Lord Raheem Pandisar

Nexander Davramputi's page

165 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


About Nexander Davramputi

N Male Human Summoner 1 Age 20

Medium Humanoid (Human)

Init +1; Senses ; Perception +0

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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 dex)

HP 9 (1d8+1)

Fort +1, Ref +1, Will +2

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OFFENSE
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Speed 30 ft.

Melee

Ranged

Space 5 ft., Reach 5 ft.

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SPELLS (CL 1st, concentration +6)
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1st (3/day)— enlarge person, grease (DC 16)

0 (at will)— daze (DC 15), detect magic, light, message

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SPECIAL ABILITIES
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Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was dismissed or banished. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.

The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).

Life Link (Su):A close bond is formed with your eidolon. Whenever your eidolon takes enough damage to send it back to its home plane, you can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to your eidolon. This can prevent your eidolon from being sent back to its home plane. In addition, you and your eidolon must remain within 100 feet of one another for your eidolon to remain at full strength. If your eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If your eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If your eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when your eidolon gets closer to you, but its maximum hit point total does return to normal.

Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

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STATISTICS
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Str 9, Dex 12, Con 12, Int 14, Wis 10, Cha 20

Base Atk +0; CMB -1; CMD 10

Drawback:
Pride - Nexander is a talented know it all. If someone hurts his ego he can get haughty.

Traits:
Scholar of the Great Beyond
Fast Talker

Nexian Prodigy - Nex is known far and wide for its arcanists. You distinguished yourself early on as a prodigy among your kind - skilled in the arcane arts, however you chose to practice them. With the Aucturn Enigma fast approaching, you and other like-minded individuals set out on an expedition into the heart of Osirion to research the effects of the aligned planet on the lay-lines and elementals that inhabited the region. What you didn't realize, however, was the ferocity of the region's elementals - you are one of the last survivors of this failed expedition, after having encountered and survived a brutal attack by elementals protecting their territory. Limping back to Sothis, the ruined capital of Osirion, you tended your wounds - these, however, were not enough to halt your curiosity or thirst for knowledge, and you now seek to find a new expedition headed into the sands.

Bonus: +2 Trait bonus to CL Checks vs Spell Resistance

Story Feat: Planar Traveler

Feats:
Extra Evolution
Undersized Mount

Skills (2 summoner, 2 int, 1 human, 1 favored class):
Bluff +10 (1 rank, 5 cha, 3 class, 1 trait)
Diplomacy +9 (1 rank, 5 cha, 3 class)
Knowledge (Local) +6 (1 rank, 2 int, 3 class)
Knowledge (Planes) +7 (1 rank, 2 int, 3 class, 1 trait)
Ride +5 (1 rank, 1 dex, 3 class)
Spellcraft +6 (1 rank, 2 int, 3 class)

Racial Modifiers: +2 cha, skilled, bonus feat, favored class (summoner)

Languages: Common, Vudrani, Celestial, Infernal

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GEAR/POSSESSIONS
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Location: On Persons

Carrying Capacity Light:58 lbs. Medium:59-116 lbs. Heavy:117-175 lbs.
GP:0 PP, 3 GP, 5 SP, 0 CP

Hot Weather Outfit 4 lbs. - FREE
Belt pouch .5 lbs. - 1 GP
Bandoleer 0 lbs. - .5 GP
Silk Rope 5 lbs. - 10 GP
Water Skin 4 lbs. - 1 GP
Wand of Mage Armor (5 charges) 0 lbs. - 75 GP
Wand of Endure Elements (2 charges) 0 lbs. - 30 GP

Total Weight:13.5 lbs.

Advancement Choices:

1st: Summoner (Master Summoner); Extra Summons, Extra Evolution

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Background:

Nexander Davramputi was born in 4693 AR,

Personality:

Xander is driven by curiosity, his greed and a bottomless lust for knowledge. He's obsessed with the denizens of the Great Beyond and other planes and hopes one day to be a planar traveler. He's smart and charming, and he craves recognition for his talents. He tries to be nonjudgmental, setting his own interests first and expecting others to do the same. He won't hurt people to get what he wants, but he'll do just about everything else. He's seen benefits from working with a group and tries to do so whenever possible. He loves the ladies, and he loves to take intoxicating substances.

Appearance:

Celebrity Lookalike

Before you stands a tall, thin, dark skinned man in light blue desert robes. He's handsome, and has his ears pierced. His hair and goatee are twisted into erratic braids, studded with tiny gold bands. His left eyebrow is also pierced by two golden rings. His robes cover a chainmail shirt. He's wearing a leather backpack and longsword strapped across his back, and a revolver at his hip. Two bandoliers stuffed with metal cartridges, wands and sacks of sling bullets circle his chest. His amber colored eyes meet yours directly, but with no malice. After a moment of sizing you up, he smiles languidly.

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Eidolon (Lady):

Female eidolon (quadruped)
N Medium eidolon
Init +2; Senses Perception +4

DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 7 (1d10+1)

Fort +3, Ref +4, Will +0

OFFENSE
Speed 40 ft.

Melee bite +3 (1d6+2)

Melee claw +3/+3 (1d4+2)

Special Attacks Pounce

STATISTICS
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)

Feats Power Attack

Skills Acrobatics +6, Acrobatics (Jump) +10, Appraise -2, Bluff +0, Climb +2, Craft (Untrained) -2, Diplomacy +0, Disguise +0, Escape Artist +2, Fly +2, Heal +0, Intimidate +0, Perception +4, Perform (Untrained) +0, Ride +2, Sense Motive +4, Stealth +6, Survival +0, Swim +2

SQ link, mount, share spells, Gear

SPECIAL ABILITIES

Bite (Ex) The eidolon's maw is full of razor-sharp teeth, giving it a bite attack.

Clawed Feet (Ex) The eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks.

Improved Natural Armor (Ex) The eidolon's hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor.

Limbs (Legs) (2x) (Ex)

Link (Ex) A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Mount (Ex) You are properly skilled and formed to serve as a combat-trained mount. You must be at least one size category larger than your rider.

Pounce (Ex) When you make a charge, you can make a full attack (including rake attacks if you also have the rake ability).

Share Spells (Ex) The summoner may cast a spell with a target of "You" on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Skills (Survival, Intimidate, Acrobatics, Climb)