Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Apparently this guy likes the polymorphing -- which works for me -- maybe he's a transmuter?

I won't put them in the my formula book yet, but do plan on penning in all the appropriate <= L3s, and, based on those rolls:

4: Detonate, Monstrous Physique II, Stoneskin, Vermin Shape I
5: Absorb Toxicity, Dream, Echolocation, Monstrous Physique III, Planar Adaptation, Vermin Shape II
6: Mislead, Form of the Dragon I

Also -- how many (if any) blank pages are in the Journal of the Beast Within? Just planning ahead in terms of buying new books. Complex formulae take up many pages.


Unnamed

make sure yo upay for them.

I have to look that up

He is a generalist crafter


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Is he charging me to look at them -- or am I only paying for the inks to scribe into my own book?


Unnamed

Ink to scribe


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Ok, cool. I'll put a spoiler on my sheet of things from him I *can* copy (based on your rolls and the availability of 1-3) -- and then when we get to town, I'll spend some of my shiny new coin accordingly. :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Sorry to spring this on people so late, but...

I just got a call from the nice people who's cottage I'll be renting over the next 2 weeks informing me that the internet connection to the place is currently flaked out.

Originally, I'd not mentionned the upcoming absence because I thought I'd be able to get on once per day (but later, after the country air causes the wife to get all sleepy), but now I'm not so sure what my connectivity will be like.... and it may depend on whether or not there's decent cell service out there.

Anyhow, bottom line: I will not be able to post reliably from Sunday (the 8) until Sunday the 22nd. Again, I apologize for springing this on people, but it's a somewhat unexpected turn of events. Feel free to DMPC Tarinhil while I'm gone (though I'd prefer if you could do it without getting him killed. :) ) -- I'll try to figure out his plans for money-spending before I go.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9
Tarinhilliberanavius wrote:

We'd suggested a half-share earlier for crafting of useful items -- wands, potions, etc. I think that's still a good idea.

500 each would be 3,000 -- which isn't quite a half-share --(that'd be about 650 each -- 3900 for miscellaneousness and 7850 each) -- I'm thinking each paying a wee bit extra might be useful, especially the way we drained away CLW charges.

I am assuming you left out Draken.

So 7850 gp each just from the treasury
We then have 3900 to spend on expendables...
Two wands of cure at cost will be 750 gp so 3900 - 750 = 3150 left over

Everyone please look at the google doc for the treasure that we have, if you have or want an item put your name next to it. I will be pricing everything then selling stuff off hopefully by Monday.

Was there any loot from the alchemist lab and alchemists?


Unnamed

No I just gave you all cash


Unnamed

Ok folks

I have pm'd Aeron. Basically if you are going to be absent that is fine but you MUST let us know. It is rude to the other players. I expect at least a post every other day (though you can expect to be botted)

We are at a perfect place to write characters out if we need to. So finish your level ups and I will post what happens in town today or over the weekend the. We move into book 2 with however many players we have!


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Sorry, yes, Draken, I counted 6 party members and not 7.

I was thinking we might want more than 2 CLW wands -- at the moment, Tarinhil, Draken, Bear and Unalaq can all use 'em without spell failure, and Fernus' wand activation from UMD is pretty reliable.

So, assuming they're being made at cost, I was thinking we'd be looking at 3 or 4 -- and that the rest of the coin could go into getting potions/scrolls or other useful items for the party.

Of course, that might be overkill -- but I do think having a few scrolls of CSW/CCW to keep fighters up would be *highly* useful -- and I do recall that earlier, people were looking for defensive potions (like Barkskin) -- which I thought we could have made also.

However, if people would rather keep a smaller amount of party cash for such craftings (or make everyone pay for their own potions/scrolls), that's cool too.

Also -- I indicated that Tarinhil took the "big cache" of alchemist goodies (but not the others, though he'd take those too if nobody wants them) -- and the headband on the main sheet. He was holding the wand of produce flame as a backup, but he's more than happy to drop it in a loot pile and sell it after a night's sleep lets him get his bombs back. ;)


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Fernus would contribute considerably to the party pool, The other 1500 gp he has got could go there if needed.

Fernus will only need to get the headband and some protection for himself, the rest is protection via healing (be it through wands or potions) to the tanks ^^

At this level I can activate the wand in a pinch if needed, but it's better for the others to use as I could critically fail. From level 6 on, I could activate almost any low-level wand without fail (take 10 for 25 seems good).


