Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


4,501 to 4,550 of 8,433 << first < prev | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | next > last >>

Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Time to go. Lead the way Aeron!"


Unnamed

Aeron kicks the door open, inside he sees a goblin with a chefs hat, a rolling pin and HUGE teeth, and a strange blue glow around his hands laying on pillows, dangling 20 feet up, and attached to a winch and chain is Shalelu, she is missing all fingers, eyes, nose, and feet along with much of her skin. The hook is impaled into her back holding her up. The room seems empty other than him.

[init]

Bref wins.

He leaps up almost instantly, strange that... pulls something out of a haversack and smashes it in front of him.

Go heroes.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

teeheeteeheeheehee


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Already angry when I see the Goblin, when I notice Shalelu hanging there almost like a corpse ready for slaughter I let out another huge roar and rush at the brute with my hammer raised high. As I charge a spiritual horse appears beside me galloping and as it gets to the Goblin it tries to stamp on the vile vermin.

"Crusher" Charge Attack : 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
"Crusher" Damage : 2d6 + 7 ⇒ (1, 4) + 7 = 12
Spirit Wisp Attack : 1d20 + 5 ⇒ (4) + 5 = 9
Spirit Wisp Damage : 1d4 + 2 ⇒ (2) + 2 = 4

Well ... that wasn't the best start I could hope for. If I am unable to charge due to the thing he smashed on the floor (if it's a fog or other cover) then I will just run around the room until I can see him and get beside him.

AC : 16


Unnamed

Make a reflex save Aeron


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Reflex Save : 1d20 + 7 ⇒ (15) + 7 = 22


Unnamed

Aeron begins to tumble into a pit covered by an illusion, he manages to hop it and sways but does not fall in. Though his turn ends.

I will move you when I can!


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

So I was only able to get passed the pit? Do I not get to continue moving? Even if I spent my second move action I would want to get next to Bref if possible and as soon as possible.


Unnamed

Correct you went Into the pit and caught yourself w the reflex save. 2md move was pulling yourself out of the put and onto the ledge.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus moves over to where draken is standing/flying and hears Aéron almost fall then hears him grunting when he climbs up.

"Uhm.... You guys go on ahead, I don't want to block your jump in crossing any obstacles."

Readied action to move again when the others have moved.


Unnamed

You can just delay fernus and then have a full action


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Might as well, though it wouldn't matter much I need to double move to get in line of sight of Bref.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil delays.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

This is going to look convoluted, but it will make sense because I need running starts.

Val begins to rush forward and leaps over the pit into the other hall, takes two steps, stops and takes off towards Bref's room and leaps the pit again, landing inside the room and then rushing around the room.

Acrobatics: 1d20 + 24 ⇒ (4) + 24 = 28
Acrobatics: 1d20 + 24 ⇒ (12) + 24 = 36


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

As she hits from the second jump and sees the elemental, she steps forward This should be exactly a full move action and makes a quick attack.

Piranha/Combat Expertise: 1d20 + 7 ⇒ (15) + 7 = 22
1d4 + 5 ⇒ (3) + 5 = 8


Unnamed

?? I don't get it. You did all that with one move action?


Unnamed

so Val those two acro rolls are for your jump correct? you need another to avoid an AOO


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Still hard for me to count squares, but I think its going to take a double move for me to get up to the edge of the pit. I'll wait till everyone who wants to jump it has, and then move up.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

ok assuming that Val needs another one. which makes sense, 1d20 + 15 ⇒ (17) + 15 = 32

which does it.

