Rise of a Regent Campaign Thread
Game Master
Illydth
A prince sent into exile returns to his homeland to take back his throne, save the region, and maybe even the world.
Female Human Sorcerer (favored) 4 / Witch 1
Selena conjures a ball of warm heavenly fire to her palm, ready to use it at a moment's notice.

Entering Room 3.1
Upon opening the door the room is noticeably colder than the hallway or the rooms on the first two floors.
Upon entering the chamber the six of you recognize it for an office or planning room of some sort. Two desks dominate the south and west walls of the room and the first window you've seen in the tower stands closed and shuttered against the cold outside. Waves of cold radiate from the window denoting the chill outside seeping through the uninsulated glass.
Turning your attention to the room, several chairs lay scattered about, almost haphazardly, and the contents of each of the desks are in a slight disarray. Not a disorganized disarray, but denoting work in progress. The room has a very "lived in" feel to it. The two large leather bound chairs are a bit rickety but still sturdy and comfortable looking, the desks are obviously well used and each desk reflects the habits of a different person...from the way the papers on it are scattered about to where and how the quills and ink are set. Gouge marks on the stone floor are worn in denoting where the wood of the legs has scraped, over and over again, against the stone floor.
One of the two desk chairs stands turned around and propped up on it, facing the door to the hall, is the room's shard of mirror glass.
A door on the east wall leads into another room, presumably the one the door in front of you when you entered the hall would go to.
Actions?
Female Human Sorcerer (favored) 4 / Witch 1
Taking her staff of healing, Selena knocks the mirror shard to the floor with enough force to break it, hopefully.
Thantos walks over to the window and looks out before he closes it. The storm's fury is is abating. Mird, do you think our pursuers will be able to track us here? Not that there's likely to be anywhere else nearby where we could have sheltered.
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Male Human Ranger 5
Mird shakes his head, "That is unlikely by normal means of tracking. Although, magically, you would have more expertise than I on the possibilities of finding one's prey."
Given the downfall of snow anyone who was tracking you by normal means (foot prints, etc.) would have had to be right on your heels...any footprints you were making in the snow would, due to wind, powder and downfall, have been obliterated within 10 minutes of your passing. That said it is somewhat surprising to you that the side road you took for pursuit hasn't at least been looked down / checked out.
The mirror crashes to the ground, the crash and tinkle of glass reverberates around the room a second and periodically continues as Selena uses the butt of her staff to break up the larger pieces.
Mirror Shard broken, anything else you'd like to do while you're in here?
Female Human Sorcerer (favored) 4 / Witch 1
Selena glances around the room a last time, then turns to the next door.
"Lash, this one's not trapped is it?" She points delicately.
F Human Rogue 5
"I'll check," Lash replies, hesitating for a moment as she looks at the floor.
"Those marks in the ground, look as if the daskhas been moved back and forth a few times. Could be something behind or under it."
Perception 1d20 + 7 ⇒ (8) + 7 = 15
Male Human Fighter 5
Raising an eyebrow at Lash's observation, Dirk cautiously moves to get a better view of the desk's back and underside.

Due to the holidays coming up, I'll be posting today and tomorrow but WILL NOT be posting through Thanksgiving, Friday, Saturday or Sunday. Lets come back to this on Monday after tomorrow's post and get back into it. Otherwise, have a happy holiday to everyone and I"ll see you when we return from the short break.
BTW That's my bad on the description, the gouge marks are obviously from the legs of the CHAIRS not the legs of the DESKS. My Poor Description and very well done picking up on that as a potential clue, even thought it wasn't intended to be, I'll continue with the "general search"
Looking around the room, you find little of value but several items of interest. The room doesn't seem to have any indications of anything out of the ordinary (secret doors or compartments, hidden chests or walls, etc.) and just has a well used feel to it.
Searching the desk tops you find several letters of correspondence between the tower owners and many people of import you recognize from the local region, including Duke Stephan himself. Obviously the owners of this tower were of some importance or renown in the area.
The letters speak of the owners of the tower as an adventuring couple: a Mage of some skill (at least by reputation according to the personal correspondence), by name of Halia, and her husband, a warrior who obviously served in a regional militia before becoming an adventurer, by name of Retamerion ([ooc]The spelling of that name is wrong, I don't have my notes front of me right now, It'll get corrected in the next post).
Many of the letters are personal in nature and spell out a previous adventuring career by the adventuring couple before settling down with their spoils to a life less hectic. Other letters are simple inventory/correspondence with various suppliers of goods...obviously part of the rigours of owning your own place in the wilderness. Yet others indicate correspondence with some of the upper echelon nobility of both the surrounding regions and Speclarium, the capital city of the Duchy...including (as mentioned) Duke Stephan himself.
