Rise of the Runelords (Inactive)

Game Master jimibones83


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Female Human Divine Hunter 1 (HP 6/12 | AC:18 | T:14 | FF:14 | CMD 17 | Fort +3 | Ref +4 | Will +1 | Init +4 | Perc: -1 | Speed 20 ft.)

Lemona will position herself in the farside corner to keep watch on both doors.

Map


@Lemona That was the wrong map

Updated Map


Female Human Divine Hunter 1 (HP 6/12 | AC:18 | T:14 | FF:14 | CMD 17 | Fort +3 | Ref +4 | Will +1 | Init +4 | Perc: -1 | Speed 20 ft.)
jimibones83 wrote:

@Lemona That was the wrong map

Updated Map

Odd, I grabbed the most recent link I saw. My mistake, sorry about that.

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak remains where he stands, awaiting further action by the door-openers.


Male Human

Eleazar will attempt to open the door in front of him.
[ooc] if needed here is Dice roll [ooc]
Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14


@Eleazar The door is unlocked.


Male Human

Perception: 1d20 + 5 ⇒ (19) + 5 = 24 Eleazar listens to hear if anyone is around.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13 Eleazar quitely move for the next door.

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Seeing everyone whose going inside is inside, Nic passes through the outer door, closing it behind him. He will move over and check the door to A13. If it is unlocked, he will open it and look inside.

I was waiting for Kus-Kus but I guess I missed the memo that he left to chase after the villagers.

MAP


Eleazar hears a low pitched rumble but all else is silent.

Nicolae opens the door to find a smaller private office, also silent.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic will close the door, exit the outer room and move up near Eleazar, to cover his back as he works on the door before him. He will try to move as quietly as possible while still keeping up with the warrior.

MAP

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak stays close to Nic, keeping an eye out for trouble from behind.
on mobile

-Posted with Wayfinder


Nic:

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21 You can roll these yourself if you like.

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic will move over to the single door and double doors, listening for sounds beyond while waiting for Eleazar to single the all clear to follow.

Stealth Check 1d20 + 2 ⇒ (18) + 2 = 20
Perception Check Single Door 1d20 + 5 ⇒ (4) + 5 = 9
Perception Check Double Doors 1d20 + 5 ⇒ (10) + 5 = 15

"This waiting is murder, ja, we need to quicken the pace. Rani Ameiko could be in the real dangers, neh."

Edit: forgot the map

MAP


Male Human

Eleazar will attempt to open the door and will give a signal to follow if it is all clear.


Nic hears nothing but silence. Eleazar finds another quiet room as well. The room contains a wheel barrow and various pigments. An empty safe hangs open in the floor.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic will poke his head into A11 if the door is not locked. He will then look back to Eleazar for the all clear to follow. If not given, he will then move to check the last single door on his side, directly to his south. That is if nothing of importance is found in A11, or the door is locked.

Perception Check for the Southern Door if needed 1d20 + 5 ⇒ (2) + 5 = 7


By the blueprints on the walls, A11 appears to be a sort of meeting room where projects are discussed. The southern door opens to reveal an empty hallway.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Do the blueprints indicate any other rooms of interest? You said the foundry fires were smoking, but there does not appear to be anyone around out here. Is the foundry room highlighted on the blueprints?

Nic will mention the posting on the wall to Kerak, and ask his advice, while waiting on Eleazar and Lemona. Should we be to going there, if it is active, maybe they be knowing where Ameiko is, neh?

MAP

I assume Eleazar will still want to check out the other doors in his room, et al, before proceeding, just adding some interest to the dialogue.


The blueprints are of items to be crafted, not the building


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Sorry, misunderstood the blueprints on the wall, thought it was more a "You Are Here" thing. Real World problems, right

Nic will finish up and wait for Eleazar's next move.


Male Human

Eleazar gestures to Nicolae to follow and will move next to theset of doors to North east. Eleazar slowly turns the door handle and will take a peek into the next room if possible.

Map


At this door Eleazar notices the sound of breaking glass and high pitched, raspy giggles.

Eleazar:

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic will move in behind Eleazar, motioning for Kerak and Lemona to join up, giving them space along side the waiting pair. Breaking the glass inside a glass factory, neh, I think this is not good thing. Do those high pitched voices not sound familiar too, da.

Nic mentally goes over his spell lists, checking his components and grasping his staff at the ready. "I am praying we are not too late to save Ameiko, and maybe a few pieces of glassware I can use, ja."

