Revival of the Runelords (Inactive)

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


6,251 to 6,300 of 8,440 << first < prev | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | next > last >>
Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

"We have to get down there and warn them--as quickly as possible!" exclaims Guiness over the roaring water, adding, "Who has magic that will get us there the fastest?"


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"I do, but I can't bring everyone, regardless of how we want to do it," Flo admits before explaining her available options.

However the party chooses to go, she complies, knowing time is clearly of the essence.
________
Flo can cast Fly on some people, Longstrider on herself, and/or Teleport herself and three others. Teleport is obviously the fastest, but there is the risk we're a bit off-base. GM do we have any indication how long before the flood hits? What is our actual distance from Turtleback?


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

"Takes the ones that can't make themselves move faster" Colvyn says as he takes a few steps away from the group. He then proceed to cast a spell and five wings made of fire sprout from his back. Without another word, he takes off toward Turtleback Ferry, hoping to get there in time.

Casting Shield of Wings which give me a flight speed of 50ft. for 9 minutes. If it is not enough to reach the village, he will cast it a second time.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Let's say Turtleback Ferry is about a mile away by foot. 20 minutes hustling on foot due to the challenging environment, but 9 minutes via a 50 ft fly speed. The flood is moving fast. It'll probably hit Turtleback Ferry in a few minutes. You could beat it there by teleporting, but you wouldn't have a huge amount of time to prepare.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo stares in disbelief as Colvyn simply takes off on wings of fire. "WE'LL MEET YOU THERE, STAY SAFE!" she calls after him.

"Everyone join hands! We won't have much time to get people out of Turtleback, but some lives are better than none!" She proclaims, extending her hands out to the two friends closest to her.

The area around the party starts to shimmer with white light. "Desna, we are but humble travelers who wish for the safety of others on their path. As wisps of a fading dream, whisk us to Turtleback so we may warn people of the coming flood!" As she completes her prayer, the light's brightness peaks abruptly before fading just as quickly. The group finds themselves just as wet and cold, but in front of the Elder's hall at Turtleback. Assuming the place doesn't have teleportation traps or whatever -_-
________
Teleport Oopsies?: 1d100 ⇒ 63 Should work, regardless of the level of familiarity! :D


1 person marked this as a favorite.
N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Floredana Mandulescu wrote:
"I do, but I can't bring everyone, regardless of how we want to do it," Flo admits before explaining her available options.

Kellek looks up from a book sheltered from the rain beneath the brim of his hat. "Oh, just do it already, Floredana. You are wasting time. Kargas could have hit the bottom of a bell-tower by now."

Kellek doesn't anticipate that getting to site will have much effect given the magnitude of the coming disaster, but if there's one thing the wizard hates, it's wasting time.

EDIT: Ninja'd! ;)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Reaching out to put a hand on Floredana's shoulder, and when the teleportation lurch happens he widens his stance to keep from stumbling. Looking around the town--and at the river--he takes a deep breath.

"FLOOD'S COMING!! EVERYBODY GET TO HIGH GROUND!!" the half-orc bellows at the top of his lungs.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Running through the heavy rain, Guiness heads the opposite direction of Kargas to warn others, calling out, "RIVER IS FLOODING! GET TO HIGH GROUND!".

He will look for people to help and listen for the roar of the approaching water.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

With Flo's aid, you instantly teleport to the square in front of the temple of Erastil (This is where you met the town's mayor and pastor, Maelin Shreed) Colvyn takes the long way over instead, held aloft by fiery wings.

Upon arriving, you see that the town in dark and grey, rain pouring down in dense waves. Most buildings have their shutters closer, with only slivers of light behind them revealing that there are people inside. Already, the muddy waters of Claybottom Lake are lapping at doorsteps of the lowest lying houses. You throw the doors of the temple open to deliver your urgent warning.

It takes a precious few seconds before Maelin Shreed and the few local hunters huddling inside understand the seriousness of your warning, but once they do Maelin starts calling out orders to the half-dozen to start going around and spreading the message. His face is grim as he rushes out into the storm to do so as well himself. You split up to spread the warning, but the din of the storm leaves your voices unable to reach people in their homes. You end up going from house to house, slamming on doors and shouting into windows. As you go, groups and families here and there duck out of their homes with what belongings they can hold and rush for the eastern side of town.

You manage to get through about half the town this way before the wall of water strikes. In moments, the village of Turtleback Ferry begins to drown.

The surging waters of the Skull River tear through the uneven streets with a terrible fury, sweeping weaker buildings clear off their foundations, collapsing others, and leaving even more in immediate danger of the same. Several buildings creak ominously as boulders and tree trunks start piling up against their sides. Each of you manage to scramble to safety atop the sturdier buildings.

