Rise of the Runelords

Game Master Kevin O'Rourke 440

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Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
GM Kevin O'Rourke wrote:
I can imagine old man Marten wailing in agony if the party contains a failed offspring who just stabs things

If you're familiar with the webcomic Order of the Stick, this sounds a lot like the party's leader, Roy, who went to fighter college to rebel against his arrogant wizard father. He's constantly fighting the perception that all fighters are stupid. He's the best straight man for the jokes in that comic.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Love order of the stick. And I would love to see Marten’s son as a fighter type. :)

——-

Also because I’m bored as hell right now...just rolling as if we will be using same build rules. So I can have something to at least theory craft on.

4d6 ⇒ (1, 5, 4, 3) = 13
4d6 ⇒ (5, 6, 1, 5) = 17
4d6 ⇒ (3, 3, 5, 5) = 16
4d6 ⇒ (5, 6, 6, 1) = 18
4d6 ⇒ (3, 3, 6, 4) = 16
4d6 ⇒ (1, 1, 1, 2) = 5

17/16/13/13/12/4

A 17! And...a 4. Hmmm...well that is something to think on. I think that I’ll need to put a racial +2 on that 4, regardless of what stat it goes in.

Maybe...with such a low stat could have a character with a crippled leg? Lame curse either by being an Oracle or going VMC. Not sure exactly where to go with this.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Never pass up rolling dice.

4d6 ⇒ (6, 1, 4, 4) = 15
4d6 ⇒ (5, 4, 6, 4) = 19
4d6 ⇒ (6, 3, 6, 2) = 17
4d6 ⇒ (4, 2, 6, 6) = 18
4d6 ⇒ (3, 2, 1, 2) = 8
4d6 ⇒ (1, 6, 4, 6) = 17

14/15/15/16/7/16

Not bad.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Very nice rolls there! And with a 7 there is a flaw too.


I'm not 100% sure yet, we can start working on it once we have this adventure path done and dusted... no point making Uncle Drazh's surrogate son as a fighter if he dies in the last fight.

One the plus side the Return of the Runelords runs all the way til level twenty... but in my experience it'll probably be just the last fight at level twenty.

The houserules will probably be largely similar.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Dice? I like dice!

4d6 ⇒ (6, 5, 3, 5) = 19 16
4d6 ⇒ (6, 6, 4, 4) = 20 16
4d6 ⇒ (4, 3, 3, 3) = 13 10
4d6 ⇒ (3, 5, 4, 4) = 16 13
4d6 ⇒ (5, 2, 2, 5) = 14 12
4d6 ⇒ (2, 6, 5, 2) = 15 13

Respectable!

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Thus far:

Grumbaki: 17/16/13/13/12/4 (27ish point buy)
Zanbabe: 16/16/15/15/14/7 (35 point buy)
Decimus: 16/16/13/13/12/10 (28 point buy)

Stats actually seem pretty even so far.


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Did we really do 4d6, drop the lowest? I can't recall. I always liked 2d6+6 better. But, if all the cool kids are doing it...

4d6 ⇒ (6, 2, 2, 4) = 14 12
4d6 ⇒ (4, 5, 5, 3) = 17 14
4d6 ⇒ (3, 2, 4, 1) = 10 9
4d6 ⇒ (3, 2, 1, 2) = 8 6
4d6 ⇒ (4, 6, 3, 6) = 19 16
4d6 ⇒ (2, 1, 3, 6) = 12 11

6, 9, 11, 12, 14, 16 (That's 11ish point buy. Haha.)

So... tiefling offspring of one of these half-succubi?
Ferocia's satyr-fathered lovechild?
Anneka's child that gets born 'deformed' by the shadows she manipulates and comes out a fetchling?

Honestly given no thought to what I'd play next round, but I do love making characters related to the events of the previous APs, or affected by them. I would wait and see how this turns out before trying to pin down a character or class.


