Rise of the Runelords

Game Master Kevin O'Rourke 440

Loot Doc

Current Map


1,951 to 2,000 of 2,326 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

1 person marked this as a favorite.
Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Drazh Anviltamer wrote:
I’ll take it, as my wayfinder replaces the cloak of resistance. We can sell my cloak of elvenkind

Then once per day I can cast telekinetic charge on Ferocia and get you both on the front line immediately.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

If we can find a place to rest properly, I'm game for clearing out the rest of the Runeforge.


1 person marked this as a favorite.
| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Sorry, I'll be a few days before I can post. Whatever's leftover from loot, would someone mind adding it to the sheet? I'll claim loot from whatever leftover when I have a chance. And yes, I'm fine with fighting our way through Runeforge for kicks.


1 person marked this as a favorite.
hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Let's explore everything. How many times will we get a chance to see Runeforge?


1 person marked this as a favorite.
Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Azalia is pretty shaken, and likely wouldn't vote for that plan at this time, but as a player, I say let her pout and explore anyway. :)


Anneka Avertin wrote:
Let's explore everything. How many times will we get a chance to see Runeforge?

I'll be honest I have vague notions of conjuring up a reason to delve back into unused segments of Runeforge in Return of the Runelords... sure it might be a red herring no more imaginative than "Oh hey I remember Marten telling me about this place called the Runeforge they went to... maybe there might be some answers there." -There probably wont be but the players might enjoy it.

@Marten thats definitely not the right magic item. It's a black robe of the archmagi.
https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/robe-of-the-archmag i/

It's such a cool item that rarely comes up I'm willing to consider you being able to realign the magic item with some ritual for a fraction of the cost, maybe 10 or 20%. Handwaving it away would be a bit much but it might be more fun at a relatively low cost to make it usable. As some of ye will find in Wrath of the Righteous it's theoretically possible to purify/corrupt magic items so there's a basis in world, it's just not easy.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Really cool magic item!

And I’m alright with coming back in the next campaign. It would make for a nice ‘walk in the footsteps’ type moment.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36
GM wrote:
I'll be honest I have vague notions of conjuring up a reason to delve back into unused segments of Runeforge in Return of the Runelords... sure it might be a red herring no more imaginative than "Oh hey I remember Marten telling me about this place called the Runeforge they went to... maybe there might be some answers there." -There probably wont be but the players might enjoy it.

I'm definitely okay with this, too. Plus, it means we progress through the current adventure that much quicker.


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

All right, no problem. We can hang onto to robe, and save Runeforge for another time.

To answer your question in the Gameplay thread, I think after resting we're ready to head back to the Bondage Room to free that guy. I don't recall that we know to use the Runewell, yet, so maybe the half-demons will tell us. Or they'll betray us and we can clear out another branch of this dungeon. :)

I'm intrigued by the comments of aligning multiple weapons. Drazh's hammer might be first, but can we do Ferocia's claws? Azalia's bow? We should probably come up with a priority list.


Ye can go through the whole place now but I'm just highlighting options.

The hammer can be done, the bow is also viable... the claws via the amulet of mighty fists I'd find reasonable enough.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

With that idea in mind, I'm okay with leaving the runeforge for that future campaign. :)

Would Creydon's whip be suitable for any of the seven alignments?


Covetous/Charitable (opposes evocation): A union of conjuration and abjuration magic

Dominant/Commanding (opposes transmutation): A union of enchantment and illusion magic

Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic

Miserly/Generous (opposes illusion): A union of transmutation and conjuration magic

Parasitic/Symbiotic (opposes enchantment): A union of necromancy and transmutation magic

Sadistic/Compassionate (opposes abjuration): A union of evocation and necromancy magic

Tyrannical/Liberal (opposes conjuration): A union of illusion and evocation magic

Ye have transmutation, enchantment, illussion and necromancy materials currently. So ye currently have materials for anti transmutation and enchantment stuff.

