Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


1,201 to 1,250 of 2,152 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Unnamed

great.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Mine is updated, I believe. Horse added.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Other than the CLW wand, I'm holding off on updating the sheet until I know what formulae I can manage.

Beyond that, though, I will have made the potions I said before, so Val and Fernus can each get a potion of CLW, while Aéron can get 2 enlarge persons (since Bear doesn't want one).

[Total of 5 level 1 potions, 125 gp]

Also, 150gp for Masterwork Transformation on the chain shirt, and 100gp for Masterwork Thieves Tools.

Mini - will it be ponies or riding dogs for we small folk?


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Can Bear just ride the horse we befriended?

If we are not doing another wand of CLW, does everyone want to chip in a little to get a second wand? We can get one crafted for 375 so I think we should.

Bear will chip in 100gp so we just need to come up wiht the other 275.

Character sheet updated.


Unnamed

Fernus is riding the horse Bear, he had a special saddle made, because the horse loves him so very much. You can certainly talk to fernus and the horse though

Ponies for the small folk, other than Fernus who now looks ridiculous on top of a massive horse


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Like a small white knight upon his mightier steed ^^


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Could we buy a double saddle for Fernus' horse? Tarinhil would certainly pay his half, but it would save us being slowed by a pony, and the combined weight of the two small folk and their gear is still far less than one Unalaq.... unless, of course, Fernus objects?


Unnamed

sure…assuming Shadowmist wants toilet you ride…:)

Better buy him some oats


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bear will just purchase a simple riding horse...soon he won't need something as mundane as a horse...


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

So, just so I'm clear - did Val "buy" her invisibility potion from Tarinhil for 200gp instead of the regular cost of 300gp? Not that it matters today based on having loads of time, but for the future...

Tarinhil will be making:

- 1 x Potion of Cat's Grace (CL 4)
- 1 x Potion of See Invisible (CL 4)
- 3 x Potion of CLW (CL 1)
- 2 x Potion of Enlarge Person (CL 1)

Because the CL 1 potions have a base price <250gp, they can be made in 2 hours, so Tarinhil can make 4 of them in the same day. The 2 level 2 potions will each take a day, adding a third if he's making the Invis for Val, plus 1 more 2-hour block, and we're talking about 3 "full" days + 2 hours of potion-building. [Which is way less than 3 weeks ;) ]

I spent 2sp for bags of Apples and Carrots to suck up to the horse. :)

And I also added the 60gp for spellcasting services for MWork Transformation on the chain shirt, since nobody in the party can cast it for me, sadly.

Based on remaining cash on hand, I'm thinking there's 5 of us, so that's 75gp each for wand #2 of CLW -- and I've got no problems throwing that in.


Unnamed

ooo mysterious bear


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Sure you can ride with Fernus, Tarin. You'd need to ask the horse permission though I can help you with that.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Even if the cost is less than 1000gp you can only make one potion per day...I don't think the rules make sense but they say you can only make one per day...


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Hey guys I will be skiiing on vacation starting tomorrow through Thursday. I will be checking in 1-2 times per day but posting will be much lighter than normal.


Unnamed

I'll say up to 1000 gp worth per day

Also that's why I gave you three weeks


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I missed the later line about 1 item per day regardless of time. That's pretty dumb -- I mean, why bother with the 2 hour thing otherwise? (I mean, it's not like I don't have the spell slots...)

However, since Mini seems to agree based on his ruling, yay. (Either way, though, no issues -- only making 7 items).

At the moment, I've got Tarihil holding a full wand of CLW the party bought, and I think Fernus too another.

Is everyone ok with chipping in the 75gp to make that happen? (Unalaq's Seahawks wand was a ProtEvil, as I recall?)


Unnamed

Yes it was a pro evil


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

75 gp for a second wand of CLW seems alright to me. I'd chip in for that.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Val bought her potions from the adept person. As we were told we could get them at cost. That said, I'll pitch in the gold for the wand, for sure!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Just a reminder -- Adepts, like alchemists, don't get level 2 spells at level 3 -- but at level 4 -- so the cost is the same either way.


Unnamed

Stupid dice app. All my arrows missed :(


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Who is going to carry the second wand?


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus is, he has UMD on a pretty high level so he could more or less reliably use it.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Just so you know, Aéron can carry it and use it with no chance of failure.


