Rise of the Runelords Anniversary Edition

Game Master Wilken

Sandpoint Map (Street Names)
Sandpoint Map (Important Locations)
Sandpoint Hinterlands
Loot Sheet
Handouts Folder
Player Notes


2,701 to 2,750 of 2,843 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Foxglove Manor

Perception DC 20:
You notice a subtle movement in the stained-glass window as if the man depicted there was sneering at you.

You detect a Haunt in this room.

The books are in sorry shape, but a look through them reveals that they all cover various arts of necromancy and the creation of undeath. Worm-eaten and crumbling, they won’t stand up to much investigation.

Knowledge(arcana or religion) DC 25:
Whoever studied these books was investigating the transformation of mortal into a lich.

The iron cages with the dead rats have a small symbol of a pig with a mouthful of lock picks peering at a keyhole. Under the pig is a guild sign that says “Pug’s Contraptions - Magnimar.”


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Zelinda is about to have a closer look at the book shelf when she notices movement out of the corner of her eye. She turns her head to the stained-glass window, and her eyes go wide. "Norm! Stay away from there! There's something wrong with it!"


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

K(Religion): 1d20 + 7 ⇒ (10) + 7 = 17

"What is wrong with it?!" Ansgar asks while striding forward past Norm to protect him.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

"I think that there's some kind of spirit in there," she explains, drawing her own sword. "I saw it for only a moment. Something moving within."


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

perception: 1d20 + 10 ⇒ (10) + 10 = 20
K Arcana: 1d20 + 6 ⇒ (4) + 6 = 10

Norm steps back

"I saw it too. Like that man is.....sneering at us"

He shudders as he peaks around Ansgar, a hand resting on Cliff for comfort


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Knowledge, Arcana: 1d20 + 7 ⇒ (8) + 7 = 15

Knowledge Religion: 1d20 + 3 ⇒ (9) + 3 = 12

"This place is just wrong. Let's get outta of here." Cael says looking disturbed.

Can I try to make a knowledge local roll for more info on this Pug's Contraptions?


Foxglove Manor

Caeldren: Sure, go ahead

Zelinda:
I need you to make a Will Save


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

GM:

Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
+2 vs. fear


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Knowledge Local: 1d20 + 7 ⇒ (9) + 7 = 16


Foxglove Manor

Zelinda walks to the center of the room and touches one of the books, then stands there for a second.

Zelinda:
You get a sudden urge to read the books on the workbench. As you touch them, a flood of information flows through your mind. A series of visions take place as if in a realm of animated stained-glass windows, showing a nobleman through various stages of some kind of research and experiment, one attempting to cheat death: from doing research to building a mysterious amulet to brewing a potion. As the nobleman takes the potion, he doubles over in agony and his body begins to rot away. As the vision ends, you come back to your senses. Although the vision was long, it seems only a few seconds have passed.

Caeldren:
Pug's Contraptions is a clockwork-creation business and tinker shop in the northwest of Magnimar's Ordellia district that generally deals in small contraptions such as toys, unique locks, and other baubles. It is run by old Morgamer Pug, a halfling who is in direct competition with the much-larger Golemworks. Pug has carved himself out a small niche in only dealing in smaller, clockwork machines. The guildsign for the store is a pig whose mouth is stuffed with lockpicks, a remnant of the owner's first business (which he still practices when he can't sell clockworks) of creating locks and other small metalworks such as bird cages.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda looks around in surprise, unsure of what she just saw, she looks around the room, blinking as if to get something out of her eyes, then looks down at the book in her hand. "Wha.... what just happened?"


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm looks a Zelinda with a puzzled look

"What do you mean? you've just been kind of standing there with that book. Did you see something weird again? I think we should get out of here, it doesn't feels right in here"

Worried, Norm moves towards the door next to the one they came from.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

"I..." she stammers, "I literally just saw someone else's life flash before my eyes." She looks visibly shaken, but otherwise manages to compose herself and flips through the book in her hands to see if anything in it lines up with the visions she saw.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Ansgar steps over to Zelinda and puts his hand on her shoulder. "That would be a bit much for anyone."

Pulling his hand back, Ansgar focuses for a moment and then casts detect magic, sweeping the detection cone around the room.


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

"Are you ok? The cages, they're from a shop in Magnimar. Can't be too old. Someone has been doing stuff here at least relatively recently, like within the last decade or so."


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Once she's had a moment to catch her breath, Zelinda goes into some details about the vision that she saw (See the spoiler above).

"Someone was experimenting on themselves, looking to prolong their life, while it doesn't seem to have ended on a positive note, it's unclear if her was successful."