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'm thinking 3 CLW and a wand of Shield of Faith would be excellent -- as far as I know, none of us have +2 deflection (or better), so an L1 wand would be good -- and really, better 1 charge of that than 3-4 charges of CLW after the fight.

There's likely some other useful utilities that we might want to similarly have made out of the party's share.

I tend to figure that Unalaq, Val and Bear being up in people's faces is the reason that Tarinhil can (generally) hide in the back and blast our opponents into smithereens -- so really, scrolls (and/or potions) that are good enough to heal them in combat are just as useful to Tarinhil as having them for himself.... but in post-combat healing, we can whip out the little, cost-effective sticks. :)


Unnamed

i think shield of faith you will have to pay full price for...i don't think that is an adept spell


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

You're right about that Mini.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm good with the 3 wands of CLW. I think Bref's lair was a bit of a unique situation in terms of how much damage we were going to slog through in such a short stretch, but still good to have them.

Also ok with the shield of faith wand.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I would think we can get the nice people at the cathedral to make a Shield of Faith wand -- plus, they might look favourably on us after dealing with Nualia.


Unnamed

Sure would they will make it for retail.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Thinking through my purchases. Belt of con maybe. Going to craft some more scrolls. Is bulls str on the adept list?


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Another not bad idea for a party wand is Endure Elements. Even at CL1, i lasts all day, and saves Bear and I from needing to waste a slot on it.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

OK, assuming 7,950gp (550 for group wanding), Tarinhil's looking at:

• Boro Bead (Level 1) [1,000gp]
• Handy Haversack [2,000gp]
• Belt of Incredible Dexterity +2 [4,000gp]

Leaves me 950 go for ink and spellbooks, plus whatever we might get from selling to make up some potions or alchie weapons.


Unnamed

Unless it was on the loot sheet I just have you money that's takes selling into accoubt


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Yeah, I meant the stuff on Draken's sheet. :)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

So, two more questions before I head out of town:

a) Mini - is there a limit to how many hours in a day someone can scribe spells into a book? I assume it's not the 8-hour crafting limit, or wizards with level 9 spells would be very frustrated.

and..

b) How much time should I assume I have *to* scribe spells (well, formulae)? I'll prioritize them, but I don't want to update my sheet as if I had 3 weeks of uninterrupted time. [Especially if I'm also mixing up some potions along the way]


Unnamed

You have 3 weeks time np


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Bulls str is on the adept list. Can I have a wand made for 75% value?
Anyone want to go in it with me? 25 charges each then.

Going to craft a lot of scrolls. Working on the list between today and tomorrow.


Unnamed

Np bear

You can get the wand at half price. The adept will craft all wands at 50% the wizard crafts at 75%


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

Got it. I will pick one up and wait to hear if someone wants the other half. Worth it at 50% for sure.

Can the wizard craft me an Amulet of mighty fists +1 at 75%? They are 4000gp normally.

Wand 2125 if half 1062.5
Amulet 3000
Belt 3000
Scrolls - the rest


Unnamed

Yes he can


Unnamed

I was wrong wizard can do 31k if I recall that crafting ability right

So has 25k left


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Can the wizard do Agile to my weapon? It would be 6k to upgrade or 4500 discounted.

That being said, as much as I LOVE Val, with the loss of Draken and potentially Aeron, do we need me to reroll a healer type?


Unnamed

nah keep her, i have an idea.

who wants to run a second character, i will send you the stats and do the leveling up but you all get to determine everything else


Unnamed

http://www.d20pfsrd.com/bestiary/npc-s/npc-4/noble-crusader-human-cleric-of -iomedae-5

ORlEDESME EISBRIN
Oriedesme is a crusader for law against the forces of chaos.
As a minor noble, she frequently allies with other members
of the nobility, who call her "Esme the Peacemaker." She
considers it her duty to eliminate dangerous
monsters and even peasant uprisings that
threaten to turn bloody. She
serves a good and just goddess
and refuses to participate in
evil acts such as terrorizing
villagers, but frowns on acts of
anarchy that risk plunging an area
into war. She believes nobles are
chosen by the gods to rule over
others for the benefit of all, even
if this means fewer freedoms
for commoners. She is painfully
honest, and reluctant to work with any
noble who shirks responsibilities or
abuses power.


Good luck everyone!


