Rise of the Runelords (Inactive)

Game Master jimibones83


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Over the next couple of days most people in town treat you all pretty well and everyone seems to know your names. Free food and drink are a common occurrence. You recieve 70% market value from Sevah at Sevah's Armory for the weapons you stripped off the dead goblins. Unfortunately she has no use for stinky, poor quality goblin armor.

Three days after the goblin attack, as your gathered at the breakfast table at the Rusty Dragon, in walks Sheriff Hemlock. "There they are," He says. "All of ya's in one place too. Couldn't be luckier." He walks over and sits down at the table with everyone. "Let me introduce myself to those of you who don't know who I am. My names Belor Hemlock, I'm the sheriff of Sandpoint. I'm sorry to interrupt your breakfast but I was hoping I could get you all to help me out with something."


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

"Narvolo says hello. My name is Narvolo, and you can call me Narvolo. It is my name. Sit and eat." Narvolo goes back to eating (something he's quite good at).


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Feeling a little nervous around the sheriff, Nic tries to hide it. The caravan often had less than friendly visits from local authorities over the years. One too many wagoneers made advances on local girls that failed to sit well with their fathers. Nic himself had one or two such unfortunate misunderstandings.

Greetings to you Sheriff. We kindly offer you to share in our meal, but you should be quick, for between Narvolo and Kus-Kus, we find we rarely leave scrap nor morsel behind, yeh. Perhaps you would take a drink with us, and tell us more about how we may be of help to you today, ja. Nic offers to pour a mug from the pitcher at the table, taking the mug he has not yet used.

"I have behaved myself, I've tried not to even notice the number of pretty ladies in town. My studies, that is what I need right now. That, and to restock my supplies."


"Well, as early as it is, Father Zantus has already made a trip to see me. Apparently Ezakien Tobyn's Valut's been desecrated and the door hangs open. I figure maybe there's a goblin trapped inside somehow, but Father Zantus fears the worst. I've got guards, but who better to take on a ride along than Sandpoint's newest hero's."


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Well, if there are to be more goblins in the town, then we would be very much the happier to help out Nic replies, glancing to the others. The good father he was kind enough to help me with my wounds during the recent fight, so I feel it is only right that I should be returning the favor, ja.

"It is never good to owe a man of the cloth, but it is always better to be having a few marks in your favor with them whenever possible."

Count me in, good sheriff, if you need me I will help. Turning to the others, What say you sirs? And little drake of course.


Male Human

"This is does not seem to be a coincincednce. I think the goblin's are up to something. I will be willing to offer my assistance for a small fee, a man has expenses."


Male Kobold (HP 13/15 | AC:20 | T:15 | FF:17 | CMB: 1 | CMD:13 | Fort:+3 | Ref:+3 | Will:+1 | Init:+4 | Perc: +4 | Speed 30')

Kus-Kus kicks back in his chair, leaning on the hind legs as he sips his drink. "Not me! I helped the old man during the festival when he fixed me up. I don't owe him a blasted--"

The kobold paused, tipping his head back as he thought. Helping this town did come with it's advantages... he'd gotten quite a good bit of free stuff. He wasn't fond of this 'hero' title; never considered himself that. Buuuuuuuut...

"...alright, Baldy. I'll tag along. Can't see the harm in it. Might wanna bring a dog though. The little things could be anywhere, and a mutt would sniff them out fast."


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

"Dey decorated da door and it is open? What is problem? Let Narvolo see if Narvolo can decorate it too." Narvolo gets up and prepares to follow Belor Hemlock. This town sure is strange. They decorate doors and want us to help. And I thought the festival was over!

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

"I've not heard any news from the waterfront, so I suppose I can protect the inland folk a bit while I'm here. Kerak, the Crab King, at your service." Kerak says with a very clumsy flourish. "Grip! There's work to do. Land pirates!" the crab simply clatters his pincers and waves around his eye stalks, probably hoping for scraps.

-Posted with Wayfinder


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Well good Sheriff, it seems you have found yourself your heroes once more. Let us wrap up here and be on our way, ja.

"Heroes or labars, so it is with the gavvers. Like always we will do if there is trouble. You stay safe, the village stay safe, we not so much, but it is such to be easier to pay survivors, yeh. The ffolk are useful when needed, discarded when not, neh."

Nic takes a few pieces of bacon and a piece of toast in hand, Let us go to gather our things. We will meet you back here in a few minutes, ja. He stops at the bar to request and down a quick mug of weak wine, to wash away the food and then heads upstairs. He leaves a few of the things he won't need in his room, clothing and camp gear, then goes back downstairs to await the others with the sheriff.

