I am building a Naga Aspirant Druid for a home game. Originally I was just going to take the Serpent domain, but my GM has given me the leniency to create a Naga Domain. I keep trying to come up with fun abilities, using the Serpent and Skalykind as inspiration, but I realize I am entirely too bias.
I was thinking it'd be pretty troll-y, but funny, to have a level 20 end boss that took Leadership. Their level 18 cohort then takes Leadership, the level 16 cohort of which takes Leadership...all the way down to a level 4 minion....hah.
I might give bonus XP in this scenario if, as Danielc put it, the minion significantly impacted the fight. That said, the sorcerer did use a resource (a feat) at their disposal to make the encounter tougher. People are comparing it to Skill Focus (Blah) but the reality is that it would have been toughness, Spell Focus, or perhaps a crafting feat, all of which would have, potentially, had a significant impact on the encounter.
So, I have a gestalt character, and even with the other half of my character being a full-caster (witch), I am missing the spells my Ranger side would have given me.
That said, consider the Urban Ranger variant, it will give you trapfinding and disable device as a class skill.
I recommend you review the Grenadier in the Pathfinder Society Field Guide.Mindchemist is cool, but remember cognatogen is a discovery you can take.
Honestly, I think both are great choices! I like Grenadier for replacing so many poison related abilities.
I agree with above posters, Witch is the way to go for this style of play. Take the feat "Extra Hex" early and often, as well as "accursed hex" so you can re-attempt hexing if you've nothing better to do.
I don't know how close you live to the I-5, but I'll be driving through Oregon at the beginning of July, if you want I could easily meet you somewhere off the Interstate.Otherwise, I'm a packrat, and will probably hold on to it for PaizoCon next year (although, I can't promise I won't lose it/completely forget about it---as I'm want to do).
I was playing an aftercon game in of the rooms and we found that someone had left the the box top to some Forgotten Realms: The North game. I figure something like this might be really important to someone, so I thought I'd pick it up rather than let hotel staff throw it out.
Spell Focus Conjuration will not increase the DC for the Swarm's abilities, it will make it harder to dispel your summons, though, if someone were to attempt that.I believe, though, you can increase the DC through Augment summoning since distraction's DC is con based.
The Witch is surprisingly good, and can be pretty simple depending on how you build it. The witch, in my opinion, excels at being a save or die/suck character with a decent accompaniment of crucial spells (divination, battlefield control, a few buffs, druid healing, etc). Build your character to be a hexing machine gun! I love the class, personally, and it really is quite simple to play pretty effectively (your opponent ends up rolling the dice, most of the time!) Only thing is, sometimes you can feel like a one-trick pony (but oh what a trick!) and may get boring if you like rolling lots of dice.
Kyle Baird wrote:
Spell selection shown represents +2 Spells known to each level, +3 to 8th level spells from favored class (also Mystery Spells-denoted by star, and the free cure X wounds stuff).
Feat wise and build wise, I plan on focusing on my spells, so Ill be taking some metamagics and some of the spontaneous caster love in the UM.
Sorry---hopefully tonight or tomorrow I'll get a spell's known list out. I planned on Mass Eagle's Splendor.
Riaghan of Kalsgard wrote:
Yeah, I second Card Kingdom/Cafe Mox if you visit Ballard. It's a must see for any game fan. Sets new standards for WIN.
Agreed, went there to pick up some stuff this past weekend. It's a little bit removed, and driving to Ballard can be...annoying for the uninitiated, but that place is worth it. It is really EVERYTHING I want in a game store, open, diverse, friendly, and attached to a bar! If it wasn't such a drive I'd go there all the time for all my gaming needs.
It does depend on the players' maturity. I've been allowed to play evil, and have played with other people who were evil, with the meta-advice to not be a jerk to each other, especially if its one evil member among a bunch of neutral/good characters (if it is an all evil party, anything goes---but generally you know that going into it!).
Puttin me on the spot! I was thinking most of the "answer" spells (cure paralysis, break enchantment, FoM, breath of life, etc), beyond that the key buff spells, then a handful of blasty spells. My character will probably NOT be going the route of self-buffing for melee, but I need to map it all out. I plan on focusing on buffs/debuffs, battlefield control.
