Count Strahd Von Zarvoich

Vajra's page

144 posts. Alias of hallowsinder.


Classes/Levels

Male Humanoid(Shapechanger) Swordsage 2

Status:
HP 22 | AC 20 | T 18 | FF 15 | F +3 | R +8 | W +6 | Init +6 | Spot +8

About Vajra

Vajra, the Shadow Fang:

Male Shifter Swordsage 2
CN Medium Shifter
Init +6; Senses low light vision; Spot +8
XP:1500
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DEFENSE
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AC 20, touch 18, flat-footed 15. . (+2 armor, +5 Dex, +3 Wis)
hp 22 (2d8+6)
Fort +3, Ref +8, Will +6
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OFFENSE
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Spd 30 ft.
Melee masterwork rapier +5 (1d6+2/18-20)
...in shadow hand stance +5 (1d6+5/18-20)
...dagger +4 (1d4+2/19-20)
...in shadow hand stance +4 (1d4+5/19-20)
...masterwork Sai +5 (1d4+2)
...in shadow hand stance +5 (1d4+5)
Ranged dagger +7 (1d4+2/19-20, 10 ft)

Maneuvers Readied

1st- Shadow Blade Technique, Sapphire Nightmare Blade, Moment of Perfect Mind, Vita Surge

Stances Known

1st-Island of Blades, Inertial Focus
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STATISTICS
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Str 14, Dex 20, Con 16, Int 13, Wis 16, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Shadow Blade
Skills Balance +10 (+14), Concentration +8, Hide +10, Jump +7 (+11), Sense Motive +8, Spot +8,Tumble +10 (+12)
Languages Common, Sylvan
Combat Gear masterwork rapier, studded leather, 10 daggers, masterwork sai
Other Gear bedroll,blanket, backpack, tindertwigs(5), 5/day rations), 179 gp
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SPECIAL ABILITIES
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Shifter Stuff:

Low light vision, +2 Balance, Climb, Jump
Shifting, 1/day, 6 rounds, LongStride, +2 Dex, +10 ft land speed.

Swordsage Stuff:

Swapped Tiger Claw for Anima River

Discipline Focus (Ex):

Weapon Focus(Shadow Hand): You gain the benefit of the weapon focus feat for the weapons associated with the shadow hand discipline, dagger, shortsword, rapier, kukri, unarmed strike, spiked chain,

Feats:
Shadow Blade: While wielding a shadow hand weapon (dagger, shortsword, rapier, kukri, unarmed strike, spiked chain) and in a shadow hand stance, use your dex modifier in place of strength for bonus damage on melee attacks.

Maneuvers:

Anima River:
Qi Ripple (Standard, Strike): Con check vs 10+Target's Hit Dice, if succeeds, subsequent melee attack has +2 and if it hits, target must make a DC 14 will save or be stunned for one round. If the check fails, -2 on the attack role and no stun.
Vita Surge (Standard, Boost): Gain 5 temporary HP per initiator level, these last for 1 minute and does not stack with any other temporary HP.

Desert Wind:
Burning Blade (Swift, Boost, SU): Blade deals extra 1d6+1(initiator) fire damage till the end of your turn.

Diamond Mind:
Sapphire Nightmare Blade (Standard, Strike): Melee attack, roll concentration check with target's AC as the DC of the check, thenn attack. If the concentration check succeeds, the target is flat-footed, and you deal 1d6 extra damage. If it fails, the attack has a -2 penalty and deals normal damage.
Moment of Perfect Mind (Immediate, Counter): Make a Con check instead of a will save, must be attempted before the will save, natural 1 does not mean automatic failure.

Shadow Hand:
Clinging Shadow Strike (Standard, Strike, SU): Melee attack, +1d6 damage, opponent must make successful fort DC 14 save or suffer 20% miss chance on all melee and ranged attacks for 1 round.
Shadow Blade Technique (Standard, Strike, SU): Melee attack, roll 2d20 and choose which to use. If you use the higher, resolve as normal using that roll. If you use the lower or both die results are the same, your attack deals +1d6 cold damage if it hits.

Stances:
Inertial Focus(Swift, Anima River): You may stand on liquid surfaces as though they were solid at up to twice your move speed, +4 to resist bull rush and trip when standing on solid surfaces (including liquids if treated as solid by this ability). You may negate up to 10 ft of falling damage per rank in concentration you have, becoming immune to falling damage at 20 ranks.
Island of Blades(Swift, Shadow Hand): Whenever you and an ally are both adjacent to an enemy, you both gain flanking against that enemy. This can be gained against multiple enemies if you are both adjacent to them, and with multiple allies.

Action Points:
5 remaining,
Gain +1d6 on a d20 roll, or stabilize, once a round. 1 point
Regain a maneuver expended this fight, 2 points.

Vajra's Diary, First Entry:

The first entry in my diary, and I am uncertain of what to say. A grown man keeping a diary is not a common thing, especially coming into it of my current age. As possibly easy to guess, it is because of a revelation or change in my life. Specifically, revelation.

There comes a time when a man looks back at his life. It is what separates oneself from a beast. Perhaps my closeness to a bestial nature is what has taken me so long to examine myself. But, here I am making excuses for myself, to myself. Do I imagine someone else will read this? Perhaps I secretly wish it so, but my heart trembles at the thought.

Here I sit, 27 years after the Sypheros I was born in, examining my life for the first. My life has been chaotic and ordered, of light and shadow. No, I over dramatize, it has been a sad, sorry tale, pathetic. I have spent my life seeking to prove some sort of innate better-ness, some uniqueness over my peers and others, while being too afraid to test myself, to put it to the test.

Ever since I was young, a paradox of pride hung over my life. I thought myself better than my fellow shifter playmates because I dreamed myself insightful, elegant, and wise, of the humans. I thought myself better than the humans because I thought myself strong, fast, and in tune with nature, of the shifters. This pride drove me away from friendship and towards secrecy. I was polite or playful with others, imagining myself a better, but never could I show weakness or tell my secrets. I feared embarrassment or betrayal of trust more than a naked blade.

Yet, one cannot be content with a life like this. As I grew older, I sought esoteric arts of swordplay and shadow, magic and might. One more thing that I might show my supremacy at. I had to be different, better. I could not learn the same arts as the common folk. No, it had to be mine alone. At the same time, I was afraid to test myself, to do more than dream up new techniques, but to actually put them to the test.

I am alone, in an ever thinning tower of my own design. Today is the day to leave Wolf's Paw, where acceptance breeds complacency. Where civility breeds tameness and the power of wild is a nice little secret in the corner that is let out only when no one is around. I will not be this. I head for Mardakine.