Unnamed

So I understand that Tarin obly has a tablet but seriously folks

PLEASE move your tokens on the map, and track your hp, it seriously is driving me crazy. It is not hard. Or at least ask to be moved somewhere if you are in on a phone or tablet.


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

I have only just noticed that you have added Konabos to the list. I will keep an eye out for him too now.


Unnamed

It is mainly the moving the tokens. It literally takes 15 seconds. I always put in the damage I deal but I find myself usually adding your healing back in and it is a silly thing but it really bothers me. That I make the maps am pretty good about making sure they are updated and then I have to move you guys the majority of the time as well.

All I ask is that you post regularly and move your tokens. Everything else I can deal with.

I don't like to rant but apparently it is like lead poisoning and it built up


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'm trying to at least say where I'm ending up -- and I'll try to spoiler my HP and status in every post, Mini, just so you've got an easy way to see it.


Unnamed

Sorry bout that it has expeditious retreat you won't catch it beforeb it eacapes


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

It would have been very close though, if only that hole wasn't there!


Unnamed

It's almost like someone smart set up the ambush...but they are just goblins...


Unnamed

after looking at the loot you now know how the druid escaped you!!


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Back! And Unalaq will put in gold for that 2nd wand too.

Aeron, Unalaq can use the wand of CLW without fail too, but let's have Fernus use it in combat and us use it out of combat.


Unnamed

So here is what I need to know

What buffs before you enter the cave

What do you do w the animals

What is your light source


Unnamed

Oooo I am so excited!!!!


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

goblin ready to eat you eyes!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil's carrying a wand which he can use on himself, if needed -- no spell failure there, either.

Also, if we're going in (once it's decided), Tarinhil will drink his mutagen to make himself stretchy, speedy and darkvisionny -- shouldn't need a light source while scouting.


Unnamed

just to throw this out, you do not HAVE to do this thing, you could pack it in if you want.


Unnamed

In honor of valentines day post your best pick up line. The one that makes me laugh the most gets a prize


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Most effective pick-up line I ever used: "May I?"

I found most girls would be curious and says "Yes" "Sure" "I guess..."

Open season to do whatever I wanted! Usually, I would scoop them up and then go make up with them for a bit. (It should be noted, this was at Rocky Horror Picture Show and would likely get your arrested in almost any other environment)


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Well that is the second contest I will fail at then. I don't have any chat up lines, I have never used one and don't see myself using one any time soon.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

I haven't used any pick-up lines myself but I know a really funny one.

Note: House snails (literal translation from Dutch) carry their shells with them. It's also a pickup line I heard in Dutch, I hope I do it justice.

You walk in, have a seat near the woman you want to pick up and say.
"Hiya, I'm actually a house snail and..." At that moment lean back to the bar and act as if you're house/shell has just broken.
"Aww, my house has shattered. Now where do I sleep now?" Look at the girl with your sweetest look and cutest voice.

"Perhaps I can stay at your place?"


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm not trying to impress you or anything, but...I'm Batman!


Unnamed

So going in the stinky side

Bear then Unalaq then Valeria then tarin then fernus then Aeron as rear guard?

I will advance us before I go to bed


Skills:
Acrobatics : 11, Climb : 10, Disguise : 6, Knowledge (Religion) : 7, Perception : 6, Ride : 10, Survival : 6
Male, Half-Orc, Barbarian (Savage Barbarian) : 3, Oracle : 1
Aéron:
HP: 51/51; AC : 20, Touch : 15, F-F : 15, Init : 6; Fort : 6, Ref : 7, Will : 5; CMB : 5 ; CMD : 20
Konabos:
HP: 17/17; AC : 20, Touch : 11, F-F : 19, Fort : 6, Ref : 4, Will : 1, CMB : 4, CMD : 16

Sounds good to me, unless others want me to go in first, I now have Darkvision after all so could see in there without a light.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Sounds good to me!


Unnamed

Oh you can see that the light extends down from the tunnel creating a area of fun light at the bottom of the tunnel, but anyone coming down is going to be sollouetted. And obvious


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil will use the bigger folk for cover as he proceeds (and then look for something to hide behind when he gets down there).


Unnamed

No one going to book it up the tunnel?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

That was as far as I could book it! Figured he could get further in that direction than trying to kill or bull rush one of the ones to the west. Of course, that might be exactly what he wanted...except for the dead part.

1,201 to 1,250 of 2,152 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rise of the Runelords AE Discussion All Messageboards

Want to post a reply? Sign in.