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

4d6 ⇒ (1, 1, 4, 1) = 7 6
4d6 ⇒ (1, 2, 1, 3) = 7 6
4d6 ⇒ (5, 5, 3, 6) = 19 16
4d6 ⇒ (3, 3, 4, 3) = 13 10
4d6 ⇒ (3, 3, 5, 6) = 17 14
4d6 ⇒ (3, 2, 3, 1) = 9 8

Ha ha, that's awful! The point buy chart doesn't even allow for a 6 ability score, so, projecting, would that be -6 points each? If so, that's a 1 point buy.

Wizard, obvs.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

4d6 ⇒ (3, 5, 1, 4) = 13 12
4d6 ⇒ (4, 3, 1, 3) = 11 10
4d6 ⇒ (1, 3, 5, 5) = 14 13
4d6 ⇒ (1, 6, 2, 3) = 12 11
4d6 ⇒ (5, 3, 2, 2) = 12 10
4d6 ⇒ (5, 2, 1, 2) = 10 9

A 5 point buy :). I really don't know what I'd play. I'm with Ferocia. I'd like to see how this adventure impacts the characters before thinking about their futures too hard.


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I believe I had if your rolled stats aren't appealing to you you could do 20 points buy.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

I feel bad now. Obviously my post caused the dice roller to turn against us.

GM...how would you feel about a centaur as a PC race? It’s 29RP. But if you take away Advanced Strength (+2) (4 RP) Advanced Dexterity (+2) and Large (7 RP) then it goes down to 14RP. And it seems like that would still fit in their description as ‘varying wildly’ when it comes to size and build.

That seems like it would bring it in line with other races. And would be a lot of fun to play with. :)

Basic idea was having was Drazh, whether he lives or dies, becoming something of a Giant Hunting legend. And a Centaur deciding to follow in the Hero’s Footsteps, all the while having a completely unrealistic idea of what the dwarf was actually like.


For Return of the Runelords even this weird halfling/shetland pony style centaur variant you are working on seems a bit odd. I'm very reluctant as I'm not sure of how much of a fit it would be. The fan following in his heroes footsteps out of context part can still work quite well. I always find it more acceptible in games where a population of an odd race crops up. I think the biggest population of Centaurs near Varisia is in Cheliax. I'm not saying no but you asked how I fell about it and the answer is uneasy... but I haven't read any of the book yet, maybe I'll get notions just don't count on it.

However if Eluvias ever dies in Kingmaker I could definitely work a full on Centaur into the group (no bonus feat). And with the amount of open terrain the size would rarely be an issue.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Sounds more than fair. It’s why I asked. :)

I’ll likely go with a similar context but with a more appropriate race.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Someone may find this handy!

Worldbuilder's Toolkit 6 on Bundle of Holding has some handy tools such as Hex Kit for mapmaking:

Quote:
Adventurer! This Worldbuilder's Toolkit 6 is our sixth annual bargain-priced collection of world creation tools for your tabletop roleplaying campaigns. Along with many gamemastering .PDF ebooks from Absolute Tabletop, Dicegeeks, and Kenzer & Company, this year's lineup features Hex Kit, Cecil Howe's award-winning desktop software (for Windows, Macintosh, and Linux) that lets you quickly and easily create hex maps for your RPG worlds.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

@ Marten: I nearly spat tea over my laptop reading Marten's latest one-liner. Either you're a comedic genius, or I need more sleep. Haha.

Sovereign Court

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Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
Ferocia Navarro wrote:

@ Marten: I nearly spat tea over my laptop reading Marten's latest one-liner. Either you're a comedic genius, or I need more sleep. Haha.

Both. :)


2 people marked this as a favorite.
Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Ferocia Navarro wrote:

@ Marten: I nearly spat tea over my laptop reading Marten's latest one-liner. Either you're a comedic genius, or I need more sleep. Haha.

That one got FOUR favorites! I'm awfully proud.

(Get some sleep. :))


2 people marked this as a favorite.
hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Who knew Drazh's father took levels in Inquisitor (Living Grimoire)?

