
Unalaq |

"Time to go. Lead the way Aeron!"

MiniGM |

Aeron kicks the door open, inside he sees a goblin with a chefs hat, a rolling pin and HUGE teeth, and a strange blue glow around his hands laying on pillows, dangling 20 feet up, and attached to a winch and chain is Shalelu, she is missing all fingers, eyes, nose, and feet along with much of her skin. The hook is impaled into her back holding her up. The room seems empty other than him.
[init]
Bref wins.
He leaps up almost instantly, strange that... pulls something out of a haversack and smashes it in front of him.
Go heroes.

Aéron Skáh |

Already angry when I see the Goblin, when I notice Shalelu hanging there almost like a corpse ready for slaughter I let out another huge roar and rush at the brute with my hammer raised high. As I charge a spiritual horse appears beside me galloping and as it gets to the Goblin it tries to stamp on the vile vermin.
"Crusher" Charge Attack : 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
"Crusher" Damage : 2d6 + 7 ⇒ (1, 4) + 7 = 12
Spirit Wisp Attack : 1d20 + 5 ⇒ (4) + 5 = 9
Spirit Wisp Damage : 1d4 + 2 ⇒ (2) + 2 = 4
Well ... that wasn't the best start I could hope for. If I am unable to charge due to the thing he smashed on the floor (if it's a fog or other cover) then I will just run around the room until I can see him and get beside him.
AC : 16

Aéron Skáh |

Reflex Save : 1d20 + 7 ⇒ (15) + 7 = 22

Aéron Skáh |

So I was only able to get passed the pit? Do I not get to continue moving? Even if I spent my second move action I would want to get next to Bref if possible and as soon as possible.

Fernus Stonecall |

Fernus moves over to where draken is standing/flying and hears Aéron almost fall then hears him grunting when he climbs up.
"Uhm.... You guys go on ahead, I don't want to block your jump in crossing any obstacles."
Readied action to move again when the others have moved.

Fernus Stonecall |

Might as well, though it wouldn't matter much I need to double move to get in line of sight of Bref.

Tarinhilliberanavius |

Tarinhil delays.

Valeria Vanessa Valdemar |

This is going to look convoluted, but it will make sense because I need running starts.
Val begins to rush forward and leaps over the pit into the other hall, takes two steps, stops and takes off towards Bref's room and leaps the pit again, landing inside the room and then rushing around the room.
Acrobatics: 1d20 + 24 ⇒ (4) + 24 = 28
Acrobatics: 1d20 + 24 ⇒ (12) + 24 = 36

Valeria Vanessa Valdemar |

As she hits from the second jump and sees the elemental, she steps forward This should be exactly a full move action and makes a quick attack.
Piranha/Combat Expertise: 1d20 + 7 ⇒ (15) + 7 = 22
1d4 + 5 ⇒ (3) + 5 = 8

Unalaq |

Still hard for me to count squares, but I think its going to take a double move for me to get up to the edge of the pit. I'll wait till everyone who wants to jump it has, and then move up.

Bref |

ok assuming that Val needs another one. which makes sense, 1d20 + 15 ⇒ (17) + 15 = 32
which does it.
Val stabs the creature though seems to do less damage than she would like
1d20 ⇒ 15 bear makes it over the gap then tries to tumble into attack range
1d20 ⇒ 5 that fails and provokes an AOO from the Elemental
1d20 ⇒ 18 Bear takes a hard hit as he tries to advance into attack range. 2d6 + 8 ⇒ (1, 1) + 8 = 10
Bears attack 1d20 ⇒ 3 he misses
Tarin and Fernus you may take 2 actions, there is nothing to stop the coming Bullrush, if you do something that stops Bref then I will retcon, but I doubt that too
Baddies turns
The elemental attempts to Bullrush Aeron into the pit yes elementals have improved and greater 1d20 + 7 + 1 + 4 + 8 ⇒ (9) + 7 + 1 + 4 + 8 = 29
Aeron is shoved back and tumbles into the pit, there is a splashing spund and screams of pain and rage. 4d6 + 2d6 ⇒ (4, 2, 6, 1) + (3, 2) = 18 the first d6 is non lethal the last 2 2d6 are acid
Bref screams and charges Bear teeth flashing with a green energy
1d20 ⇒ 16 for 2d6 + 7 + 2d6 ⇒ (4, 6) + 7 + (5, 3) = 25 1d6 ⇒ 2 vicious feedback
Go Heroes

Unalaq |

Round 1: Move up
Round 2: Running leap over the pit.
Acrobatics 1d20 - 3 ⇒ (19) - 3 = 16
Can I move through those squares on the edge by Bear and Bref? If so, Unalaq will smite and attack Bref. If not, he will not smite and will move up next to Val to attack the elemental.
Attack 1d20 + 5 ⇒ (17) + 5 = 22 *25 if Bref assuming he's evil :)
Damage 1d6 + 11 ⇒ (4) + 11 = 15 *19 if Bref with same caveats as above

