DM Carbide runs *! Rise of the Runelords !*

Game Master John Woodford

Today: 4727 AR, 5 Rova

Notes and Exhibits
Loot List
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NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Druamin shifts out of the mastadon form. He shudders and shakes his head. "You know. Some shapes I just never get used to." He pats his thigh to call Kobu over and cautiously rubs pets the porcupine.

"Well Skarn, I've got this wand here that can help with healing. Stand close and I'll see what I can do."

The wand looks like a twig in Druamin's thick hands but he wields it expertly.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

14 wand uses and 65 hp for Skarn.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

2 wand uses and 8 hp for me.

"Does anyone else need some healing? I may as well use up this stick. It will make good kindling the next time we need a fire."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As far as Cordwin can tell, it's perfectly accurate. The dwarf also notices that the jaws of the skulls open like levers, revealing narrow tubes leading into the wall.

Any other examination you want to do on the model?


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

”Thank you Druamin. You know, I was about to turn the tables on that beast.”


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin will try and figure out what purpose the tubes serve.

Knowledge Engineering: 1d20 + 11 ⇒ (5) + 11 = 16


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They look like representations of sluices through the dam, which seem to be designed to carry away water in a controlled manner when the level in the Storval Deep gets too high. This sort of thing protects the dam from catastrophic failure while still preserving the downstream communities from an uncontrolled flood.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Following his near death experience, and while Cordwin is geeking out over the dam model, Skarn will set about to worship a bit. He’ll gather every container the party needs filled before he casts create alcohol to generate a nice dark porter.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Knowledge(Geography): 1d20 + 4 ⇒ (3) + 4 = 7

Reynard nods along at Cordwin's description of the sluice gates. [i]Yeah, that sounds right. Wish I'd thought of that.[/ooc]


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none
Skarn wrote:
”Thank you Druamin. You know, I was about to turn the tables on that beast.”

"Yeah, I could tell. It should feel lucky that we killed it before you turned your wrath on it." Druamin punched Skarn in the shoulder then turns his attention to the scale model.

"Ok. So you're saying that this is more of a control mechanism than just a pretty display? If we move these jaws then that lets water through. Do you suppose that will lower the level of the water behind the dam so we can find a secret tunnel or something?"

He gestures over his shoulder to the pool of water against the other wall. "And that pool, do you think it will go down too? I'm wondering about the stairs that lead into the pool. Makes me think there's a door or tunnel or something underwater here too."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn's listens in. "If you let the water go too fast, does that create a problem for places downstream, like Turtleback Ferry? They're downstream, right?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cordwin knows that properly designed spillways will not release water fast enough to create flood conditions downstream. While Skull's Crossing is extremely well-designed, it's also several millenia old. The river has doubtless changed since then.

On the other hand, 1) if the dam fails the surge will erase Turtleback Ferry, and 2) now that Cordwin thinks about it he remembers seeing signs of recent (relatively) water flow below the skulls on the face of the dam. So the spillways have opened since Turtleback Ferry was founded.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn gives Cordwin a searching stare, "you're a wealth of dam knowledge today Cordwin! Were you a beaver in a previous life or something?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

*rimshot*


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin chuckles. Naw! Just a book worm! Get it? A worm that devours books!


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn shakes his head in disgust, ”stick with dams, avoid the humor.”


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox shakes his head as the others talk not overly interested in how the dam works.

"Shall I give one of them a move, see what happens?"

He moves and is ready to activate one of the skulls.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn shrugs. ”Ain't but two ways to operate machinery like that, either you jiggle it gently, or you kick it hard. It’s usually best to jiggle first and kick after.”


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Lifting the skulls has no apparent effect.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"There you go, a-jiggling didn't get it done, so a good kick is in order."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Using more force has no effect. The skulls move freely despite their great age, but as far as Cordwin can tell there are no mundane control mechanisms attached to them.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"Then my suggestions have played out to nothing. What of you Cordwin? Have you any more dam ideas?"


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox shrugs when nothing happens. "Maybe if we do them at the same time? Maybe these aren't the problem." He smiles. "Maybe an ogre got suck in the works someplace."


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Any rolls Cordwin can make?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Interesting question, and I was surprised to see that for Cordwin the answer is no. There's something else besides skill checks that you haven't tried yet, though.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
DM Carbide wrote:
Cordwin has read about this specific dam, no doubt because it's a marvel of arcane technology. The control center and power source are supposed to be somewhere below, in the body of the dam, but no one has done more than theorize about it for centuries.

"Cordwin, didn't you say something about a dam power source?"


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

"Hmm. Well, when plain old brute force doesn't work, there's always magic to try. Let me take a look." Druamin takes a moment to focus his innate magical energies. He holds his hands up with the palms facing the skulls and tries to sense any magical auras coming from the device.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Druamin does indeed detect a strong magical aura about the model. As he concentrates, after a round he realizes that there are actually two auras--one much weaker than the other. (A bit of work later on will show that the weaker aura is from a pale lavender ellipsoid ioun stone wedged into a crevice in the model.)

DC 35 Knowledge (Arcana) check:
The magic is a transmutation aura.