Sovereign Court

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Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Ha! That would be hilarious. :)

Drun Anviltamer, Father of Drazh:

Artisan Level: 1d10 + 1 ⇒ (7) + 1 = 8
Str with lvl8: 3d6 + 1 ⇒ (6, 6, 1) + 1 = 14
Dex: 3d6 ⇒ (3, 6, 2) = 11
Con: 3d6 + 2 ⇒ (6, 6, 5) + 2 = 19
Int with lvl4: 3d6 + 1 ⇒ (4, 1, 4) + 1 = 10
Wis: 3d6 + 2 ⇒ (3, 6, 4) + 2 = 15
Cha: 3d6 - 2 ⇒ (1, 5, 4) - 2 = 8

Traits
* Surprise Weapon: +2 Hit with improvised weapons
* Dockside Brawler: +1 damage with improvised weapons

HP: 8 + 8d8 + 32 + 8 ⇒ 8 + (8, 1, 8, 6, 4, 4, 6, 7) + 32 + 8 = 92

Saves
* Fort: +6
* Ref: +2
* Will: +7
* Hardy: +2

Feats
Lvl 1: Catch off guard (From brawling as a youth)
Lvl 3: Improvisational Focus (For teaching wayward children)
Lvl 5: Skill Focus Craft Weapon’s
Lvl 7: Skill Focus Craft Armor

NPC Favor
Has an exceptionally well outfitted workspace, granting a +4 bonus on a specific Craft or Profession check.

Skills
- With craftsman racial, stoic negotiator
* Craft Weapons: +16 (+22 Masterwork tools and workplace)
* Craft Armor: +16 (+22 Masterwork tools and workplace)
* Profession Merchant: +15
* Knowledge Local: +11
* Knowledge History: +11
* Intimidate: +8
* Diplomacy: +8

Combat with improvised weapon
To Hit: +10
Damage: 1d4+3

And there we have it. Drazh’s father. A suitably demanding Dwarven artisan and merchant who overcame his own lack of a formal education through hard work...and who never quite got over how disappointing his meathead of a son was when it came to all things academic.


4 people marked this as a favorite.
| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

I can't recall which one of you asked me, but someone asked what freelance projects I'd been working on and I had to reply 'top secret' since they weren't announced yet. Today two of the many projects I've been contributing to have been announced. I can now proudly tell you I am a contributing author to Starship Operations Manual and Lost Omens: Legends! Exciting day today!

Sovereign Court

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Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Wow! That’s really cool, and surprising. Congrats!

What parts were yours?


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Top secret! Haha. I can't comment on that until the book is released. But, I wrote stuff and I'm super proud!


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hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

You should be! That is super cool!


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Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

That's pretty awesome, Ferocia!


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

That's great news, Ferocia!


Congratulations Ferocia! I look forward to them being delivered as part of my subscriptions... and finding out what these other titles are.

Sorry for not posting yesterday, I ended up pushing it towards the end of the day and then was just wrecked tired.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

Do I have access to new spells (including 7th level spells) gained on level, or do we need to rest first?


Afraid you'll have to rest first, the new spells known are added but the spell slots need rest.


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hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

To all my games: tomorrow is a really busy day and I won't be able to post. Please bot me as needed. Thanks!


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

I'll be traveling the next few days, and posting may be spotty. Feel free to bot me.

Sovereign Court

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Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

This isn’t said enough. Craydon, your build is amazing. Up until you made him, I thought Aid another in combat was insanity. You proved me wrong. This last round you stopped a load of damage from coming our way.


(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

For Creydon, I drew upon existing resources and builds. But I'm still delighted that Creydon has indeed become "the helpful halfling". :)

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

For the record, I’ve decided to go with a Lame Psychic Searcher Lore Oracle VMC Magus for the next campaign. Had trouble figuring out what to do with a ‘4’ and decided that having a horrifically broken leg is a good representation. The build is designed to not have the 4 being crippling as a character, but rather be flavorful.

Have a very rough story in mind for him.

