 ft
Stats: STR 13 DEX 16 CON 16 INT 15 WIS 14 CHA 18
BAB: 0 CMB 1
PP: 4
Feats: Enervation Endurance (only lose half of Wilder level in PP when suffering enervation), Power Penetration (spend psionic focus to gain +4 vs PR)
Features: Wild Surge +1 (+1 manifester level and free power point proved for spell, 5% chance of being dazed for one round and losing wilder level in PP)
Powers:
Energy Ray: 1pp
25 ft, ranged touch attack, ray checks for PR, 1d6 damage, cold +1 per d6, fire +1 per d6, elec +3 on attack roll vs target in metal armor +2 vs PR, sonic -1 per d6 full damage vs objects.
Wild Surge
30 ft, 2d6
Skills:
Maxed Con (7)
Maxed Spot/Listen (6)
Maxed Psicraft (6)
Maxed Bluff (8)
Maxed Knowledge (Psionics) (6)
Maxed Knowledge (Planes) (6)
What I got so far. Was Considering Kalashtar to keep the Eberon flavor rolling (we could have one of each Eberon race if It's second character was a changeling. :P), but I couldn't access the scribd' thing as it was asking for money to see pages 8 through 72 or something like that. As I really don't need Power Penetration that badly (Yay for Wild Surge and Crystal Spells!) and could drop one of Spot/Listen.
~~
As for personality, I'm thinking some sort of imperious female with a "dispatch them for me, peons" sort of grating obnoxiousness, but still plenty willing to show off with great balls o fire. :P

DM Darkwalker |

CG
Init +3 Spot/Listen +6
AC: 19 Touch: 13 FF: 16(Armor +4, Dex +3, Shield +2)
HP 9
+3/3/4 savesSpeed 30 ft
Stats: STR 13 DEX 16 CON 16 INT 15 WIS 14 CHA 18
BAB: 0 CMB 1PP: 4
Feats: Enervation Endurance (only lose half of Wilder level in PP when suffering enervation), Power Penetration (spend psionic focus to gain +4 vs PR)
Features: Wild Surge +1 (+1 manifester level and free power point proved for spell, 5% chance of being dazed for one round and losing wilder level in PP)
Powers:
Energy Ray: 1pp
25 ft, ranged touch attack, ray checks for PR, 1d6 damage, cold +1 per d6, fire +1 per d6, elec +3 on attack roll vs target in metal armor +2 vs PR, sonic -1 per d6 full damage vs objects.
Wild Surge
30 ft, 2d6Skills:
Maxed Con (7)
Maxed Spot/Listen (6)
Maxed Psicraft (6)
Maxed Bluff (8)
Maxed Knowledge (Psionics) (6)
Maxed Knowledge (Planes) (6)What I got so far. Was Considering Kalashtar to keep the Eberon flavor rolling (we could have one of each Eberon race if It's second character was a changeling. :P), but I couldn't access the scribd' thing as it was asking for money to see pages 8 through 72 or something like that. As I really don't need Power Penetration that badly (Yay for Wild Surge and Crystal Spells!) and could drop one of Spot/Listen.
~~
As for personality, I'm thinking some sort of imperious female with a "dispatch them for me, peons" sort of grating obnoxiousness, but still plenty willing to show off with great balls o fire. :P
ok now approach Vajrs and get yourself to rescue the elf girl. You are a local wanting to see the world. Thats for starters, so go to the game thread and rpoleplay

DM Darkwalker |

Alright, I'll post, but won't we want It to have a second character too?
And if he's making a changeling I totally wanna go Kalashtar. :P
btw, It, I'll try and pick up Psionic Repair Damage if you want me to. It'll be level 6 or 12 depending on how soon you want it. :/
yes of course just want to get the ball rolling

hallowsinder |
And now.. Developing why these characters won't interact much in the future. That's fun. :P
These are all the Kalashtar racial abilies yeah? I had to look pretty hard to find a source of info, and it wasn't official rulebook, so I wanted to check.
+2 on saves vs. mind-affecting spells and possession
+2 on bluff, diplomacy, and intimidate
+2 on disguise to impersonate a human
Sleep, but do not dream
1 extra psionic power point
Mindlink once per day