Ruins of Pathfinder: Road to Damnation (Inactive)

Game Master Crustypeanut

"If you have men who will only come if there is a good road, I don't want them. I want men who will only come if there is no road at all." 
   
-David Livingstone

Roll20 Campaign Link
Loot Tracker
Ruins of Pathfinder Wiki


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Smart man. I'm still going to let you move me :P


Going to be DMPCing Thorgrim later today if he doesn't post his turn, so we can see The Hand get brutally murdered revenge for Jack and continue the combat.

:P


I didn't realize that Ardeshir was a ranged focused character. We've got a very powerful party going here. I hope that he comes back soon.


I hope I am not being too much of a pain. I have an eight hour test Sunday that's a pretty big deal for my Pathophysiology grade. I have 3-4 more weeks of class before leaving the island and will have a minimum of three more tests in there.

I'm doing my best to keep up with posts. I hope they are generally satisfactory during this busy time.


Its no problem - I understand all too well. At the very least, however, you are staying active! Sadly we couldn't say the same about Jack. I would rather have short, to the point posts than none at all. I mean I certainly enjoy a good, rich storyline and my players having rich posts as much as the next DM - but I'm also a DM of action. I love battles as much as I enjoy roleplaying.

My usual group is more 'of the battles-type'.. we're very slapstick with our roleplaying. On more than one occasion do we tend to bring in things like references from TF2, Warhammer, etc to our games.. hehe.


Male Monkey Goblin Gunslinger (26/26 hit points)

As you may already have read in the Skull and Shackles thread, I will be away from computers after Monday. This will hopefully only be for a few weeks but could be significantly longer. Please bot and/or replace Gi'chak as you feel necessary.


No worries Gi'chak - will DMPC you as needed come monday and beyond, till yer back.

Also.. as for this fight.. Grab is scary, as is constrict! (The Dust Digger thankfully does not have Constrict) You guys are aware of the simple Darkmantle, aye? CR 1.. those things terrify me. On a single round, they can attack with their Slam for 1d4+4 damage, then perform a grapple check with a +5 bonus. Should they succeed on that grapple check, the victim will take an immediate 1d4+4 additional damage due to constrict. Each round the Darkmantle maintains a grapple from then on, they are effectively doing 2d8+8 damage per round.

Throw in a Darkness SLA on top of themselves, potentially blinding those without darkvision, and you got yourself a very nasty little bugger! I nearly TPK'd myself doing a playtest of a certain campaign where you encounter two of these buggers at level 1. Luckily.. I had two dwarves, so they could still see.

Though, I have heard that their +4 is a typo from an older era, so they are supposed to only do 1d4 damage. Still, 2d4 damage per round nearly guaranteed can be painful when their target can't necessarily see!


I'm playing that certain campaign. We had very little trouble with them. I think the fight lasted less than a full two rounds.


In case of Spoilers, only Nexander Read:
Hmm.. well, in my campaign, the Darkmantles were hiding - and only half of my group had darkvision. Those that did were absolutely horrible at perception checks and failed to notice the two darkmantles hiding on the ceiling. One of them, on the surprise round, cast Darkness on itself, then the other one went and grappled one of the characters. In addition, they were rolling max damage almost every time.. and I was using the 1d4+4 version. How many players are there, and are they using 25 point builds? I had 4 players and 15 point builds.

I'm still terrified of things with Grab/constrict :D


Crusty:
There are six of us I believe. The DM had them attack the NPCs in the initial ambush, one of the NPCs almost died I guess. I think we're on 20 point buys, I forget.


Nexander:
Aaaah that explains it then. I actually did something similar - Horgus died in that attack, causing the players to lose a valuable, if annoying, NPC. He had ran off ahead of the group due to an earlier situation, having been turned Hostile by them. The PC that nearly kicked the bucket was the Synthesist Summoner - she was one round from dying, much as Yakini is now.


Good news guys! Ardeshir will be returning soon! Got a message from him that he'll be joining us again soonish. (As did Rob, apparently, considering he's been posting the same thing in the other campaigns)

Glad I didn't kill him off like I did Jack..


Good news! Speaking of who will live and who will die...I'm (figuratively) dying to find out if Schrödinger's spinosaurous is alive or dead.


Heh aye lol. I was going to have Ardeshir's turn up yesterday, but I felt like crap all day, and thus was unable to concentrate enough to get a post up.

