Kithian Darlok |
Kithian groans as he gets to his feet and makes his way to the door. "I am ready for bed...any bed, but drinking will begin when I awake. Prepaid yourself Ulfen, you will be given a chance to redeem yourself tomorrow."
DM Devon |
Sorry for the delay, I've got family back in the hospital, a graduation I had to attend out of town and a virus of my own...but maybe things are calming down? WELCOME TO LEVEL 5. Post adjustment to your character in the discussion thread. Assume you have 48 hours to get rested, do whatever you want to do in town and coordinate before hitting the road. Post your two day intentions in the gameplay and I will move us along tomorrow. Anyone that misses the posting window can post retcon 48 hours in spoilers to keep things clear.
Kithian Darlok |
Barbarian 4 / oracle 1
+1 Bab
+1 Fort
Hp: 1d12 ⇒ 9+2con+1FC= 12
Rage Power: Reckless Abandon (Ex): While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.
Feat: Improved Sunder: You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear.
Skils:
Intimidate (Cha) +1
Knowledge (nature) +1
Perception (Wis) +1
Survival (Wis) +1
Sayniek |
Paladin-2/Oracle-3
Revelation: War Sight <-- get to roll init twice.
Feat: Step Up <-- unless someone has a better idea, thought about power attack, but she is not really a damage dealer. Other options are Saving Shield or Missile Shield. Any thoughts about this are appreciated.
Will try to get this finished tomorrow.
Sayniek |
Sayniek needs to get a second set of armor. While she can easily move in her plate, it does seem a little much to be drinking in a bar. On the other hand, she is part paladin and all Ragathiel, so perhaps she never takes off the armor.
Camillo Duin |
@Sayniek: A lighter set of armor for resting in is not a bad choice unless you have something that prevents fatigue from resting in your heavier armor.
Camillo is considering commissioning the enchantment of his shield, but I don't know if it can be done in a single day (1000 gp can be, right?) or if there is anyone in town available to do it.
Also, per my trait, he will be taking any items that the party wants to sell and working Ameiko to put them on the market - according to the trait, we should get an additional 10% above normal for their sale. Other than that, he will be sleeping, hanging out at the Rusty Dragon and entertaining folks, or spending some quality time with the lovely proprietor if her busy schedule allows.
Kithian Darlok |
Kitian will wake up the next afternoon and proceed to get drunk, chase a chubby barmaid and eat as much food as he can hold then in the late after noon go visit Reggie and Das the blacksmith.
Vidar Ekstrand |
Vidar will spend the time making two copies of the material obtained, then he will pack the original scriptures for shipping to the pathfinder society (from Magnimar) and allow the living tome to absorb one copy for safe keeping.
Should there be any time left, he will then proceed to attempt to increase his repertoire of spells further.
DM Devon |
A week passes and things are busy.
Working with folks in town the group is able to see a number of lingering issues to put to rest while preparing for the excursion to Magnimar with a brief stop off back at Foxglove Manor.
Tradesman Fellik works with the group to design a sturdy bridge for Thistletop that would allow for transport of better materials onto the island and see much of the structures repaired, rebuilt and secured as well as designing a series of doors to properly restrict access to the old ruins beneath the town. Hemlock agrees to a patrol schedule to see that the runewell below the town is not coming back on, with a basic tactic of locking 5 doors behind them if anything comes to life and then waiting for back up to go back in. Fellik also agrees to cart certain objects of interest to Thistletop and see them stored properly for the group in the mean time.
Fellik believes he should have a bridge done in a couple of weeks. The doors beneath the town done in the same amount of time. Basic salvage rights to the resources of Thisteltop (all non essential gear, materials and previously identified "crap") will be given to Fellik to bankroll his initial efforts with clear instructions that certain areas (like the evil shrines and ancient statues) are hands off.
Zantus sees the church produce a number of sacred resources and works with aid from Madame Mvashti, her daughter Koya and a handful of local mystics and druids to remove the shrines in Thistletop, beneath the town and beneath the sanitarium while providing the holy water and ritual scroll the group will need to purge the manor.
Zantus takes the journal and chest that accounted for Habe's transgressions against the innocent and tasks his acolytes to either return the funds to families or use the money as part of their work to clean the various sites of their taints. He also has the church take any of the evil artifacts from any of those holy sites either to salvage for their value or seen given over to locations and orders that can house them properly and keep them out of the hands of evil practitioners.
The rest of the various magical items, potions and gear is given over to various merchants around town or fenced through Ameiko to get the group its gold.
Given the issues at hand all of the various books the group have found (the necromancer's library, the various journal of Habe, the notes from Foxglove Manor) are taken to Thisteltop and stored for future use, Vidar having access to them all having given them to his living tome.