Nic never did get that padlock, 20 gp seems a bit of a price for a novice to afford. He will just hide his valuables inside his mattress and hope for the best.

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Nic:
How about a chest?


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')
Kerak, the Crab King wrote:
** spoiler omitted **

Kerak:
Thanks for the suggestion. I had thought about it, but the weight of the chest would mean Nic could not later carry the chest off with him. With the chest nothing would stop a thief from either making off with it or spending time in the room unobserved picking the lock. The DM mentioned each room could be padlocked, so that seemed an easier option. Once we have earned a few more coins, Nic will likely pick up the lock. For now, he takes his valuables around with him in a rucksack if not actual backpack.

Diplomacy (Eleazar): 1d20 ⇒ 15

@Eleazar "Well unfortunately, even though it may be worth the coin asked, a small town like Sandpoint can't always afford to contract out for help, especially after a festival and a goblin attack. But, I'd certainly favor it none the less."


Male Kobold (HP 13/15 | AC:20 | T:15 | FF:17 | CMB: 1 | CMD:13 | Fort:+3 | Ref:+3 | Will:+1 | Init:+4 | Perc: +4 | Speed 30')

Nic:
You could always do what I do with my kobolds: get a good cart and donkey. They're pretty strong, diligent, and will reluctantly follow you into dungeons... if they can, of course.

Kus-Kus would appreciate the ride, for what it's worth.

Kus-Kus pulled out a shortspear, poked Eleazar with the blunt end of it and scowling at him. "That all you care about is coin? You gotta shift that perspective. In my old tribe, we had a saying: 'Junk only exists for the wealthy.' And as kobolds, we weren't anything, but. Gratitude is plenty pay, trust me. After all, 'meiko's put us up for the week without pay. And the whole town's buzzying about with you all as the subject."

Putting the spear away, Kus-Kus tapped at the side of his head with his claw. "Think, foppy. It may not glitter, but it's worth plenty."


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

A cart and donkey are a little outside my means right now, little drake, but I am thanking you for the advice, da. You know, I once heard tell of a man in Korvosa that kept goblins as servants and helpers, that is until they ate him or some such mishap... maybe, no I think never mind on that thought, ja.

Link

Away from the sheriff, Nic agrees, The more the gavver and the gavani like us, the better it is all round. We are not all being natives here, so we must provide services useful to these peoples, and these peoples will be useful to us in return, neh.


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

"In dis land, yu gotta make da money first. Den when yu get da money, yu get da power. Den when yu get da power, den yu get da women. So, if dis lead to money, den power, den women, Narvolo will do it."

See the Narvolo training video for further details.


Male Human

"I will go, its just as a sell sword a sell my sword. Prefer not to give it away freely."


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Jokingly, Nic comments, Perhaps Master Wheelock, you can keep an accounting, neh. Say one copper per thrust, one silver per kill, ja. Once all is said and done, you could deliver a bill to the town council, mayor, whoever is in charge here, da. They can subtract what has been credited to you, and settle up the differences, neh. Everyone is the winner, and we will accompany you as witnesses, and enjoy the show. Mistah.


Male Kobold (HP 13/15 | AC:20 | T:15 | FF:17 | CMB: 1 | CMD:13 | Fort:+3 | Ref:+3 | Will:+1 | Init:+4 | Perc: +4 | Speed 30')

Kus-Kus takes a little while to look at Nic, before cocking his head to one side. "I've been meaning to ask; what the heck are you saying? It sounds like language, but not one I've heard before."


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic replies to Kus-Kus, apparently used to the confusion. Speaking slowly, thinking of his responses, he answers in Taldan common. Little drake, I was born Varisian. I was raised in slums of Magnimar, speaking gutter Varsii. I was sold to many trade caravans and learned their words too. I learned Taldan (common) later as an adult. I learned the languages of magic (Draconic) and Chelaxian (Infernal & Halfling) before I received study in the "trade tongue" (common). This was to keep me tied to my masters. I am older and free now. Taldan remains difficult to me. My native tongue sometimes twists my speech. My tongue runs faster than my mind, a master always said. I am sorry to everyone for this.

Meta-Reasoning:
I always saw the Varisians as fantasy versions of the gypsies or Romani peoples. Their language is a melded mesh of influences from Turkey, India and the Middle East, to the Slavic tongues of the Balkans and Romania, then later influenced by the Angles and modern English/American dialects. I tend to give Nic's voice one like a friend of mine who speaks English as a later language. At times his use of sentence structure and form is mixed up due to his other, more natural rhythms. I may occasionally drop a word or two or real world speak, but I do not intend to offend or dishonor anyone with my misuse, I just really like a few of the things I have picked up over the years.