Each runeforged weapon opposes a school of magic. The wielder gains a +2 morale bonus on all saving throws against spells from the weapon's opposed magic. All runeforged weapons are, to a certain degree, empathic. They enhance sin or virtue in those who wield them, so a fighter armed with a dominant weapon becomes more domineering than before, for example. Anyone wielding a runeforged weapon takes a -2 penalty on all Diplomacy checks, as her vices or virtues are magnified at the expense of personality. No weapon can have more than one runeforged weapon quality at a time, and a creature that carries two runeforged weapons (even those of the same type) takes a -5 penalty on all attack rolls, Will saving throws, and skill checks, as her mind is constantly assailed by multiple empathic urges.
Each of the seven Thassilonian schools of magic is opposed by a single runeforged weapon quality-each of these being the combination of that school's opposition schools. The seven correct component combinations and the type of runeforged weapon each combination creates are listed below. Note that the first name for each type of weapon listed is its sinful namethe second is the name a virtuous character can use to refer to the weapon. In any event, a runeforged weapon functions the same, regardless of whether it magnifies a wielder's sin or virtue.

A wielder who is considered sinful or virtuous with the same type of sin/virtue as a runeforged weapon he wields becomes more aware of danger around him-gaining a +2 insight bonus on Initiative checks and a +1 dodge bonus to AC. The specific effects of each of the seven types of runeforged weapons are listed below... telling you the rules of the ones you have parts for.

Dominant/Commanding (opposes transmutation): A union of enchantment and illusion magic, a dominant weapon functions as a bane weapon against transmuters and against creatures with the shapechanger subtype. As long as the weapon is carried, it can absorb up to three harmful transmutation effects (such as baleful polymorph or petrification) inflicted on the wielder per day.

Parasitic/Symbiotic (opposes enchantment): A union of necromancy and transmutation magic, a parasitic weapon functions as a bane weapon against enchanters and against creatures that are charmed, dominated, or otherwise under another creature's magic control. The first time each day that this weapon strikes a creature under the effects of an enchantment spell, it automatically makes a dispel magic attempt to dispel the enchantment. If the attempt is successful, it siphons that energy into the wielder, healing her of 6d6 points of damage (hit points in excess of maximum are gained as temporary hit points that last for 1 hour).

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Sounds really useful, to be honest. Especially with a boulder helm...free +2 Weapon. Throw on defending enchantment and it is +2 Armor AC, +1 Dodge AC, +2 Initiative, and can headbut wizards with it. Plus it’s thematic to have a helm whispering to you.

Just not sure which one would best suit Drazh...damn it. Now I’m really considering this.


Undisturbed rest... where to next? Runewell or to get that guy out of the cage.


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

From Marten's perspective, we had already agreed to go back and free the dude in the cage (who may even turn out to be someone we shouldn't free). Unless going to the Runewell is something that's going to assist us in freeing the guy or dealing with his captors, Marten will opt for freeing the guy first, then going to the Runewell. Unless we know that doing the Runewell will be relatively quick.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

I vote get the guy out of the cage first.


1 person marked this as a favorite.
| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Something's come up IRL. I won't be able to post consistently for a few weeks. I'll pop in when I can, but please bot or skip me liberally.

Thanks for understanding.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Wishing the best for you :).

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
Anneka Avertin wrote:
Wishing the best for you :).

As do I


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

Good luck, Ferocia.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

All the best, Ferocia.


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Marten Daseto wrote:
Azalia wrote:
Azalia wants to switch out her +4 headband of vast intelligence for this one. That okay with everyone? The +4 one (from the lich) would then be up for grabs.
Go for it. Marten would be interested in the +4 headband if nobody else is. He's still at +2.

Azalia, what was the skill associated with this headband?


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Good question... not sure if I remember. Maybe religion?


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

Found it!