MAP

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak stays close, but tries to stay out of the way as well.
at the door


Male Human

Eleazar will ready his crossbow and draw a dagger. Holding his crossbow in his right hand and bracing it ontop of his left forearm while holding the dagger in his left hand facing away from him he pushes the door open with his left foot.
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22


Female Human Divine Hunter 1 (HP 6/12 | AC:18 | T:14 | FF:14 | CMD 17 | Fort +3 | Ref +4 | Will +1 | Init +4 | Perc: -1 | Speed 20 ft.)

Just wanted to let you all know I'm here and not dead I just can't update Ditzie with my character for some reason, even while at home. But can in bones other gane, not sure what that's about.

Anyways if we could assume Lemona stays behind Kerak bringing up the rear?

-Posted with Wayfinder


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

MAP Maybe your icon is a little larger than everyone else's and needs a little finagling to drop just right for the map.


Eleazar peeks through the door to find a gruesome display of goblin boredom. The bodies of several staff members lie in various stages of dismemberment. The goblins have been burning limbs and pouring molten glass on the remains. In the central alcove there appears to be a whole body encased in glass, as if he had molten glass poured over him while he was alive. The goblins don't seem to notice you.

Initiative:

Kerak: 1d20 + 4 ⇒ (6) + 4 = 10
Eleazar: 1d20 + 4 ⇒ (10) + 4 = 14
Nicolae: 1d20 + 4 ⇒ (6) + 4 = 10
Lemona: 1d20 + 4 ⇒ (11) + 4 = 15
Goblins: 1d20 + 6 ⇒ (10) + 6 = 16

Order
Goblins
Lemona
Eleazar
Kerak
Nicolae

Yur Up!:

The goblins don't notice the group, so you may all take a standard action as a surprise round

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

With the doorway open and from his current position, does Nic have line of sight to any of the Goblins 1,3, or 8?


Male Human

Eleazar will fire his crossbow at the goblin straight north.
heavy crossbow attack: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d10 + 1d6 ⇒ (6) + (2) = 8


Eleazar's bolt misses its mark.

@Nic From where you are you can shoot goblin 8, though he has 50% cover which will grant him +4 AC.


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic peered over Eleazar's shoulder, trying to determine who or what cause the man to recoil from the scene beyond. He spied a goblin just as the warrior's crossbow erred slightly to the side of the target.

Drawing upon the inner font of his arcane wellspring, Nic hurls a Force Missile at the creature, the magical missile striking the beast for 1d4 + 1 ⇒ (1) + 1 = 2 points of damage, nearly missing as the wizard lunged to the side to avoid striking his companion. He clutches his staff tighter, knowing maybe they have bitten off a bite more than the group can handle.


Female Human Divine Hunter 1 (HP 6/12 | AC:18 | T:14 | FF:14 | CMD 17 | Fort +3 | Ref +4 | Will +1 | Init +4 | Perc: -1 | Speed 20 ft.)

Lemona quickly moves herself to the front of the group as the noise of combat begins, and readying an arrow.

Map

Map works now, I assume you fixed it Bones?


Yeah I made a new one

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak moves in behind Lemona, his crab trailing behind.
blocking your shot


2 goblins step into melee with Lemona while all the others begin hurling bottles and chunks of broken glass. Out of the barrage of bottles and broken glass she is only struck once, doing minor damage.

Lemona:

Dogslicer: 1d20 + 2 ⇒ (13) + 2 = 15
Dogslicer: 1d20 + 2 ⇒ (8) + 2 = 10
Thrown Glass: 1d20 ⇒ 19 Damage: 1d4 ⇒ 1
Thrown Glass: 1d20 ⇒ 13
Thrown Glass: 1d20 ⇒ 2
Thrown Glass: 1d20 ⇒ 15
Thrown Glass: 1d20 ⇒ 11
Thrown Glass: 1d20 ⇒ 14

Yur Up!:

Everyone is free to act.

Map

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

You didn't use my map, apparently.


Whoops, sorry bout that Kerak.

Map

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak axes the goblin silly enough to approach him. greataxe: 1d20 + 3 ⇒ (2) + 3 = 5, damage: 1d12 + 4 ⇒ (12) + 4 = 16 He then orders Grip to join in. handle animal: 1d20 + 6 ⇒ (2) + 6 = 8
However, he forgot to introduce himself properly and is therefore hindered.

-Posted with Wayfinder


^lol

Yur Up!:

Eleazar
Nicolas
Lemona

Map


Female Human Divine Hunter 1 (HP 6/12 | AC:18 | T:14 | FF:14 | CMD 17 | Fort +3 | Ref +4 | Will +1 | Init +4 | Perc: -1 | Speed 20 ft.)