Cam has (at this point) the necromancer's key ring with three keys to unidentified locks.
Zantus recommends the group keeps the Pharasamite knife you found in Habe's "just in case" (See the discussion thread for details, someone let me know who is carrying THAT, maybe Sayniek McPaladin?) and the potion of Neutralize Poison and Cure Serious Wounds (Please let me know who takes those things)
Rullis resolves (for now at least) to stay behind and aid Zantus with his efforts. The cleric reveals, somewhat sheepishly, that he actually had become afflicted by some unseen disease in Foxglove Manor and that he is still weaker than he would like to proceed with the group. He wishes you all a safe journey.
Vidar Ekstrand |
Meeting the others in the group in what has become the unofficial home between homes for the heroes of Sanpoint (The Dragon) Vidar nods to each in turn, before taking a seat at the usual table with an ale.
"So, I assume that this week have indeed proven fruitful for us? All preparations are in order for our little sojourn tomorrow?"
DM Devon |
Over the course of the week you are able to rest, prepare, see to your purchases and prepare for your travel.
Vidar is able to get a chance, between scribing and studying, eating, drinking and "other" activities, to read through the various notes that the group has accumulated and create a picture of what has been going on.
The young Aldern Foxglove was born to a family of tragedy. It was his great great grand-uncle, Vorel who attempted to unlock the mysteries of life and attempt the road to lichdom. It was Vorel's wife Kasanda that found the necromancer attempting his transition to undeath and disrupted the ritual at the cost of the life of her, her daughter and her servants.
Years later Traver Foxglove, Vorel's great-nephew and Aldern's father, would return with a new bride Cyralie only to erode under a dark influence, known now by the group to be the trapped psychic spirit of Vorel Foxglove. The haunting influence drove Traver's to madness and Cyralie tried to save her young son by burning down the house. She was rewarded for her efforts with murder at the hands of her mad husband who soon thereafter perished at his own hands stricken with a suddenly clear mind and wracked with guilt at what he had done under the influence of such dark forces.
Removed by extended family and raised in Magnimar and elsehwere Aldern returned to Foxglove Manor an adult. Weeks later he falls into a passionate romance and married Iesha only to see his own sanity erode as he murders his new wife. Stricken with fear Aldern reaches out to the "Brothers of the Seven" a shadowy cabal in Magnimar that was known to his family, to aid him since his wife has apparently risen from the dead, a sobbing shrieking revenant.
The 'Brothers of the Seven' influenced or working in concert with Xanesha make arrangements for Aldern to contact a local asset of theirs Caizarlu Zerren who had been working out of Habe's Sanitorium. The Brothers see that Iesha's disappearance is accounted for while Caizarlu is tasked with ending the revenant threat. Instead the necromancer takes a macabre interest in the creature and the manor in general and decided to delay his task while doing various points of research. Believing the matter will be dealt with, Aldern leaves town to resolve his debt for the 'Brothers' efforts in seeing his wife's murder contained.
Bankrupted by their extortion Aldern returns to Sandpoint hoping to at least return home and start some version of a new life. It is while being in town for the Swallowtail festival that Aldern encounters the Heroes, becomes obsessed with Kerrec and imagines himself a financier of good works.
His illusions are quickly dashed as he returns home to find more instructions from Xanesha and a still very much "alive" Iesha. In a confrontation with Caizarlu, Foxglove throws the necromancer out but is soon thereafter forced to beg for his help as he contracts ghoul fever in the course of harvesting fungus and rats from the house, the current extorting threat that Xanesha demands of him.
Caizarlu "aids" Aldern only to see Foxglove turn into a sentient and clearly "aware" ghoul lacking the pure animalistic traits of such a creature. The necromancer resolves to do more testing, becoming an almost harassing presence to Foxglove. Meanwhile in undeath Aldern becomes exceptionally suggestible to Vorel's influence, the spirit fracturing the young man's mind and driving him to madness even beyond the effects of undeath.
With the defeat of Nualia and the departure of the party and Kerrec in particular, Aldern and a number of new personalities war within moving between shame at what he has become, insane rage at a perception that someone he 'cared' about was forced away (Kerrec by Kithian and the group) and the constant needling of the necromancer and Xanesha's agenda.
Everything comes to a head as Aldern acts out with murderous intent, seeding the countryside with ghoul spawn and Caizarlu's greed for knowledge and information intersect. The party follows the various threads and systematically chases Caizarlu out of the area, defeats Aldern and grants Iesha peace. All that remains now are the Brothers and Xanesha who seemingly spurred this tragedy in motion by exerting undue influence on an already haunted family.
Camillo Duin |
After listening to the wizard's recounting of Aldern's tranformation, Camillo just shakes his head. "That is a twisted tale. I would think it came from a cheap work of fiction if we hadn't nearly been killed by the result."
