| GM Pablo |
ewww have to step on the bloody skeleton...
Lumpy makes a fine step stool and Anaba climbs up to start over the ledge.
An Ettin seems to have been waiting and 5' steps out of the shadows and attacks!
He shouts in common ""YOU NO BRIBE ME ! I SMASH YOU FOR SKULLTAKERS ! "
Flail: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 6 ⇒ (1, 4) + 6 = 11 hits
Flail: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 6 ⇒ (3, 6) + 6 = 15 miss
FYI -no one except Anaba has line of sight. This guy is in a good defensive spot.
Anaba Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Buchart Initiative: 1d20 + 5 ⇒ (20) + 5 = 25
Cela Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Fernleaf Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Rolande Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Sekkimm Initiative: 1d20 + 8 ⇒ (5) + 8 = 13
Shalelu Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Lumpy Initiative: 1d20 - 1 ⇒ (17) - 1 = 16
Ettin Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Buchart
Cela
Fernleaf
Rolande
Lumpy
Sekkimm
Shalelu
Anaba -11
Ettin
Buchart
|
Is it dark in the cave? If so I will strike a sunrod if we need one. I will cast Enlarge on myself from my wand (CL2) and be alert to movement.
Since Buchart is enlarged it will be quite difficult to just get out of the way. Is there another ettin under Anaba's tile? DUCK!
Buchart
|
Sorry! The point being made was that Buchart is large and therefore the passage is fairly blocked. I wasn't able to copy the exact text from my own quote that was pertinent to the reply. I could only reply to emphasize the enlargement. Once again, so sorry!
I'll just duck then.
| GM Pablo |
Fahari moves out and Cela moves in and casts Air Walk on Rolande (70 min duration)
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air walker's normal speed.
Rolande steps up above Buchart
Sorry Rolande only the first shot can be fired because you moved. Rapid shot Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
You do however confirm a crit!!
21 + (3d8 more) 20 + (8 X3) 24 more = 65!
Lumpy continues to make an excellent step stool for Anaba.
Gorger & Chaw -65 Disabled and Staggered at 0 hitpoints A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
A disabled character with negative hit points recovers hit points naturally if he is being helped. Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
Anaba -11
Sekkimm is up!
| GM Pablo |
Rolande you rolled and confirmed a crit and put the Ettin to 0 hitpoints, so you are at full Grit.
You would have received two back actually, but only spent 1 point.
Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.
Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.
AOO: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 6 ⇒ (1, 6) + 6 = 13
Anaba - 24
Anaba still have an attack go!
| GM Pablo |
The Ogre falls under Anba's blade. Rolande you are at full grit because you confirmed a crit.
You manage to get up the 15' ledge.
Inside the air in this forty-foot-high cave is thankfully freshened by a brisk breeze whistling through from the north, yet the dozens of mostly eaten fir pelts, deer, and even a few humans heaped along the walls fill the room with a stomach-turning stink.
Searching the room you see treasure scattered in a disorganized heap near Gorger & Chaw's collection of sleeping furs in the northeastern cave . The loot consists of 693 gp; 1240 sp; a velvet pouch containing six 100 gp pearls; a phylactery of positive channelinig; and an ivory scroll tube inset with strips of jade (itself worth 300 gp) that contains a scroll of cone of cold, a scroll of hold monster, and a scroll of telekinesis.
As with the one in area C3, the 15-foot-high ledge at the southern end requires a DC 15 Climb check to scale. The stairs above lead up to the top of the dam itself.
| GM Pablo |
Anaba is a Ranger and heal herself with her wand of Cure Light Wounds since it is on her spell list.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
Anaba -2
Treasure is listed on the sheet. Only Cela can use the Phylactery of Positive Channeling, but would need to remove her +2 wisdom headband to do so.
Head up to the dam?
| GM Pablo |
New Map Skulls Crossing Dam Top
The upper walk of Skull's Crossing is relatively clear of rubble, though a three-inch layer of water has pooled across much of its surface. Here and there, sections of the dam's surface have crumbled away, although this damage appears relatively old. A tower of skull-shaped domes sits at the center of the dam's walk. To the north surge the choppy waters of the Storval Deep, while to the south, the slope of the dam's face drops away nearly three hundred feet to a muddy lake below.
Five Ogres are here on the dam. You can tell they have been busy tearing a new section of the dam apart. They seem tired (fatigued) from their labors, but prepared for action having heard Rolande's shot.
Behind them is a structure in the middle of the dam.
Anaba Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Buchart Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Cela Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Fernleaf Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Rolande Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Sekkimm Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Shalelu Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Lumpy Initiative: 1d20 - 1 ⇒ (2) - 1 = 1
Ogre Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
Ogre BInitiative: 1d20 + 1 ⇒ (16) + 1 = 17
Buchart
Sekkimm
Rolande
Fernleaf
Ogre B
Shalelu
Anaba
Cela & Fahari
Ogre
Lumpy
| GM Pablo |
Ogre #1: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 4 ⇒ (3) + 4 = 7 Grappled
Ogre #2: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 4 ⇒ (1) + 4 = 5 Grappled
Ogre #3: 1d20 + 12 ⇒ (13) + 12 = 251d6 + 4 ⇒ (3) + 4 = 7 Grappled
Ogre #4: 1d20 + 12 ⇒ (4) + 12 = 16 OK
Ogre B: 1d20 + 12 ⇒ (8) + 12 = 20 OK
Ogre #1 -7
Ogre #2 -5
Ogre #3 -7
Anaba -2
Rolande you are up! One shot if you move.
| GM Pablo |
Fernleaf delays until Fahari since he is riding her.