Beyond standard personal greetings and requests for better patrolling of the vicinities (most of which were politely rebuffed by the Duke or other military commanders), little is gleaned from the contents of the writing.
Nothing obvious bespeaks of problems that could indicate what might have wiped out the citizens of the tower however.
The only thing of note, however, is one drawer in Halia's desk is locked, and there is no key to be found. The drawer does not look as if it's been forced open either.
F Human Rogue 5
"If someone wants to check for magic protaction, I'll see if I cab get past the lock."
Absolutely Miss Silverflame.
Thantos casts detect magic on the desk.
Female Human Sorcerer (favored) 4 / Witch 1
Selena moves her ward back to Lash, in case there's a trap. Theras flutters around Lash's head for a moment, then returns to Selena's shoulder.
F Human Rogue 5
Assuming no warning of deadly magic
Lash takes a deep breath focising her entire attention on the lock. As she works, a small smile crosses her lips as she feels the welcome sensation of Lena's protection and hears her gently admonishing Theras.
Disable device1d20 + 10 ⇒ (12) + 10 = 22

Welcome back! What? This isn't Monday? :)
The snick of the lock clicking open is soft and sweet in Lash's ears, reminding her of easier days long gone.
Grinning Lash stands up and slowly opens the desk drawer.
Among the drawer are some papers that look confidential in nature. Most of them are personnel related (salaries of the staff, soldiers and help, documentation on various items of the keep that the owners likely wanted to ensure weren't either public knowledge or at least were less "visible" to the rest...things like a private wine stash and decorations of a more expensive nature.
Two documents stand out in your mind through your search of the private papers.
The first is a short document, obviously released from duchy officials in what surely looks like a military briefing. The document has the official seal of the Duchy and is signed by someone Armand recognizes as a military official for the Duke himself. A transcript of the Document can be found Here (Will be up soon.)
The second document, attached to the first is a short "journal" entry in what looks to be a female hand, probably Halia's.
April 13th, 628PH
---------------------
The Mirror! It MUST be the mirror! Why, though, would they deliver it as a gift to MY hands? Surely whoever in Mallek's camp who decided to steal the mirror and bring it here MUST have intended for me to learn it's secrets. But if this Mallek is as powerful as they say, if he is indeed the famed "Skarda", why would he allow this to be brought here to be studied and it's secrets revealed?
Retameron has hired 3 more guards for the tower and has some of our old friends on call in case of attack...and I'm sure SOMETHING is going to happen. If this is Skarda, there's no way he can allow the key to his success to be destroyed...he'll try something.
For the moment, we have the mirror covered in our bedroom upstairs. I simply need to find the secrets to this Mirror of Life Trapping and I should be able to reverse the years of destruction Mallek has gotten away with.
Just a few more days and I should have it...
-----------------------
The entry ends here. The bloodstains and other debris in the tower you've come across are consistent with something happening around that timeframe. (It is April 22nd, 628PH Now)
Female Human Sorcerer (favored) 4 / Witch 1
"A mirror of life trapping?"
Selena closes her eyes for a moment, attempting to remember her dreams or any other special communications about a mirror.
Know (arcane)
1d20 + 5 ⇒ (9) + 5 = 14
Know (planes)
1d20 + 5 ⇒ (4) + 5 = 9
Hmmm, a mirror of life trapping? Curiouser and curiouser, and mages with significant bounties on their heads. Mallek and Skarda sound... potent. Let's see here.
Thantos tries to remember any salient information regarding mirrors of life trapping.
knowledge(arcana): 1d20 + 13 ⇒ (5) + 13 = 18
Being one of the most well known and fabled devices of a magical nature, you've each heard at least the basics of what a mirror of life trapping is and does.
(Feel free to read the description of the item, while the details of numbers and such aren't going to be there, the general description and information contained in the description of the item are known to both of you.)
Female Human Sorcerer (favored) 4 / Witch 1
"That might explain why there are so many strange creatures running around. When the mirror is broken, the creatures escape from its prison."
Male Human Ranger 5
"I hope there weren't any other...more dangerous creatures than those baboons."
How many have we killed now? There could be more than a dozen of them running around this place. And still, the question remains of who put all these shards into the rooms? Could it have been Mallek? Let's press onwards. I think that the answers to our questions are at the top of this tower.
Male Human Fighter 5
Dirk nods in agreement with the conversation, "Well, if there are more creatures about, let's not keep them waiting."