Sayniek |
Sayniek agrees with Cam:
True, he seemed to be a good person, who at every turn had bad luck and only found evil to turn to. I hope that he is able to rest peacefully despite what he did.
Vidar Ekstrand |
"I am under no illusions as to the moral purity of my own soul, but I do believe that evil is a seed that grows best in receptive soil.
As ye sow evil, so shall ye reap evil, the weed of crime bears bitter fruit."
Vidar Ekstrand |
Vidar chuckles a little as the brusque Kithian puts his own thoughts in less polite words.
"As you can see milady Sayniek, there is little love lost for the very late Aldren Foxglove.
Both myself and master Darlok have seen hardship in our lives at least the equal to Foxglove, and neither one of us turned to the sort of foolishness that he did."
Sayniek |
Sayniek raises her mug to the others:
I suppose that is true. Ragathiel is the lord of righteous vengeance. However, I believe that he and all of the celestial deities would prefer redemption before destruction. Even the darkest of souls contains some light. Whether or not that light can be germinated into a thriving bastion of good is the question. Clearly once Mr. Foxglove had fallen into the grips of the undead, that chance was long past.
DM Devon |
Zantus recommends the group keeps the Pharasamite knife you found in Habe's "just in case" (See the discussion thread for details, someone let me know who is carrying THAT, maybe Sayniek McPaladin?) and the potion of Neutralize Poison and Cure Serious Wounds (Please let me know who takes those things) <---- Let me know who has what please
Ameiko wanders over to the group as you trade commentary on the facts on hand, Got word that Habe is ready to pass off whatever it is you need for Foxglove's place. I assume that means you all will be moving on to Magnimar next? Maybe I can steal your bard for a minute...[/ooc]
Ameiko makes a gesture Cam which is purely a pretense for a brief romantic "sending away" meanwhile an acolyte from the church approaches the group meekly and produces a pair of flasks and a rolled up scroll. In a halting voice the younger man addresses the rest of you, [b]Zantus says to douse the area of 'pollution' with as much of the flasks as you can while another one of you reads the scroll. He did mention that it might be best that lady Sayniek does the reading... Unless held by any of the group for questioning the acolyte bobs his head and makes his way out of the tavern.
Camillo Duin |
I have healing available, so I will defer on the cure potion. Neutralize Poison might be a good choice for the party rogue, though.
DM Devon: What's your position on arcane casters using wands of healing? Can Camillo use any old wand of healing or does he have to use UMD if it's not specifically arcane in nature?
Vidar Ekstrand |
Vidar plays idly with a single gold coin, flipping it in the air and allowing it to wander over his knuckles.
Thanks to his growing mastery of transmutation magic, he had managed to reach a new level of manual dexterity, and this was a good way to test it.
"Once we have managed to clear up Thistlethorp, and I have managed to establish a proper laboratory, it will be time for me to put my skills to the ultimate test.
The manufacture of a permanent magical item, by my own hands.
In time, and with resources to spare, I shall be able to make such items for us all."
Sayniek |
Sayniek finishes off her fourth mug and looks at the large barbarian and Ulfen wondering when they will finish their third.
You guys need to work on your drinking, not just your boasting.
She then waves to Amieko for another flagon.
Kithian Darlok |
"Drinking advice from one such as you? Why you're no bigger than a squirrel! I have drank mugs of ale bigger than you! Hell, I took Reggie for a walk and he left a gift int that other inns walk way bigger than you! They deserved it! Cut me off they did! Told me I had enough to drink! By gods I told them that the sure way to tell when I have had enough is when I am on the floor snoring!"
Vidar Ekstrand |
Vidar smirks and stands up, moving over to Camillo and putting a hand on his shoulder.
"Come master Duin, clearly a gauntlet has been thrown down here, and it will be up to you and I, to witness this struggle of titans, and remember the tale to impress upon further generations."
Vidar Ekstrand |
"Let us just hope our fearsome comrades here will be sufficiently recovered to travel tomorrow.
After all, we will leave bright and EARLY."
Ready, unless it will be a throw-down of a showdown here.
Sayniek |
Yup - fortunately, RAW do not have anything to do with weight, just your Con. Per the rules, Kithian can drink 5 drinks before becoming sickened, Sayniek can drink 7. With the raging bonus, Kithian's total would increase to 9, except that the raging only lasts for less than a minute and a half during which he would have to pound at least 3 to beat Sayniek, assuming that Kithian had already consumed the first 5.
There should be some rules for drinking. I am sure there are, but I do not know what they are. Most drugs have Fort saves, but Sayniek is going to kill Kithian on the fort saves most of the time with her +11.