Rise of the Runelords

Game Master Kevin O'Rourke 440

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Male Human Level 3 Investigator

Feel free to discuss things here.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Just game stuff, or can we discuss the price of tea in china as well? :P


Male Human Level 3 Investigator

I mean you could but, I mean haven't we all discussed that to death.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Well, we've discussed the price of Green tea, and Oolong tea, but we haven't discussed the price of Rooibos tea yet... Nor of Earl Gray...


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Question for GM, how do you treat the 'armored kilt' with regards to Mage Armor?

1) Armored Kilt adds +1 to whatever your armor is (even if you're not wearing armor) and increases the weight by 1 level (light to medium, medium to heavy). Since Mage Armor replaces your base armor, it adds +1 to Mage Armor.

2) Mage Armor replaces the base armor, and the kilt, ignore the 'adds to base armor'.

Not that it will matter for now, Milgen has his Haramaki on under his shirt, but not his kilt. It's a festival, no reason to be wearing an armored kilt.


Male Human Level 3 Investigator

It'd be 2, just seems 'right' if you get me.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

That's fine. Just had different GM's rule differently, so asking.

Milgen's AC will be a pain to keep track of. It'll vary depending on whether he uses the kilt or not, and whether he has mage armor up or not.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Will you be allowing Create Magical Tattoo feat during the game? If so, Milgen might take it and create wondrous item.


Male Human Level 3 Investigator

You can but a lot of crafting will be on the road with the reduced rate, a lot of trekking in the campaign.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yep, but even on the road, especially with a lot of trekking, it's worth it. I've had a lot of games have posts where we had 'And two weeks pass on the road', which translates into a week of crafting.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Maybe I can carry a ferrier’s anvil ;)

All joking aside, crafting magical tattoos *sounds* awesome. What kind of tattoos can you make with it?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Basically, you can turn any slotted item into a tattoo. You can't have more than one tattoo per 'slot' but the tattoo doesn't take up a slot, and so you can have an item tattoo and an object.

What they're good for is giving you good utility items that you can't normally get. For example, my favorite one is belt of heavy lifting and muleback cords. They cost twice what the normal item does, but once on, they can't be stolen (without cutting your skin off) and just work. So 2K Gold for permanent muleback cords, for example. Being able to make them ourselves brings it down to market price. There are also some cheapish rings (like sustenance) that it's worth making into tattoo's.

I had a gunfighter with a tattoo of Beneficial Bandolere, so he could store his bullets and powder in his tattoos. Combined with gloves of storing, he looked unarmed, but could attack and swift action reload.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

@GM - With your permission, I think this fits well with Meglin, from his gold eyes to his fascination with tattoo magic (given Varisian likes for tattoos) :

House Loztres is a sprawling family owned merchant house. The semi-nomad house shuffles it's members from one place to another regularly, both to hide some of their more outsider blooded kin, and because as Varisians, they are more comfortable changing their lives around regularly.

House Loztres is one of the main Varisian members who were part of founding the Sandpoint Mercantile League, alongside the Great Four families of Sandpoint. The House, to this day, holds a dim view of the Scarnetti Clan, believing them to be untrustworthy.


Male Human Level 3 Investigator

Sounds good. If you like crafting on the road in campaigns there is a magic anvil dwarves can use that let them get their full crafting benefits on the road in Inner Sea Races.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Oh really? Whats it called and how much?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Just thinking about if and how Miron might know the other PCs. He's 24 now. As a child in Sandpoint, he was quiet, awkward, but eager and willing to help out. As a teen, much the same but with increasing interest and zeal for the faith of Abadar. And away in Magnimar in his late teens and early twenties, missing the "unpleasantness".

Anneka: She's the closest to Miron in age, only two years between them. Perhaps a pen friend? He would have not been around for the "unpleasantness" and would be saddened by her loss and injury.

Azalia: Miron would have wandered into her shop at some stage. In his teens, getting very interested in any items to do with Abadar.

Drazh: Miron's family might have ordered blacksmithing from him, Miron sent to collect it in his youth.

Ferocia: I imagine Ferocia would have been a strange if occasional presence in Miron's childhood. He wouldn't know what to make of her.

Milgen: Perhaps their families did business and they know each other that way?

Edit: I forgot to pin down a tavern for my campaign trait. I think the Hagfish sounds like a good idea. :)


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Anvil of the Skyseeker

Question to the GM, does a Varisian get Varisian & Common, or do they have to pay for Common?