3.2 please DM.

BTW I apologize for the lack of posts folks. My Mom had a minor to moderate heart attack on Thursday afternoon and, obviously, I've been a bit busy with hospitals since that point. The good news is she's back at home and all is well.
Back to it.
The room you've entered is obviously some kind of meeting or planning room for military use.
A long table stands in the middle of the room, surrounded by chairs. Maps of the surrounding vicinity, the Duchy as a whole, and Norwold as a whole are hung around the room and laid out on the table. Some rolls of paper are standing in a corner, probably other maps. One map, a somewhat detailed map of the Duchy with the various towns and cities, remains pinned into place in the center of the table. Several red painted wood markers have been placed in various locations on the map...what they are there for, you're not sure. It does, however, look like the tower inhabitants were looking for someone or something...and it's likely the markers in the various towns and locations identify sightings or events of interest.
One of the chairs has been moved from it's place on the floor to sitting on the table and the ubiquitous shard of mirror glass has been propped up on the chair facing the doorway to the hall.
A doorway in the west wall leads into another room...more than likely the office room you just left.
Male Human Ranger 5
Knowledge Geography on the marked map to see if I can know the cities or towns and draw some sort of conclusion on them?
1d20 + 12 ⇒ (12) + 12 = 24
Thantos examines the wooden markers with detect magic but also with an eye for the mundane. I wonder if any of these locations are linked to Mallek or Skarda...
Female Human Sorcerer (favored) 4 / Witch 1
Selena again knocks the shard to the floor with her staff, careful to ensure that no one is hurt by the glass.
"I'm beginning to hate these things." Selena confides to the golden butterfly.

The cities and towns marked on the map are indeed familiar to you as you've traveled through several of them on your way to the Kiren's Keep all those weeks ago. They are the cities and towns of the surrounding area (mostly almost everything in the Duchy).
As to the markers on the map, however, they remain a mystery. Nothing in your knowledge suggests a commonality between ALL of the markers. Certainly SOME of the markers share commonality geographically or historically, but there's really nothing that places all of the markers on the map in the same grouping.
As Thantos muses over the locations being linked to Mallek/Skarda Armand steps forward to look at the map with a critical eye.
"Interestingly enough" he says, pointing at two of the markers, "these markers on this map identify communities that do not exist anymore. It's interesting because since whatever happened to the communities happened, they've been ghost towns with little to no interest in them. Reports I received as Kiren's Keep's commander were that these two hamlets (and they really were little more than that) both ended up abandoned...overnight...with nary a cat, dog or bird left...not to mention the people having completely disappeared. This was years ago, however. Now that you mention it Thantos, and being reminded by Halia's report we just found, I do remember some talk among the military and various town watches years ago that the hamlets were attacked by some kind of raiding force that made off with everything...but we had discounted those stories as rumors...and didn't really worry due to the fact we were much larger than either of these hamlets."
Studying the maps further, Armand continues "We know that this Retameron and Halia were interested in Skarda...there is a possibility that these markers do note something about the mage...perhaps recent sightings, or maybe just all of the known sightings or attacks that this raiding group has made." Armand shrugs.
F Human Rogue 5
"Did these reports of people being carried off by a raiding force happen to mention blood everywhere? Be cause this place being abandoned the way it is looks like it fits the pattern."

None of the reports you read seemed to indicate any kind of attack like this. What you're seeing of this tower indicates more of an animal attack (and the creature you killed downstairs certainly looked more than capable of causing the havoc you've seen here) or monster attack than what you've ready and heard about described in some of these disappearances.
That said, the fact that there's a bunch of blood and no bodies at all DOES in fact seem to ring true with other reports...no trace of any of the two villages of people were ever found and no evidence of who did the attacks were ever found either.
That said, despite the demon-animal downstairs, from what you've read and discovered so far, there does seem to be a direct line correlation between Skarda, the attacks on the towns and the disappearance of everyone and everything living in them, and the evidence of what's happened here in the tower. To top it off, it sounds like a mirror like that MIGHT very well have come to the tower itself...at least Halia seemed to think so in her notes.
Female Human Sorcerer (favored) 4 / Witch 1
Selena remains quiet, persing her lips in confusion.
"You must forgive me. I know little of geography, or the history of this province, or anything truly useful. If I might do something to assist you, you must please let me know."
We had probably best press onward. And we must be wary. I believe the corner room will contain a chimney like the ones below it. These creatures seem to enjoy hiding in them, so we had best be on our guard.
Everyone ready for 3.4?
