| drbuzzard |
Bander opens the door, and the front eschelon of the party storms in ready for anything. Well maybe anything but a family room.
A mangy bearskin rug lies before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider’s legs, fox heads, and human hands and feet, sits to the west.
You see no visible threats.
| Robert "Bo" Hardin |
Bo moves in, pistol and shield ready.. He moves over to the door and takes a listen..
Takes 10 for a 21
| Robert "Bo" Hardin |
When his team all catches up he'll open the door, pistol ready, and enter..
| Robert "Bo" Hardin |
He'll move left down the hall towards the noise..
| Robert "Bo" Hardin |
Bo will open the door and stand aside to let Urga go first, since he doesn't wanna get in the way of that big sword..
Init: 1d20 + 4 ⇒ (16) + 4 = 20
Remember your +1 hit/dam/ac/saves within 30' of Bo..
| "Bandersnatch" McTwilliger |
1d20 + 6 ⇒ (19) + 6 = 25 init
| drbuzzard |
Tirion goes tumbling down into a pit of spikes.
1d4 ⇒ 4 spikes are lined up to hit him
spike to hit: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 1d4 + 5 ⇒ (2) + 5 = 7
spike to hit: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 1d4 + 5 ⇒ (2) + 5 = 7
spike to hit: 1d20 + 15 ⇒ (16) + 15 = 31 miss
spike to hit: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 1d4 + 5 ⇒ (2) + 5 = 7
and the fall fall damage: 1d6 ⇒ 3
and I need 4 fortitude saves from Tirion (it's poison if you have some sort of defense against that).
This damp, steamy room reeks of rotting vegetable matter. Pools of mud and stagnant water dot the mossy floor, and the walls are caked with thick swaths of puffy fungus and mold.
In here you noticed trying to hide among the greenery:
This plant’s thick trunk is capped by a crown of wide leaves, whipping vines, mushrooms, and a ravenous purple maw.
| drbuzzard |
Forgot to describe the room Bo opened:
The cloying stink of this room is nearly overwhelming. Buckets of filth are stacked against the walls, fat ravenous flies lazily circling their rims. The room itself is dominated by an immense bed, its ratty sheets stained beyond hope. A huge easel sits next to the bed with a palette of various shades of brown and red paint. The sources of these morbid pigments—several crushed organs and ragged stumps of flesh—sit in receptacles next to the easel. A set of brushes made with human hair jut from a broken skull by the easel, while a comb made from a human mandible sits on a small oak bedside table nearby, its teeth clotted with thick strands of greasy black hair. The bodies of three horribly deformed men dressed in ragged finery are propped up in huge open coffins against the far wall, their mouths sewn tightly shut with lengths of hair.
There is an immensely fat female... something on the bed (it is humanoid you think) and multiple images of it float around it, making it hard to tell which one is real, and the ogre thing which ran away from you (abandoning his dogs) earlier.
| "Bandersnatch" McTwilliger |
DM what would the mechanic be to safely jump down into the pit with Tirion
| Urga the Ogre |
Init: 1d20 + 2 ⇒ (20) + 2 = 22
Urga moves to engage the ogre once Bo steps aside. He rages and power attacks.
Attack: 1d20 + 12 + 2 - 3 + 1 ⇒ (11) + 12 + 2 - 3 + 1 = 23
Damage: 2d6 + 6 + 6 + 2 + 1 ⇒ (6, 3) + 6 + 6 + 2 + 1 = 24
| Narissa Sandstone |
Sorry, still travelling. Bot me GM. Narissa will, once she knows there are targets, and roughly where they are, move to a window she can see them from and start shooting them through the window, so as not to inconvenience the melee folks.
| Robert "Bo" Hardin |
Bo smites the fat chick as a swift and then levels his pistol at the other Ogre..
Attack 1: 1d20 + 12 ⇒ (3) + 12 = 15 Steel bullets point blank..
Attack 1: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 11 ⇒ (4) + 11 = 15
| "Bandersnatch" McTwilliger |
aw man
| "Bandersnatch" McTwilliger |
buut I probably don't know that something is down there do I...
| "Bandersnatch" McTwilliger |
Bander looks back and forth, but he knows he has to get to his brother so he takes out and uses a scroll of shield
1d20 + 10 ⇒ (14) + 10 = 24 UMD
I'm coming.
| drbuzzard |
Narissa init: 1d20 + 5 ⇒ (14) + 5 = 19
Narissa will shoot at the ogre past Urga.
to hit: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16 damage: 2d8 + 5 + 2d6 ⇒ (5, 5) + 5 + (5, 3) = 23
to hit: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7 miss
Bo opens the door and steps back 5' for his surprise round action.
Urga steps up and lays into the Ogre standing right behind the door with his massive sword carving a large gash into his chest.
Tirion falls into a hole and Bandersnatch prepares to go in after him.
The large blobish 'woman' on the bed looks at Urga with a pointed look and says "Sleep".
