
| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo responds, a sorrowful look on his face.
Camillo is intentionally dragging this out to keep the suspense on the goblin's pea brain.

| Kithian Darlok | 
 
	
 
                
                
              
            
            Kithian sits up and scatches Reggie's ear. Did I miss anything?
The barbarian gets to his feet and picks up his falchion before walking over to the goblin chief's head and kicking it, much like a soccor ball.

| Kithian Darlok | 
 
	
 
                
                
              
            
            Kithian closes his eyes as he holds Reggie's head in his hands and speaks low. The bleeding from the slashes and stab wounds stopping as the dogs wounds begin to mend.
Cure Light wounds: 1d8 + 2 ⇒ (2) + 2 = 4
The half orc smiles at the dog and stands praying yet again to the god of war for healing. This time for his own wounds.
Cure Light wounds:1d8 + 2 ⇒ (5) + 2 = 7

| Rullis Stillman | 
 
	
 
                
                
              
            
            As Rullis checks on everyone's injuries, including Orik and Shalelu, he gestures toward Camillo to get his attention and says, "See if you can find out how to get out of here without the bridge. We need to get these two back to Father Zantus as soon as possible. Though we still haven't found the missing patrol or this woman and her bugbear."
Damage Report?

| DM Devon | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Don't forget to heal your new HP from the level Kerrec
Ripnugget had: mwk breastplate. 2 potions. 1 "nice" dogchopper. A ring of keys. Dented/battered crown.
Commandos: Small bows, small dogchoopers, small studded leather, small arrows (All x4)
Warchanter: 1 potion, 1 small whip, small leather armor, small *actual* shortsword.
Hobgoblins: 2 x Longbows, 2 x Studded Leather, 2 Slings, 6 assorted glass "orbs" full of liquid. (roughly golf ball sized). 2 longswords. Approx 45 gp in assorted coins. 1 scrap of paper with "note" written in goblin.
The small goblin quivers in fear as Camillo and the others looms over him, the anticipation obviously getting to him. (That and the dog, and the barbarian kicking "filed goals" with the chiefs head, etc.)
Edit: Just noticed my maps leaves the door numbers intact even in unexplored areas. Funny. Not a big deal but funny.

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo gives an understanding nod.
As he speaks, Camillo points toward Orik.

| Rullis Stillman | 
 
	
 
                
                
              
            
            The only healing left from me is the wand. Sounds like we have more combat today, so if anyone needs it (Kerrec?) we should prepare now.
As Camillo and Kerrec entertain our guest, Rullis collects some of the items and tries to see if he can tell what they are.  Though he is rather naive in this, he tries regardless.
Ripnugget Potion #1 Perception: 1d20 + 4 ⇒ (20) + 4 = 24 Probably a success
Ripnugget Potion #2 Perception: 1d20 + 4 ⇒ (7) + 4 = 11 Fail
Warchanter Potion #1 Perception: 1d20 + 4 ⇒ (11) + 4 = 15 Probably a Fail
Six glass orbs Perception: 1d20 + 4 ⇒ (17) + 4 = 21
He passes the last two potions over to Vidar, "Any ideas?" before interrupting Camillo and handing him the note.
Actually my channel was done after leveling, so I'd get another 1d6 of healing for everyone... 1d6 ⇒ 3

| DM Devon | 
 
	
 
                
                
              
            
            Should be Spellcraft but your mod is the same according to your character sheet... Ripnugget's are potions of cure moderate wounds. The chanter's potion escapes Rullis and the six glass orbs are not magical they are alchemical...and I am not sure what you would use to identify those...Alchemists use Craft: Alchemy for that sort of thing but I would allow Int checks based on what you saw during the fight. (I am open to suggestions on that one)
1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 ⇒ (13) + 4 = 17
The final potion is a potion cure light wounds.
The glass baubles appear to be alchemical creations compressed into breakable glass stones.
There are 6; 2 red, 2 green, 2 black.
Based on the combat you expect the green have the glue like adhesive used in "tanglefoot bags" while the red ones are surely the sticky sweet alchemical fire. The black ones defy an obvious identification and you are with too many options to be sure what the black ones contain.

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo looks at the goblin for a long moment. He shares, "This one says 'Bruz' has gone down to block the passages in the level below this. The woman is in the level below that. Would 'Bruz' that be the bugbear?" He looks at the elven ranger as he asks the last question.
Turning back to the goblin, he sheathes his sword as he says,
He holds up the warchanter's potion and a couple of the alchemical spheres as he speaks.

| DM Devon | 
 
	
 
                
                
              
            
            Shalelu is a shade shy of passing out and isn't exactly "coherent" but at the word "Bugbear" she does mumble the word "Bruzathmus" and a series of elven words best not shared in polite company.
The goblin points at his potion and utters in broken Common, Healing. Very little. Cure light wounds.
Looking at the orbs the goblin looks crestfallen.