Foxglove Manor

Norm goes towards the next door, the door is made of solid iron and has a few patches of rust, it is locked and seems like would be very hard to break down.

Zelinda goes through the books, but they're in a sorry state and seem to cover something too complex.

Ansgar scans the room and concludes there are no magical auras in this room.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

"Well, this one is locked. And looks pretty hard to break down, even for you, Ansgar. Unless we can find a key, we are left with going back down the way we came and trying the front door instead."


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

"Well, I'm not as good at this as Quiary is, but I've learned a thing or two about opening locks. Sometimes when working as a caravan guard people would lose keys to their chests or the like, so I learned how to help get them open."

Cael then pulls out his new any-tool and after a bit of fiddling has a pick to try the lock with. He keeps at it pulling out the pick and twisting it into slightly different shapes as he tries to get the lock to open.

Taking 20 unless not allowed, for 27


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Ansgar keeps a wary eye on... well everything, while Cael works.


Foxglove Manor

Caeldren works the lock for quite a while, but it always seems like one or two pins don't click into place. After many tries, he concludes it would either take better tools or some different approach by a more practiced lockpicker to get the door open.


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Cael frowns, "Well, I guess Norm you're right, we're have to go around, maybe Quiary could get this thing open, but I can't."


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Tucking the book away for further study, Zelinda steps up to the door with Cael. "We could always use more... forceful methods."


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

"Forcing the door open would be loud, and drawing too much attention all at once would likely go badly for us." Ansgar says, "I suggest we turn back try the other staircase if we can't find a key for the door in here."

Ansgar will begin looking more thoroughly through the room anywhere a key might be hidden.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20 Unless someone objects I am going to go through the room fairly thoroughly.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda pouts a little at Ansgar's denial, but ultimately agrees to his suggestion.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

(can I aid Ansgar? if yes, I have a +10 perception, which is an automatick succes to aid another, giving him +4 (because of my halflig trait))


Foxglove Manor

After a thorough search, you don't think there is any key in the room or anything of notice that's hidden.

Are going back down then back up the well?


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Did we try going up the stairs at B31? I would prefer to do that.


Foxglove Manor

Those are the stair you just came up from, the map is misaligned


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

I don't see any other option then that. The door in B36 was locked


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Back up the well it is then! Sorry for the confusion


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Let's go! I'm sure Quiary is totally bored by now. :p


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

With little else to do, Ansgar leads the way back to the well and heads up it.


Foxglove Manor

I'm assuming you go out of the well in usual marching order

You retreat back into the well and start your climb up. As Ansgar, who leads the way, finishes his climb, he sees that the ruined outbuilding is now infested with hundreds upon thousands of ravens. The birds are quietly perched above the stones, covering the entire building. Quiary seems to be gone.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

"Well... I really don't like the looks of that. Let's go look at the building again, but try not to anger the ravens." Ansgar will lead the way over if people agree.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm looks around after Quiary.

"Quiary is gone. Think the raven scared him off? No blood, so hopefully he's okay, right? I liked him, so I hope he is alright.

Norm looks around again with a worried look on his face, before slowly turning and following Ansgar.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda shivers at the sight of the bird-infested building. She follows the others, sword and shield at the ready. "I've got a baaaad feeling about this..."


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Cael gulps audibly, "What happens if the raven decide to attack us? I don't think I've ever seen so many ravens in one place before. Should we go back and let Blondie try the door her way?"

I'm up for either way, just noting that it is an option also, it's a nice flavorful way to note that this flock really makes Cael nervous.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

"If you're that worried we can avoid the out building and just go into the main one." Ansgar says looking over his shoulder at Cael, "But we should probably check it out."

With Zelinda and Norm coming along, Ansgar leads the way to the outbuilding, slowly approaching the ravens so as not to disturb them while they investigate.


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Cael follows Ansgar eyeing the birds nervously.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

I assume that mage armor is still up on Cliff (CL 5, so 5 hours duration). If not, I'll cast it again


Foxglove Manor

Just small clarification, the "outbuilding" is the ruins where the well you're coming from is inside of.

As you finish climbing out of the well the ravens start to get agitated, taking flight in what seems like a hurricane of black feathers ready to swallow you. A smell of rotten meat spread through the air and you remember you've fought a swarm of undead ravens on your way to Magnimar.