Quote:
Headband of vast intelligence +4 (grants ranks in Knowledge [nobility] and Spellcraft)


1 person marked this as a favorite.
Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Whew. Good thing we don't have to rely on my memory.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

I suspect that we've all outsourced some of our memory to the interwebs!

@Kevin: Are those penalties gone?


1 person marked this as a favorite.

Currently Azalia alone is taking penalties... no one has bonuses...

...its not my fault they keep coming back here Azalia.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Maybe we can buy the guy a scroll of modify memory?
https://www.d20pfsrd.com/magic/all-spells/m/modify-memory/

“ Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.
Allow the subject to recall with perfect clarity an event it actually experienced.
Change the details of an event the subject actually experienced.
Implant a memory of an event the subject never experienced.”


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Modify Memory sounds like the best option long-term tbh. Though Creydon is wondering if the guy knows something useful.


1 person marked this as a favorite.
Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Ferocia Navarro wrote:
Whatever's leftover from loot, would someone mind adding it to the sheet?

Done.


1 person marked this as a favorite.
Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Azalia wrote:
Whew. Good thing we don't have to rely on my memory.

Same. That's why I try and make sure things are written down.


2 people marked this as a favorite.
Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Marten Daseto wrote:
Azalia wrote:
Whew. Good thing we don't have to rely on my memory.
Same. That's why I try and make sure things are written down.

I sound like a dad.


Are ye taking on another wing or going to forge some weapons? Just asking while ye are RPing.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

I think we agreed to leave the other wings for Return.

***********

Would Symbiotic seem an appropriate virtue for Creydon?

I'm thinking of making his whip an anti-mindcontrol device.


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
GM Kevin O'Rourke wrote:
Are ye taking on another wing or going to forge some weapons? Just asking while ye are RPing.

Forging.


That might actually work to be honest.


Which weapon is first up to be imbued with the ancient power of Thassilon?


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Creydon is game to be up first, with his whip.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

And Drazh second with a warhammer


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

I wouldn't mind a nice imbued bow, as long as it doesn't give me penalties for using it like I get down here. :)


1 person marked this as a favorite.
hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Sweet Calistria on a cracker.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

We need this thing down *now*. Very high to-hit rolls, dex damage per hit with high DC and it slows us. This thing is deadly.

Luckily I landed a crit, but I’m guessing that it will be swimming in HP


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Creydon should be able to reduce hits landing on Drazh and Ferocia but yeah, that thing is seriously dangerous!

@Kevin: Did Ferocia get to act in the first turn?


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Marten Daseto wrote:
Drazh Anviltamer wrote:
Nope! Made all of my saves, thank Torag
Okay, I was going to try to dispel it if it was in effect. I don't have much I can do directly to this golem. Does Drazh have any enhancement bonuses to his Constitution? Marten could cast bear's endurance on him, which should add 28 hp and a further +2 to Con saves. I could also do that spell to someone else, but Drazh seems to be the target for now.

I can also throw up a wall of stone between the golem and us if we need a round or two to heal up.


2 people marked this as a favorite.

She got lower in initiative than Karzoug...

Damn your crits Drazh! ...you should make a character with a scythe sometime and make me cry even harder.

Sovereign Court

1 person marked this as a favorite.
Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
GM Kevin O'Rourke wrote:

She got lower in initiative than Karzoug...

Damn your crits Drazh! ...you should make a character with a scythe sometime and make me cry even harder.

I do run a Bloodrager with a +2 furious scythe in another game. When he crits even I feel bad...


2 people marked this as a favorite.

Oh I had an idea... you guys wanted to do a follow up adventure from the Acadamae. We could set that several years (and levels) later after this campaign. Since time moves differently there in other planes our current heroes can be gone off for the first few books of Return of the Runelords! Get a chance for ye to play around with higher level abilities too for an adventure.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

I’m always game :)


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Definitely!


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

Argh. I hadn't even considered that this guy had reach.

1,951 to 2,000 of 2,326 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.