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

I would love to do it, but I would like to see someone who is active more time of the day (Since I regularly have 10 hour stretches I can't touch computers at work for much of the time) like Fernus and Tarin both seem to be.


stats:
HP: 35/35 _ AC: 17 _ T: 14 _ FF: 15, Perception +9, Sense Motive +8, Initiative: +2, F: +7_ R: +10 _ W: +10 _ CMB: +2, CMD: 14(18 vs Trip), Speed: 20 ft. Climb: 20 ft.
skills:
Acro +6, Appraise +8, Bluff +6, Climb +2, Diplomacy +7, Escape Artist +7, Fly +17, Heal +6, K Arc/Geo/His/Loc/Nat/Pla +7, Linguistics +15, Spellcraft +7, Stealth +18, Survival +5, Swim +2, Use Magic Device +9

As mini allows I might have the little dragon be a permanent fixture in the Rusty Dragon and Sandpoint, also pop in once a while. I will keep watching nonetheless.


Unnamed

That works.


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

As much as I'd like to run a second char for us, I'm not sure if it would be wise for me to do so. My work allows me to check reguarly at the moment, but not for long periods of time.


Male Human Druid (Domain-Ferocity Sub-Domain) 8
Stats:
AC 23/26 w BS T:13 FF:21/24 HP: 81/81 Perc.: +15 Saves: F:+9 R:+4 W:+11 Init: +2

How about it Unalaq or Val, want to split a Wand of Bulls STR with me? 1250 GP.

Scrolls:
Cure light Wounds x2 (25gp)
Enlarge 5th x2 (150gp)
Longstrider 5th x2 (150gp)
Neutralize Poison (187.5g)
Wind Wall 187.5 (187.5g)
Daylight (187.5g)
Restore Lesser x (150gp)

That should do it. Working on my level up today as well.


Unnamed

no rush bear, I know that Tarin is away. so we can go slow


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I'm on the fence Bear. Leaning toward getting a Belt of GS +2 and the two don't stack. Bull's Strength has the better bonus, but only when we have time to buff. Let me work some other things out and then let you know.

BTW, I will be at Origins with my boys from Wednesday through Sunday so probably little to no posting from me over that stretch.


Unnamed

Ok. With two folks out I suspect we will just inch alobg


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Any word on that enchant, Mini?


Unnamed

huh? i missed something let me go find that


Unnamed

yes he can do agile.


Vitals:
HP: 64/64 | AC: 23 T: 16 FF: 16 | Fort +4 Ref +10 Will +4 | CMB +7 CMD 21 | Init +4(+6) | Panache 4/4 | Charmed Life 4/4
Human Swashbuckler 7
Skills:
Acro+17 | Bluff+11 | Climb/Swim +6 | Diplo+8 | Intim+12 | Know(Loc+10/Nob+7) | Percep +10 | Prof(Merchant/Sailor)+4 | Sleight+11 |

Which cost would it be? I will/can pay either.


Unnamed

75% of the upgrade cost


Hey Mini my schedule should actually be opening up. I was looking at the Crusader Noble and love the idea. I was wondering what noble in the group would attract the character?

I was wondering if I could adjust the character some, just thinking of the possibilities:
Paladin 3 - lay on hands 1+Cha mod, mercy - fatigue
Cleric 2 - channel energy 3+Cha mod+2

Feats: extra channel,
Could I make it a male?
I would also like to roll or use the point buy system to get a high charisma. He would love to be the face and healer of the group.

He knew that healing was truely his calling, by focusing on his mighty Goddess more would allow that and bring him closer to her, letting his more martial ways be neglected.


Unnamed

All depends wolf, are you going to be able to post with regularity? currently we have a few people out on vacations,and on a little hiatus, but I was boting Draken all the time before, and I am not keen to do that again.

Unalaq often has to work and is missing, but he is simple to bot. See evil and smash.

So if your schedule is really open to where you can post with regularity I am game, otherwise lets not, especially if you are wanting to make a face character.

I leave it up to the group as to what they would like to bring in at this point.

that said the build rules are

20pt buy: No stats below 10 (racial modifiers can take you below)
All Paizo allowed, 3pp that modify a paizo class are possible, but doubtful. feel free to ask
Traits: 2 +1 Campaign


Unnamed

may or may not be posting today due to a road trip folks, but i am around and not vanishing


I believe I can make the commitment. I will wait to hear from the group, I can understand if they say no or want something else. I am sorry about Draken, at one point it felt that he was a half character, just a bit weird. I know that if I throw in a fully fledged character I will be more adamant about posting, I know this group keeps things going and would love to stick with you guys!

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