SEEKING THE MARK OF DEATH HOMEBREW (Inactive)

Game Master Abel JUan Guzman


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Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I thought ammunition that hits is normally destroyed, while ammunition that misses has a 50% chance of being destroyed/lost?


Grim follows Varja at a relatively slower pace (movement speed 20ft due to heavy armor).

Hum how i am going to make the warforged talk into giving me all the information they have on the changeling if they get slaughterer first.


skeleton room


EVERYONE As you all travel back and find each other you find no sign of the warforged or the girl. All of you make your way to the cave opening to where the skelton dwarves are hard at work. where the X in yellow is.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I'm guessing, then, that this is the room that Ralph, David, and Aramil were in previously?


yes they were


i need Ralph and david and Aramil to give thier spots on the map


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I'd be at about P5, methinks.

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Q4 or O4 for me most likely.. (P4 doesn't look like there's enough room)


Frak, we seem to have lost and the girl and the warforged at this moment is thinking Grim as he goes toward the room entrance with the skelly's

Silver Crusade

Male Elf Aasimar cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30

If following what Aramil has already done, he would be at K5.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

So there is no other exits? No warforge, just an empty room?


Yes, kirren they are not in this direction, the room are empty


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

The elf would tarry behind wondering to himself while looking for secret doors or niches. 1d20 + 8 ⇒ (1) + 8 = 9 spot check. He is confused by his skills and what he followed. If nothing else on his way back he will look in the other room, that the others already looked through.


Kirren You find that the warforged tracks go in and out of the other chambers,then they lead in to the cave of the working dwarves and stop.


EVERYONE you all see one of the warforged appear floating above in the cave near the pit holding the elf girl and drops her in the pit,as she screams. As the other appears dropping down from the ceiling next to a skeletal dwarf. It says "Give me your galifars or else." causing all the skeletal dwarves to stop. The one on the keg jumps down grabbing the keg, says" Finders keepers!, Finders Keepers".

Intiaitve please.

Silver Crusade

Male Elf Aasimar cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30

Aramil Initiative 1d20 + 2 ⇒ (6) + 2 = 8


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren would be confused and just let everyone run ahead of him. He takes his time looking a the walls, then finding the runes. Not knowing Dwarven he just looks at them for a while, then puts his hand over them and on the wall.

If nothing happens, he begins after the group. 1d20 + 5 ⇒ (14) + 5 = 19 Initiative. 1d20 + 6 ⇒ (6) + 6 = 12 Listen.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Ralph Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Seeing most likely a fight that will be happening he draws the energies near him as a sword manifests itself in his hands.

Init: 1d20 + 2 ⇒ (8) + 2 = 10


Male Humanoid(Shapechanger) Swordsage 2
Status:
HP 22 | AC 20 | T 18 | FF 15 | F +3 | R +8 | W +6 | Init +6 | Spot +8

init: 1d20 + 5 ⇒ (10) + 5 = 15


Init: 1d20 + 3 ⇒ (4) + 3 = 7


Kirren You dont find anything with the dwarven runes


Waiting for grim's intiative roll


Initiative 1d20 + 1 ⇒ (14) + 1 = 15


Battle order

Kirren
Varja
Grim
David
Aramil
Laine
Ralph
Dwarf skeletons
pick carring dwarf
warforged 1
warforged 2


Kirren your action please


Vajra your action please


Male Humanoid(Shapechanger) Swordsage 2
Status:
HP 22 | AC 20 | T 18 | FF 15 | F +3 | R +8 | W +6 | Init +6 | Spot +8

Vajra adopts his Inertial Focus stance and runs for the pit. Upon reaching, he will jump in, to attempt to catch the girl. If necessary, he will adopt his longstrider thingie to gain +10 ft to his base movement speed and +1 Dex (also adding +1 to the below tumble check).

Tumble to reduce falling damage: 1d20 + 12 ⇒ (3) + 12 = 15
Inertial Focus allows him to reduce falling damage by 50 feet.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren continues to walk towards the group, likely a move action away from the back of the group once he is done walking for this round.


Varja As you jump you catch the girl and fall in a perfect roll in the pit causing a cloud of dust. Fort.check due to the dust the girl begins coughing


Grim your action please


David your action please

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

David will move side by side with Ralph (towards the pit?) and provide assistance, hopefully flanking bonuses and defense against soon-to-be foes. (Otherwise at this moment I don't really have a clue..)

