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Xai Bailong's page

122 posts. Alias of Budd the C.H.U.D..


Full Name

Xai Bailong

Classes/Levels

-INACTIVE-

Age

88

Alignment

CG

Deity

Karma

Languages

Common, Samsaran, Thassilonian, Tian

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Xai Bailong

Xai Bailong
F Samsaran Brawler/1
Chaotic Good Medium Humanoid (Samsaran)
Init. +3; Senses Perception +6, low-light vision

==DEFENSE==
AC 18, touch 14, flat-footed 14 (+4 armor, +3 dex, +1 dodge)
hp 24 (2d10+2+2)
Fort +4, Reflex +6, Will +2
Defensive Abilities Lifebound

==OFFENSE==
Speed 30ft
Melee unarmed strike +6 (1d6+3) OR shortsword +5 (1d6+3 / 19-20)
Ranged dart +5 (1d4+3) OR javelin +5 (1d6+3)

==STATISTICS==
Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 8
Base Atk +2; CMB +5; CMD 18
Feats Improved Unarmed Strike, Dodge, Weapon Focus (unarmed strike), Mobility
Languages Common, Samsaran, Thassilonian, Tian

Skills:

(5 skill ranks/level)
Acrobatics* +7
Appraise +1
Bluff -1
Climb* +6
Diplomacy -1
Disguise -1
Escape Artist* +2
Fly +2
Handle Animal* -1
Heal +2
Intimidate* -1
Knowledge (Dungeoneering)* +5
Knowledge (History)* +5
Perception* +9 (Shards of the Past)
Ride* +2
Sense Motive* +7
Stealth* +10 (Shards of the Past)
Survival +2
Swim* +2

==SPECIAL ABILITIES==
Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran's level. NOTE: With only 8 Charisma, Xai cannot use this ability as of yet.
Shards of the Past (Ex): A samsaran's past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes. (Perception, Stealth)
Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Maneuvers (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit. (Additional text omitted until it becomes relevant.)
Martial Training (Ex): At 1st level, a brawler counts her total brawler level as fighter levels and monk levels for the purpose of qualifying for feats. She counts as a fighter and monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe).
Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler’s attacks may be with fist, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength bonus (not half ) on damage rolls for all her unarmed strikes. Usually a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
*NEW!* Bonus Combat Feats: At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level.
*NEW!* Brawler's Flurry: Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability. A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.

Inventory:
(used 103.1/105gp)
shortsword (10gp)
studded leather armor (25gp)
darts (6/6) (5sp - 3gp total)
javelin (2/2) (1gp - 2gp total)
backpack (2gp)
samsaran life wheel (25gp) - This handheld wooden spool spins freely within a boxlike housing. Inscribed upon the exterior of the spool are dozens of samsaran prayers along with names or symbols associated with a samsaran's past lives. Samsarans believe that spinning the wheel during meditation strengthens the spiritual connections between their former lives. If a samsaran meditates with her wheel for at least 10 minutes about a Knowledge (history) question relating to her own history or the histories of her past lives, she gains a +1 insight bonus on the check.
incense (10 sticks) (10gp)
bedroll (1sp)
mirror (10gp)
flint and steel (1gp)
trail rations (6/6) (5sp - 3gp total)
silk rope (10gp)
soap 2/2 (5sp - 1gp total)
waterskin (1gp)
Masterwork Chain Shirt
2gp, 9sp

==TRAITS==
Bullied - You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes.
Scholar of the Ancients - Growing up with your nose in books, you've had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you've pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.

All the fluff:

==BACKGROUND==
As are all samsarans, Xai Bailong was not born, but reincarnated, possessing inherent memories of her many past lives. Most of these memories are but dreams, flitting about in her consciousness. Unfortunately for Xai, one of these memories is far more distinct than the rest:

She lies on her back, breathing labored, in unbearable pain. Where is she- a temple? A man stands over her, tall, clad in red, his face obscured, like a blur- but she can make out the long, pointed ears of an elf. He stoops down over her, straddling her body, and she can almost make out the terrible smile upon his face. Fade away, the blur-faced man says, fade away, Bailong, and may your fists vanish with you unto the dusts of time.

His hand plunges into her chest- she hears bone breaking and blood splattering- and the memory ends abruptly.

This vision has haunted Xai all her life.

It is not common for samsarans to recall the deaths of their previous lives, much less in such gruesome detail, and Xai's mentors were deeply troubled by the story told them by the teary-eyed youth. To distract her from her horrifying memories, the elders placed Xai in martial training, hoping it would give her the strength to push through this distraction and seek true enlightenment.

This training was hell for Xai, however. She excelled in fighting, but would often strike out against her teammates with techniques none of them- including her instructors- had ever seen before. These outlandish techniques came to Xai from the memories of some incarnation far in the past, and through her research, she learned of the Bailong (White Dragon) Thundering Palm style, which died out centuries ago after all its remaining practitioners were hunted down and killed. Realizing that she had inherited a fighting technique that was now unique in all the world, she began to practice it in secret, using incense and her life wheel to tap into her past life memories. Slowly, as years passed, she began stitching the foundation of the Bailong Thundering Palm together from these piecemeal memories.

She progressed through her studies, and became especially fascinated by the ancient Thassilonians, learning their languages and traditions, as they, too, were a mystery nearly lost to the ancient past. Her fellow students of the martial arts showed her no quarter and mocked her techniques, despite the fact that she rarely lost in sparring matches.

But that vision of her terrible death continued to haunt her- becoming more and more vivid as she entered adulthood. It was tied to her fighting style somehow, she was sure. "May your fists vanish with you" rang in her ears, and made her blood boil. In the eastern lands, "fist" was often used in reference to one's fighting style... was she remembering the death of the Bailong Thundering Palm's final practitioner? The elf who had murdered her... was there some chance that he might still live, that he could answer for his crime? As long as these questions remained unanswered, Xai would never be able to live happily or pursue enlightenment. She set out from her mountain temple and began to wander in search of answers, following the lightest breadcrumb trail of clues from her memories westward, crossing mountains and seas until finally arriving in sleepy Sandpoint. Unsure of what this little city has to do with her memories, Xai settles in for a short stay and prepares to investigate any leads that trigger one of her flashbacks.

==PERSONALITY==
Xai is reserved, quiet, and can be quite shy- when lacking in confidence, she sometimes stutters. However, as a result of habits retained from her many previous lives, she is prone to bouts of strangeness, and has some truly odd habits. She is usually very kind and forgiving, but distant- and when she goes into battle, the aggression she displayed in some of those previous incarnations comes bubbling back to the surface.

==DESCRIPTION==
Xai is a tall, lean, pleasant-faced samsaran woman with pale blue skin and black hair peppered with white strands, cut at chin-length but rather wild, save a single braid that hangs in the back. She wears studded leather armor of a Tian-style design over loose-fitting and airy clothing, with breeches that tie off at mid-calf and a number of elaborate bracelets and anklets, and is almost always barefoot if she has a choice in the matter. She has an ethereal, almost delicate appearance, but upon closer examination, her possesses a kind of springy, wiry strength.