Hemlock allows everyone to finish their plates and gather their things and then walks you all to the cathedral, where Father Zantus waits your arrival. The priest leads you to the vault of interest, but afterward the sheriff asks him to return to the church.

Perception:

Eleazar: 1d20 + 5 ⇒ (13) + 5 = 18
Kerak: 1d20 + 6 ⇒ (14) + 6 = 20
Kus-Kus: 1d20 + 4 ⇒ (16) + 4 = 20
Narvolo: 1d20 + 4 ⇒ (12) + 4 = 16
Nicolae: 1d20 + 5 ⇒ (10) + 5 = 15

Survival:

Eleazar: 1d20 ⇒ 1
Kerak: 1d20 + 6 ⇒ (9) + 6 = 15
Kus-Kus: 1d20 + 8 ⇒ (14) + 8 = 22
Narvolo: 1d20 + 4 ⇒ (5) + 4 = 9
Nicolae: 1d20 + 1 ⇒ (9) + 1 = 10

Kus-Kus and Kerak both agree that it looks like about 6 goblins entered along with a medium sized humanoid. The door indeed hangs ajar.

Initiative:

Kerak: 1d20 + 4 ⇒ (6) + 4 = 10
Eleazar: 1d20 + 4 ⇒ (2) + 4 = 6
Nicolae: 1d20 + 4 ⇒ (20) + 4 = 24
Kus-Kus: 1d20 + 4 ⇒ (3) + 4 = 7
Narvolo: 1d20 + 3 ⇒ (18) + 3 = 21
Sheriff Hemlock: 1d20 + 6 ⇒ (13) + 6 = 19
The Good Guys: 1d20 + 6 ⇒ (3) + 6 = 9

Order
Nicolae
Narvolo
Sheriff Hemlock
Kerak
The Good Guys
Kus-Kus
Eleazar

Yur Up!:

Nicolae
Narvolo
Sheriff Hemlock
Kerak

Desecrated Vault

The map is completely disproportionate to the book so to compensate we will use 4 squares as a singe square.


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

Are those squares supposed to be 5'? If so, then our icons are huge in relation to it on the map. Unsure how to move until I know.


Narvolo wrote:
Are those squares supposed to be 5'? If so, then our icons are huge in relation to it on the map. Unsure how to move until I know.

Ah yes, I knew I was forgetting something. I edited it in above.


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

Narvolo moves inside slowly. "Narvolo first person. Told ya green man!"

UPDATED MAP


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic will hold in his current position and cast a 10' square of four lights before the statue against the far wall of the crypt Range 120' Dancing Lights SA

Guys I am casting now the lights to give you sight in the darkness, ja.

Nic otherwise draws his staff and waits


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)
Nicolae "Nic" Plamen wrote:

Nic will hold in his current position and cast a 10' square of four lights before the statue against the far wall of the crypt Range 120' Dancing Lights SA

Guys I am casting now the lights to give you sight in the darkness, ja.

Nic otherwise draws his staff and waits

This is where having those little colored symbols for each encounter comes in handy.

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak draws his greataxe and moves in next to the barbarian, Grip trailing along behind. "See anything?"
posting mobile, requesting a move.

-Posted with Wayfinder


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

I moved Kerak as I think he intended, and Grips following behind. If wrong let me know.

Updated Map

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

looks good, thanks

-Posted with Wayfinder


Sheriff Hemlock follows you in where you find 2 skeletons waiting silently in the darkness. Your entry draws their attention and they immediately charge.

Sheriff Hemlock:

Claw: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Kerak:

Claw: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Yur Up!:

Everyone

Map


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

"Narvolo no like bone men!" Narvolo steps forward and swings DOOM BRINGER on Skeleton 1.

Earth Breaker Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage if hit: 2d6 + 6 ⇒ (3, 2) + 6 = 11

MAP


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic moves into the chambers, standing near the northwestern unopened sarcophagi, ready with staff in hand to swing should one come rising out of the stone tomb.

I am not for seeing signs of the goblins, perhaps they did flee these guardians, yeh.

The dancing lights remain stationary before the statue, providing torch-like illumination for that part of the chamber.

MAP


@Narvolo Swing and a miss big guy!

The sheriff snaps to action. Although he lands his blow soundly, it seems to do less damage than the swing of his blade should have inflicted.