| Camillo Duin | 
 
	
 
                
                
              
            
            "It doesn't know what the orbs are. It says it doesn't know the next level because only the champions and chief went there. But there are stairs around here somewhere. I'm going to try to have it show me at least that much before it melts from the tension."
"Vidar, would you mind following along with your bow in case this one tries to flee? I haven't gotten back to pick up my bow yet."

| Camillo Duin | 
 
	
 
                
                
              
            
            "We have stairs down. What else can we ask this one? I promised his freedom with plans to tell him how the druid double-crossed his tribe..." and us, of course.

| Rullis Stillman | 
 
	
 
                
                
              
            
            Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).
But the orbs should have been spellcraft if they were magical, but I didn't know that yet...  :)
"Ask him how he is going to flee this place. The bridge is gone." After a short pause and looking around, "I'd just tie him up, we'll release him once we're safely past that druid."

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo smiles. "Yeah, he didn't ask about the bridge and I didn't volunteer that information. I think he might soil himself worse than he already has to think that he's stuck on this rock with the likes of us."

| DM Devon | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            The goblin just about loses his mind at thought of being tied up. He looks at Shalelu and Orik with some trepidation and probably rightfully so as he was on hand for the "celebrations" earlier. He looks about the room for some manner of escape but timidly surrenders himself by putting his wrists up and together.

| Camillo Duin | 
 
	
 
                
                
              
            
            "I wanted to use him against the druid. Besides, he was more likely to provide me with information if I provided him with some hope in return. Not that I have a lot of trouble lying to a goblin, but it did everything I've asked in exchange for its life. And I meant it when I said I would let it live. I don't think killing - or not killing - this one will make a lot of difference in the grand scheme of things."
Camillo leads the goblin into the storage room where the horse was kept and ties it up. He latches the door when he leaves.

| Rullis Stillman | 
 
	
 
                
                
              
            
            As Camillo returns, Rullis holds out the three potions, "Looks like we have some curative potions here. Two decent ones and one weaker one. I probably shouldn't be the one to holding on to them. Who wants one?"
Holding up the orbs, "Maybe we can find someone back in town who knows what these are. Or..."' A quick chuckles comes out, "... we could just throw one at a goblin and see what happens."

| DM Devon | 
 
	
 
                
                
              
            
            Orik looks wanly around the throne room My gear must be stored elsewhere, perhaps with other treasure? Once armored and armed with mine own weapons I can better protect the elf in her weakened state.

| Camillo Duin | 
 
	
 
                
                
              
            
            "Give me one of those slings and a few of those orbs. I'll find out what they're for when I bounce one off of Bruz' hide for Shalelu."
"The goblin said there are more hobgoblins and that bugbear waiting for us, along with more goblins - including a champion from the Birdcruncher tribe?" He looks to see if anyone remembers who that might be. "There's also a wizard, the girl and some 'hounds of darkness' that follow her. The elven man he mentioned I think we know is out of the picture. Orik, does this all sound accurate?"

| Kithian Darlok | 
 
	
 
                
                
              
            
            Kithian shrugs and smiles as he takes regie's leash. Here is an idea. Tie another leash on the gobo and us him to lead us. Who knows Maybe he can save us the trouble of figuring out what to do with it and save us from a trap in the process.

| Camillo Duin | 
 
	
 
                
                
              
            
            Camillo's brow knits for a moment, "You know, he's a worthless little runt, but I did say I'd let him go free. If the rest of you have another plan for him, I'd rather not know about it. And he was absolutely terrified of the idea of going down the stairs - any chance we would have of moving quietly would be nil while he blubbered out front."
He shrugs, "But I'm just one voice. If the group wants to do something else, I won't stand in your way. Now, that door over there is supposed to be where Bruz went, but it's locked. This door over here appears to be open."

| Kerrec Valorian | 
 
	
 
                
                
              
            
            Kerrec nods in agreement with Rullis. "Perhaps Orik's gear is being kept in one of the rooms on this level."
Looking at the wand. "Would you care to see if the wand can heal these arrow wounds. They are starting to itch."
I am down 10 HPs even after the level up if my math is correct.

| Camillo Duin | 
 
	
 
                
                
              
            
            "It would appear that seeing the chief fall was sufficient to convince him of the lethality of crossing the group. At least Kithian and Toshio."
Good DM Devon, would it be possible to link to the current pertinent map in the Gameplay tab where you have the list of events? I think it would be much easier to locate that way...

| Camillo Duin | 
 
	
 
                
                
              
            
            Again with the insightful instruction and good ideas...what a pain in the ass you people are... MAP IS UP ;-p
I try to steal only the best ideas to share with you, just to make you appear that much more awesome. That's all.
Camillo will hustle to where Rullis is opening the door, just in case a foe chose to hide in a closet rather than face them in combat. Back to sword and shield in hand...
 
	
 
     
     
     
	
  
	
  
 
                
                