| Full Name |
Aramil Dimonddew |
| Race |
Elf Aasimar |
| Classes/Levels |
cleric Lvl 2 HP: 20/20, AC: 18/T: 12/FF: 16 - Spot/Listen: +9 - Initiative: +2 - F: +5/ R: +2/ W: +8 (+10 vs. enchant) - Grapple +4, Speed: 30 |
| Gender |
Male |
| Size |
Medium |
| Age |
130 |
| Special Abilities |
Channel Energy? |
| Alignment |
NG |
| Deity |
Ollandra |
| Location |
Mournland? |
| Languages |
Common, Elven, Sylvan, Celestial, Halfling |
| Strength |
16 |
| Dexterity |
15 |
| Constitution |
14 |
| Intelligence |
15 |
| Wisdom |
20 |
| Charisma |
16 |
About Aramil Cleric of Ollandra
4/
6 Action points – can be used to get extra attack
Group Loot: 500gp [5 bags of 100], battle axes4,shortbows4, and arrows40, 19 flasks of acid, 500 sovergins a brass mug jade enlayed with the symbol of Cyre
200xp for background and 300xp for encounter
Group Loot on Aramil: 2 bags of 100 coins, 4 short bows, 20 arrows, 6 flasks of acid
What is Ollandra’s favored weapon?
Aramil Dimonddew (Holimion)
Cleric of Ollandra, god of feasts and good fortune
Male Elf Aasimar cleric 2
Alignment NG, medium humanoid (elf, native outsider)
Init +2; Senses Spot/Listen +9, low-light vision, darkvision
DEFENSE
AC 18 (MW Chain shirt +4, MW Heavy wooden shield +2, Dex +2), touch 12, flat-footed 16
hp 20/20 (d8+2)
Fort +5, Ref +2, Will +8(+10 vs. enchantment)
OFFENSE
Speed 30 ft.
Melee MW longsword +5 (1d8+3) (19-20/x2)
Dagger +4 (1d4+3) (19-20/x2)
Heavy mace +4 (1d8+3) (x2)
Ranged Sling +3 (1d4+3) Range 50 ft. [20 bullets]
Equipment: bedroll, blanket, backpack, tinder twigs (5),5/day rations, healer’s kit
290 gp spend ???
STATISTICS final, racial, start
Str 16, - , 16
Dex 15, +2, 13
Con 14, -2, 16
Int 15, - , 15
Wis 20, +2, 18
Cha 16, +2, 14
Base Attack +1; Grapple: +4
Feats: Augment Healing
Special Qualities: Darkvision 60 ft., +4 on Spot and Listen, +2 on search, Daylight, Resistance to acid 5, cold 5, and electricity 5, immune to sleep magic
Class Qualities: Domains: Feast, Good, Healing, Luck
Feast Domain: immunity to ingested poisons and to diseases spread by ingestion.
Healing Domain: +1 caster level for healing spells
Traits:
Skills:
Balance -2 (2 - 4 ACP) (Ranks 0)
Bluff +3 (Ranks 0)
Climb -1 (3 - 4 ACP) (Ranks 0)
Concentration* +6 (Ranks 4)
Craft* (Ranks 0)
Diplomacy* +7 (Ranks 4)
Gather Info +3 (Ranks 0)
Heal* +9 (Ranks 4)
Hide/Move Silently -2 (2 - 4 ACP) (Ranks 0)
Jump -3 (3 - 6 ACP) (Ranks 0)
Knowledge* (arcana) +3 (Ranks 1)
Knowledge* (history) +3 (Ranks 1)
Knowledge* (religion) +3 (Ranks 2)
Knowledge* (the planes) +3 (Ranks 1)
Perception +9 (racial +4) (Ranks 0)
Profession* () (Ranks 0)
Ride -1 (3 - 4 ACP) (Ranks 0)
Search +4 (+2 Racial)
Spellcraft +5 (Ranks 3)
Survival +5 (Ranks 0)
Swim -1* (3 - 4 ACP) (Ranks 0)
Languages Common, Elven, Sylvan, Celestial, Halfling
Spells:
0 – Create water
0 – Purify Food and Drink
0 – Detect magic
0 – Detect magic
1 – D – goodberry: 2d4 berries each cure 1 hp (max. 8 hp/24 hours)
1 – D – cure light wounds: 1d8+4
1 – – Hide from Undead
1 – – Hide from Undead
Physical description:
He has a smile that is never far from his lips. His inner radiance seems to burst from his face in pure joy.
Aramil has seen the light of Ollandra, goddess of feasts and good fortune! Ever since he was in his 70s he has followed Ollandra for she is the giving one during the good times and the bad. He has been following his mentor for the last 30 years, a Halfling by the name of Fizzy Filbur the Meek. His mentor Fizzy has retired and passed the mantle of freespirit unto Aramil. Aramil now travels the lands hoping to spread hope and joy where ever he travels.
He always is looking to see how wounds can be mended, searching for new healing spells and techniques, rituals to enhance healing and artifacts that bestow such abilities. He is quite interested in the warforges and how their physical form heal, and possibly improve upon the healing that they can receive.
Aramil is a victim of wanderlust for years now; Fizzy was a great supporter of it for he traveled from Sharn, to Breland, to the Mournland, to Valenar and back again. Never in the same direction, only by chance would they come into a town in the same direction.
He has heard of the troubles of Mardakine and has traveled to see what he may do to help alleviate some of their somberness. Perhaps he may be able to identify some of the Mournlands properties and help them begin reclaim their home again.