Lemona had planned to draw the creatures attention but not for Kerak to block her retreat to create distance between herself and the goblins so she could use her bow. Nevertheless she draws two arrows back and fires on both of her attackers. Provoke 2 attacks of opportunity

Rapid Shot: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Rapid Shot: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 3 ⇒ (7) + 3 = 10

-Posted with Wayfinder


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

Nic takes a 5' step to the right, looking over, around, or past his allies, trying to sight the goblins hurling glassware at Kerak and Lemona. He imagines the space at the upper right corner of the square between Goblins #1 & 3, focusing upon releasing a small matter of reagents and sand as a burst of soporific energies to fill a 10' radius burst, the start of casting a Sleep spell (1 round casting time, 2 minute duration, DC14 Will Save).

MAP


Male Human

Eleazar will sling his crossbow on his back and draw his rapier and take a five foot step down.
posting on iPhone can't update map


Lemona's first arrow hit the goblin square in it's forehead, but the second's accuracy suffers.

Lemona:

G1 AoO: 1d20 + 2 ⇒ (9) + 2 = 11
G8 AoO: 1d20 + 2 ⇒ (15) + 2 = 17

The front most goblins rush Lemona and Kerak while the 3 in the back move up and continue to throw bottles.

Lemona:

Goblin 7: 1d20 + 2 ⇒ (14) + 2 = 16
Goblin 2: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d4 ⇒ 3
Goblin 5: 1d20 ⇒ 16
Goblin 6: 1d20 ⇒ 19 Damage: 1d4 ⇒ 2

Kerak:

Goblin 8: 1d20 + 2 ⇒ (11) + 2 = 13
Goblin 3: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d4 ⇒ 3
Goblin 4: 1d20 ⇒ 3

Yur Up!:

Everyone is free to act.

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

It appears only Goblin #1 succumbed to the Sleep spell. Nic frowns and thinks of what else he can do to assist his allies. Spying the goblin sporting one of Lemona's arrows as a new "interior/exterior" decoration, he calls up another Force Missile, launching it at the creature, hoping to finish what the warrior started. Damage 1d4 + 1 ⇒ (2) + 1 = 3

If we had more of the room, I have to me other options for burning out these creatures, da.


Female Human Divine Hunter 1 (HP 6/12 | AC:18 | T:14 | FF:14 | CMD 17 | Fort +3 | Ref +4 | Will +1 | Init +4 | Perc: -1 | Speed 20 ft.)

Those were attack rolls and not saves Nic.

-Posted with Wayfinder


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

I realized that, but I also noticed only Goblin #1 seemed to be missing, covered by the Sleeping icon. I assumed that meant it was the only one which failed it's save, #2, 4, and 7 probably made the save.


@Nic Unfortunately since it takes a round to cast they have the chance to move before the spell is completed which is when they make the save. However since goblins aren't fluent in spellcraft, they have no idea your casting sleep, so they moved, but since others took their spot you will still affect 3 of them.

I had only placed the sleeping icon to mark where yur burst was centered as I figured out who it would affect. I meant to remove it befor I posted, sorry bout that.

I should have made these saves on the end of my turn after I was done moving and noted that they wouldn't take effect until the beginning of your next action. Apologies, this is the first time I've had to deal with the situation in a PBP.

Goblin Saves:

Goblin 4: 1d20 - 1 ⇒ (13) - 1 = 12 zzzzzz
Goblin 7: 1d20 - 1 ⇒ (17) - 1 = 16
Goblin 2: 1d20 - 1 ⇒ (18) - 1 = 17

Also, I should have been more clear. Lemona killed that goblin. I'll apply damage to the one standing in it's place now. Sorry bout the hiccups.

Yur Up!:

Lemona
Eleazar
Kerak

Map


Male Human Evoker Level 3 (HP 17/17 | AC:16 | T:12 | FF:14 CMB: 2 | CMD:14 | Fort:+2 | Ref:+3 | Will:+4 | Init:+4 | Perc: +7 | Speed 30')

No problem. I was right that only one goblin failed, I was just wrong about which goblin did so. It's all good.

Sovereign Court

Half-Orc Druid 1 - HP: 11/11, - AC: 16/T: 12/FF: 14 - Perception: +6 F: +6/R: +4/W: +6 - CMB: +3 - CMD: 15, Init +4, Speed: 20ft

Kerak withdraws back into the smaller room, nearly stepping on Grip along the way.
making room

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