Male Human Ranger 5
Yeah, Mird's got nothing if he can't glean anything from the general geography of the area.
Female Human Sorcerer (favored) 4 / Witch 1
Selena waits near the door as Lash performs her roguish routine. Listening to the others, she conjures heavenly fire to her hand, prepared to use it in any number of ways.

Mird: You definitely recognize the map and the area and all of the markers on it, but there's not much you can correlate about the markers. That said, the party postulate that these are the locations of Skarda's attacks you also cannot deny either. It's as feasible a suggestion as anything else you could come up with...and given the tower owner's obvious interest in Skarda, the postulate makes sense.
Opening the door (to room 3.4) you cautiously enter.
The room is a bit of a dishevelled mess, but not like those rooms you've encountered where attacks have occurred. This just looks like normal "lived in" messiness...a messiness not seen in the military sections of the castle.
This chamber holds four cots and four chests and is obviously a bedchamber for the tower's servants. The fireplace on the north east wall looks unused in several days, though cinders and charred pieces of wood rest on an iron grate over a hole in the floor...it's obvious that the fireplace connects to the one in the room below and continues up into the floors above.
The room is sparse with a single table and set of chairs other than the beds. Cloths and blankets lay somewhat strewn around in an "ordered chaos" kind of perspective. A glass half full of water sits on the table.
In the center of the floor, propped up by a rough rock to face the door, is the room's shard of mirror glass.
Actions?
Female Human Sorcerer (favored) 4 / Witch 1
Selena waits for those more militarily prepared to enter the room before her. But if it seems clear she'll enter and break the mirror glass shard.
Mirror on 3.4 Destroyed. Any other actions in the room? Moving to the next room?
Male Human Ranger 5
Male Human Fighter 5
Dirk will quickly search the chests, then onward!
Thantos continues his magical scanning but does not expect to find anything but the mirror.

I'd like to make a quick suggestion for THIS PART OF THE MODULE ONLY!
Without objections, I'd like to "expedite" the search of the tower a bit. If you will give me a rough room search plan (eg. 3.1, 3.2, 3.4, 3.5, 3.3, 3.6...) I'll do the following:
1) Provide you the room description.
2) Assume you are doing a standard room Search and provide you room contents. If additional rolls are required (Pick locks, strength check, perception, whatever) I will call for them.
3) Assume you are breaking any shard of mirror you find in the room.
4) Pause for "other actions" you'd like to perform. If any, you can go ahead and post them, and I'll get you the information.
Assuming no one posts within the 24 hour period an "other action" I can go right ahead and move you to the next room. With this method, we'll be able to cover one of the rooms in the tower (assuming no additional actions, combats, etc.) each 24 hour posting period to move us along quicker.
If there's a common thing you'd like to do for each room (detect magic, search for hidden objects/secret doors, etc.) I can perform those actions for you as well if you let me know what they are.
Normally I wouldn't suggest this kind of expediting of the scenario but I suspect I'm starting to bore some of you with the same "enter room, get description, loot room, move on" that's taking us several days to get through instead of a quick march through to the more exciting bits. This is little more than what would happen at the tabletop naturally, so I don't see a huge problem with it. However, I don't want to ruin any fun for anyone either so I'm open to a "please don't" here too.
Without objections, I'll start with this process as soon as someone posts a floor search pattern they'd like to accomplish. When things start picking up, we'll, obviously, go back to a more traditional style of play.
A quick check of the chests reveals the room to be a servants quarters. Common utilitarian servants clothing and some miscellaneous personal effects (not many of very high quality) bespeak the possessions of the common working class person in this part of Norwold.
None of the chests contains any items or information of note.
As expected, the magical scan of the room also provides no additional information other than the shards of mirror glass on the floor.
I think we can keep moving counter-clockwise around the tower. (3.6, 3.7, 3.5) Thantos will continue his magical scanning (+13 for Spellcraft and Knowledge(arcana), +10 for perception.) I'd also like to suggest that we stop breaking mirror shards. We know the creatures aren't traveling through them, so all it does is make noise and announce where we are.
As the group prepares to check the next room, Thantos makes a suggestion. I think we would be better served to leave the mirror shards as they are. They break quite loudly, and as the creatures are not using them to travel, they present no danger to us except for sharp edges. Better to leave them be, and avoid announcing our presence.
Female Human Sorcerer (favored) 4 / Witch 1
"How do we know the creatures aren't using them to travel? They are set up in very specific ways, to face certain directions. I can't believe that it is random or unintentional. And if it is intentional, I fear that the intent behind it is harmful."
