Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

GM, I threw my spear at one of the original Gobbos on the ledge. Assuming I can see it can I grab it as a move action and throw it at him? If so here is the attack.

spear atk 1d20 + 5 ⇒ (16) + 5 = 21 dam 1d6 + 4 ⇒ (3) + 4 = 7


Unnamed

bear did you take the minus for melee or am I doing that?


Unnamed

I'll assume you did the spear slams into the goblin but he remains up. The goblin slams the necklace to the ground but instead if fire a green cloud of gas for a 20 feet in all directions

Dc 17 fort or 1d4 con damage that's right cloud kill


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Is Fernus out far enough to not get hit by the cloud kill?


Unnamed

you are safe Fernus. I mean it will spread but you are safe


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Fort save 1d20 + 9 ⇒ (14) + 9 = 23
"Got to hit you sooner or later!" Unalaq leaps back to the attack with the club.
Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d6 + 11 ⇒ (6) + 11 = 17


Unnamed

The goblin crumples at the clubbing like a baby seal


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Run!

Bear will start to move away from the cloud of noxious fumes, grabbing anyone unconscious if needed.

I don't believe from the map that I am in it?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Fort: 1d20 + 6 ⇒ (6) + 6 = 12 At times like this, you ask yourself: Was it worth giving up poison resistance to have beastform mutagen?


Unnamed

Bear. You have no where to run you don't fit in the tunnel, unless you dismiss your enlarge. If you do that first round you can get out no problem.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

These caves don't seem very large, I think I will get rid of my size.
Dismiss and move backwards.


Unnamed

Huzzah you all escape, though Valeria still owes me a save, unless I missed it.

I suspect you will want to do a lot of healing before you go back and loot

Also remind me who made the second inquisitor? Fernus and?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Yes, let's pull back and heal before we continue. Its a good thing we found this club. It seems to work pretty well at smashing these goblins."


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I believe Aéron made the second Inquisitor, one that likes to bite I think it was.

Fernus cowers in a corner in the previous room together with Draken, when the others approach to get them he offers the wand meekly and keeps shivering and mumbling one word. "S...Sorry..."


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I made an Inquisitor. Gnasher, who eats the bodies of his foes! Ah it was fun to make him and how I would love to play him at some point.

I hear Bear shout run and struggle to my feet and am about to slip over in my haste to escape but manage to save face by rolling into the tunnel before standing and retreating further in so everyone else can enter as well.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

If we still have wand charges...
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (5) + 1 = 6
I use 3 charges to take myself back to 45/46


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Seeing Unalaq use the magical stick I look to him, "Could I use that after ya please? I'm in'a lot a pain 'n' would like ta remove it before we continue forwards."

How many charges are left, after Unalaq's 3? I will need quite a few uses, I am about 40 down.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil says, "Let's let the cloud dissipate and then go loot the little monster. At least he didn't blow up his stuff."


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Val covers her mouth, hoping to not die...

1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7

Sigh


Unnamed

Val flees but not before takig a big breath of the poison

1d4 ⇒ 4


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Here you go Val...this should help fix you up a little.

Last scroll of lesser restore. You guys owe me :].

1d4 ⇒ 4 Nice!


Unnamed

pouting GM after all my hard work and no one died and no one got crippled...well maybe ferns was emotionally


Unnamed

Loot:

+1 Kikko Armour small 

+1 Heavy Wooden Shield 
small
+1 Cloak of Resistance
masterwork Buckler,
Mithral Chain shirt
masterwork Morningstar,
masterwork Repeating Crossbow
Goblin Skull Bomb (which I was going to use this next round if the club had missed)
Potion of Bull's Strength,
Potion of Cure Moderate
6 short bows
6 leather armor
6 dogslicers

752 GP

On one of the main goblins you find a small horse statue, if almost looks like Konnobos.

One of the party finds a bizarre looking miniature skull on one of the goblins and brings it to Fernus, perhaps an unknown skull will take his mind off his rough day.

Valeria:
Drag speaks to you. I could be wrong, but aren't yo supposed to hit things with your pointy stick?


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

O Mini what do you do to me? That thing can backfire just as easily if I miss ^^

Fernus looks at the skull with slightly terrified eyes, gulps and nods. He casts Detect Magic, but dares not touch it just yet as he inspects it a little closer.

Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30

He asks for Aéron or Unalaq to give him some healing after the others have finished with healing themselves.

