Artificer: I Have the Artificer Domain (with the Toil Subdomain):
Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Repetition (Su): At 8th level, you can emit a 30-foot aura of repetition for a number of rounds per day equal to your cleric level. All enemies within this aura must make a Will save each round or repeat their action from the previous round (if possible). Creatures that attacked on the previous round attack again on the following round, although they may change their target. Creatures that moved the previous round must take the same move action again, although they may change their route. Creatures that drank a potion must do so again, even they can only drink from an empty bottle. Actions that cannot be repeated are wasted. These rounds do not need to be consecutive.
Domain Spells: 1st—command, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—waves of fatigue, 6th—major creation, 7th—waves of exhaustion, 8th—statue, 9th—prismatic sphere.
Steel Spells: add the following spells to the cleric list: 1st - Crafter's curse, Crafter's fortune, Lead Blades, 2nd—chill metal, heat metal, shatter; 3rd—keen edge, versatile weapon; 8th—iron body, repel metal or stone.
Divine Smith: Whenever I cast a spell that targets a weapon, shield, or armor, the spell takes effect at +1 caster level. If the spell has one or more metamagic feats applied, I reduce the total level adjustment by 1 (minimum 0)
Runeforger: I can inscribe runes on weapons or armor as a full-round action ( runes/day) that last 1 round per level, but increase to 1 minute per level if applied twice, 10 minutes per level if applied 3 times, and 1 hour per level if applied 4 times. I currently know the following runes: Forgemaster's Blessing, Ancient Splendor, Featherlight, Ghostglyph, Bloodthirst, Spellglyph, Thief-Curse, Tracer, Powerstrike.
7: *Waves of Exhaustion _, Mass Cure Serious Wounds X, Destruction X, Regenerate _, Greater Restoration _
8: *Statue_, Quickened Freedom of Movement X, Mass Cure Critical Wounds X
9: *Prismatic Sphere X, Mass Heal X
Background:
Tor has been interested in writing for as long as he can remember, specifically the runes that were used by his ancestors to produce amazing magical effects. Entering the priesthood of Torag as a boy, He studied diligently, learning everything that he could about crafting, the Forgelord, and working in a military unit. After many years of faithful service, Tor was awarded with a vision from Torag: go into the wilderness and stop the rising tide of evil that threatened to sweep over the land. In his vision, he saw a human city that was he quickly identified as being Magnimar. Headed towards Magnimar (home of the famous runed cyphergate), Tor was waylayed by bandits and rescued by sheriff Hemlock before he could be killed. Working to pay off the debt to the sheriff, Tor has been working at the smithy of the guard, creating weapons and armor for them, while trying to earn enough money to make his passage to Magnimar.
Tor was among the heroes that were at the Swallowtail festival when it was attacked by goblins. Helping to defeat them, he was declared a hero of Sandpoint. Joining forces with several heroes, he assisted them in dealing with the horrors that were taking place at the Glassworks. That group then went their separate ways, which then led to Tor being recruited by a group seeking to hunt down the goblins to their source and discover the reason for the attack. Seperated from that group by the machinations of a black dragon, Tor wandered a bit before reaching the Varisian city of Magnimar. Taking several years to study the cyphergate, Tor's studies were continually interrupted by requests for help from adventurers who were dealing with various problems in the city, Culminating with his war with a cult who worshipped Aboleths that wanted to use the Cyphergate as a beacon in a ritual to cause another Starfall. Joining the adventurers who were attempting to stop this insanity, Tor was instrumental in helping to equip and lead adventurers who were waging war on the cult. He was among those who were present at the penultimate battle with the leaders of the cult, a cabal of ancient solar dragons that were sworn to the service of the aboletic gods. Tor alone was the sole survivor. After the climactic battle, Tor returned once again to Magnimar to study the Cyphergate, knowing that it will not be too long before someone else seeks him out.
Equipment:
+6 Headband of Mental Prowess (int/wis; knowledge: religion, spellcraft, appraise), +5 Belt of Physical Might (str/con), +5 Deathless, Determination Adamantine Fullplate, +3 Holy Adamantine Warhammer, Orange Prism Ioun Stone, Pale Green Prism Ioun Stone, Boots of the Hinterlands, Ring of Curing, Sihedron Ring, 1300 gp in diamond dust (in one large pouch, divided into smaller pouches of 100 gp), 88 gp
Consumables: Wand of Lesser Restoration, Wand of Cure Light Wounds x2,