The accounts kept in the journal were quite clear. These are the shattered pieces of a mirror of life trapping. While I agree that their placement is odd, the monkeys are already out of the mirror, as it were. I have examined these creatures with arcane sight, both while they live and in repose. They are not traveling through these shards. I'd stake my life on it. I am sure that harm was intended to the former owners of this tower, and perhaps to anyone who comes after, but if there were something more to these shards than the lingering magic of what they once were, we would have discovered it by now. All that we are accomplishing by breaking these shards is announcing our whereabouts.
Female Human Sorcerer (favored) 4 / Witch 1
Selena perses her lips. Something seems odd and frightening to her about the mirror shards.
"I'd put it to a vote. I feel significantly more secure by breaking the shards than by not. I do not like the way they have been set up. As though to trap light or something in certain ways."
Male Human Ranger 5
I do not like to leave a place for an enemy to attack Father Armand from behind. I agree we should not leave them where they are, but I also agree it is not necessary to destroy them needlessly.
I have no objection to moving the placements of the shards. So, shall we move them but not destroy them? It sounds a fair and equitable compromise to my ears.

One piece of information you might not have correlated that I believe would occur to your characters...since it was mentioned earlier in tower portion...
Each of these mirror glass shards you're coming across are 1 - 2 feet in diameter. Selena has already attempted to put them "back together" and had no luck with the first 3 - 5 found pieces of the mirror getting any of them to fit like a puzzle.
With the number of mirror shards you've found so far (something like 15 - 20 maybe? I'm not sure exactly) you have to assume more than one mirror of life trapping has been broken...potentially upwards of 3 - 4 so far...unless you're talking a REALLY REALLY REALLY big mirror. :)
The conclusion you drew that this is a broken mirror of life trapping is flawed in that the amount of glass you've come across could not fit within a single mirror.
This CERTAINLY Doesn't invalidate your expectation that the mirror brought to this tower was a mirror of life trapping (after all, that's what the mage mistress of this tower decided it was...), nor does it mean the creatures you've encountered here weren't denizens of whatever this mirror thing was that came to the tower.
But there's WAY too much glass you've encountered to have come from a single mirror unless that mirror was humongous...which you would expect would have been noted.
The other bit of information you may or may not have (though it has been mentioned) is that the mirror glass shards you are finding are somewhat different than shards from a broken mirror. BOTH sides of the mirror glass you are finding are reflective / mirrored which is different than most shards of a broken mirror which do not have a reflective side on the inner side. Even looking at the broken / sharp sides identifies that the sides of the glass pieces are reflective.

Moving on, I'll leave the shard of mirror glass untouched in the next room till you decide what to do with it.
The next room (3.6) is almost identical to the last. 4 Beds, 4 Chests, and a Table with chairs surrounding it are the basis for what's in the room.
Another check of the chests and search of the room reveals the same as the last...no additional information, some personal knick nacks of little value, and another servants quarters.
The mirror glass in the room (for this room has one also) is sitting identically to the one in the last room. Propped up in the center of the floor facing the door.
As with all the rest, the mirror shard is dully glowing with magic and the rest of the room is empty of magical or important mundane contents.
Let me know what you wish to do with the mirror shard in the room and if there's anything else you'd like to do. I'll move us to 3.7 tomorrow night leaving the mirror standing as is unless there are other actions.
BTW oodles of encouragement on the party conversation with each other, this is GOOD STUFF! I absolutely encourage you to "talk out" the mysteries you run across in the campaign.

Male Human Cleric (4), Fighter (1)
Armand stays silent a moment on the shards, pondering.
"I agree with Thantos that the noise from breaking the mirror shards is definitely giving away our movement through the halls of this tower...not that we've seen anything other than that demon baboon thing that would care...and it obviously didn't need us breaking mirrors to know where we were."
"On the other hand, I agree with Selena that these shards are being "placed" with intelligence for a reason we do not yet understand. I'm not sure I agree that these mirrored shards of glass we keep running across don't have some connection with the creatures in this tower, or at least with the demon baboon creature we ran into a floor below us."
"Something should be done with the glass...what that 'Something' is I leave up to the rest of you, I do not know which is worse...smashing our way through the tower setting ourselves up for ambush by announcing our presence, or leaving a potential problem we do not yet understand at our backs."

This is an interest check thread for a new Play by Post campaign I am calling "Rise of a Regent".
Who am I? I am an old D&D Player/DM with a story to tell. I’ve been Playing and DMing D&D and AD&D Campaigns for over 20 years now, having started with the basic boxed D&D set (anyone remember the red books? :) ) and having kept up ALMOST all the way to 3.5 (Sadly, the 3.0 rule set is about where I stopped).