CLW: 2d8 + 2 ⇒ (3, 1) + 2 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 3 charges for 15 hp back, now at 17/22


Unnamed

oh the skull is separate ferns...but you should hold the bomb too lol

Fernus has no idea what the skull is from, some creature lost to history, an ancient Azlanti creature maybe?

What it does:
Every morning you must decide what you are going to give yourself a bonus to. +1 to a save which you must choosing or +1 to an attack roll. Note that the bonus is a one time bonus. once you use it that day it is used


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I take the wand and begin to remove some of the pain of battle.

Cure Light Wounds : 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds : 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds : 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds : 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds : 1d8 + 1 ⇒ (6) + 1 = 7

I pick up the statue of the horse and look to my comrades, "Can I have this? It kinda looks like Konabos 'n' ya know I revere the majestic horse."

I then use the wand on Fernus until he is feeling better.


Unnamed

Aeron as soon as you pick up the horse it connects with you.

what it does:
once per day you make add d4 to a handle animal or ride check


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

"Anyone else need to be healed before we continue?"
Go ahead and roll your own charges assuming one of us that can cast CLW taps you. We can use that CMW potion if we run out.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil takes his turn with the wand.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

He smiles grimly and says, "Better... though I don't know if we can handle that again... this wand's not long for this world at this rate."


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Val pleads for some healing...

1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (2) + 1 = 3


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bears grab a couple of charges as well.

1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (3) + 1 = 4
1d8 + 1 ⇒ (3) + 1 = 4

Wow, that took a lot to get 15 points back...


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

We will have to have a couple more wands made. If we can make our way out of this Gobbo hellhole!
Lets go find their chieftain and end it once and for all. Over the ledge?


Unnamed

you can go over the ledge and the other sign that you did not choose was a picture of goblins having fun and playing.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Taedric suggests with a chuckle, "At this point, I'm thinking Shalelu owes us a wand herself," trying to lift his companion's spirits.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin hungry...goblin think elf girl second eye would be tasty... Rings out the tinny voice again, though this time it is followed by a female scream of pain.

chew chew slurp...burp

Maybe tongue next time.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Only 5 charges left in the wand... :(

"When we survive we should have plenty of loot to get another batch of wands, let alone I can make them too!" Draken smiles looking at the faintly glowing wand.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus takes the Azlanti skull with care and binds it around his neck with a piece of string. The skull bomb he doesn't take with him, he's hoping no-one touches it and they could smash the nasty thing with an arrow or thrown hammer.

He looks to the others with a weak and terrified face.
"Shall we go? Free Shaleleu I mean. She must be even more frightened than some of us are."


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil nods, "We have to... and not only for Aéron's love life... she's a friend... and besides, I wouldn't leave anyone to goblins."


Unnamed

over the ledge there are two paths to the south there is a sign of a Goblin in a chefs hat on a throne, to the west a bunch of sleeping goblins


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil whispers, "Sneakily killing a bunch of them while they're sleeping might help prevent us from being swarmed.... and, really, at this point, exterminating the little monsters would make us all feel better."


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

That's if they are sleeping. I am good going either way.

Bear casts Bulls STR and his second Shillelagh then guidance after we decide which way to go.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

Draken slinks towards the 'sleeping room' to scout out ahead of the group. Once he sees a not sleeping goblin he will slowly and stealthily return.

stealth: 1d20 + 18 ⇒ (11) + 18 = 29 to the room
perception: 1d20 + 9 ⇒ (2) + 9 = 11 darkvision 60 feet

stealth: 1d20 + 18 ⇒ (2) + 18 = 20 if possibly seen, as he retreats.


Unnamed

Draken comes back and reports that the way to the sleeping quarters is covered in loose cans and rocks and other things that will make tons of noise, Draken did forget to count how many goblins were in there though. But they were asleep


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

:) Perrrrfect.

Draken lands on Aeron's shoulder waiting patiently for them to decide what they want to do with the information.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil asks, "Do you think one of us could sneak in, Draken? Or does anyone have a silence spell?"


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

No help here...I am the bang their heads in with a club type not the sneak in type.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

"How far is it?"


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus shakes his head at Tarin's question.
"Nope nothing here. Either we seal of the room for awhile by keeping them busy or restricted or we try to send them scurrying with one massive attack. Sadly I'm not the mage for that."

Entangle or Shape Stone would be good here. A massive fireball as well, though that's not Fernus's first idea.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil suggests, "Maybe the best idea, then, is to ambush them? We could set up out here, and then deliberately make noise and blast them as they emerge?"


Unnamed

Draken tells Val it is about 20 feet through a scrunched tunnel

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