Sharing it now as others probably think about what will come next.


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An idea did occur to me... for those of you in the Wrath of the Righteous Campaign. If a character in that took the Divine Source universal path ability. Well suffice to say there could be a Cleric of Claire running around!

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Such...such a terrifying thought. By the time her faith reaches its zenith, who knows what the world wound would look like after it is remade in her image?


A sparkly heart shape... or a foamy tankard of ale?


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
GM Kevin O'Rourke wrote:
Well suffice to say there could be a Cleric of Claire running around!

This makes me so angry.


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You just want a warpriest of Davok!


| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

The world would be a wonderful, sparkly, flamboyant place, and I want to live in it! Haha.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Boring talk about return of the runelords characters, because making new characters is fun:

Based on a thread I made about what to do with the 4 I rolled, I was given a concept that I rather like. Going to roll with it, think it will be fun (Low wisdom Chosen One Paladin with a Familiar who keeps him in check). Plus my original idea of the Oracle is something I’ve done before...

Aasimar Alternate SLA: 1d100 ⇒ 100 Roll on this table twice, ignoring any further rolls of 100.
Roll twice: 1d100 ⇒ 50 You gain an additional +2 racial bonus to your Wisdom score.
Roll twice: 1d100 ⇒ 4 Once per day, you can drink a flask of holy water to heal 1d6 hit points.
5

...and that makes it Wis6 instead of 4. Nice.

Gives me something to play with.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Low wisdom chosen one paladin with a familiar that keeps them on track? Definitely doesn't sound familiar at all... lol

Joking aside, I'm sure yours will be much different than Claire.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
Ferocia Navarro wrote:

Low wisdom chosen one paladin with a familiar that keeps them on track? Definitely doesn't sound familiar at all... lol

Joking aside, I'm sure yours will be much different than Claire.

It isn’t lost on me! :D

But the idea is for the trait Scion of Legend. Part of his low wisdom is to hero worship Drazh, with completely unrealistic expectations of who he was. If Drazh survives through this campaign, the plan is to drop coin to pay bards to spread his name...with this Paladin taking it far too seriously. And the familiar using it to coerce the Paladin into not being an idiot.

Because it sounds hilarious to me to have Drazh he remembered as a warrior-poet, a scholar, a diplomat, and the epitome of all things virtuous.

The low wisdom will play a *big* factor in that. -2 Sense Motive and the naive drawback.

I’m pretty sold on the concept. Just playing around now, seeing if I can figure out how to make a throwing build work. :p


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Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130
Drazh Anviltamer wrote:
Because it sounds hilarious to me to have Drazh he remembered as a warrior-poet, a scholar, a diplomat, and the epitome of all things virtuous.

Assuming Marten doesn't take the Immortality arcane discovery, this will have him spinning in his grave.


G&! d!@n site ate my post.

Sovereign Court

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Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

@Marten: We will need to find a way to harness the power of his spinning corpse then. It will likely Power a small futuristic setting.

@GM_Kevin: I despise when that happens. Sorry to hear that


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Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

Yeah, I just CTRL+C everything before I click preview or submit, nowadays.

*pours one out for Kevin's lost post*


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(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

@Kevin: Damn, that is frustrating.

@Drazh: Dear. Gods.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects
Ferocia Navarro wrote:
I can't recall which one of you asked me, but someone asked what freelance projects I'd been working on and I had to reply 'top secret' since they weren't announced yet. Today two of the many projects I've been contributing to have been announced. I can now proudly tell you I am a contributing author to Starship Operations Manual and Lost Omens: Legends! Exciting day today!

I am also a contributing author to this book of awesomeness that recently received a product page.

*happy dance*


Professor of Thassilonian Arcane Studies Human Evoker 16 ~ AC 21 (t 11, ff 20) | F+10, R+9, W+14 (+2 vs. mind affecting) | Init +8 | Per +21 | Versatile Evocation 10/13 | Elemental Manipulation 16/16 | HP 81/130

Nice!

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