Risen from the Sands PbP (Inactive)

Game Master lucklesshero

Find and loot the pyramid crypt in fabled Osirion!


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Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

It took a 20 to be able to see the giant pyramid in the middle of the walkway. LOL

Jawhar casts Detect Magic again.

"You guys are being overly cautious, don't you think. You're acting like we just passed a cunningly hidden trap designed to bring the whole roof down on us.

Oh wait... nevermind."

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"Hmmm, a stone thing on wheels. Yup, I'm out of ideas. I'll just wait here, ok?"

Craggark seems flummoxed.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Perhaps it is an astrological device? It does seem like an odd place for a model of a pyramid."

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

"I agree, it is very strange. I have absolutely no idea what it could have been intended for whatsoever. I suppose we may as well approach it and see what we can learn from a closer - but still cautious - inspection."

Jamir turns around to give Myth, Torvald, Lia, and Jawhar a confident wink, then turns back to face the strange obstacle with a considerably more wary mien.

“Well then, my friend,” he murmurs to Craggark. “Let us advance. There is no glory to be found at this end of the corridor, eh?”


male Snows of Summer

Jawhar doesn't detect magic on the pyramid or the surrounding area.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Know Arcana: 1d20 + 8 ⇒ (19) + 8 = 27

Suddenly, as if waking from a deep slumber, Lia is jolted from her musings of the place they are in and she blurts out, "Wait Jamir! That seems to be some sort of construct. Don't provoke it, or at least be prepared that it may take your actions as hostile. Other than that, I agree that we should move closer."

She smiles with great interest and, if it is even possible, her eyes seem to widen even more than normal.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth keeps a tight grip on his bow as Lia describes the construct...and keeps a wary eye on it...

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"A construct?" Torvald looks skeptical but intrigued. "Its design seems less than ideal for defending the hall, but that's not to say you're wrong."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"One way or another, we have to get by it, though. Can we fit beside it or will we need to try to push it out of the way?"

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"I've got it!" Craggark exclaims.

He starts to walk forward, cautiously. After two steps, he turns around and looks at Jamir.

"Well? Are you coming?"

Craggark plans on getting a running head start and leaping over the thing unless it moves to react to him when he gets closer.

GM, if needed:
Acrobatics check: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir looks at the point at the top of the pyramid and eyeballs the height of the gap between it and the ceiling, then looks up at Craggark, then back at the pyramid.

"I think it might be a little easier to go to the sides where the pyramid slopes away from the ceiling, instead of straight over the middle. But yes, I believe we are thinking along the same lines."

Jamir, too, will take a running jump to get past the pyramid - unless, as Craggark said, it reacts as they approach. He will take at least 10 feet for the running start, and will use a point of panache to add 1d6 for Derring-Do! When he leaps past it, he will continue his move another two squares past the pyramid unless he sees a reason to stop sooner.

Acrobatics, Derring-Do!: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (5) = 15

So hooray for Derring-Do! I suppose whether Jamir faceplants into the side of the pyramid depends on whether his plan to jump closer to the wall is enough to bring the DC down to 15 or lower, but even if it doesn’t, getting a 15 on a natural 1 sure beats the alternative.

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Ack.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Some 15s are better than others.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

See discussion thread.

Jamir runs at the pyramid and attempts a stylish leap over it. Everything slows as the camera pulls back. Jamir’s laughter booms as he launches himself into the air, and as his head turns toward Craggark to say something - probably a gentle taunt about the half-orc’s inelegant, lumbering charge - the toe of the halfling’s boot catches the corner of the structure, and he slams down against it before falling to the floor.

Luckless, I’m not sure where Jamir should land. I’ll put him immediately in front of the pyramid - on the same side as the party, opposite from Craggark, but feel free to move him if that’s wrong. I assume he is prone as well?

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

This is much bigger than I thought.

Craggark considers changing his course as he rushes the obstacle, but instead tries to spring off the side of the wall and over the pyramid's sloping side. He passes by, limbs flailing, by the hair of his backside and lands on his feet, his momentum taking him ten feet beyond the now-moving pyramid.