Handouts and Maps both updated with a flooded map of Turtleback Ferry.

To the north-east, you see most of the townsfolk you warned scrambling to safety, but you know that you didn't manage to get to all of them. Still, between the howling wind and powerful downpour, it is difficult to make out where people still remain in need of saving.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Please choose one of the following locations and mention it in your next post. These reflect where you chose to go and warn people before the flood hit. Colvyn won't get to choose one of these, but he'll arrive shortly from the north.
----

If you headed West:
In the horizontal rain and cutting wind, you can't see much from your perch atop a building close to the edge of the lake. More importantly, the building you managed to climb atop is groaning and shifting underfoot. The nearest stable structure is 20 feet away, and the swiftly flowing waters look very treacherous indeed. If you were a good swimmer, it wouldn't be impossible to cross the distance - but the consequences of failing would be getting carried along into the lake. (Swim check DC25).

(You're on building 13 on the map)


If you headed South:
From a position on a fairly sturdy building on the south side of town, you have a view into the now-destroyed harbor. (You're on building 18 on the map)

If you can hit Perception DC25:

Spoiler:
You turn and notice a group of dark shapes atop a nearby building. As you move to the edge of your own and watch them, you realize its a larger individual and a cluster of about a dozen children. They appear to have managed to get on top of the building, but are now stranded there. (They're on building 14)

If you stayed around the Center:
From a position just west of the town's main square (Just to the left of the 9 on the map), you've managed to climb atop of two story dwelling that has been built up against several of its neighbors. Your footing seems stable for now, but there's no telling how long it will last.

If you can hit Perception DC25:

Spoiler:
In the churning waters passing by your perch, you can make out several massive dark shapes moving. At times when they surface, you can see that they're sinuous and black - some kind of serpents, each at least 10 feet long. Uncannily, they swim as though the storm surge doesn't touch them. They swim past your spot, heading east.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

West for Kargas!

Kargas jogs west, beating on doors and trying to make himself heard over the storm for people to get to safety. As the flood surges into view the half-orc's eyes go wide and he kicks open the door. "Flood! Up, up, get upstairs it's on us!" he shouts at anyone he sees in the building--physically throwing them over his shoulder and bounding up the stairs if they aren't quick enough.

Up on the roof, he surveys the flooding grimly, the swaying and creaking building underfoot underscoring the urgency.

Kargas can rage and fly over to the other building in a single round. If there are civilians he should easily be able to carry even adults with a Str26, with his 60ft fly speed I think he should be able to do one person per round given the short distance involved.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

That makes it south for Guiness, then!

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

How deep/fast is the water nearby? Could Guiness drop down and plant himself against the flow and have his chest/arms above the water level?

Hammering on the doors in the pouring rain, Guiness rouses several families before the roar of the oncoming water is too loud. He scrambles up the nearest building and makes it just before the initial surge washes much of the town past him!

Catching a glimpse of the trapped townsfolk through the pouring rain, he bellows, ”Floredana, Kellek, can you make me fly?!”


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Since we're splitting up, and it totally makes sense to do so in this situation (no sarcasm!) Flo'll hit the center!

Flo starts where she is and makes a circle around the center group of houses. From her perch atop a house, she catches sight of... something and reflexively traces Desna's wings over her heart. THAT is NOT good!
________
Perception, DC 25: 1d20 + 22 ⇒ (3) + 22 = 25 No sweat on this brow >:O
GM, are we able to communicate with each other? Flo is happy to make Guiness fly and would love to relay what she saw to the others! If not, she will get to Guiness as quickly as possible (since he's the most "on the way" to where the things were heading.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Guiness: The water is moving FAST and there's a lot of dangerous debris. We're talking multiple feet of water and pieces of houses and boulders and so on. So you wouldn't be able to plant yourself in place. You'll need a swim check to get across (DC25). Same goes for anyone else trying to swim in the floodwaters.

@Flo: You can certainly have set up a message spell ahead of time to stay in communication. Otherwise, let's say you can probably hear Guiness thanks to your excellent perception, but he may not be able to hear your responses over the storm.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Carrying two rescued children, Kargas is able to fly his way through the wind and the rain, almost leaping from rooftop to rooftop. (Feel free to rejoin one of the other folks)

Around this time, Colvyn arrives from the north, observing the terrible state of the town ahead of him through the rain and the darkness.