Urga will save: 1d20 + 11 ⇒ (9) + 11 = 20 and he slumps down fast asleep.
Bo snaps off two shots at the Ogre in the doorway. I don't see rapid shot, how did you get two off at max to hit?. Having to shoot around Urga means both shots miss (considering the 2nd should should be only at +7, not +12).
Flick will chuck a bomb at the Ogre in the doorway.
to hit: 1d20 + 5 ⇒ (1) + 5 = 6 damage: 3d6 + 4 ⇒ (5, 6, 3) + 4 = 18 and it strikes it's target, bursting into flame.
The ogre lunges forward past Urga and stabs at Bo with his spear.
to hit: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 1d8 + 23 ⇒ (4) + 23 = 27
to hit: 1d20 + 10 ⇒ (4) + 10 = 14 miss
at least you have a clear shot now Bo.
Party is up.
| Robert "Bo" Hardin |
The 2nd should have been at -5, but i fail to see cover with a sleeping Urga on the floor.. I mean he doesn't go to sleep standing up does he?
Bo will heal himself as a swift before fireing twice at the spear Ogre..
LoH: 3d6 ⇒ (6, 4, 4) = 14
Attack 1: 1d20 + 12 ⇒ (11) + 12 = 23 Steel point blank
Attack 2: 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1: 1d8 + 11 ⇒ (7) + 11 = 18
Damage 1: 1d8 + 11 ⇒ (2) + 11 = 13
| Robert "Bo" Hardin |
In that case Bo would move into the room and fire once at the fat chick.. No clue how many images she has so you can roll that i suppose..
"Flick, wake Urga up!"
If he manages to hit than it will be an extra 6 damage from smite.. Double is she's an evil outsider, undead, or dragon lol..
| "Bandersnatch" McTwilliger |
Bandersnatch hops down into the hole after going full defense
AC 31 for this
| "Bandersnatch" McTwilliger |
1d20 + 13 ⇒ (4) + 13 = 17 Acro to try to avoid as many hits as possible
| "Bandersnatch" McTwilliger |
1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Youch! Bander says as he gets scraped.
| "Bandersnatch" McTwilliger |
Hey! There is a plant monster down here!!
1d20 + 7 ⇒ (13) + 7 = 20 dungeoneering
Bander says as he quick draws Snicker and Snack
| Tirion Took |
Tirion will go ahead and fail some more poison saves:
Tirion's Fortitude save: 1d20 + 5 ⇒ (4) + 5 = 9
Tirion's Fortitude save: 1d20 + 5 ⇒ (20) + 5 = 25
Tirion's Fortitude save: 1d20 + 5 ⇒ (14) + 5 = 19
that oughta finish off his DX...
He'll mentally activate his Hand of the Mage, and use the Mage Hand to pull a flask of Alchemist's Fire from his Haversack...
| Urga the Ogre |
Note that Urga has a +2 on Will Saves while raging and +3 from the superstitious rage power, so his total Will Save should be +14. Not sure if a 23 would make the save.
| drbuzzard |
I forgot that I gave fighters a second good save actually. Checking your sheet, you have a base 6 will save(not the listing under your name), which is what I used.
We'll just go with you sleeping, otherwise, it screws up Bo's shots. You'll be awake in a second anyway as Flick will be waking you up before you go. .
| "Bandersnatch" McTwilliger |
I think I am up again
Bander steps forward. Stay away from my brother! Only I get to beat him up!...And I will be doing that as soon as I kill you. Then the 8 Banders step forward and he snicker snacks
Snicker: 1d20 + 13 ⇒ (7) + 13 = 20 for 1d4 + 1 ⇒ (2) + 1 = 3 and
Snack: 1d20 + 13 ⇒ (16) + 13 = 29 for 1d4 + 1 ⇒ (2) + 1 = 3
Snicker: 1d20 + 8 ⇒ (11) + 8 = 19 for 1d4 + 1 ⇒ (1) + 1 = 2 and
Snack: 1d20 + 8 ⇒ (13) + 8 = 21 for 1d4 + 1 ⇒ (4) + 1 = 5
FML I should have taken Piranha Strike...oh well
| Robert "Bo" Hardin |
If Narissa's shot was within 5 of her AC than another image would have poped..
Fort: 1d20 + 14 ⇒ (18) + 14 = 32 Bo shrugs off whatever nasty spell that was..
He takes aim at the fat thing once more..
Attack+Smite: 1d20 + 15 ⇒ (10) + 15 = 25 Steel point blank
Attack+Smite: 1d20 + 10 ⇒ (4) + 10 = 14 Might pop an image..
Damage: 1d8 + 17 ⇒ (2) + 17 = 19 Overcomes all DR with smite active
Damage: 1d8 + 17 ⇒ (5) + 17 = 22
I suppose you can roll images since im not sure how many there are..
He'll reload a steel round as a swift action..