Val stabs the creature though seems to do less damage than she would like

1d20 ⇒ 15 bear makes it over the gap then tries to tumble into attack range

1d20 ⇒ 5 that fails and provokes an AOO from the Elemental

1d20 ⇒ 18 Bear takes a hard hit as he tries to advance into attack range. 2d6 + 8 ⇒ (1, 1) + 8 = 10

Bears attack 1d20 ⇒ 3 he misses

Tarin and Fernus you may take 2 actions, there is nothing to stop the coming Bullrush, if you do something that stops Bref then I will retcon, but I doubt that too

Baddies turns

The elemental attempts to Bullrush Aeron into the pit yes elementals have improved and greater 1d20 + 7 + 1 + 4 + 8 ⇒ (9) + 7 + 1 + 4 + 8 = 29

Aeron is shoved back and tumbles into the pit, there is a splashing spund and screams of pain and rage. 4d6 + 2d6 ⇒ (4, 2, 6, 1) + (3, 2) = 18 the first d6 is non lethal the last 2 2d6 are acid

Bref screams and charges Bear teeth flashing with a green energy

1d20 ⇒ 16 for 2d6 + 7 + 2d6 ⇒ (4, 6) + 7 + (5, 3) = 25 1d6 ⇒ 2 vicious feedback

Go Heroes


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Round 1: Move up
Round 2: Running leap over the pit.
Acrobatics 1d20 - 3 ⇒ (19) - 3 = 16
Can I move through those squares on the edge by Bear and Bref? If so, Unalaq will smite and attack Bref. If not, he will not smite and will move up next to Val to attack the elemental.
Attack 1d20 + 5 ⇒ (17) + 5 = 22 *25 if Bref assuming he's evil :)
Damage 1d6 + 11 ⇒ (4) + 11 = 15 *19 if Bref with same caveats as above


Unnamed

you can squeeze...but I bet Val will take a 5 ft for you...also beware the AOO of the Elemental. And wold you believe that Bref is TN? :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

The elemental? Absolutely. Bref? No way. I'd believe he cast corruption resistance though.

Round 1
Tarinhil appraoches the edge of the pit and hurls a tanglefoot bomb at Bref, shaping the blast away from his companions (with the headband, he can exclude 6 squares, shouldn't be a challenge).

Bomb: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Threat..
Confirm?: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 Against touch? Probably not, but maybe

Normal Damage: 3d6 + 6 ⇒ (3, 6, 1) + 6 = 16 Also, DC 18 or be entangled and glued to the floor, per tanglefoot
Extra Crit Damage (in case): 1d6 + 6 ⇒ (2) + 6 = 8

If the elemental was (at the time of the throw) within 5', then he takes 9 splash damage (DC 18 for half)

Round 2
Tarinhil sees the elemental giving his friends trouble, and sighs. Last one, better make it count.., hurling an explosive bomb at the elemental, shaping the expolsion away from his friends.

Bomb: 1d20 + 7 ⇒ (9) + 7 = 16 That should hit touch AC of a big rock, I'd think..

Damage: 3d6 + 6 ⇒ (2, 5, 4) + 6 = 17 Plus, he's now on fire -- for d6 a round -- and explosive has a 10' blast radius, which should catch Bref for 9 (DC 18 for half)


Unnamed

no confirm. And it appears to only do a little damage

2d20 ⇒ (14, 7) = 21 both saves. he is not stuck! phew


Unnamed

Unalaq strikes bref hard, but at the last second he ducks out of the way. uhoh he is a fast bugger


Unnamed

Aeron will burn again this round 2d6 ⇒ (4, 1) = 5


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

From where Fernus had to come, I don't think he'd be able to see Bref or the elemental, he had to double move to see the rest of the room I think.

Round 2
Fernus tries to trip Bref, hoping if he's killed the elemental disappears as well.

Tremor: 1d20 + 11 ⇒ (13) + 11 = 24


Unnamed

Bref does trip, which means Unalaq did hit.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

At least the elemental is burning? Stupid giant rock.


Unnamed

oh yep its burning


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Val does quickly move out of the way to allow her friends in, then takes another swing at the Elemental.

As Before: 1d20 + 7 ⇒ (12) + 7 = 19
1d4 + 5 ⇒ (1) + 5 = 6

"We need to try and make room and get Aeron up here!"