Longsword: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Yur Up!:

Eleazar
Kerak
Kus-Kus

Updated Map


Male Human

Eleazar moves south 5? squares drawing his light mace and attacks Skeleton 1
Light Mace Attack: 1d20 + 3 ⇒ (19) + 3 = 22 Light mace damage: 1d6 + 3 ⇒ (6) + 3 = 9
on mobile ditzie does not work for me


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Is this what you were looking for Eleazar? Not sure if you could squeeze around the other way.

MAP


Male Human

Yes that will work. thank you

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak swings his axe before stepping back and commanding Grip into action.
Greataxe: 1d20 + 3 ⇒ (17) + 3 = 20, Damage: 1d12 + 4 ⇒ (11) + 4 = 15
"Get them Grip! The Crab King tolerates no skeletons!"
Handle Animal: 1d20 + 6 ⇒ (16) + 6 = 22
Grip tries to pinch the skeleton in two!
Claw 1: 1d20 + 2 ⇒ (16) + 2 = 18, Damage: 1d3 + 1 ⇒ (3) + 1 = 4, Grab: 1d20 + 4 ⇒ (10) + 4 = 14
Claw 2: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d3 + 1 ⇒ (3) + 1 = 4, Grab: 1d20 + 4 ⇒ (15) + 4 = 19, Constrict (if grabbed): 1d3 ⇒ 1

I think I got one!


Your attacks kill the skeletons. The sheriff expresses gratitude and then begins to look around. You notice a robe crumpled up in the corner, but more disturbingly, Hemlock finds that Ezakien Tobyn's remains are missing!

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak takes a moment to heal himself while addressing the issue. "Who is this Tobyn? Did we just... smash him?"
CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic, looking at the room, slowly moves the lights of his spell around the area, to give the group help with checking for clues as to what happened here.

Why would your goblins steal only this one man's remains? This Tobyn fellow. If it was for to be in soup, why not to take these guardians as well, ja? Something seems strange here, I think, neh


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

Narvolo looks at the skeletons and takes anything useful, including weapons/armor.


Narvolo finds nothing of use. The skeletons attacked with natural attacks.

@Nic "Tobyn was the priest of the old cathedral before it burnt down. He was well liked by the citizens of Sandpoint." He pauses for a moment, "With the recent attack, I hate to add this to their worries. I'd appreciate if this information stayed between us for now, give me a chance to figure out whats going on less it causes a panic."


Male Barbarian Invulnerable Rager/1
No Rage:
(HP 16/16 | AC:17 | T:12 | FF:15 | CMB: 4 | CMD:16 | Fort:+5 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5 | Speed 30')
With Rage:
(HP 18/18 | AC:15 | T:10 | FF:13 | CMB: 6 | CMD:16 | Fort:+7 | Ref:+2 | Will:+3 | Init:+4 | Perc: +5 | Speed 30'| Rage 10/10)

"Narvolo no have worries. Dey dead. Why worry?"


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

It will be as you wish good Sheriff. We are all staying at the Rusty Dragon, ja. It will be easy there to keep us informed as you desire. We do not need to share your secrets with others, favors for favors for friends, da.

If the examination of the crypt is finished, Nic will allow his spell to expire and step out into the light and fresh air.


Hemlock picks up the robe and ponders for a moment. Well, I don't know what they would want with a dead priests bones, but to me it seems no coincidence that the goblins raided and his bodies missin. Seems like a little misdirection to me. If you guys come up with any ideas as to what might have happened, be sure to stop by the garrison and see me." With that he directs everyone outside and seals the door.

On your way back to the Dragon Eleazar is approached by a pretty young lass named Shayliss Vinder. "Your Eleazar yes? My names Shayliss. I have a bit of a problem, though a strong man like you could certainly make easy work of it."


Male Human

"My lips are sealed"
Eleazar examines the crumpled up robe.


@Eleazar The robe is nothing of note. It appears there use to be patches on it but they've been pulled off. How do you handle the woman's approach?


Male Human

"Me and my companions are headed to the Rusty Dragon, Lets hear this proposal over a meal."


"It's actually quite urgent, but it would be no problem for you I'm certain. See there's this giant rat in the cellar and my father wont listen to me. He's to worried about my sister fooling around then he is my safety! I hate rats, and this ones nearly the size of a dog. I'm sure a goblin slayer such as yourself can easily get the critter out of my cellar though. You could meet your friends at the Dragon, it will only take a few minutes."


Male Human

sense motive to see if she is lying.
Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20
"Killing a rat seems simple enough,We will discuss Compensation after i am done."

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