Rise of the Runelords Anniversary Edition

Game Master Wilken

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Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Do we all get AoOs, or just Ansgar?


Foxglove Manor

Everyone as long as you have AoOs remaining (either from combat reflexes or because you didn't attack before in this round)


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm for save 1: 1d20 + 1 ⇒ (14) + 1 = 15
Norm for save 2: 1d20 + 1 ⇒ (5) + 1 = 6
Norm for save 3: 1d20 + 1 ⇒ (18) + 1 = 19

Cliff for save 1: 1d20 + 5 ⇒ (19) + 5 = 24
Cliff for save 2: 1d20 + 5 ⇒ (2) + 5 = 7
Cliff for save 3: 1d20 + 5 ⇒ (8) + 5 = 13

I missed that it was two saves last time, so rolling 3. Cliff missed his first, can he still take AoO? He has 4 left (I'll roll them and then you can ignore them if you want ;-) )

Cliff attack yellow: 1d20 + 8 ⇒ (15) + 8 = 23
Cliff damage yellow (bludgeoning): 1d6 + 2 ⇒ (4) + 2 = 6

Cliff attack green: 1d20 + 8 ⇒ (1) + 8 = 9
Cliff damage green (bludgeoning): 1d6 + 2 ⇒ (2) + 2 = 4


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm has missed 1 save and Cliff has missed 2. Do they stack? Norms at 7 Hp, Ciffs at 12 hp


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda backs away from the swarming buzzards. "Everyone! Watch your heads!" she calls out, pulling a bomb from her satchel and tossing it into the mass.

(She will hold her action until as many people who can move out of the way can, before the swarms go again.

Bomb Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Fire Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Confirm Crit!: 1d20 + 9 ⇒ (9) + 9 = 18

Unfortunately, anyone caught in the blast will be hit for 3 splash damage.

Bomber's Eye (1 round left)


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Cael plys his blade, slashing back and forth, in an effort to bring down as many birds as possible.

AoO Yellow: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
AoO Green: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15
Fort Save: 1d20 + 3 ⇒ (14) + 3 = 17

As the murder flows around them, Ansgar bats at them with his shield again.

Light Shield: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Foxglove Manor

Round 2
Between Ansgar's shield, Caeldren's blade and Zelinda's bomb, you manage to down most of the ravens, the few remaining birds scatter away like confused insects.

End of combat


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

As Norm finish throwing up, he stands up.

"That hurt! Do we have anymore left in that wand? I sure could use a few of those. And Cliff too"


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

It takes Zelinda a moment to calm down from the adrenaline, looking around for more of those nasty birds. "Sure thing," she finally responds, pulling the wand from her belt.

Healing Norm:

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Healing Cliff:

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Anyone else?" she asks after she's satisfied with her work.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

"Thank you, that helped! Shall we continue? Ansgar, after you"

Norm bows to Ansgar with a smile.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Ansgar will take Zelinda's of some healing, "Thank you, the crows really took it out of me there."

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"I guess we go through one of the doors then." Ansgar walks over to the more southern door. "From the shape of the building, we will open ourselves up to fewer enemies inside."

When he gets to the door, Angar will look at Cael, "Can you check the door over first and see if you can tell what's inside, no need to barge in unprepared."


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

"Sure thing boss, let me get a bit of that healing too first though."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

After getting healed by Zelinda Cael walks up the to door and listens at it. If he doesn't hear anything he'll try the door.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

If the door is locked he'll pull out his any-tool and set to work.

Take 10 on first attempt for 17


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Once everyone is healed up, Zelinda will stow away the wand and draw her sword once more. She comes up beside Ansgar and and has a look around the general area while Cael deals with the door.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Foxglove Manor

The sound of the house straining and creaking gives this long, high-ceilinged room an additional sense of age and decay. The place smells damp, the unpleasant tinge of mold lacing the air as surely as it stains the wooden floor, walls, and furniture in pallid patches. Moldering trophies hang on the wall to the northeast: a boar, a bear, a firepelt cougar, and a stag, yet they pale in comparison to the monster on display in the center of the room.

Here crouches a twelve-foot-long creature with the body of a lion, a scorpion’s tail fitted with dozens of razor barbs, huge batlike wings, and a deformed humanoid face.

You all smell a momentary whiff of burning hair and flesh.

Knowledge Arcana DC 15:

The preserved monster in the center of the room is a Manticore.

Perception DC 20:
You briefly hear what sound like sobs coming from somewhere upstairs.


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Know Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 7 ⇒ (18) + 7 = 25

"Someone's upstairs, crying."


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Zelinda strains to hear anything, but falls short. "Are you sure? I don't hear anything. Could just be your imagination running away with you. There shouldn't be anyone here, should there?"