'Now-moving'? Aw, f------

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Initiative: 1d20 + 0 ⇒ (7) + 0 = 7

I will preorder getting within 30' of Craggark and using Wand of Bless.


male Snows of Summer

initiative:
torvald: 1d20 + 2 ⇒ (12) + 2 = 14construct: 1d20 ⇒ 15

Jamir and Craggark try to rush the Pyrmaid and clear it in a single bound. Craggark just clears the object but Jamir trips up landing in front of the the thing. The Pyrmaid shakes off a couple thousand years of dust and sand and it's rollers start to spin and smoke. The causeway is filled with the terrible screeching sound of stone grating against stone at a high speed. Jamir looks up from his position on the ground. The Heavy construct moving and looming over him. An uncomfortable lump is lodge is throat. Analia was right this is no object of art..it's an ancient guardian come to life...to defend it's home!

R1

Myth
Analia
Jamir

construct
Torvald
Craggark
Jawhar

bold may act..

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir quickly draws his knees towards his head as he rolls back onto his shoulders, then thrusts his legs forward and pushes off from the floor, landing in a standing position, then takes a five-foot step back from the pyramid and eyes it warily, resetting his grip on his rapier.

Deed: Kip-Up:
"Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point." Jamir is using it as a move action, saving the panache.

"Ah, so that's what it does. So, Lia, some kind of construct, you say? Is there anything you might be able to tell us about it that would be of immediate use, my friend?"

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

Luckless:
So aside from knowing it is some sort of construct, what else does Lia know with her Know Arcana: 1d20 + 8 ⇒ (19) + 8 = 27 roll? Resistances, Special Defenses, Special Abilities, in that order from <<<this list>>>

Lia communicates what little she knows to the team.

"And that's all I know! I hope it helps!"

Lia's action will depend on what she knows about the construct, other than typical construct traits.

Liberty's Edge

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Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth moves 30' up and fires a blunt arrow at the construct...

Shortbow: 1d20 + 9 ⇒ (20) + 9 = 29

Confirm: 1d20 + 9 ⇒ (10) + 9 = 19

Damage/Crit/Sneak: 3d6 + 9 + 2d6 ⇒ (4, 5, 4) + 9 + (2, 1) = 25 (only 10 if not confirmed; also wasn't sure if sneak applied or not, subtract 3 if it does not)


male Snows of Summer

Analia relays that, this creature most likely has normal construct traits, that anything but Adamantine weapons, will probably be less effective (hardness '8'), that even though it looks like a block it might be able to grow appendages (reach '10'), and that the rollers indicate some type of special attack (has trample)

Jamir bounces up and backs away..Myth gets closer and looses a devastating attack against the stone pyramid before it gets moving. Analia considers her options.
R1

Myth
Analia
Jamir
construct (-17hp)
Torvald
Craggark
Jawhar

bold may act..

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

"Oh this is going to hurt." Lia says with a sigh, as the deadly stone sentinel trundles along it's path.

"I doubt my magic will have much effect... but I will do what I can!" she says the last part with great enthusiasm as she runs away at full speed.

She is going to try to gain some distance from the thing so she can attack effectively, though sadly a double move is only 40. Maybe giving herself a few rounds before it runs her over.


male Snows of Summer

Vroom! Vroom ! Screech!!! The Pyramid lurches forward attempting to roll over or bowl over anyone or anything in the way. It passes right through Myth and Jamir easily, (who may be both knocked prone)! bearing down on Analia Torvald and Jawhar!

Going to move you all down the hall a little so we have some room to play with. Jamir you can make an AoO at the charging Pyramid or a reflex save (DC:18) to get out of the way(for 1/2 dmg). Myth your only choice is the reflex save.

reflex or no reflex?:
CMB: 1d20 + 11 ⇒ (14) + 11 = 25 if Jamir chooses to AoO he is automatically knocked prone unless he one shots the construct. If either of you miss the save you are knocked prone. dmg: 1d8 + 9 ⇒ (2) + 9 = 11 [ooc]reflex for 1/2 dmg...no reflex if you choose an AoO: note: with trample creatures always succeed on overrun attempts if target is at least 1 size category smaller than it. only need to roll CMB to see if you're knocked prone.