What am I running? A self developed campaign I call “Rise of the Regent”, set in an older D&D land that I’ve “enhanced” a bit. Don’t start searching the net folks, it’s not out there. I’m adapting and tuning it for the Piazo “Pathfinder” rule set (beta rules) and looking to run it as a Play by Post here on the boards.
When am I running it? This is a good question. “ASAP” is the easiest answer, though not quite exactly true. I still have plenty of the campaign to plan out and I do not have unlimited time to do so. I suspect that my start date for a first turn is sometime in the next few weeks and it would progress from there. I do expect this to be a fairly long running campaign, more than just a few encounters or a handful of turns.
What am I looking for? I’m looking for players willing to play a certain set of characters who’s histories I have developed to fit into the campaign story line. That doesn’t mean pre-rolled characters however, just a fleshed out character history and a fairly specific class selection.
The ideal player will be an “enthusiastic” role player, willing to delve into the character he or she creates and have some fun. Keep in mind I’m a GM interested in telling a story, you hard core roll (notice the “L” instead of the “E” on the end of the word) players, looking for a good hack and slash to get your blood flowing probably won't find what you need in this play by post. That doesn’t mean I’m not going to have some good combat involved, but don’t expect a deep dungeon delve. On the flip side, I do like to keep my campaigns a little on the “light” side of immersive, so if you are a hard core “role” player type who likes to COMPLETELY immerse him or herself in the character and out of character comments or a little light banter bothers you during a game session, again this might not be the campaign for you. The ideal player doesn’t necessarily have years of Role Playing experience but should be beyond “what does 2d6 mean?”, completely experienced or somewhat inexperienced players are welcome. At the end of the day, a player willing to keep up with the campaign (I don’t set huge time limits on my campaigns) and willing to work at making the story work for you and for the others in the group is what I’m looking for.
What can you expect?
* An english language based campaign.
* About 10 levels of play (maybe more or less as the story progresses).
* Several Months (at least) of campaigning.
* A fun and serious campaign with an attempt at a pretty epic, and hopefully even sometimes convoluted, storyline; and a GM dedicated to finishing the campaign to the end.
I'd be happy to have 5 of you out there filling the following slots:
Rogue or Monk (Preference Female Character but I can work with it either way)
Wizard
Bard
Ranger
Sorcerer (Negotiable on this last class, I'm pretty open here with a storyline that will fit pretty much any class but preference to a caster).
The party will be joined by a PC Warrior and an NPC Cleric.
The races are at the player’s discretion (Human/Elf will work best, but I'm willing to accept any of the normal PC races). Alignments will need to be at worst Neutral in disposition (the “good, neutral, evil” part) and should remain *above* the Chaotic Neutral persuasion (Pure Neutral or better). Note that regardless of alignment, players need to be willing to work within the bounds of the party and their specific pre-written character histories. Dissension and hidden agendas in this campaign will not make for a good story, and evil alignments of any type will not work.
If this sounds like your cup of tea, feel free to post back to the thread with the slot you'd like to fill and any supporting information you would like to provide. If you have questions I would be happy to answer them by e-mail at douglasw at wagnerweb dot org. I'd like to leave some time for questions by e-mail so I won't necessarily be selecting the 'first 5 posts' to come back to the thread.
Thanks all for taking the time to read this and if you have any questions don't hesitate to ask.
I'm interested in playing an elf ranger, I've been playing DnD for a little while now, about a year. I've a pretty solid handle on the PFRPG rules and know how to roleplay better than "I smash them in the head" when a simple diplomacy check would have sufficed...not to say there aren't roles out there that would do precisely that, though ;)
I'm interested in playing a human sorceress (female sorcerer, whatever). This would be my second pbp, but I've been playing and DMing since my junior year in high school. (1996?), wow seems a long time ago now. I got really into Birthright pbem games, with my favorite character being High Priestess Maire Cwllmie of the Eastern Temples of Nesirie (That still feels good as it rolls off the tongue), so I am no stranger to an emotionally meaningful relationship, err... I mean character portrayal.
Pathfinder Lost Omens Subscriber
A couple of my existing PbP's seem to be slowing down, but I don't want to be a game hog. This does sound like my kind of game though, and I've been itching to try out the new Bard. (I've been thinking about a Nordic Skald type of Bard, but don't know if that fits what you want to do or not.)
I just noticed how these are titled Interest Checks, lol... is that Charisma or Intelligence based?
