
Marten Daseto |
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I’ll take it, as my wayfinder replaces the cloak of resistance. We can sell my cloak of elvenkind
Then once per day I can cast telekinetic charge on Ferocia and get you both on the front line immediately.

Creydon Clay |

If we can find a place to rest properly, I'm game for clearing out the rest of the Runeforge.

Ferocia Navarro |
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Sorry, I'll be a few days before I can post. Whatever's leftover from loot, would someone mind adding it to the sheet? I'll claim loot from whatever leftover when I have a chance. And yes, I'm fine with fighting our way through Runeforge for kicks.

Anneka Avertin |
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Let's explore everything. How many times will we get a chance to see Runeforge?

Azalia |
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Azalia is pretty shaken, and likely wouldn't vote for that plan at this time, but as a player, I say let her pout and explore anyway. :)

GM Kevin O'Rourke |

Let's explore everything. How many times will we get a chance to see Runeforge?
I'll be honest I have vague notions of conjuring up a reason to delve back into unused segments of Runeforge in Return of the Runelords... sure it might be a red herring no more imaginative than "Oh hey I remember Marten telling me about this place called the Runeforge they went to... maybe there might be some answers there." -There probably wont be but the players might enjoy it.
@Marten thats definitely not the right magic item. It's a black robe of the archmagi.
https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/robe-of-the-archmag i/
It's such a cool item that rarely comes up I'm willing to consider you being able to realign the magic item with some ritual for a fraction of the cost, maybe 10 or 20%. Handwaving it away would be a bit much but it might be more fun at a relatively low cost to make it usable. As some of ye will find in Wrath of the Righteous it's theoretically possible to purify/corrupt magic items so there's a basis in world, it's just not easy.

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Really cool magic item!
And I’m alright with coming back in the next campaign. It would make for a nice ‘walk in the footsteps’ type moment.

Anneka Avertin |

I'll be honest I have vague notions of conjuring up a reason to delve back into unused segments of Runeforge in Return of the Runelords... sure it might be a red herring no more imaginative than "Oh hey I remember Marten telling me about this place called the Runeforge they went to... maybe there might be some answers there." -There probably wont be but the players might enjoy it.
I'm definitely okay with this, too. Plus, it means we progress through the current adventure that much quicker.

Marten Daseto |

All right, no problem. We can hang onto to robe, and save Runeforge for another time.
To answer your question in the Gameplay thread, I think after resting we're ready to head back to the Bondage Room to free that guy. I don't recall that we know to use the Runewell, yet, so maybe the half-demons will tell us. Or they'll betray us and we can clear out another branch of this dungeon. :)
I'm intrigued by the comments of aligning multiple weapons. Drazh's hammer might be first, but can we do Ferocia's claws? Azalia's bow? We should probably come up with a priority list.

Creydon Clay |

With that idea in mind, I'm okay with leaving the runeforge for that future campaign. :)
Would Creydon's whip be suitable for any of the seven alignments?

GM Kevin O'Rourke |

Covetous/Charitable (opposes evocation): A union of conjuration and abjuration magic
Dominant/Commanding (opposes transmutation): A union of enchantment and illusion magic
Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic
Miserly/Generous (opposes illusion): A union of transmutation and conjuration magic
Parasitic/Symbiotic (opposes enchantment): A union of necromancy and transmutation magic
Sadistic/Compassionate (opposes abjuration): A union of evocation and necromancy magic
Tyrannical/Liberal (opposes conjuration): A union of illusion and evocation magic
Ye have transmutation, enchantment, illussion and necromancy materials currently. So ye currently have materials for anti transmutation and enchantment stuff.
Each runeforged weapon opposes a school of magic. The wielder gains a +2 morale bonus on all saving throws against spells from the weapon's opposed magic. All runeforged weapons are, to a certain degree, empathic. They enhance sin or virtue in those who wield them, so a fighter armed with a dominant weapon becomes more domineering than before, for example. Anyone wielding a runeforged weapon takes a -2 penalty on all Diplomacy checks, as her vices or virtues are magnified at the expense of personality. No weapon can have more than one runeforged weapon quality at a time, and a creature that carries two runeforged weapons (even those of the same type) takes a -5 penalty on all attack rolls, Will saving throws, and skill checks, as her mind is constantly assailed by multiple empathic urges.
Each of the seven Thassilonian schools of magic is opposed by a single runeforged weapon quality-each of these being the combination of that school's opposition schools. The seven correct component combinations and the type of runeforged weapon each combination creates are listed below. Note that the first name for each type of weapon listed is its sinful namethe second is the name a virtuous character can use to refer to the weapon. In any event, a runeforged weapon functions the same, regardless of whether it magnifies a wielder's sin or virtue.
A wielder who is considered sinful or virtuous with the same type of sin/virtue as a runeforged weapon he wields becomes more aware of danger around him-gaining a +2 insight bonus on Initiative checks and a +1 dodge bonus to AC. The specific effects of each of the seven types of runeforged weapons are listed below... telling you the rules of the ones you have parts for.
Dominant/Commanding (opposes transmutation): A union of enchantment and illusion magic, a dominant weapon functions as a bane weapon against transmuters and against creatures with the shapechanger subtype. As long as the weapon is carried, it can absorb up to three harmful transmutation effects (such as baleful polymorph or petrification) inflicted on the wielder per day.
Parasitic/Symbiotic (opposes enchantment): A union of necromancy and transmutation magic, a parasitic weapon functions as a bane weapon against enchanters and against creatures that are charmed, dominated, or otherwise under another creature's magic control. The first time each day that this weapon strikes a creature under the effects of an enchantment spell, it automatically makes a dispel magic attempt to dispel the enchantment. If the attempt is successful, it siphons that energy into the wielder, healing her of 6d6 points of damage (hit points in excess of maximum are gained as temporary hit points that last for 1 hour).