Ardeshir will.. probably finish it. I'll DMPC him and see if he continues to be a crack shot with that bow :P


Aluriel wrote:

She will use all four of her CLW spells on Yakini. I'm sure Xander will have more.

Maybe I'm misunderstanding, but you have two spells left today, after Enlarge Person, yes? If I understand correctly, that'll get Yakini +8 HP. 2 charges from the wand (unless Xander has mana to spare) gets her another +7 for a net of 19/24 HP, which is probably enough for now...though Unafe will keep her wand in hand, ready to use another charge if there's another encounter today.

Re LOOT!
Unafe is fine with The Hand's desires. Who can most benefit from +1 to Init? In general, how do y'all want to handle loot?
- Do we want a recordkeeper?
- Do we divide items over time, and use money (vs item value) to even out whoever got the more/less valuable items when we get back to civilization? Or some other method?


James Jacobs said Dust Diggers are about 2000 pounds. So this one is upwards of 16,000 pounds.

Yes, I specifically asked him that.

He said it was an odd question indeed.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

"How much does a limbless dust digger wearing a beret weigh?"


You're gonna need a few pack animals, lets just say that. :P


I do have spells left, but I wanf to save one slot in case we fight again today. Not at a pc right now so you'll have to look yojrself how many slots I have.


Male Monkey Goblin Gunslinger (26/26 hit points)

I am pleased to say that my absence has been delayed/cancelled until Dec 5, so I've got another couple weeks until you need to worry about me disappearing :) Should get a gameplay post up tomorrow.


Great, thanks Xander.

You've used one for abundant ammo already today. If you use one CLW on Yakini you'll still have one slot left.

That's 2x from Aluriel, 1x from Xander, and 1 charge from the wand, and Yakini is now at a respectable 20/24.


Sounds right.


Heh good news, Thorgrim!

Cutting off the creatures tentacles actually removes roughly 5/7ths of the creature's weight. Without those, it only weighs about 4500 pounds.

Yes I asked JJ that too.

...do note that you're gonna slow the group down a bit by dragging such a creature.. why not just take Jack and stow him in a backpack? :P


He just wants to drag it out of the hole so he can put Jack's body in that hole rather than dig a new one. It's a "time saving measure", AKA he gets to show of his big muscles :P


Ahhhh that makes much more sense than dragging along a 4500 lb dead starfish around until you make camp.


(o_0)...


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Hey all, I just created a loot tracker (really just repurposed/modified one I found online).

I'd love to make it editable by anyone who cares, just PM me the Google account to give permissions to (your gmail address, if you have one, or whatever email address you log into google docs with, when you want to edit them).

It has room to enter the value of non-cash loot, which I didn't fill in. Someone's welcome to. I don't have a strong opinion one way or the other, but I think at least so far I'm inclined not to deduct item's cash value from the cash we divide amongst ourselves.

* Anything I missed?
* Any mistakes I made (or changes you suggest) to the current distribution?
* Anyone know how to ID poison?
* Anyone want to carry the (presumed) poision?
* Any suggestions of who could especially use +1 to Init, to take Jack's ioun stone?

Unrelated, Crusty
1. Can we retry to ID the red vial, now that another day is upon us?
2. Before I burn a charge of Unafe's wand, I think Pinkerton has offered healing before to Thorgrim. Given that, assuming they've caught up, I'll expand Unafe's query to include him and Rhasdal as well. If either of them offer a CLW or two, I'll take it, otherwise Unafe burns 1 charge, as stated upthread.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

Yes, I'm just trying to give rise to the seldom heard cry of "Hulk Bury!"


gyrfalcon wrote:
Maybe I'm misunderstanding, but you have two spells left today, after Enlarge Person, yes?

Actually, I believe she gets 4 1st level spells/day at 2nd level, plus another for her charisma. That would make 5, minus the enlarge person, for a total of 4. I'm easy however, so it's all good by me.

I need to go change my character sheet, which has the wrong number of spells listed. I'm always in such a hurry these days that I seem to make mistakes right and left. I hate that. 8(


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Ah, Aluriel, I'm glad I asked. Let's say we've used thee of Aluriel's, and one of Xander's, bringing Yakini to 21/24. You'll still have one spell left if needed.


Looks good Unafe! Except, I'm wondering can you get a weight column as well, so everyone can know how much weight their loot is?

