
Xai Bailong |

And Xai was so sure her aim was true this time...
Frustrated at being unable to land a blow yet again, Xai stomps over to the downed goblin near Aura and decides to lend her furry friend a hand... by axe-kicking the wounded goblin and putting it out of its misery, and freeing Aura to seek her next target.
Unarmed Strike v. Tripped Goblin: 1d20 + 6 ⇒ (13) + 6 = 19 Crack!
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Wivvy |

G2 sprints at with it's sword held in front of him, he was originally aiming at his stomach, but miscalculated slightly and only managed to graze Julen's leg.
G3 springs over both tables and swings at Xai, it was too slow, however, and Xai was able to dodge the attack.

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So sorry for my absence. Bit of a long week.
Eagle had taught Aura well. She saw a preoccupied goblin on a table, and raced around the table to bite at its back. Those things don't taste very good, but their bones are easy to pull out, and Eagle would scratch her ears.
Nom: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

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Without missing a beat, even if he hasn't posted in forever Eagle spies his next target and fires.
Shot: 1d20 + 7 ⇒ (7) + 7 = 14
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Xai Bailong |

Xai hunkers down and attempts to land a few quick blows on Goblin #3, though aiming blows down at the child-sized opponent makes things a little awkward.
Brawler's Flurry, #1: 1d20 + 4 ⇒ (10) + 4 = 14
Brawler's Flurry, #2: 1d20 + 4 ⇒ (1) + 4 = 5 Wheee! The ol' luck is back, I see
Damage #1: 1d6 + 3 ⇒ (2) + 3 = 5
Damage #2: 1d6 + 3 ⇒ (4) + 3 = 7

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aaataaack sword: 1d20 + 7 ⇒ (2) + 7 = 9
daamage sword: 1d8 + 4 ⇒ (7) + 4 = 11
Who am I kidding? That didn't hit did it?
"Who hast let forth loose these goblins? I must say again, friends! Who hast let forth loose these goblins? WHO? who? WHO? Who? who?"

Wivvy |

G2 Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 4
G3 Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 3
After Julen and Xai both miss their opponents, the goblins join the club by missing the swings as well.
I'm going to be a little less forgiving on waiting for roles, waiting a more than a couple days between every round is really stretching out combats, so try to get you actions up quickly. Aura is up.

Wivvy |

Snow problem, I've had a dead computer all week due to a missing charger but I found it. Also, I'm going to GMPC Eagle/Aura for this round because I've yelled at him a million times today and he hasn't moved soooo. Yeah. Also, Yngwie gets an I-Just-Magically-Turned-Into-A-Half-Orc-Named-Czein bonus of +1.
After Czein annihilates G8, Aura moves to the closest goblin and tries to bite it's leg off.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
But the goblin, already tying to run away, manages to make Aura miss.
Eagle takes another shot at G2.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
But trying not to hit Julen proves too much of a distraction as his shot goes over both of their heads.
G1 and 2 both see that they are horrendously outmatched, so they stop fighting and start trying to get away.Readied Actions.
AoO's:
Aura: 1d20 + 3 ⇒ (2) + 3 = 5
Xai: 1d20 + 5 ⇒ (5) + 5 = 10
Julen: 1d20 + 7 ⇒ (7) + 7 = 14
Eagle: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Everyone tries to take a swipe at the fleeing goblins, but only Eagle manages to take one down.
Everyone is up.

Wivvy |

Probably should mention where G3 is.
G3 managed to slip past everybody and get through the doors. It is now trying to open the other set of doors in the next room, constantly screaming "BACK UP! BACK UP!
It is 15 feet into the room you guys were just in, headed toward a single wooden door that you guys haven't been through yet.

Wivvy |

Nothing around, the only thing left to do is to chase the goblin down. You can look at the Glassworks map to get an idea.

Yngwie Pitborn |

"Let's see what he thinks will help him..." Yngwie trots down the hallway after Julen.

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Julen takes a quick glance at Eagle as the group rushes together headlong after the goblins.
"Feathered friend,
why don't you fly
against these our enemies
before they all die
leaving you empty
This is not the end."
"Julen Brelade and his friends!"
"They will tell the tales of us
From Taldor to the Qadiran Hasifus
For in this moment we are immortal
charging ever onward through portal
into an uncertain future,
that no suture of apathy
can aptly care to seal,
For our future is real."

Wivvy |

As you travel down the hall, you are greeted by a half-elf that looks as if he has been woken out of a drunken slumber. He stands before you clutching a long bow and has a number of goblins behind him. "Huh? Who are- How did you find me?! What do you want? He manages to shout at you all.

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Does it look like the elf has come down the hall towards us or out of one of the nearby doors?
If the elf looks like he has stumbled out of a side-door, then Julen pushes past him. He is driven to find out the goblins and end them!
nonlethal longsword vs elf ONLY if necessary on account of resistance: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12

Wivvy |

The bow is at his side, but when Julen approaches he aims it at Julen. The goblins behind him lurch forward looking towards the elf as it waiting for a command to attack. "I don't want to have to kill you, so if you walk away and ask no questions then I won't have to." He says, sobering up as he speaks.
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Yngwie Pitborn |

Decisions.: 1d10 + 7 ⇒ (2) + 7 = 9 lol
let's hope he survives: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13
Yngwie charges at the elf, showing full lethal intent with his sword, but hoping to end this with minimal blood. If he isn't dead, Yngwie adds "Back down an tell your Gobbies te go hang themselves or I'll feed you to 'em lad!"
Intimidate: 1d20 + 4 ⇒ (15) + 4 = 19
-Posted with Wayfinder

Xai Bailong |

Welcome back, folks!
Xai's expression droops into disappointment as Yngwie charges the half-elf. "Aiiyaaa..." she groans, then resigns herself to the situation. Diplomacy is off the table now.
How far into the room is Yngwie/the half-elf? If possible, I'll move up alongside him and, if the half-elf is still standing, try to take him down with a non-lethal strike.
Unarmed Strike (nonlethal): 1d20 + 5 ⇒ (6) + 5 = 11 Natch
Damage: 1d6 + 3 ⇒ (5) + 3 = 8