Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Still out of town, will level when I get back early next week.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

I'm having the darnedest time leveling. Can't decide which direction to go. Curious question, Mini: Have you seen the Weapon Master's Handbook, and if so, would the modified weapon training that a polearm fighter count as weapon training for the purposes of feats?


Unnamed

i do not have that book

but i don't see why not. As long as you are using a pole arm, and it doesn't smell of cheese


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
MiniGM wrote:

i do not have that book

but i don't see why not. As long as you are using a pole arm, and it doesn't smell of cheese

It's the cheesiest.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

I have leveled up...not sure if that was a factor in the waiting.

1 level of fighter
8 HP
1 Skill point in Acrobatics, Bluff, Disable Device, and Perception
+1/+1 to polearms


Unnamed

Yes I was waiting on confirms from all

Have we lost fernus?


Unnamed

ok well ill move us on, and maybe he will return


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Don't know if anyone's interested but I'm a player down in another game I'm GM'ing of Mummy's Mask - they just hit Book 3 and we lost one of our players into the ether I'm afraid.

It's currently a barbarian/ranger, a cleric and an occultist (replacing a rogue who inexplicably put on a cursed item and became DM property) wandering around Tephu trying to find out more information to help their friend the rogue.

You do have to put up with Mini as a living shadow trying to rescue his person from a cursed artifact. I'm not going to lie - this is not the most serious game on the board.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

A hunchbacked cleric!


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Level 10 Wizard:
+6 HP
Skill Ranks:
6 lvl/2 Headband

Fly
Know arcana
Dungeoneer
Nature
Religion
Spellcraft

Know Planes
Perception

Feat:
Quicken Spell

Spells:
Stoneskin, Communal
Teleport


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'll be out of town 'til Monday. In the meantime, Tarinhil will keep coming up with the pros and cons of various suggestions without actually picking an option -- the high int, reduced wis sort of thing he's good at when mutated.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Sorry guys for having you keep waiting for so long on me, but I will have to regrettably bow out of this game.

Time and health are on a bit of a short string now and I don't want you guys to keep on waiting for me.
Best of luck to you all, and Mini, thanks so much for being our GM.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Sniffles. "Do not like. I hope everything works out."


Unnamed

Sadness. If you come back fernus will be there


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

I'm sorry to hear that but hope everything turns out OK!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Also do not like.

Will miss my fellow small person...


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Going to miss you Fernus! Sorry for the AWOL situation of my own. If I'm not already dead, I'm trying to make my way back into the regular swing.


Unnamed

This game has officially been goin for 3 years today

Everyone roll me a d100 for (if you are an original player 2d100)

Also with the loss of fernus we are bringing in a new halfling!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Woo! Happy birthday, campaign..

Another sorcery-wizardy type, Mini?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Long-lived Gnome: 2d100 ⇒ (80, 79) = 159


Unnamed

Tarin:

Figurine of Wondrous Power (Onyx Dog)
Tan Bag of Tricks


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

nope the most bold and valiant sort of halfling ever though...


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

Woof


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

and my not so little loyal dog too!


Unnamed

Darry you joined on the 3 year anniversary so you can partake as well. Roll a d100


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

what the what! Woot!: 1d100 ⇒ 93


Unnamed

Darry:

Figurine of Wondrous Power (Golden Lions)


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Surprise Anniversary Gift?: 1d100 ⇒ 19

Oh yeah, that's about right.


Unnamed

Darin:

Bag of Tricks (rust)


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

1d100 ⇒ 19

I have had some personal strife lately, unexpected death and then a pair of trips out of town without internet. Back now.


Unnamed

Vinny you get the same as Darin above


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

1d100 ⇒ 13 late to the anniversary!


Unnamed

Elorin:

Enjoy a set of Restless Lockpicks


Unnamed

Darin, are you gonna want to be raised, or will you want to rebuild. Kind of hoping you go for being raised...i like the character


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin would not want to be in the great Beer Hall in the sky for long - he's not powerful enough to establish his own alcove yet.


Unnamed

so this is where we are.

Once Elorin comes to he will recognize domination. So if he doesn't have a dispel prepped, then basically you are gonna have to catch that thing and kill it to free him. :(

Side note, this went SO MUCH WORSE than I anticipated it would.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Protection from Evil would fix things -- at least for a while.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

I literally paused my campaign before this fight because I didn't want my wife to leave me over it.


Unnamed

when i played it, it was a massacre. We just crushed the thing, it was even extra buffed up, and with a class level added.

we were all 20 pt builds, and no full casters


Unnamed

though i did expect you to have a paladin...


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

That would have been useful.

Having half the party shut down by confusion sure didn't help -- a few rounds of rapid bombs and some smiting would have helped a great deal.

So, we'll need to raise Darin, keep Vinny away from Darry until we can dispel/protection from evil, and recruit to replace Unalaq?

At least they're on opposite sides of the river.


Unnamed

but vinny can fly.

Every so often Unalaq vanishes for a while. Ill just tone the encounters back down to regular until he returns


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Well if we'd rolled better it would have been another crushing. They're called save or suck for a reason!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Well, that's no good. Who taught a rogue to fly? :)

Beyond the nasty failing of saves, the fact that of all of us "act normally" (which should happen 1 time in 4) came up exactly once -- which is also the opposite of helpful.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

work has been a downright beast, I will have an intro post up sometime tonight sorry for the delays


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

As a head's up -- I'll be out of town in a place where I'm not expecting to have any internet access from Friday, Sept 2 until Saturday the 10 (and will likely be unpacking and the like, such that Monday the 12th is probably the safest estimate of when I'll be able to catch up and post).

I'll still be here to play this week, but given the chaos of packing, I wanted to make sure I posted a warning of my absence while I can (though I will try to post a reminder before I go..)

While I'm gone, please feel free to bot Tarinhil as needed. False Life every morning, mutagen and heroism (heightened, via Alchemical Allocation) at first thought of danger, and use explosive fire bombs to blast baddies into ash (remembering dispelling bombs, tanglefoot bombs and force bombs as needed).


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Hello?


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Still alive.


Unnamed

Sorry. Our pace has slowed so much I sometimes forget I haven't posted. Apologies


Unnamed

merry christmas everyone finds a wand with 3 charges in their boot. Any spell that is wand eligible

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