The Ogres advance
Ogre #1 CMB 19 to break out: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 91d6 + 4 ⇒ (1) + 4 = 5
Ogre #2 CMB 19 to break out: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 241d6 + 4 ⇒ (3) + 4 = 7 gets free
Ogre #3 CMB 19 to break out: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 181d6 + 4 ⇒ (2) + 4 = 6
Shalelu, Anaba, Cela, Fahari and Lumpy double move
Buchart is up!
| Rolande Deerborne |
Firing on Ogre B. Not sure if I get to use Rapid Shot with Hasted attack, so adjust as necessary
Pepperbox one-handed w/ grit: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 8 + 2d6 ⇒ (4) + 8 + (6, 2) = 20
Pistol one-handed: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 8 ⇒ (2) + 8 = 10
Pepperbox two-handed w/grit: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 8 + 2d6 ⇒ (5) + 8 + (1, 4) = 18
Pepperbox two-handed (rapidshot): 1d20 + 8 ⇒ (16) + 8 = 241d8 + 8 ⇒ (6) + 8 = 14
Pepperbox two-handed w/ grit: 1d20 + 14 ⇒ (14) + 14 = 281d8 + 8 + 2d6 ⇒ (2) + 8 + (1, 2) = 13
Pepperbox two-handed (rapidshot): 1d20 + 8 ⇒ (16) + 8 = 241d8 + 8 ⇒ (8) + 8 = 16
| GM Pablo |
Rolande , They nerfed weapons cords (now a move action). You are better off just using your Pepperbox (probably should invest in a second one of those). Using the weapons cords will make you lose attacks.
So hasted - All Pepperbox three @+11 and 1 at +6 to hit (as long as you don't move more than 5') Added in +1 to hit hasted and -4 range on all shots.
Everything hits (ignoring Pistol attack)! 20+18+14+13 = 65 on Ogre B
Used three points of grit.
Fernleaf delays until the Ogre's move
Ogre B charges Anaba
Ogre Hook +1: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 222d8 + 13 ⇒ (3, 4) + 13 = 20
Fernleaf steps in front of Rolande and throws two bombs
Ogre Hook +1: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 322d6 + 1 ⇒ (1, 1) + 1 = 3 hits
Ogre Hook +1: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 292d6 + 1 ⇒ (5, 2) + 1 = 8 hits
Ogre #4 Splash DC13: 1d20 + 0 ⇒ (19) + 0 = 19
Ogre #4 Splash DC13: 1d20 + 0 ⇒ (8) + 0 = 8
Ogre 4 takes 4 points of splash damage
Shalelu moves and fires her bow at the boss
Shalelu +1 Composite Longbow - Single Shot moved): 1d20 + 10 ⇒ (13) + 10 = 231d8 + 2 ⇒ (1) + 2 = 3
Ogre #1 -7
Ogre #2 -5
Ogre #3 -7
Ogre 4 -4
Ogre B -79
Anaba -22
Anaba is up!!
| GM Pablo |
Rolande was within 45' seven people can be hasted.
Anaba Swings at the Big Ogre
Flaming Bastard Sword Two Handed Power Attack : 1d20 + 18 ⇒ (9) + 18 = 273d8 + 26 + 1d6 ⇒ (1, 3, 7) + 26 + (2) = 39 hits
Flaming Bastard Sword Two Handed Power Attack : 1d20 + 18 ⇒ (1) + 18 = 193d8 + 26 + 1d6 ⇒ (5, 3, 6) + 26 + (6) = 46 miss
Flaming Bastard Sword Two Handed Power Attack : 1d20 + 11 ⇒ (11) + 11 = 223d8 + 26 + 1d6 ⇒ (6, 5, 2) + 26 + (5) = 44 hits
She hits for 83 and cuts the brute down.
Cela steps forward and tries to Hydrolyic push the Ogre off the dam (CMB 13), but fails to move the large ogre.
Fahari acrobatics in to attack the Ogre
Acrobatics to avoid AOO: 1d20 + 8 ⇒ (16) + 8 = 24
He dodges the AOO
bite: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 291d8 + 11 ⇒ (5) + 11 = 16 hits
bite confirm crit: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 11 ⇒ (6) + 11 = 17 does not confirm
Ogre #1 -7
Ogre #2 -5
Ogre #3 -7
Ogre 4 -20
Anaba -22
| GM Pablo |
Ogre #2 charges Cela
Large Maul: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 272d8 + 7 ⇒ (6, 3) + 7 = 16 Charges Cela
Ogre #2 Attacks Fahari
Large Maul: 1d20 + 7 ⇒ (7) + 7 = 142d8 + 7 ⇒ (5, 8) + 7 = 20 miss
1 break free CMD 19: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 182d6 + 4 ⇒ (6, 3) + 4 = 13 grappled
1 break free CMD 19: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20 OK
Lumpy Charges
Lumpy +1 Great Axe: 1d20 + 8 ⇒ (20) + 8 = 283d6 + 8 ⇒ (2, 4, 1) + 8 = 15
Lumpy +1 Great Axe confirm crit: 1d20 + 8 ⇒ (10) + 8 = 183d6 + 16 ⇒ (6, 5, 3) + 16 = 30
Lumpy moves forward and splatters the Ogre all over the dam
Buchart
Sekkimm
Rolande
Fernleaf
Ogre B
Shalelu
Anaba -22
Cela -16
Fahari
Ogre #1 -20 grappled
Ogre #2 -5
Ogre #3 -7
Lumpy