SEEKING THE MARK OF DEATH HOMEBREW (Inactive)

Game Master Abel JUan Guzman


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Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Just a suggestion, Vajra, you may want to draw attention to which Maneuvre you're using, when you use them. Just putting, for example, "Sapphire Nightmare Blade" in OOC tags would be nice.

On an unrelated note, if the Concentration check was unsuccessful, which it appears to have been, the Attack is made at -2, and deals normal damage. That's a good thing to put out there.


Male Human Level 1 Fighter

Sorry about the faulty attack. Wasn't really paying attention at the time.
Cornelius bides his time. Waiting for a more opportune moment.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Just saying, you aren't likely to get an opportune moment. This foe is unlikely to try and get past, and you likely won't be attacking him at all if you don't move up.


Male Humanoid(Shapechanger) Swordsage 2
Status:
HP 22 | AC 20 | T 18 | FF 15 | F +3 | R +8 | W +6 | Init +6 | Spot +8

Yar, I figured with those rolls, it didn't really matter what maneuver I was using.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Eh. I find that it's best to put the maneuvre name in the post, or say what it is, whatever medium you're using. Just in case the DM wants to look it up to see how it interacts with this, that, or the other, or whatever otehr reason there might be for it.


Grim your assult rakes against the chest of the warforged wizard


Vajra after you concentrate your slicing attack is narrowly avoided by the warforged, causing it to stagger back a step.


Aramil your up


Laineyouir action please


Laine knows with her accuracy that she should not fire into melee, and thus readies actions to fire if she can fire without granting the warforged cover via her allies.

Silver Crusade

Male Elf Aasimar cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30

Aramil looks around and seeing the amount of friends that they have he pulls out his mace, but waits for anything to come to him.


Ralph your action sir


david your up as well


Cornelius what is your action this round


map update

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Double move to A7. preparing flanking position for next round, if there is a next round...


I would like to remind everyone once again, that if you stand next to Vajra you count as flanking.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

This is why I wanted Cornelius to move, though I didn't see that Laine is also in the way. I was going to have Ralph charge, but there's now no way for him to do so. He could've jumped the gap fairly easily and continued charging, but there are now allies in the way, and if I'm not mistaken, you can't charge through allied squares. Actually, now that I look at the map more closely....

Ralph charges forward To ED89, swinging his Guisarme in a wide arc as he stops, to try and connect with the warforged before his strength leaves him.

Full attack with pounce, using full Power Attack and trying to trip wiht the first attack.

Touch to Trip: 1d20 + 10 ⇒ (6) + 10 = 16

Strength to Trip: 1d20 + 17 ⇒ (9) + 17 = 26

Attack: 1d20 + 10 ⇒ (12) + 10 = 22

Damage: 2d6 + 14 ⇒ (5, 3) + 14 = 22

With these final blows, Ralph grasps at his head for a second, slightly off balance for a moment as he returns to his normal size, breathing heavily as he lifts his weapon again, ready to defend himself.

Ralph is not only medium-size again, he is also fatigued. As far as I can tell, I'd get to pick which square he ends up medium in, so let's pick E8.

Edit: Forgot about flanking bonus, which is now added in.


Ralph as you make the last of your rage count, your weapon hooks the warforged on its chest plate......

str.check 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13 and dragging it to the ground, as the blade of your guisarme hacks through the plating striking the tender vitals. scores of fluid and soft mushy goo run to the ground and the warforged crashes at the feet of your comrades


the skeletons stop and stare at you


Male Human Level 1 Fighter

How do I determine how far I can move?

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

PHB pg13, Being medium-sized it's 30ft unless you're wearing heavy armor which then is 20ft. The base movement is for a single move action. There are a couple classes that changes the base speed (like the monk)


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

You've got your speed written on your Profile. Each square of movement is 5 feet. Your speed is, however, incorrect, as your speed isn't slowed by armor, and by your 16 strength, I doubt it would be slowed by encumbrance, either.


Kirren your action please


Grim your up as well


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren continues to shoot from his position. Dear goodness, at this rate he will be out of arrows.

1d20 + 7 ⇒ (15) + 7 = 22 bow attack, 1d8 + 1 ⇒ (2) + 1 = 3 arrow damage.
1d20 + 7 ⇒ (10) + 7 = 17 bow attack, 1d8 + 1 ⇒ (5) + 1 = 6 arrow damage.

A quick Perception check to see how wounded the warforge looks, 1d20 + 6 ⇒ (19) + 6 = 25.


Round 7

attack the target in front of him

longsword: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 4 ⇒ (7) + 4 = 11


Kirren your volley of arrows strike true weakening the warforged wizard the bloodied state its in if grim is successful to land a strike it will fall


Grim your massive strike jolts the warforged wizard and it crashes to the floor with your longsword embedded in the warforged torso


Ralph your action


David your up as well

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

So the warforge is at the ground attack-able? Or he's dead and there's a third warforge?


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Ralph's turn assumes that the warforged is down for the count.

Ralph steps forward To E9 towards a skeleton, calling to those near the girl, "Get her out of here, I'll cover your exit." He then proceeds to attack a nearby Skeleton, breathing heavily whilst fatigued.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14

damage: 2d6 + 6 ⇒ (2, 5) + 6 = 13

Attack of Opportunity, when Provoked: 1d20 + 5 ⇒ (11) + 5 = 16

Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14


David it appears that the warforged is out for the count


Ralph your brutal attack destroys the skeleton to dust


Cornelius your action

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Although it's more important to save the girl and keep her alive, David doubted the skeletons or resistance would last much longer; Until she was safely out of the room he would continue to attack skeletons.

Move to C12 (30ft move) and attack the skeleton there (C13)

Normal Attack: 1d20 + 5 ⇒ (4) + 5 = 9 mmmm Doesn't seem likely to be enough...
Makes me wanna do some other action but that's not very honest..


[b]David[b] the skeleton appears to side step you swing

I appreciate you being on the up and up


Kirren your action


Grim what are you doing


Aramil give me your action

Silver Crusade

Male Elf Aasimar cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30

Aramil looks the girl over. Though still prepared to fight, he just takes a knee, and still has weapon in hand.

1d20 + 9 ⇒ (10) + 9 = 19 Heal check.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren recognizes that the only foes left are skeletons... Unless he sees something else to shoot besides skeletons, 1d20 + 6 ⇒ (1) + 6 = 7 Spot check, he moves forward stowing his longbow, then on the next move forward he draws his warhammer. Next to an ally, not in front of one.

Would you please put a link in the campaign info for where are maps are, even if it is still d20. I trust the DM to place me in a logical position.


Seeing that the warforged was down for the count grim turned to face the nearest skeleton

Move to the nearest skeleton and if possible swing my longsword

longsword: 1d20 + 7 ⇒ (13) + 7 = 201d8 + 4 ⇒ (1) + 4 = 5


Aramil your heal check reveals that she is bruised and exhausted from the warforged spells other than that she okay


kirren you see only the skeletons in the chamber and nothing new or anyone


okay working on the map will post it once I am done


map update


Grim as your mighty swing slashes the skeleton it crumbles to the ground with a puff of dust floating where the skeleton stood


Ralph your action please

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