Sorry, couldn't resist.
This sounds interesting. I'd be interested in playing a Female Rogue. I like the idea of getting into the role of a somewhat predesigned character and then developing it past the basic design.
You can count me in.
If no one has taken the role of wizard , count me in ...
I seem to be a little late for this, but if anyone bows out, I'm interested. I'll play whichever class is left.
Will you be using PfRPG rules?
I'm interested if theres any space left, I'm very punctual! I'll post regularily, etc, and I'll play any class.
I'm also quite interested. I don't have preference for which class to play, I'm pretty much open for anything.

If by PfRPG you mean Pathfinder RPG then yes, I do intend to use the Pathfinder Ruleset. (Apologies folks, I am new to both Pathfinder and the Paizo boards so I'm not yet familiar with the standard lingo, bear with me).
That said, there is a decided lack of GM tools available through the Pathfinder rule system (DMG, Monsters Manual, etc.) and I'm going to be doing alot of translation on the fly with this campaign (the two pre-built modules I know I'll be running through the campaign are all D&D Boxed Set based Modules, so there's about 4 rulesets difference between what will be in front of me and what I'll be running), so basically you might see some AD&D 3.5 flavor rules floating into the campaign if I can't find reliable resources within the published Pathfinder rules for what I need.
I'm a very "open" GM, I don't mind a quick OFFLINE/OOC rules discussion on what makes sense in a situation so long as we're all on the page that at the end of the day my campaign may require a situation to go a specific direction and regardless of what a rule in a book says it WILL go that direction. But I do promise to be fair. :)
It does look like I've got responses to all 5 of my open characters. I see from other posts on the boards that the general method of selecting who gets a slot in a campaign seems to be first come first served, but I would like to ask that if you're involved in enough other PBEM/PBP campaigns to keep you busy that you let someone else have a shot...but I'm not making that judgment call for anyone. If you have time for the campaign you're more than welcome.
It looks like I have Kjob, Stardust, Scranford, Mark Thomas, and Robin at the moment, with Scranford I believe noting that he might be interested to give up the slot to someone else, but as I said I'll let him make that decision.
For the rest of you, I will keep the thread around and if I get a player drop I'll happily ask at that point to see if any of you are still available. Feel free to follow the campaign but I would ask, if you do wish to be on "standby" that you stay OUT of any spoiler text till I note it's OK to Read it.
I'll probably finalize player selection tomorrow and go into more detail on some expectations and introduce histories.
First note, we are still probably a week or two from starting the campaign. I have a pre-campaign scenario (small) that I have to develop and run prior to getting everyone involved. In this time we'll work with character creation and character history.
NOTE: For my players I WILL require a valid e-mail address. There is a part of this campaign that will likely be done over e-mail due to the sensitivity of the information in comparison to the overall campaign goal. When we get there (not for a long time) you'll understand.
If this is a problem for anyone (and I understand if it is) please back out now.
As of tomorrow I'll open a thread in the Pathfinder PBP Discussion forums we can use for offline conversations if needed and I can post up some links, guidelines, etc. We'll work character creation there and use the PBP forum for the actual game itself.
BTW, anyone who wants to correct me on "protocol" here, feel free to do so, as I said I'm still new here so any advice anyone wants to give me, feel free to do so.
--Illydth
Pathfinder Lost Omens Subscriber
I'm more interested the more I hear. Personal email address is scranford@earthlink.net. Looking forward to getting rolling.
mastermarkt@gmail.com
sounds good!
Feel free to send me your e-mail addresses if you don't want to post them to the thread at large.
cdtslider {at} gmail [dot] com
Welcome Fellow Players and Standby's to Rise of a Regent.
At this point I have the following confirmed players
* Kjob playing an elf ranger (either sex is fine)
* Stardust playing a Human Sorcerer/es (either is fine)
* Scranford playing a Human (Nordic) Bard (Yes, it does work.)
* Mark Thomas playing a Female Human Rogue
I have the following tentative but selected players:
* Robin playing a Wizard (Race and Sex undetermined).
I have the following "backup" players who've noted interest as well:
* Black Tom
* vagrant-poet
* Tio
Robin, if you'd like to finalize your slot please post or send me your e-mail address and a final race/sex for your player character.
Black Tom, if Robin doesn't acknowledge within the next 24 hours or so I'll ask you for your e-mail and you'll be playing the Wizard character.
For the rest of you I will be opening a post in the PBP Discussion forums shortly to get this somewhat kicked off. I will have character creation details and more campaign information there.