Male Human Level 3 Investigator

http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Anvil%2 0of%20the%20Skyseeker%20(Dwarf)

6,700gp and it's only for making magic items.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

@Miron - We don't need to all known each other. Milgen only knows so far one person, from a brief interaction, and another tangentially. Miron might certainly know the Loztres House, and dealt with them, but not know Milgen. The house is Varisian, and they don't share family secrets with others lightly.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

@GM - Really? I didn't read it as only for magic items, I just read that it's normally a jeweler's anvil, but can be made into a regular anvil with a command word. But that the full benefit for crafting only applies to dwarves.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

@Milgen

Good point. I was thinking that the Vladimirescu's are also Varisian, if perhaps more influenced by Taldan ways by now.

If Miron has to get to know all the PCs this day IC, that is fine too. :) Just added a note about the Hagfish above.


hp 77/98 | AC 24 T 14 FF 23 | F +10* R +10* W +15* | CMB +12 CMD 25 | Init +5 Perc +1* | Spells 8th 1/4 7th 3/6 6th 5/7 5th 6/8 4th 4/8 3rd 6/8 2nd 4/8 1st 2/8 | Cloak of Darkness 16/17 | Wings of Darkness 13/17 | Living Shadow 15/17 | Nat. Div. 0/4 | Gift of Prophecy 1/1 | Medusa 1/1 | Sihedron 1/1 | Wand BE 38| Wand CMW 85 | Wand LR 36

@Miron: If we both grew up here, it's certain we know each other. That's true for anyone who's lived here in the past 10 years or so. Sandpoint is a small town. Anneka is also a regular at chapel, though she rotates among all the deities in the Sandpoint pantheon, so we've got a shared interest in Abadar. Do you see yourself more as a "priest with a crossbow" or a militant, fighter type?


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

@Anneka

Miron carries himself more like a priest, though that's not the word he would use to describe himself. While ordained, he sees his role as being less passive than most of the clergy. Though in his case, more focused on talking than fighting. He certainly thinks deeply about faith and would be more than happy to engage on that topic.

I also edited my last gameplay post, not being sure of existing relations.


Male Human Level 3 Investigator

@Miligen "When a dwarf crafts a magic item on the anvil while adventuring, she gains full progress for the hours she spends, rather than half."


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yep, no arguments on that GM. I thought from your post that you meant that the dwarf could only make magic items on the anvil. They can make anything they want then, but only get full credit for a days work if it's magic items, otherwise they can still use it (or a non-dwarf can too) but they only get the normal 1/2 day credit.

Just me not reading your original post the way you meant it is all.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1
Miron Vladimirescu wrote:

@Milgen

Good point. I was thinking that the Vladimirescu's are also Varisian, if perhaps more influenced by Taldan ways by now.

If Miron has to get to know all the PCs this day IC, that is fine too. :) Just added a note about the Hagfish above.

If Miron is Varesian also (And not Scarzi!), then Meglin would indeed be more likely to trust him. Clan over strangers and all.

So as soon as the GM makes a declaration on the language issue, we can update our character sheets.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

Very cool item. But I won’t have the feats to make use of it. Intact...going to only put 3 skill points into Craft-Weapons. This would let Drazh take 10 to make a Masterwork Weapon. Which is exactly enough skill that a Dwarven smith will need. Might never even make use of it...it’d just be that. A background skill.


Male Human Level 3 Investigator

I missed the question previously. Mechanically in Inner Sea setting humans get their ethnic language and common. So a human (varissian) character gets common (Taldane) and Varissian. Being a Sylph you are getting Common and Auran, it's one of the reasons I was advising taking Varissian over Thassilonian. In short Milgen would need to use a bonus skill to get it, feel free to tweak.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Yeah, I didn't make it clear in character creation but I intended Miron as being as ethnically Varisian. Okay, that frees up a language slot, so I will replace it with something I think makes sense for him.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yep, I did change it. Does taking the human like (since it changes my languages) affect that? As it is, I'm having to pay a language point for both Auran and Varisian.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)
Miron wrote:
Azalia: Miron would have wandered into her shop at some stage. In his teens, getting very interested in any items to do with Abadar.

Sounds good to me.


Male Human Level 3 Investigator
Milgen wrote:
Yep, I did change it. Does taking the human like (since it changes my languages) affect that? As it is, I'm having to pay a language point for both Auran and Varisian.