R1

Myth
Analia
Jamir
construct (-17hp)
Torvald
Craggark
Jawhar

bold may act..

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

"Maybe we can get it to chase us out into the sand? Its wheels will get bogged down out there."

My preorder is obviously invalid.

Turn around and Run (full round action) in the opposite direction. This will take me off of the current map and onto the next map. Not sure how you want to handle that.


male Snows of Summer

note if you run, not withdraw, the construct gets an AoO Jawhar. also you are about 1/2 way down a 700’ hallway ( think I already posted that somewhere)

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"Gah! It's much faster than it looks!" Stumbling backwards from the oncoming pyramid, he hurriedly backs away down the tunnel, thinking furiously about his options. "It's just a block of stone, my bombs won't do anything but blacken its exterior!"
Double Move, I'll eat the AoO

I don't think I can hurt it with bombs, 1/2 damage minus hardness means I have to do at least 18dmg to it and my bombs max out at 17. I don't think acid would do any better either.


male Snows of Summer

guys I may be wrong but, A. Pretty sure hardness only applies to weapons and natural attacks not spells an energy damage. Also though it may not make a lot of sense constructs are treated different from objects made of the same materials ... ie I couldn’t find any evidence that stone or metal constructs only took 1/2 dmg from energy based attacks. If anyone has anything to contradict this please bring it to my attention thx

The Exchange

Male Half-orc, Frostkin Brawler 2 | hp 10/21 | AC 19(t12;f17)| CMB+5 CMD 19 (f17) | F+5 R+5 W-1 *immune cold weather | init+2 | Perc+4 | SM-1 | Surv +1 | Speed 30 | Melee unarmed strike +5; 1d6+3

"Oh wow," Craggark says, his expression of the word 'wow' not sounding like the word 'wow' at all.

I've got a plan...

The half-orc moves up, performing a quick kata as he considers his half-baked plan.

GM:
Move action. Craggark will use Martial Flexibility to take the 'Improved Trip' feat.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

There has been no mention of it having arms. Its only attack so far has been rolling over people. I don't see how I can take an AoO from something that is rolling over people. Does it have visible arms? If so, I will change my action. Otherwise, it stands. I can run for 700 feet, eventually. If it catches up or turns around, I will have to change tactics.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth reacts quickly, trying to hug the wall to avoid the incoming behemoth...

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19

...and he partially succeeds, missing the brunt of the impact but he still gets popped pretty good...


male Snows of Summer
Jawhar wrote:
There has been no mention of it having arms. Its only attack so far has been rolling over people. I don't see how I can take an AoO from something that is rolling over people. Does it have visible arms? If so, I will change my action. Otherwise, it stands. I can run for 700 feet, eventually. If it catches up or turns around, I will have to change tactics.

Here's the entry from a previous post Jawhar.:

lucklesshero wrote:

Analia relays that, this creature most likely has normal construct traits, that anything but Adamantine weapons, will probably be less effective (hardness '8'), that even though it looks like a block it might be able to grow appendages (reach '10'), and that the rollers indicate some type of special attack (has trample)

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Does it grow weird pseudopods, or like, have a little door that opens up and the mechanical arm with a boxing glove pops out?


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male Snows of Summer

BTW got an answer on energy damage. It was answered in a 'Year of the Sky Key' FAQ of all places.

subtract Hardness do not 1/2 dmg:
How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?
When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.
(This is apparently a question the Design Team has received a few times during the development of Iron Gods, so they were ready to go with an answer!) Here is the Link to the FAQ.

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Maximum damage with Jamir’s rapier without burning panache is 10hp; after hardness, that’s 2hp. I’ll forego the AoO and try the Reflex save.

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17

Jeez. Just getting the bad rolls out of the way, I hope.