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Sounds really useful, to be honest. Especially with a boulder helm...free +2 Weapon. Throw on defending enchantment and it is +2 Armor AC, +1 Dodge AC, +2 Initiative, and can headbut wizards with it. Plus it’s thematic to have a helm whispering to you.
Just not sure which one would best suit Drazh...damn it. Now I’m really considering this.

Marten Daseto |

From Marten's perspective, we had already agreed to go back and free the dude in the cage (who may even turn out to be someone we shouldn't free). Unless going to the Runewell is something that's going to assist us in freeing the guy or dealing with his captors, Marten will opt for freeing the guy first, then going to the Runewell. Unless we know that doing the Runewell will be relatively quick.

Azalia |

I vote get the guy out of the cage first.

Ferocia Navarro |
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Something's come up IRL. I won't be able to post consistently for a few weeks. I'll pop in when I can, but please bot or skip me liberally.
Thanks for understanding.

Anneka Avertin |

Wishing the best for you :).

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Wishing the best for you :).
As do I

Creydon Clay |

All the best, Ferocia.

Marten Daseto |

Azalia wrote:Azalia wants to switch out her +4 headband of vast intelligence for this one. That okay with everyone? The +4 one (from the lich) would then be up for grabs.Go for it. Marten would be interested in the +4 headband if nobody else is. He's still at +2.
Azalia, what was the skill associated with this headband?

Azalia |

Good question... not sure if I remember. Maybe religion?

Marten Daseto |

Headband of vast intelligence +4 (grants ranks in Knowledge [nobility] and Spellcraft)

Azalia |
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Whew. Good thing we don't have to rely on my memory.

Creydon Clay |

I suspect that we've all outsourced some of our memory to the interwebs!
@Kevin: Are those penalties gone?

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Maybe we can buy the guy a scroll of modify memory?
https://www.d20pfsrd.com/magic/all-spells/m/modify-memory/
“ Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.
Allow the subject to recall with perfect clarity an event it actually experienced.
Change the details of an event the subject actually experienced.
Implant a memory of an event the subject never experienced.”

Creydon Clay |

Modify Memory sounds like the best option long-term tbh. Though Creydon is wondering if the guy knows something useful.

Marten Daseto |
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Whatever's leftover from loot, would someone mind adding it to the sheet?
Done.

Marten Daseto |
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Whew. Good thing we don't have to rely on my memory.
Same. That's why I try and make sure things are written down.

Marten Daseto |
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Azalia wrote:Whew. Good thing we don't have to rely on my memory.Same. That's why I try and make sure things are written down.
I sound like a dad.

Creydon Clay |

I think we agreed to leave the other wings for Return.
***********
Would Symbiotic seem an appropriate virtue for Creydon?
I'm thinking of making his whip an anti-mindcontrol device.

Marten Daseto |

Are ye taking on another wing or going to forge some weapons? Just asking while ye are RPing.
Forging.

Creydon Clay |

Creydon is game to be up first, with his whip.

Azalia |

I wouldn't mind a nice imbued bow, as long as it doesn't give me penalties for using it like I get down here. :)

Anneka Avertin |
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Sweet Calistria on a cracker.

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We need this thing down *now*. Very high to-hit rolls, dex damage per hit with high DC and it slows us. This thing is deadly.
Luckily I landed a crit, but I’m guessing that it will be swimming in HP

Creydon Clay |

Creydon should be able to reduce hits landing on Drazh and Ferocia but yeah, that thing is seriously dangerous!
@Kevin: Did Ferocia get to act in the first turn?

Marten Daseto |

Drazh Anviltamer wrote:Nope! Made all of my saves, thank ToragOkay, I was going to try to dispel it if it was in effect. I don't have much I can do directly to this golem. Does Drazh have any enhancement bonuses to his Constitution? Marten could cast bear's endurance on him, which should add 28 hp and a further +2 to Con saves. I could also do that spell to someone else, but Drazh seems to be the target for now.
I can also throw up a wall of stone between the golem and us if we need a round or two to heal up.

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She got lower in initiative than Karzoug...
Damn your crits Drazh! ...you should make a character with a scythe sometime and make me cry even harder.
I do run a Bloodrager with a +2 furious scythe in another game. When he crits even I feel bad...

GM Kevin O'Rourke |
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Oh I had an idea... you guys wanted to do a follow up adventure from the Acadamae. We could set that several years (and levels) later after this campaign. Since time moves differently there in other planes our current heroes can be gone off for the first few books of Return of the Runelords! Get a chance for ye to play around with higher level abilities too for an adventure.

Creydon Clay |

Definitely!