Yeah you'll get Varisdian for free. I didn't realise the alternate trait cost you Auran


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yep, and thanks for the language.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

I think my character is complete now. If you see any tweaks that need to be made, let me know.


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Male Human Level 3 Investigator

Consider getting ceremonial silken robes. They've got no armour check penalty and not arcane spell failure but will get you +1 AC for 30gp. Otherwise she looks good.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)

And they look posh too!


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

A haramaki also has +1 AC and no armour check penalty or arcane spell failure.

With both, you can also wear an armored kilt for +1 AC, although it slows you down to medium movement if you're not a dwarf.

Milgen has a Haramaki.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

On a previous note, another item that's awesome as a Tattoo is a Sleeves of Many Things tattoo, 400 gp, and permanent 'change clothes' ability.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Amadeen in Kevin's Emerald Kingdoms game has ceremonial silken armour. I'm very happy with it.

Sovereign Court

Dwarven Stalwart Defender (8, lvl16) DR (4/-) Wounds (59) HP (174) Temp (34) AC43 (39/21/UD, +2 Adap, +1 Challenge, +2 Stance, +4 vs Giants) Saves (15/17/20, +2 Hardy) Adaptation (60 min) Challenge (0/1) Lvl 1 (3/3) Augment (3/3) VM (1/1) DS (17/21) Initiative (+7)
Milgen wrote:
On a previous note, another item that's awesome as a Tattoo is a Sleeves of Many Things tattoo, 400 gp, and permanent 'change clothes' ability.

I’m sold! So want that.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Just a note to us long-lived folks. Per the pathfinder Wikia, Sandpoint is only about 40 years old as a city. So, it's very recently founded. That means Milgen was here back when it was being founded the first time, and that Ferrocia was found during the settlement. It also means that any Varisian's are still holding a fairly heavy grudge against the Scarletti family over their attempt to murder the Varisian families that eventually helped found the city.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Good points, Milgen.


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Hep, Miron's parents probably fought the Scarletti's. So he was probably raised on stories of how much they can't be trusted.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)
DM wrote:
Consider getting ceremonial silken robes. They've got no armour check penalty and not arcane spell failure but will get you +1 AC for 30gp.

Added. I looked for it online and found a couple of places that talk about it, but the only PFSRD page on it (that I found) was THIS (which does not mention an armor bonus). Well-kept secret? I had never heard of it before. But very cool. Thanks for the tip.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

@Azalia

It's in the eastern armours.


Maps Female Elf Eldritch Scoundrel Rogue 10 / Arcane Trickster 6 | HP 75/75 | AC 26 / T 21 / FF 18 | Fort +11 / Ref +21 / Will +12 | CMB +13 / CMD +28 | Initiative +6 | Perception +24 (+25 trapfinding) (Autocheck magic traps within 10 ft) | Low-light Vision | Spells: 1st 6/6, 2nd 0/6, 3rd 6/6, 4th 5/5, 5th 4/4 | Active Effects: Detect Magic / See Invisibility / Endure Elements (constant effect) / (ring of invisibility)

Thanks. :)


Male Human Level 3 Investigator

An excellent buy for wizards and sorcerors.

Things are going to get interesting soon. I could hold off but we've gotten some good rp in and adding a little drama should work nicely at keeping things interesting.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

I don't see a mini for Miron on the map page. Do I need to upload an image?


Male 'Human' (Varisian Sylph) HP (19)
Stats:
AC/Touch/Flat 16(18)/14/12(14) | Fort/Ref/Will +1/+4/+6 | Init +8
Skills:
Appraise 9, Bluff 5, Linguistics 10, Perception 8, Spellcraft 9, Stealth 15, UMD 7, Know (Arcana) 10, Know (Dungeon/Planes) 8, Know (Local) 9
Elemental Master (Air) Arcanist 2/Cross-blooded Sage Air Elemental Sorcerer 1

Yep, I uploaded Miglen's.


DECEASED - Male Human (Varisian) Inquisitor 8, HP:__/43 temp 0, AC: 22, FF: 19, Touch: 14, CMB: +7, CMD: 20, Fort: +7, Ref: +6, Will +13, Initiative +9, Per +17, SM +21

Grand job. I've just put up mine. Though I'm not sure if I have Miron near Anneka's stall, which was my intention.

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