Jamir yelps as the animated pyramid barrels over him, leaving him a little the worse for wear on the floor behind it as it continues down the hall towards Lia, Torvald, and Jawhar.


male Snows of Summer
Torvald Stonecask wrote:
Does it grow weird pseudopods, or like, have a little door that opens up and the mechanical arm with a boxing glove pops out?

Sure I don't know I didn't design the creature...it's imagination time...I'll throw the statblock under a spoiler for any who want to peek.

statblock:
Rolling Pyramid
Large stone animated object (Pathfinder RPG Bestiary 14)
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception –5
Defense
AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 52 (4d10+30)
Fort +1, Ref +1, Will –4
Defensive Abilities hardness 8; Immune construct traits
Offense
Speed 30 ft.
Melee slam +9 (1d8+9)
Space 10 ft.; Reach 10 ft.
Special Attacks trample (1d8+9, DC 18)
Statis tics
Str 22, Dex 10, Con —, Int —, Wis 1, Cha 1
Base Atk +4; CMB +11; CMD 21
SQ construction points (stone, trample) So nothing in the stat suggest it can't run or charge or take AoO's like every other creature. It has a slam attack and a 10' reach. So it gets to AoO just like everything else. But it can still be hit and destroyed (in fact it's AC is lower right now because it just charged)...Apparently energy damage effects it the same as weapons. Be like Dutch, "If it bleeds sand...we can kill it!"...GM is done defending animated pyramid block.


male Snows of Summer

Craggark:
Just be aware that this creature is a large sized creature that weighs an enormous amount. I will equate the tremendous weight to at least the stability trait of Dwarves and the multiple rollers equivalent to a four legged animal for the purposes of a trip attempt. If you peeked at the statblock above I think you'll see you're very unlikely to 'trip' the Rolling Stone Pyramid ...but, it is a CMB check and 'nat 20s' happen.

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Sorry, I somehow glossed over the appendages part of that post.

Jawhar steps up, hoping to block the creature from going further down the hallway.

5-foot step into the space Torvald left. Draw Scimitar. Total Defense.

OK, that is dumb since the Trample automatically succeeds

Might as well try to damage it.

Two-handed scimitar swing (-1 to hit due to buckler).

Scimitar: 1d20 + 4 ⇒ (18) + 4 = 22 that should be 1 less
Damage?: 1d6 + 4 ⇒ (5) + 4 = 9
Confirm?: 1d20 + 3 ⇒ (17) + 3 = 20
Damage?: 1d6 + 4 ⇒ (4) + 4 = 8

I think I'll actually have to crit to be able to damage it...


male Snows of Summer

After plowing through Jamir and Myth;The Pyramid strikes at Torvald as he retreats with a long block like appendage. slam: 1d20 + 9 ⇒ (2) + 9 = 11dmg: 1d8 + 9 ⇒ (4) + 9 = 13 but misses him completely. Craggark prepares to do some interesting to their opponent while Jawhar holds his ground and takes a nice size chip out of the very old block...though his scimitar may need sharpening later.

R2

Myth (-5hp)
Analia
Jamir
(-11hp)(prone)
construct (-26hp)
Torvald
Craggark
Jawhar

bold may act..

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

What about acid? Is acid considered energy damage? Tried to research it, got conflicting answers...


male Snows of Summer
Mythryndyr wrote:
What about acid? Is acid considered energy damage? Tried to research it, got conflicting answers...

depending on what kind of acid we're talking about generally acid corrodes metal. Silica based things like glass and stone are more resistant..unless shown official errata that ruled otherwise. I'd rule that acid bypasses metal but not stone's hardness.