Initiative:

Ansgar: 1d20 + 2 ⇒ (13) + 2 = 15
Caeldren: 1d20 + 6 ⇒ (2) + 6 = 8
Zelinda: 1d20 + 3 ⇒ (17) + 3 = 20
Normornigan: 1d20 + 7 ⇒ (7) + 7 = 14

Carrionstorm(Red): 1d20 + 4 ⇒ (9) + 4 = 13
Carrionstorm(Blue): 1d20 + 4 ⇒ (7) + 4 = 11
Carrionstorm(Green): 1d20 + 4 ⇒ (1) + 4 = 5
Carrionstorm(Yellow): 1d20 + 4 ⇒ (3) + 4 = 7

Round 1
Zelinda, Ansgar, Normornigan <- Can act
Carrionstorm(Red), Carrionstorm(Blue)
Caeldren
Carrionstorm(Yellow), Carrionstorm(Green)


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda quickly throws together a quick concoction and downs it while backing away from the nasty birds.

Move Action: Move 30 feet.

Standard Action: Bomber's Eye (2 rounds)


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

This is going to hurt...

Ansgar looks around at the situation and readies his shield. So many crows... easier to strike many of them with the shield...

As he prepares to swing a though comes to him, These were undead beasts... and none of us are overly hurt right now...

Ansgar grabs his holy symbol and chants a prayer to Ragathiel.

Channel Energy, DC 13: 2d6 ⇒ (1, 5) = 6 30ft radius


Foxglove Manor

Round 1

While Zelinda drinks an extract and positions herself, Ansgar lets out an emanation of positive energy.

Carrionstorm(Red) Will Save DC 13: 1d20 + 5 ⇒ (3) + 5 = 8
Carrionstorm(Blue) Will Save DC 13: 1d20 + 5 ⇒ (10) + 5 = 15
Carrionstorm(Yellow) Will Save DC 13: 1d20 + 5 ⇒ (17) + 5 = 22
Carrionstorm(Green) Will Save DC 13: 1d20 + 5 ⇒ (16) + 5 = 21

The holy energy disintegrates many of the undead ravens, the flock seems to screech in pain as the prayer happens, then they furiously dive towards its source, trying to swarm Ansgar.

Ansgar, Norm and Cliff receive AoOs against Blue or Red (your choice)

Swarm Damage: 2d6 ⇒ (5, 1) = 6
Ansgar, Norm and Cliff must make two DC 12 Fortitude Saves or be nauseated for 1 round

Round 1
Zelinda, Ansgar, Normornigan
Carrionstorm(Red) (-9 hp), Carrionstorm(Blue) (-4 hp)
Caeldren <- Can act
Carrionstorm(Yellow) (-4 hp), Carrionstorm(Green) (-4 hp)


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Cael draws his rapier and slashes at the birds as best he can.

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage (slashing): 1d6 + 4 ⇒ (1) + 4 = 5

Confirm?: 1d20 + 9 ⇒ (16) + 9 = 25
If confirmed: 1d6 + 4 ⇒ (6) + 4 = 10


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm fortitude: 1d20 + 1 ⇒ (14) + 1 = 15
Cliff fortitude: 1d20 + 5 ⇒ (2) + 5 = 7

Not really able to get to them, Norm freezes as the ravens attack

Cliff has combat reflexes, so assume he can make two attacks? If not, he'll go for Red

As the ravens get within reach, Cliff snaps out at the creatures while Norm desperatly tries to stab them with his dagger

Norm att Red: 1d20 + 3 ⇒ (11) + 3 = 14
damage Red: 1d3 ⇒ 1

Cliff att Red (bludgeoning): 1d20 + 8 ⇒ (5) + 8 = 13
damage Red: 1d6 + 2 ⇒ (6) + 2 = 8

Cliff att Blue (bludgeoning): 1d20 + 8 ⇒ (19) + 8 = 27
damage Blue: 1d6 + 2 ⇒ (4) + 2 = 6


Foxglove Manor

Waiting for Ansgar's AoO but as of right now the Red Swarm is gone and Blue is at -10


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Sorry, I missed that!

Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22
Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23

Ansgar's stomach shurns but he maintains his focus. He swings his shield at the flock of undead ravens, trying to bring them down.

Shield slam vs blue: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Foxglove Manor

Rounds 1

You swing at the mass of ravens as they try to swarm you, many of them drop to the ground as you strike, and a remaining few scatter, then a second wave of ravens dives at you.

You get AoOs if you have any remaining
Swarm Damage: 2d6 ⇒ (4, 5) = 9
Ansgar, Norm and Cliff must once again make two DC 12 Fortitude Saves or be nauseated for 1 round

Round 2
Zelinda, Ansgar, Normornigan, Caeldren <- Can act
Carrionstorm(Yellow) (-4 hp), Carrionstorm(Green) (-4 hp)

2,701 to 2,750 of 2,843 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wilken's Rise of the Runelords Gameplay All Messageboards

Want to post a reply? Sign in.