Towards the two in the pit, nearest skeleton, wherever Ralph is going. I'm sure they did some of this before at some point

edit: Meant Ralph, fixed post


Standard:Turn undead: 1d20 + 2 ⇒ (19) + 2 = 212d6 + 4 ⇒ (1, 5) + 4 = 10
move: move 30ft toward warforged

If one of you warforged tell's me where is the changeling that killed her, right now, his life will be spared.

Intimidate 1d20 + 2 ⇒ (1) + 2 = 3


Male Humanoid(Shapechanger) Swordsage 2
Status:
HP 22 | AC 20 | T 18 | FF 15 | F +3 | R +8 | W +6 | Init +6 | Spot +8

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11

If Vajra has actions left, he will pull out a rag, douse it in water from his canteen and put it over her mouth to protect from the dust.


Laine readies action to fire it up at the first enemy to come forward, min power if it's a skeleton.

Attack Roll, targets touch: 1d20 + 4 ⇒ (8) + 4 = 12
Ennervation, low bad: 1d100 ⇒ 97

Damage vs Warforged: 3d6 + 3 ⇒ (2, 6, 2) + 3 = 13
Damage vs Skeleton: 2d6 + 2 ⇒ (6, 4) + 2 = 12

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Course with my action obviously if possible I'd attack too, but I need to wait on Ralph's turn before I can do anything, so I guess I delay to match with Ralph... basically


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I'm at school at the moment, and so can't look at the map to figure out what actions Ralph will take.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

You didn't need to wait for Ralph, David. You're a big boy, you can make decisions :P.

Ralph drops his sling and rages, squeezing until he gets outside of the tunnel. He charges the Skeleton in I6, stopping at NM56, now taking up a 2x2 due to his rage. He then makes his attacks, at the Skeleton in I6 at first, moving to the one in J4 if the first one fall. He uses a Power Attack Modifier of -1 hit, +2 Damage.

Attack 1, Damage 1: 1d20 + 8 ⇒ (10) + 8 = 182d6 + 14 ⇒ (5, 6) + 14 = 25

Attack 2, Damage 2: 1d20 + 8 ⇒ (1) + 8 = 92d6 + 14 ⇒ (4, 2) + 14 = 20

Attack 2 Fumble Confirmation, if necessary: 1d20 + 8 ⇒ (9) + 8 = 17

Ralph, due to his rage, now takes up a 2x2 area, and threatens 20 feet around him, though he only has one Attack of Opportunity. Odds are, something's going to set that off, so I'll roll it right now.

Attack of Opportunity: 1d20 + 8 ⇒ (16) + 8 = 242d6 + 14 ⇒ (6, 1) + 14 = 21

Ralph's AC is now 16, counting his Rage modifiers as well as charging modifiers.

As he starts clearing a path, he shouts "Get the girl out of here!"

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

I enjoy moving more with a plan, something I don't want to be is flanked or surrounded... Moving with a tank seems like a good idea

Moving side by side with Ralph he moves to M3 attacking the Skeleton at L4, giving Ralph room in his massive raging state.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21 (S) Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

(If sneak attack qualifies for some reason, surprise round etc, add 1d6 ⇒ 1)


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Don't worry about it, David, I was only messing about a bit. :P

As they haven't acted, they are indeed flat-footed, though IIRC, in 3.5, Skeletons aren't valid targets for Sneak Attack.

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Yeah I know not alive, although with skeletons don't forget there's spots between the bones that could with a good hit could (add a kink or something) and it could have a similar effect. Oh well I didn't write the rules :P Sides +1 is kinda pathetic for extra damage


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Nah, I'm just going by the 3.5 rules on undead in general. Personally, I think it's silly, but thems the breaks, as they say.

Silver Crusade

Male Elf Aasimar cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30

I am not for sure where Grim is, so Aramil will move as needed to affect other skeletons with his turn undead trying to affect all in his area. He was at K5. 20 feet move action as needed.
1d20 + 3 ⇒ (7) + 3 = 10 Maximum Hit Dice affected = 2
2d6 + 2 + 3 ⇒ (3, 6) + 2 + 3 = 14 Hit Dice affected = 14


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I realize now that the battlefield may have changed a fair bit by the time the clerics are done. Those attacks, and my charge, for that matter, may be redirected if no target is available where I was charging to begin with.

Silver Crusade

Male Elf Aasimar cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30

Well technically the undead don't run until it is their turn, so I think they are still there to get pummeled.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Derp. I suppose so.


Vajra the dust irritates you slightly as you cover yourself. But the girl yells out"I cant see!as she chokes.


Laine what square are you in?

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