Tarinhilliberanavius |

The elemental? Absolutely. Bref? No way. I'd believe he cast corruption resistance though.
Round 1
Tarinhil appraoches the edge of the pit and hurls a tanglefoot bomb at Bref, shaping the blast away from his companions (with the headband, he can exclude 6 squares, shouldn't be a challenge).
Bomb: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Threat..
Confirm?: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Against touch? Probably not, but maybe
Normal Damage: 3d6 + 6 ⇒ (3, 6, 1) + 6 = 16 Also, DC 18 or be entangled and glued to the floor, per tanglefoot
Extra Crit Damage (in case): 1d6 + 6 ⇒ (2) + 6 = 8
If the elemental was (at the time of the throw) within 5', then he takes 9 splash damage (DC 18 for half)
Round 2
Tarinhil sees the elemental giving his friends trouble, and sighs. Last one, better make it count.., hurling an explosive bomb at the elemental, shaping the expolsion away from his friends.
Bomb: 1d20 + 7 ⇒ (9) + 7 = 16 That should hit touch AC of a big rock, I'd think..
Damage: 3d6 + 6 ⇒ (2, 5, 4) + 6 = 17 Plus, he's now on fire -- for d6 a round -- and explosive has a 10' blast radius, which should catch Bref for 9 (DC 18 for half)

Fernus Stonecall |

From where Fernus had to come, I don't think he'd be able to see Bref or the elemental, he had to double move to see the rest of the room I think.
Round 2
Fernus tries to trip Bref, hoping if he's killed the elemental disappears as well.
Tremor: 1d20 + 11 ⇒ (13) + 11 = 24

Tarinhilliberanavius |

At least the elemental is burning? Stupid giant rock.

Valeria Vanessa Valdemar |

Val does quickly move out of the way to allow her friends in, then takes another swing at the Elemental.
As Before: 1d20 + 7 ⇒ (12) + 7 = 19
1d4 + 5 ⇒ (1) + 5 = 6
"We need to try and make room and get Aeron up here!"

Aéron Skáh |

I stand up and try to climb out of the pit cursing and shouting, "BREF YA COWARD, FACE MA LIKE A REAL MAN!".
Climb : 1d20 + 12 ⇒ (4) + 12 = 16 Uh-oh!

Aéron Skáh |

I had to do a move action to stand up.

MiniGM |

2d6 ⇒ (1, 4) = 5 Aeron continues to be tenderized by the Acid
1d20 + 7 + 1 + 4 + 8 ⇒ (9) + 7 + 1 + 4 + 8 = 29 the elemental steps back and slams Unalaq sending him towards the pit, Unalaq is slammed directly in the chest and he slides backwards and down into the pit
4d6 + 2d6 ⇒ (6, 2, 2, 4) + (2, 6) = 22 resist 7 acid
Bref pops up, shockingly fast, not provoking and he bites Bear again
1d20 ⇒ 7 though he misses with his bite, then he attempts to touch Bear
1d20 ⇒ 3 and misses.
the elemental burns 1d6 ⇒ 2
[ooc] note Val hit the alimental but only did a little damage
Go heroes

Fernus Stonecall |

Fernus lies down on his belly and tries to assist Aéron out of the pit, lending hima another handhold to his right to climb up.
Strength check to Assist Aéron, Fatgiued: 1d20 - 1 - 1 ⇒ (16) - 1 - 1 = 14
+4 to Aéron's Climb check

Tarinhilliberanavius |

Tarinhil says, "Resisting fire? Ok, try this.", and hurls a flask of liquid ice at Bref.
Liquid Ice: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 vs. touch for 1d6 + 6 ⇒ (4) + 6 = 10

Tarinhilliberanavius |

Fernus, we had our fatigue taken away, as I recall, by a status-removing effect...

Tarinhilliberanavius |

His touch ac is 20?? Wow.
Rules state, since I'm in the second range increment, it'll go 10 feet (1 square per range increment)..
Direction: 1d8 ⇒ 7
Per the rules, 1 is "falls short" and then it's clockwise around the guy, so based on Tarinhil's direction (coming from the east), that would be 10' NE of the bad guy. Anyone in that square, or within 5' takes 1 pt of cold.

Fernus Stonecall |

Thought it might help him if he could climb the first leg up himself, ok I'll retcon then.
Fernus taps into his dwindling Arcane reserves and blasts Bref with two arcane missiles.
Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Unalaq |

"If one of you can throw a knotted rope down here, you might get us back in before the end of the fight!"

Bref |

Bref pops up like a pogo stick and flings his rolling pin at Bear
1d20 ⇒ 15 it slams into Bear and flies back to his hand. 2d3 + 2 + 1d6 ⇒ (2, 3) + 2 + (4) = 11
Go heroes

Fernus Stonecall |

Fernus pats himself frantically on the back sides and looks for any sort of rope.
"I've got nothing." He shouts back down the hole. "Sorry."
Fernus shoots another two missiles at Bref.
Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Tarinhilliberanavius |

Tarinhil reaches into back to pack and pulls out the rope coiled and tied to it, and looks for a solid stone to tie it off on before throwing it down to Aéron and Unalaq.
If there's an obvious one and he can tie and toss down the rope in one round, I'm all about that, but I think the act of retrieving it and tying it will consume my actions, so I can't toss it 'til next round. Unless Fernus can kick it in as part of the move action he didn't take?