Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Sorry folks on the play and GM side of things. I have been in the black hole these last few. Seeing a little light with the holidays and hoping the new year doesn't snuff it back out.
No worries -- not being able to connect from work, and having that whole "family getting ready for Christmas" thing, I'm more than a mite slower than usual on the boards myself.
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Roughly the plan is to have Tarin fly overhead and bomb the hell out of everything that looks like it will burn like crazy. At the same time, the rest of us go to these (hopefully) secret tunnels. Tarin joins us as soon as he finishes his bombing run.
Just a warning -- I'll be out of town for 9 days -- leaving Sunday the 14th, and back the 23rd (a Tuesday, I believe). I won't have internet access during that time (though, hopefully, I'll have a lot of sun and a nice beach).
Free free to bot Tarinhil, as needed.
He'll plant some bombs, fly back, and then join the others in the tunnel.
ok guys in light of the latest issue, I will remind you that you need to adjust your stat line, or at least make notes on the map. I do my best to remember things, but we often only have 2 posts per week and I will not remember it all.
I do not know how to say this with out sounding like an ass, so please know that is not my intent. From now on if you do not then whatever it is did not happen. If there is a discrepancy between what the map says and what your stat line says as far as HP goes I will take what is on the map. If there is a discrepancy between what is noted on the map and statlines as far as buffs go I will take whatever is better for the player, within reason.
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Mini, are you ok with me posting stat updates in my posts instead of in my stat line as Elorin suggested? If its easier for you to have it in the stat line, I will go ahead and update there. It is easier, especially on mobile, to be able to do it all in the post.
Can you rule on how to handle the stoneskin for the next set of encounters. Do we rule that it never happened and it can be recast at another time? Or that it was cast, didn't work on her attacks but is still active? Or that it was cast and just didn't work at all?
I will be in the UK on holiday for the next 10 days. I will have internet and am planning to check in but just in case I disappear for a day or so you know why. Thx.
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Must be that time of year. I fly to Italy tomorrow night and will be gone till the 14th. I'll probably keep on top of things for the first week, but expect some slowness over the stretch.
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Paladin Level 10
hit points:1d10 ⇒ 8
Favored Class Bonus: +1 HP
3rd Level Spells: Blessing of Fervor selected as default spell.
Smite Evil: 4/day
Skills: +1 to Diplomacy
Ok, so I'm deciding -- but as I do, I just want to make sure I understand correctly:
The phantom limb allows a touch attack, and it's incorporeal. So that's a standard touch attack (ignoring armour, shield, NA, etc -- except force effects and deflection bonuses) -- except that because it's incorporeal it also bypasses cover bonuses (because it goes through solid objects)?
Feral, on the other hand (which would allow me to step into Master Chymist), gives me the ability to make 3 attacks at my full BAB -- but against full AC, which is less pleasant -- (and only for a whopping d4/d4/d6) -- so the only way for that to actually be scary for anything would be if I were to find the money to upgrade the Amulet of Mighty Fists to include Agile? (Or if I follow up with Monstrous Physique II and get nasty Large-sized claws ... which, as a beastmorph, is a whole lot less nifty?)
- 8hp (5+3)
- Discovery: Feral Mutagen (since I can fly and pounce and have the amulet of mighty fists, why not? Plus, Master Chymist is now open to me)
- Took Bleaching Resistance as my formula (I can't not, RP-wise, despite how super-useful fire shield would be -- that said, I'll be looking for a fire shield and greater invis scrolls/teacher)
My default mutagen will be: Fly 60', Darkvision, Pounce. (Though I may change that as I go -- still, I think fly is pretty much assured).
Bref
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
played by
Vuvu
(1,543
posts)
Dren of the Dark Tapestry
Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
played by
terok
(1,470
posts)