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I stand up and try to climb out of the pit cursing and shouting, "BREF YA COWARD, FACE MA LIKE A REAL MAN!".

Climb : 1d20 + 12 ⇒ (4) + 12 = 16 Uh-oh!


Unnamed

You can try twice Aeron hat is just a move


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I had to do a move action to stand up.


Unnamed

oh that's right


Unnamed

2d6 ⇒ (1, 4) = 5 Aeron continues to be tenderized by the Acid

1d20 + 7 + 1 + 4 + 8 ⇒ (9) + 7 + 1 + 4 + 8 = 29 the elemental steps back and slams Unalaq sending him towards the pit, Unalaq is slammed directly in the chest and he slides backwards and down into the pit

4d6 + 2d6 ⇒ (6, 2, 2, 4) + (2, 6) = 22 resist 7 acid

Bref pops up, shockingly fast, not provoking and he bites Bear again

1d20 ⇒ 7 though he misses with his bite, then he attempts to touch Bear

1d20 ⇒ 3 and misses.

the elemental burns 1d6 ⇒ 2

[ooc] note Val hit the alimental but only did a little damage

Go heroes


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus lies down on his belly and tries to assist Aéron out of the pit, lending hima another handhold to his right to climb up.

Strength check to Assist Aéron, Fatgiued: 1d20 - 1 - 1 ⇒ (16) - 1 - 1 = 14
+4 to Aéron's Climb check


Unnamed

Fernus the pit is 40 feet down


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "Resisting fire? Ok, try this.", and hurls a flask of liquid ice at Bref.

Liquid Ice: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 vs. touch for 1d6 + 6 ⇒ (4) + 6 = 10


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Fernus, we had our fatigue taken away, as I recall, by a status-removing effect...


Unnamed

-4 due to cover from bear tarin and -2 for being more than 10 feet away means you miss. Roll the scatter


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

His touch ac is 20?? Wow.

Rules state, since I'm in the second range increment, it'll go 10 feet (1 square per range increment)..

Direction: 1d8 ⇒ 7

Per the rules, 1 is "falls short" and then it's clockwise around the guy, so based on Tarinhil's direction (coming from the east), that would be 10' NE of the bad guy. Anyone in that square, or within 5' takes 1 pt of cold.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Thought it might help him if he could climb the first leg up himself, ok I'll retcon then.

Fernus taps into his dwindling Arcane reserves and blasts Bref with two arcane missiles.

Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Unnamed

the missiles slam into beef and bear follows up with a two handed blow that stokes bref in the head. The goblin flies backward through the air, almost using the momentum of the swing and crashes into the wall

Unalaq stands and makes no progress.

Aeron and Unalaq burn

2d6 ⇒ (2, 1) = 3


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"If one of you can throw a knotted rope down here, you might get us back in before the end of the fight!"


Unnamed

2d20 ⇒ (19, 16) = 35 val Takes two slams from the elemental

4d6 + 16 ⇒ (3, 6, 4, 6) + 16 = 35


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref pops up like a pogo stick and flings his rolling pin at Bear

1d20 ⇒ 15 it slams into Bear and flies back to his hand. 2d3 + 2 + 1d6 ⇒ (2, 3) + 2 + (4) = 11

Go heroes


Unnamed

the elemental burns 1d6 ⇒ 1


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus pats himself frantically on the back sides and looks for any sort of rope.
"I've got nothing." He shouts back down the hole. "Sorry."

Fernus shoots another two missiles at Bref.
Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil reaches into back to pack and pulls out the rope coiled and tied to it, and looks for a solid stone to tie it off on before throwing it down to Aéron and Unalaq.

If there's an obvious one and he can tie and toss down the rope in one round, I'm all about that, but I think the act of retrieving it and tying it will consume my actions, so I can't toss it 'til next round. Unless Fernus can kick it in as part of the move action he didn't take?

1 to 50 of 8,433 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / MiniGM's Rise of the Runelords All Messageboards

Want to post a reply? Sign in.