DC 35 Spellcraft check:
The floodgates should open automatically, but the device lacks power.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn can't touch those numbers.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yeah, even a 50/50 chance of success is tough at L8.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

Reynard can't hit those even on a 20.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Highest I can get is a 27.


Male Tiefling Alchemist (Beastmorph/Vivisectionist) 6, Master Chymist 1 Buffed AC: 31 T:14 F:28 | HP:76/76| CMD:28 | F:+8 R:+9 W:+2 | Init:+3 | Perc: +11, Darkvision

I can hit 34 and 33, respectively. But I don't think I can Take 20, and even then I'd need an Aid Another to boost me up.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Yeah, I can only get to 30 on Arcana. Moving along…


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

I could possible get it using my Archeologist's luck and if someone aids me.

Knowledge (Arcana): 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19

Nope!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You can also use Lore Master to take 20, and that way only one person would need to Aid Another. OTOH, stepping into metagaming for a moment, success with the Knowledge (Arcana) check won't give you much information...the Spellcraft check is the informative one.


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox keeps poking at the skulls.


NG Male Dwarf Druid 9 | Speed 20 ft. | AC 20, T 11, FF 19 (fort armor) | hp 79/79 (Kobu: 85/85)| Fort +8, Ref +5, Will +11 | Init +5 | Percep +16 | CMD 19 (18 fl) | Spells used: | Conditions: none

Spellcraft is my best of those two and that's the one that only gets to 27. We might have to skip this and brute force things.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Dwarves and orcs excel at brute force solutions!

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Spellcraft: 1d20 + 15 ⇒ (2) + 15 = 17 No Nat 20

"Maybe there is a manual somewhere? I think this is in my reach, though it is at my very limit. I will take some notes and try to put some time each day into deciphering the magic."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

”What does that magic stone do?”


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

DC 27 Spellcraft:
This particular sort of ioun stone will absorb the magical energy of hostile spells of 4th level or less directed at the bearer. This one is partially used, though, and can only absorb another 6 spell levels of energy.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

"Druamin? Erond? I can cast spells, but I know nothing of the craft in general."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32

"The stone absorbs the magical energy of hostile spells directed at the bearer. This one can only absorb the equivalent of 6 of my most basic spells."


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Skarn considers what he has been listening to. He may not know spells, but he knows Arcana.

Knowledge (arcana): 1d20 + 10 ⇒ (11) + 10 = 21

Anything?


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox sits down on the floor and cleans his longsword, the metal is strong and wont chip but it gets dirty.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The stone is separate from the model; it looks like someone tucked it there for safekeeping and never came back for it.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*
Skarn Hornfels wrote:
DM Carbide wrote:
Cordwin has read about this specific dam, no doubt because it's a marvel of arcane technology. The control center and power source are supposed to be somewhere below, in the body of the dam, but no one has done more than theorize about it for centuries.
"Cordwin, didn't you say something about a dam power source?"

Skarn will grab the stone then and pocket it.

"Cordwin, let's go find that dam power source you were on about. Into the belly of this beast!"


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Yes! I am curious how this thing works! Fascinating! Fascinating! Cordwin says enthusiastically.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Unable to riddle out the properties of the apparent control mechanism, the party heads for the last set of doors. It takes a bit of time to clear the pile of lovingly polished skulls from in front of the double doors, but nothing disturbs the party while the work takes place.

The narrow chamber on the other side ends at two curved alcoves, one to the east and one to the west. Each alcove is enclosed by a dull iron portcullis. A winch next to each provides a way to raise or lower the gates.

Beyond each portcullis a circle of runes glows with a faint orange light on the floor. Inside the circle to the west is a pile of crimson ash, while inside the circle to the east is curled what appears to be a long-dead devil, its flesh taut and dry on its bones.

Erond, at the sight of the devil Udent screams in horror and dives into your pack, murmuring in a panicky voice, "Don'tletitseemedon'tletitseeme...."

DC 30 Knowledge (Planes):
This is a pit fiend, scarcely less powerful than the named Lords of Hell.


CG Male Dwarf Inquisitor 9 HP:101/101 AC: 23* TCH: 12 FF: 22 CMD: 22 (26 vs Bull Rush, Trip; +4 vs giants) | F+10*, R+4*, W+9*

Knowledge (planes): 1d20 + 10 ⇒ (20) + 10 = 30 +3 to identify creature abilities and weaknesses

Skarn grabs the shoulders of his nearest companions, to keep them from advancing.

"What we have here is a pit fiend. One of the most fell and powerful creatures in all of the hells. Be wary as you approach, be it dead or otherwise, I'd not care to guess our chances against one of the overlords of the abyss!"


Status: | Darkvision 60 | Fighter 9 | HP: 103/103 | AC: 29/14/26| Init: +2 | Fort: +10 / Ref +6 / Will: +6 | CMB: +17 | CMD: 31 | Perception: +0 | 2/4 Hero Point HERO LAB CHARACTER SHEET

Trox adjusts sword and shield before moving closer. He looks at the dried pit fiend more closely.

"Could these have been the power source? The devil looks sucked dry.
Hell of a way to power something."
He looks back at the others to see if any got his terrible attempt at a joke.

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