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

"I'm sure. Can't you hear it? Let's go." Cael gestures forward, but waits for confirmation from the group.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

arcana: 1d20 + 6 ⇒ (20) + 6 = 26
perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm takes a few step closer to the creature

"Wow! That... That's a Manticore! I've read about them and seen pictures of them, but never seen one in real life. It's magnificent!"

It is clear that Norm wants to move closer, but is a little cautious after what's happened since they arrived.

"Sorry, Cael, I can't hear it either. Must be this place getting to you."

what exits are there from this room?


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Perception: 1d20 + 1 ⇒ (13) + 1 = 14

"A manticore..." Ansgar mutters, hoping that the person who slew the beast wasn't here. "Lets move in a bit, I can't hear anything either, but lets get closer to the stairs and see."

Moved my token in.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda follows closely to Ansgar, weapon ready.


Foxglove Manor

With Ansgar leading the way, you walk up the stairs into the upper floor of the manor, where you find yourselves in a hallway with two sets of double doors as well as multiple other doors leading into various rooms of the house.

Perception DC 20:
You once again briefly hear what seems to be someone sobbing, the sound seems to be coming from above.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Zelinda's attention is grabbed, her head tilting to the side to better hear the sound. "I hear it that time. Seems to be coming from further upstairs."


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

"Huh, are you sure? Now I don't hear it. I coulda swore I did though just a second ago.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

this is funny :-)

perception: 1d20 + 10 ⇒ (2) + 10 = 12

"I'm still not hearing anything, but since both of you have heard it, let's go check it out....carefully!!"


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Perception: 1d20 + 1 ⇒ (4) + 1 = 5

Ansgar shrugs at everyone's comments. He can't hear anything but trusts his companions.

"Might as well start here." Ansgar says as he comes to the first door and tries to open it.

If that is a window, then please move me to the next door.


Foxglove Manor

The door opens into a room with stairs that go back into the first floor.

Map updated


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm peaks in, Cliff right beside him.

"Let's take this floor first, before going downstairs again. If there really are someone crying, they might need help.

Norm indicates the door to the right and down the short corridor, but waits for the others to go first, before following.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

"Yes, I agree. Why are there so many stairs here?" Ansgar says as he moves over to the next door.


Foxglove Manor

This bedroom features a child-sized bed, a chair next to a toy box, and a looming stone fireplace big enough for a child to get lost in.

DC 20 Perception (Ansgar Only):
You hear the sound of a child sobbing, coming from this room, even though you're sure there is no one here.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Opening the door, Ansgar steps into the room and looks around.

"Where do you think the noises you were hearing were coming from?" Ansgar asks the others.


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

"I'm not sure, I though it was upstairs, but where up here, I couldn't beat. Cael says while looking around.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda nods, "Definitely above us."


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Ansgar nods and goes around the room, looking under the bed around the chair and up into the fireplace.

"If you are in here and need help let us know." Ansgar says a couple times as he searches.


Foxglove Manor

Ansgar:
A flash of emotion surges through your head. You are suddenly convinced that your parents are trying to kill each other, and whichever of them survives will be coming to kill you next. You have a vision of your mother, wielding a torch, and your father, festering with tumors and wielding a long knife, both struggling to kill each other. The vision passes as fast as it occurs.

Ansgar must make a DC 14 Will save or take 1d4 ⇒ 1 Wisdom damage.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Will: 1d20 + 4 ⇒ (4) + 4 = 8

"Aaachhh!!" Ansgar growls, shaking his head. "Stop it! Stop it!"

Panting, Ansgar straightens up catching his breath. "I just had a vision. My parents were trying to kill each other, but they were different. My mother wielding a torch while my tumor infested father has a knife..." Ansgar thinks for a moment, eyes closed. "I think the vision was given to me by something haunting this place, but I don't know..." Concentrating a bit more, Ansgar opens his eyes. "I feel a bit... slow, and my mind is a tad foggy."

Raising his blade and shield and shrugging his shoulders, "Let's get on to the next room, either someone is in trouble and needs help, or we need to deal with what has happened here so less prepared persons don't find themselves in trouble."

Ansgar will lead the way to the next door and open it.

I've taken one wisdom damage, but since damage only impacts you in multiples of 2 I am fine for now. Hopefully it doesn't happen again.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

Zelinda looks at Ansgar with a bit of worry, but rather than fuss over him, she just nods in agreement and follows closely, keeping an eye out for further attacks.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Foxglove Manor

This large room features two padded chairs and a long couch facing a wide alcove lined with stained-glass windows. These windows depict a diverse array of animals and plants—from north to south are a large pale and ghostly scorpion, a gaunt man holding out his arms as a dozen bats hang from him, a moth with a strange skull-like pattern on its wings, a tangle of dull green plants with bell-shaped flowers, and a young maiden sitting astride a well in a forest while a spindly spider the size of a dog descends along a string of webbing above her.