For things you can't normally find in the books, like the Mask of Razmir, I'll give ye the weight of it. (The Mask is 2 pounds).

Though this isn't as important an issue as it will be in my Shattered Star campaign, I do want everyone making sure they keep track of their weight carried.

Including coins. 50 coins = 1 pound.

You'd be surprised at how much 100 gp worth of copper pieces weighs, heh. And how truly massive a dragon's hoard can be ;)


In fact.. I should've made a loot table like that for you guys from the get-go.. why didn't I think of that..


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

Such is the reason I purchased a treasure chest haha.


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Happy to create it, and I just added the column, plus a calculation for total shared coin weight. I didn't add weights for the loot to date, but anyone's welcome to do so.

Crusty (and anyone else) I'd love to make you an editor on it, just send me your email. If it works as well for you, rather than a forum post that lists loot, you could add it to the sheet (and post to the forum to check the loot).

Also, maybe worth linking to it from the campaign info tab. (You can tell I expect to get lots and lots of loot!) ^-^


Thorgrim Sigurdson wrote:
Yes, I'm just trying to give rise to the seldom heard cry of "Hulk Bury!"

^^ Swoon!


Hulk carry everyone's heavy shinies!


Alright guys, just to check - do you plan on using the Dust Digger's pit as burial for Jack? Thorgrim can lift the creature's carcass out of there (barely) if he hacks off the tentacles, and thus it will be relatively easy to bury Jack in the hole left behind.

I just want to clarify that is everyone's intentions - if so, I'll get a scene posted and us moved along.

I'd also like to know specifically what gear everyone is taking from Jack - I know The Hand has expressed interest on not looting certain valuables, though.


Hp 53 AC 24 (Touch 12 , FF 23 ) CMD 16 (19 vs trip and disarm)

The plan to bury him in the pit sounds perfectly reasonable.


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Burial: Let's do whatever's most practical. It seems the pit saves us some time (and is...flavorful).

Jack's worldly possessions: Unafe will honor the Hand's wishes. The only loot of Jack's that I added to the loot tracker was his ioun stone and his cash.

Red vial: "You know, now that I think about it, why would the captain have pulled out a vial of Taldan katsup when he was severely wounded? Maybe I should give this a closer look..."

_____________

spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18


:P Its a Potion of Cure Light Wounds, CL 1st.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

Will be out of town from Friday until Sunday evening.


Male Monkey Goblin Gunslinger (26/26 hit points)

NOthing that he had would fit Gi'chak, so he'll pass. Probably worth keeping the backpack though.


I think we should discuss things like his gear in the gameplay side. I logged on today and we have 1 in-game post and 13 out-of-game posts. I'm not complaining or anything, simply pointing out that we do a lot of in-game talking on this side instead of the other.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

/signed

This is probably a prime opportunity to get The Hand more acquainted with everyone as well (or at least, give people a feel for what kind of dewd he is).


..The Hand's post made me tear up a bit. Poor Jack :(

I will be moving us along tomorrow! I do agree, Aluriel, that we do alot of talking over here rather than over there.. though right now I won't worry about it. I'll try to nudge us more towards that as we go, as I think that it is partially my fault for it.. as I have a tendency to talk OOC about stuff a bit too much.


I have many problems and disappointments in my life. Fortunately, everyone talking too much in the discussion forum isn't one of them. I'm simply pointing out something I noticed.

8)


Alright guys, sorry again for the delays! I might have uh.. gotten slightly distracted with the advanced class guide playtest, among other things.

>.>


...DAMNIT

I just closed down the tab I was writing the update in.

Luckily it was only a few pharagraphs.. bleargh. Remind me to do it in notepad or open office next time >.>


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Damnit indeed!

In the hindsight department, I try to always write in Google docs, which automatically saves to the cloud and has automatic (though kludgy) revision history.

Oh, and in the poetic justice department, I'm playing in the Fire Over Blackcrag adventure that's at the back of the Mythic Adventures book and...

Spoiler:
my character -- a Halfling Cavalier 7 | Champion 3 -- just got swallowed whole (and killed) by a Mythic Tyrannosaurus Rex. If only Unafe had been there to talk it down. T.T


Swallow Whole is indeed terrifying. :P Yakini would have been mulch the next round, if you guys hadn't taken that thing down.

I have worked with google docs in the past.. Rob was doing a Roll20 campaign using it, and it worked out well. I'll go give it a shot then :D

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