Also, I think Ill have a really good handle on knowledge checks (automatic 20's, adding charisma modifier instead of int to checks), so, if you want to use a archetype that forgoes bardic knowledge, we'd probably be fine :)
Abraham spalding wrote:
I'm not looking at the moment but couldn't you bloat after using your normal pool and get an extra spell then (again of a lower level more than likely).
Yea thats what I was thinking. Cool thanks for the advice everyone! I realize its some big drawbacks, but I think it'd be fun to be some huge lazy monstrosity, heh.
So I'm looking to build a wizard for a campaign, and I found the bloat mage---which I thought could be really fun to play, but after some preliminary research, the consensus seems to be that it's dangerous to play the bloat mage. I just want the mechanics clarified:
Ok, so I feel like with careful management, I can keep myself safe, I just won't bloat, when it is possible for me to fly into the murderous rage, is it that simple?
Eh, I'd say cause fear is pretty superior to Command in a lot situations. Cause Fear takes out the most menacing looking person for 1d4 rounds (and more when you consider they have to run back ). Also, cause fear still does something if they make their save.For Command, I find its most useful when you're already winning and typically doesn't buy you more than one or two AoO's and one missed action.
To each their own, of course. That said, I absolutely love Command, Mass, heh.
To the OP: It really depends on the sort of build you're looking to do. Melee/Buffer/Debuffer etc. In general, spells I consider are: Bless, Divine Favor, Magic Weapon, Protection, Shield of Faith, Cause Fear. Bane is fine, of course, especially at lower levels when you'll be faced with hordes of small 1/3 CR creatures and if you're going the debuffing route (and thus have a high casting stat for Spell DCs), but I find Bless, overall, to be universally better.
If you have a lot of people making attack rolls in your group, Bless and Cause Fear will probably get you some decent milage. If you're going to be a front liner, I'd recommend Divine Favor and Shield of Faith.
If you're interested, shoot me an email at cdtslider at gmail dot com.
Looking at your prepared 0th lvl spells, you realize with Pathfinder they're cantrips and once you have 1 prepared you can cast it at will? The x2 acid splash is redundantly redundant :)
At this point anything 1-7 (pref not 1-5) to max profitability for my PC. /greedy. But whatever works for you guys works for me with the new gm rules.
If its possible, the specific ones Id like to GM are14, 17, 45, or 49.
Honestly Im trying to get some levels for a character before Paizocon, so I could tentatively do a double shift if the group was willing?
When PFS converted from 3.5 to PFRPG, you were allowed to change everything but your name and faction; there was a guide put out concerning how to accomplish the conversion.
I'm also trying to sign up for some events and getting some conflicting issues. Tried to switch out Green Blood on Black Rock for Paizo Fight Club 2 since there was an open space. But it didn't seem to "stick." As in I would choose it and save changes, but when I went down to the Fight Club it wouldn't have a check mark. I resigned up for Green Blood, but now it's giving me a conflicting message about Fight Club.
Conversely I was simply trying to sign up for Greg Vaughn's Twisting Plots (the twisting part) as there was one open slot. But it didn't seem to "stick" either.
Ga disregard my post about Tashik's character sheet being ready, it would appear the update was devoured by the forum monster. Basically he's a high dex high int wiz 1/ rogue 1. He's an elf that's been all over the place and recently settled in Sandpiint as a spy/thief for hire. He only takes what he deems as noble jobs and will pervert those corrupt clients who hire him, little regard for local laws...Prankster, does what feels "right."
abstract gm wrote:
I think I can help everyone out! Always important to play a character with...well...character in a PbP; assuming its ok with you, probably roll up an arcane trickster...probably Wiz 1/Rog 1 for now. Character was attending a mage academy, but kicked out for being a bit of a prankster, had to survive on the streets, but plans on continuing his arcane studies once things...stabilize.Ill try and have something built up by tonight if not tomorrow afternoon.
abstract gm wrote:
Kjob - are you still interested?
This would be my third PbP, but I can handle it, and am interested. Is there anything in particular that you're looking for? I know I had two concepts suggested previously, but am pretty open to playing just about anything depending on what the party is lacking?