Knowledge(arcana) DC 20:
All five of the subjects in the windows as classic spell components for necromancy magic (scorpion venom, vampire’s breath, the tongues of deathwing moths, belladonna, and the heart of a maiden slain by poison)

(If you roll 30+):
Those spell components all have ties to several known lich apotheosis formulae.


Inspired Blade 1/Urban Skald 4|HP 23/35|AC 19/14/15|Saves 5:8:5|CMD 19|Init 6|Percept 7 (lowlight)|Panache 3/4|Song: 8/13|Spells 1:4/4, 2:1/2|Conditions: None
Skills:
Acro+8|Apr+1|Blf+6|Clb+3|Diplo+11|Disdic +5|Disg+2|EscA+2|HndAn+6|Heal-1|Int+6|Kn(arc)+7|Kn(loc)+7|Kn(geo)+7|Kn(his) +7,|Kn(eng) +7|Kn(others)+3|Ling +5|Ride+6|SpC+9|SM+11|Sth+2|Surv-1|Swim-1|UMD+10

Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22

"The windows, all those things, they're stuff necromancers use in their magic. Whoever owned this study must have been a necromancer, or wanted to be..." Cael tightens his grip on his rapier and, after taking a deep breath, casts detect magic and sweeps the room looking for magic auras.


NG | half-elf Fighter (shielded fighter) 3 \ Alchemist (alchemical sapper) 2 | HP 34/35 | AC 20 (23 Combat Expertise); TAC 14 (17); FFAC 16 | Fort +6; Ref +7; Will +2 (+2 vs. Fear); +2 vs. enchantment | Init: +3 | Perc: +10, SM: -1; low-light vision | Speed 30 ft | Bombs: 3/4; Demo. Bomb: 1/1 | Active conditions: None |
Skills:
Acrobat +9 (+12 to avoid AoO), Climb +6, Craft (alchemy) +9 (+11 to create items), Know (dun) +8, Know (eng) +8, Ride +7, Swim +7, UMD +6

"Oh good. That's exactly what we needed," says Zelinda, sarcasm dripping from her words.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Knowledge arcana: 1d20 + 6 ⇒ (20) + 6 = 26

uhh, nat 20! Can I read the 30+ then? ;-)

"You are right, Cael! Nice catch!"

Norm curiously walks closer to study the window closer

"Someone didn't feel the need to hide their fascination with this stuff. And with what we have seen so far, they were more than just fascinated by it, but actually went through with some of these experiments. Again, we should be careful moving forward. No way to tell what monsters are awaiting us!"

Norm does a quick search of the room, to see if there is anything interesting in here.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

As Ansgar suggest moving on, Norm follows him.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

"That's not too surprising given the amount of undead crows about." Ansgar says about the revelation of necromancy. "We should probably check it all out though."

Ansgar walks into the room and looks around, casting detect magic on the area.


Foxglove Manor

Apologies for the delay, I didn't realise it was my turn, for some reason

You make a careful inspection of the room and don't find anything of notice, magical or otherwise.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

"Next room? Ansgar, after you...

Norm will wait for Ansgar to go first and then follow.


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

Ansgar nods to Norm, "I bet our luck is going to run out soon. Be ready."

Ansgar goes and opens the next door.


Foxglove Manor

A stone fireplace sits in the northwestern portion of this chamber. Paintings hang on the walls to the north and south, each covered over with a thick sheet of dusty cobwebs that obscures its subject from view.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

Norm takes a look around the room from the door.

perception: 1d20 + 10 ⇒ (5) + 10 = 15

"Should we go look at those paintings?"


Male Human HP 28/32 | AC 20, T 12, FF 17 | Fort +3, Ref +4, Will +4 | Init +2 | Perception +1 Destructive Smite (3/4) Channel (2/3, 2d6)

"Probably..." Amsgar sighs, moving over to the closest one and pulling the cobwebs aside.


Male CG Halfling Sorcerer (wildblooded Sylvan) 5 | HP: 7/22 | AC: 15 (18 with mage armour) (14 Tch, 12 Fl) | CMB: 1, CMD: 14 | F: +1, R: +4, W: +5, +2 vs. fear| Init: +7 | Perc: +10, SM: +3 | Speed 20ft | Spells: 2nd 5/5, 1st 5/7 | CL 5, Conc +9 | Active conditions: - |PDF character sheet

"Here, let me help"

Norm uses a combination of mage hand and prestidigitation to remove the webbing from as far away as possible.

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