The Concordance

Image Lava Gnome Evoker/Sorcerer 2/1 | hp 22/22 | AC 17(T13;FF15)|CMD 9(FF7)|F+2* R+2 W+3|Init+5|Spd 20|Vers Evoc 7/7|Effects:Endure Elem(cold only) Mage Armor
Skills:
Acro+2,Appraise+4,CraftSculpt+15,Know(Arcana/Religon+9/all others+8),Liguist+8,Perc+4,Sense Motive+0,Spellcraft+9,Survive+4(+6vsLost)

TL/DR on energy and hardness:
Acid is considered an energy damage in pathfinder(it is the elemental "energy" of earth). Acid, fire, electricity, and cold are considered energy from the basic elements, while sonic and force are also energy damage, though force is a strange type that has no resistance. Hardness still applies to all damage though, even force. Hardness is a really tough thing. The only thing that can bypass hardness is adamantine weapons. Expensive, but worth it, especially after all the robots that started showing up in scenarios around season 6. As an archer, Myth may want to pick up some durable adamantine arrows, as they can get expensive otherwise. Since hardness is not DR you can't use weapon blanch to bypass it.

"Leave my friends alone!"

Lia calls forth a flame to her hand while continuing to move away, and throws it at the rolling juggernaut behind her.

produce flame/ranged touch: 1d20 + 3 ⇒ (13) + 3 = 16
fire damage: 1d6 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will put away his bow and draw his dagger...he'll move 5' east towards the construct...

I was lucky with that bow shot...think the only way I can get more damage than the hardness is with a flank attack where my sneak damage applies...

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

Jamir stands, ignoring his wounds, and moves closer to the construct.

"Keep at it, my friends! If we keep chipping away at it we are sure to destroy this monstrous object!"


male Snows of Summer

GM stuff:
odd go left even go rightdirection: 1d4 ⇒ 3

As Myth switches weapons and Jamir stands the construct lurches to a stop. It's rollers start kicking up sand in the other direction as it seems to have changed coarse. Analia flame ball blast another chunk off it...But, it's not enough to stop the Juggernaut. CMB: 1d20 + 11 ⇒ (16) + 11 = 27 (Remember DC:18 reflex 1/2 damage if you miss the reflex and it beats your CMD by +5 you're knocked prone att; auto succeeds) (you can choose to take AoO's but there's a good chance it knocks you prone and you take full dmg by foregoing the reflex save) The Pyramid shifts directions and rolls through Jamir, Myth, and finally Craggark. dmg: 1d8 + 9 ⇒ (6) + 9 = 15

R2

Myth (-5hp)
Analia
Jamir (-11hp)
construct (-30hp)
Torvald
Craggark
Jawhar

bold may act

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

Myth gets roughed up again...but manages to avoid the worst of it...

"This is ridiculous! I'd rather face mummies..."

Grand Lodge

Male Human Cleric 3 | HP 18/18 | AC 17 T 10 FF 17 | Fort 5 Ref 2 Will 7 | CMB +4 CMD 14 | Init +0 Perc +3 (Ioun Torch) Effects: None | Channel (2d6) 5/5 | Rebuke Death (1d4+1) 4/6 | Touch of Glory (+3) 4/6

Jawhar takes an AoO as the pyramid mives away
Scimitar: 1d20 + 3 ⇒ (6) + 3 = 9
Damage?: 1d6 + 4 ⇒ (4) + 4 = 8

He then moves up behind Jamir, retrieves his wand of Bless and activates it. (Covers everyone except Torvald)

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"Angradd's brazen balls, that thing won't slow down enough for me to get at it!" Torvald hustles forward to Analia's position, heartened to see that Analia's fire could, in fact, harm the device and readying a bomb for when the damnable thing inevitably comes back at them.

Double Move

Liberty's Edge

M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

"Oh, not again..."

Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Jamir gets knocked around, but just barely manages to avoid getting pulled under the pyramid again.


male Snows of Summer

After the Pyramid rolls over Myth, Jamir, and Craggark; Torvald chugs his chubby legs back towards the construct as fast as he can while pulling a bomb. Jawhar takes a swing when the thing left but missed so he gets to a better spot and uses his wand to cast bless on everyone except Torvald. Myth and Jamir are hurt again..but at least they're not knocked down.

R2/ R3
(everyone except Torvald has bless)

Myth (-12hp)
Analia
Jamir
(-18hp)
construct (-30hp)
Torvald
Craggark (must make a reflex save or he can take an AoO against the construct)
Jawhar

bold may act : Craggark must resolve the trample effect, and then he can act on his turn (end of round 2)

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