Tsadok Goldtooth

Czein's page

162 posts. Alias of Ace Matthews.


Classes/Levels

| AC 16 T 12 F 14 | HP 18/19 | F +5 R +6 W +2 | Init +2 | Perc +9

Gender

Ranger-2

Deity

Gorom

Languages

Common, Orc, Giant

Strength 18
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 13
Charisma 7

About Czein

Czein is a second generation Half-Orc, born to Thrainn and Sarai of the Southern River Kingdoms. He was Orphaned at a very young age, and shortly thereafter taken in by a simple group of bandits. Raised on thieving and carousing with a hakuna matata lifestyle, Czein became a strong fighter and an avid drinker. He viewed the leader of the crew, a large man called Hammer, like a father as he barely knew his birthparents. Eventually, a rising faction of very peculiar bandits with strange weapons began encroaching on the territory. Czein's crew pushed back a bit and held their ground until one fateful night. The first shot rang out at just past two in the morning, but it didn't wake Czein. The loud noise rang into his subconscious and awakened the long repressed memory of the night he was orphaned. He woke up screaming, but was not heard due to the clamor that had arisen outside. As the young half-orc peeked outside, it seemed that his nightmare hadn't ended. A man stepped out behind him and pressed a cold metal barrel to the back of his head, instructing him to walk through the camp to a Numerian riding atop of what Czein could only assume was a war machine. As he looked at his second family lying dead all around, Czein and a few other younglings were forced to swear fealty to the self proclaimed Bandit king. His face was one that Czein knew, the very face from his dream. This man had killed both of his families.

Czein bent his entire life to proving himself to the new bandits, doing whatever it took to get close to that man.

old sheet:

Czein
Male Half-Orc; Medium Humanoid ( Orc, Human )
Ranger1
Hit Dice:
(1d10)+2
Hit Points:
12
Initiative:
+3
Speed:
Walk 30 ft.
AC:
16 (touch 12, flatfooted 14)
Attacks:
*Orc Double Axe (two handed) +5; *Orc Double Axe (Head 1 only) (two handed) +5; Throwing Axe (two handed) +5; Throwing Axe (Thrown) (two handed) +3;
Damage:
*Orc Double Axe (two handed) 1d8+6; *Orc Double Axe (Head 1 only) (two handed) 1d8+6; *Orc Double Axe (Head 2 only) (two handed) 1d8+6; Throwing Axe (two handed) 1d6+4; Throwing Axe (Thrown) (two handed) 1d6;
Vision:
Darkvision (60 ft.)
Face / Reach:
5 ft. / 5 ft.
Special Attacks:
Favored Enemy (Humanoid (Human))
Special Qualities:
Darkvision, Intimidating, Orc Blood, Sacred Tattoo, Track, Weapon and Armor Proficiency, Weapon Familiarity, Wild Empathy
Saves:
Fortitude: +4, Reflex: +5, Will: +2
Abilities:
STR 18 (+4), DEX 15 (+2), CON 12 (+1), INT 12 (+1), WIS 13 (+1), CHA 7 (-2)

Acrobatics: 1; Appraise: 1; Bluff: -2; Climb: 3; Craft (Untrained): 1; Diplomacy: -2; Disable Device: 2; Disable Device (Traps): 1; Disguise: -2; Escape Artist: 1; Fly: 1; Heal: 5; Intimidate: 4; Knowledge (Nature): 5; Perception: 5; Perform (Untrained): -2; Ride: 1; Sense Motive: 1; Stealth: 5; Survival: 5; Survival (Follow or identify tracks): 6; Swim: 3;
Feats:
Power Attack
Skill Focus (Perception)
Challenge Rating:
1/2
Alignment:
Neutral Evil
Region: The River Kingdoms (Riverton)
Possessions: Orc Double Axe; Studded Leather Armor; Armored Kilt; Outfit (Explorer's); Pouch (Belt); Throwing Axe; Backpack; Bedroll; Flint and Steel; Pot (Iron); Mess Kit; Rope (Hemp/50 ft.); Soap (per lb.); Torch; Rations (Trail/Per Day); Waterskin;