| Qorinae |
Talk about epic battles: We started that fight over a month ago.
hps +6 (1/2+1) +1 favored class
reflex save +1
Rogue talent: combat trick (precise shot)
All skills with ranks + 1 rank
+ Evasion
| Zephir Strombjorn |
8 hps( avg +con mod+ favored class)
1 more 1st level spell per day
learned Mystery spell= Alter Winds-1st level
Light-0 level
+1 Will save
+1 BAB
+1 Perception
+1 Heal
+1 Knowledge(history)
+1 Knowledge(religion)
+1 Spellcraft
| Tiberiu Banderosi |
I hope they will!
Level 2 upgrades:
+6 HPs (avg.+1+CON)
New spells:
Chill Touch, Shocking Grasp (gotta make use of my new...)
Spellstrike Ability
+1 Fort
+1 Will
+1 BAB
1 more spell/day for cantrips and 1st-level
Skills with new ranks (incl. +1 FC): Perform (dance), appraise, K (arcana), spellcraft, sleight of hand, bluff, diplomacy.
Oh, and +1 AC when I'm using the scarf from canny defense! That should be everything. :)
Slaynn Timberwolf
|
I'm back. Camp took longer than expected and I crashed on Tuesday, too tired to do much.
Also got hold of the ACG lol. Could I change Class? Bloodrager looks quite interesting now.
Slaynn Timberwolf
|
I can answer that. You can multi class between a bloodrager and a barbarian. As for changing class, lets KIV first. I'm sure I could always retrain something else by then.
Slaynn Timberwolf
|
I got another game of 3 players in a Rise of the Rune Lord game and I'm thinking of inviting them here if it's good? Work is tying me down and I don't want them to feel left out too long.
A dwarven cleric
halfling alchemist
human Thassilonian Specialist (Enchanter)
Slaynn Timberwolf
|
They have just finished Glassworks actually. Having Rescused Ameiko.
| Tiberiu Banderosi |
I'm ok with the idea, though 7 seems a bit much to me. But not enough that I'm going to object! :P
I'm going to hold my post until I see what the people ahead of me in initiative plan to do this round...
Slaynn Timberwolf
|
I ask partially because I'm covering 4 others at work and my posting has being slowed down significantly of late. That way, the party won't suffer for my absence.
If you're all fine, I can ask them.
| Tor Deathsteel |
I'm the dwarven cleric from Nightdeath's aforementioned other group. He had taken over for someone else. It looks like your group is pretty heavily divine oriented, so I don't mind making a different character to fill the missing pieces (the dwarven cleric archetype is fun, but I don't mind changing things up a bit as needed).
| DM DoctorEvil |
Slaynn/NightDeath - are you withdrawing or just going on hiatus? I don't mind taking players to get the group to 6, but don't want to go much past that.
I ahve another group in the goblin/glassworks fight that is only 4 players. Not sure if your group wants to split, and perhaps them go back a bit, but that's sort of my option.
If Slaynn withdraws, then that leaves 4 in this group, or room for two more. The other group has Cleric, Wizard, Rogue, and Monk. I am happy to take them all, but it may have to be split shifts.
Slaynn Timberwolf
|
I'm still around but Because I'm getting the wonders of work overload. I'm just hoping to hang on till my co workers return.
It's me vs 5 people work...and I'm losing.
I just need this weekend to end.....
| DM DoctorEvil |
It seems by vote of the players, the majority are ok with adding two more players. I can handle it, though it will slow down combat and also add to the difficulty of encounters with a large party.
Like I said, I have another group of only 4 PC's if one (or both) of you wanted to go over there and balance things out a bit. If you want to stick with Slaynn/Nightdeath, I get it.
You are welcome if you like. But can't really join until these guys get out of the basement fight with Tsuto. Will fold you in above ground somehow.
I want to go over/edit your builds to fit my game, but by and large should be fine as is.
Slaynn Timberwolf
|
I'm back and Refreshed. My co Workers are back!!!!
No more covering for 4 others!!! No More!!!
Zzzzzz
Slaynn Timberwolf
|
Our fighting skills are terrible... Healing and support is much appreciated. lol
| Tiberiu Banderosi |
To return quickly to the pressing matter at hand, I also vote we let Tsuto go for now...Tiberiu's going to be way more concerned about Ameiko than he is about catching up with the enemy, especially considering our current, ah...suboptimal condition. :P
Slaynn Timberwolf
|
Yes let's do so. Slaynn still says wood is best......sigh.
| Vrog Skyreaver |
One thing that I should add is that Tor was designed with crafting in mind, as our original GM was going to allow it. If that's not something you want in this game DM Dr. Evil, I can change him up a bit and make him a different support character. If you are okay with crafting then I'll play on. Just thought I should mention something before I started picking up crafting feats and crafting my own armor and weapons.
Slaynn Timberwolf
|
They have already met Tsuto and slew him. They were aiming to head back into the glassworks.
| DM DoctorEvil |
So if the new group meets the old group now, while they are recovering and before they head back, that'll be about the same place? Let's assume our new heroes were also in Sandpoint for the goblin raid, and held their own against the menace, just not as highly celebrtated as the others.
They can meet in the Rusty Dragon, where the primary group will be heading once they finish at the Cathedral. Fair?
Slaynn Timberwolf
|
Malkavik, I stand corrected. Comes from running too many games and not keeping proper track of them.
| DM DoctorEvil |
I'd prefer you adjust your PC's to 20 pt buy. You may keep the items and gold you have. Yes, you should enter the game at second level. The PC's should've each earned 300 xp for the rescue of Ameiko (which I forgot to credit in game). This puts their total (on the fast advancement track) at 1692/3000 or about 23% to level 3.
You can feel free to begin the interaction on your own.