The official Discussion/OOC post for the Rise of a Regent campaign is:
Rise of a Regent Campaign - Discussion
Ok, I've not heard anything back from Robin...
Black Tom, are you still around?
Yeah, I'm here and can be reached at niklason (at) bredband (dot) net.
Black Tom: I have a character history for the Wizard in your Inbox. Please feel free to join us over on the Discussion forum and as always if you run into any issues or problems please feel free to contact me by e-mail or post over in the discussion thread.
Sorry , life has been a bit hectic this week.
Good Luck , BT
Robin, No issues, I completely understand. If this campaign turns out I'll be running more, maybe next time. :)
Hey.... everyone that made it... Come to the discussions thread, we's got issues.
Click me.

Re-opening the thread here for more players.
At this point we are on Act II, Chapter 1 (Of about 3), with another act and several chapters to go. We've recently had a couple of players step away from their characters due to real life getting in the way of play (HOW DARE IT!), so I have 2 character slots open.
After a quick discussion with my players, we feel that keeping the same characters would benefit the story more than opening this up, so at this point I have the following 2 characters available for play:
* Level 5 Ranger (Male)
* Level 5 Wizard (Male)
That said, while the character's background, class and name are pre-selected, I am PERFECTLY willing to let the character be totally and utterly re-rolled from the ground up (stats, ability selection, secondary class choices, feats, etc.). So while I'm not promising a totally brand new character introduction to the campaign, you can at least re-make one of these two characters into your image.
In addition to the First post of this thread for Expectations, let me add a few more for "full disclosure".
* The post rate for the campaign is a bit lower than you're probably expecting if you're an experienced PBP RPG Player. At this point we strive for a post a day during the week days (I cannot commit on the weekends), though I have several obligations that periodically take me out of town and away from the campaign for short periods.
* The campaign is a mixture of dungeon crawl/combat and conversation/mystery...at least as best as I can make it. Again, with the low post count, it can sometimes be tough to follow the overarching campaign storyline...I try to make sure the players are up to date when big events happen, and I try to be at least somewhat clear on what the party knows and has done before.
* I am not a rules structured DM: I have a few house rules I like and I am not adverse to bending something to make more sense than to play it straight as it is. When a situation comes up and a player (OR NPC!) wants to do something not covered directly by the rules I tend to go to what makes the most logical/story flow sense instead of digging through a ton of rulebooks to figure out what to do with it. If you like a strict interpretation of the rules from your DM, this is probably not a good match for you.
* There's probably a good year+ of gameplay left in this campaign. While I'm not trying to lock anyone into a long term campaign (I don't need you to sign a contract saying you'll stay around for the full campaign), If you know you're not available to play in a couple weeks/months please let me know.
* At the end of the day I intend to be the fairest DM to my players and my story combined. I like challenges, but I don't like "frustrations". I'm not a DM who's going to throw the players into a situation where they will permanently lose all of their items and have to replace them just for the hell of it, but don't be surprised if you're in a situation where you temporarily might have to do without.
* I'm also VERY receptive to complaints or issues that my players have. I don't have a campaign without my players, and (I hope my players would agree) I am more than willing to try to change the way I run the campaign to better fit how my characters enjoy playing. The story may not change, but the way I handle it does.
If you think you might be interested in either playing a Ranger or a Wizard character of some type, and don't mind what I've mentioned above, feel free to check out the Discussion and Game Play threads linked at the top for more information, contact me directly, or post back here...I'll be happy to fill you in.
We'll work with a FCFS (First come, first served) methodology on the response here...but don't hesitate to ask questions first before signing on.
--Douglas Wagner
I'd be willing to try my hand at the wizard. My email is psychicmachinery at hotmail dot com.
Give me a day or two to get you an E-Mail Psychic. I'd like to get another response or two back here before I start sending out information.
--Doug
Sure Doug, take your time.
I'll throw me hat in for the Ranger! iamhowell (at} hotmail {dot) com
Psychic and Pendin, go ahead and head on over to the Rise of a Regent Discussion Forum and post your hellos.
The party is made up of 3 other players and one DMPC. You can get acquainted with the other players there while I get your character histories dug up and sent through e-mail. We'll get started on working through your characters.
If you'd like to, you may go ahead and draft up your respective Ranger or Wizard characters, as I said, I'm happy to either send you what's already out there or I'm happy to have you rebuild them skills/points wise from the ground up...I think I started with a 25 point buy system.
I'll get an e-mail out to the two of you soon.
--Doug
And if you need another, I'll step in as well.
I will definitely keep you on the reserve list Fnord72, thanks for the response!
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