(I've placed you all on the map in the positions you indicated, just as a visual aid)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas would bring the kids to Floredana in the town center. If Guiness had people on that side he'll fly over to carry some too, once the serpents have been dealt with.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Brother_Guiness wrote:
Catching a glimpse of the trapped townsfolk through the pouring rain, he bellows, ”Floredana, Kellek, can you make me fly?!”

Kellek prepares to cast fireball.

Kellek isn't about the whole "running around and climbing-thing". He sticks to the center, and floats up using his fly spell upon himself to get an overview. Oh wait! That's what Guiness meant! Oh well. He should have been more specific.

perception: 1d20 + 9 ⇒ (12) + 9 = 21

From his bird's view, Kellek creates an eerie ghost sound as loud as he can before the water hits. He'll spend the arcana pool point to increase the caster level to 11--not that it can go past 10, but Kellek has always wanted to crank the nob up to 11.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Having only seen one group of people stranded, Guiness will wait until he is (hopefully) given the power of flight and then start rescuing the unfortunates trapped on the other building.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Kellek, lol!

Flo makes her way over to Guiness and casts a Fly spell upon the Dwarf from a scroll. From her own magic, she grants it to herself as well, wings and all!

She does her best to wave Colvyn in. "We've helped who we can at this point. There were huuuuge snakes, or something like that, swimming through the water, totally unaffected by it. They were heading that way," she explains, pointing east. "I say we check them out. The Elders should be able to handle the villagers who've escaped."
________
Fly scroll for Guiness and extended Fly for herself! She has a swim speed, but that's some rough water. And with ambiguous aquatic foes, she'll dip into the drink when she really needs to!


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek nods. Oh goody, 'huge snakes'.

In his levitating lotus position he floats over.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

When he hears about the snakes, Guiness rapidly finishes flying the stranded citizens to safety then joins the others, setting his hammer aflame as they head after the snakes.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Moments after Flo gets over to Guiness and imbues him with the power of flight, you notice a disturbance off to the north - the huddled crowd of children start moving around rapidly. Those of you with sharp ears hear their screams over the howls of the storm.

You fly closer and see a dreadful scene. An oversized river boa has managed to catch a child that was close to the edge of the roof and has pulled him into the water. From the limp form of the kid, they're likely in very bad shape. The adult in the group has rushed over to try to help the kid back to shore, exposing themselves to the same boa in the process.

Meanwhile, on the other end of the building, the cluster of children have backed away as far as they can from the boa, only to expose themselves to two more oversized river boas in the water on the other side. Those serpents haven't attacked yet, but it's probably only a matter of time that they lunge out and claim their prizes.

----
This combat doesn't have a map. You can assume you can reach any of the three boas, or any of the NPCS, with a single move action to fly. If you are attacking from a distance, you have a 20% miss chance due to the downpour. The boas are at least 30 ft away from each other, on opposite sides of the building. They're all in the water, but on the surface.

Right now there's one child unconscious in the water, one adult, and a dozen children at risk of being attacked by boas. Please throw questions my way if the scene is confusing.

Upon taking in the scene, you're all ready to jump into action!

|||| INIT ||||
Guiness
Kellek
Flo
Colvyn
Kargas

Nightbelly Boa A (just pulled a child into the water)
Nightbelly Boa B (menacing the remaining children)
Nightbelly Boa C (menacing the remaining children)


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek extends a hand and points it down toward the most threatening serpent. "Jarts!"

Magic missile v boa A: 5d4 + 5 ⇒ (4, 4, 1, 4, 2) + 5 = 20

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness says, ”I have their flank!” and lands on the roof behind the children, between them and the two boas. He says, ”Stay behind me!” and interposed himself such that any snake will have to come through him first!

Readying attack with the Flaming Dragonfist if any of the snakes approach, entering defensive stance if he can reasonably stay in the same position and protect the kids from the two snakes behind. Hoping an armored dwarf with a flaming hammer gives them enough pause to let the others deal with the other snake...

Readied Attack, defensive stance:

Dragonfist Power Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Dragonfist Damage: 1d8 + 15 + 1d6 ⇒ (8) + 15 + (2) = 25


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn gets to the town just as his spell expires. He try to get a sense of what is going on when he hears Floredana calling him. He nods as he acknowledge what she said. Good, giant snake why not... He cast a spell on his weapon and moves to find a go spot to use his bow. Once there, he looks at the snakes and try to figure out what they are and if they are native to this area.

Knowledge Nature: 1d20 + 8 ⇒ (3) + 8 = 11


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas' lightning wings snap with a rumble of thunder, propelling the half-orc towards the boa dragging the child into the water!

Rage, Charge, Elevation, Arcane Strike, Power Attack, Furious Focus
Attack!: 1d20 + 14 + 2 + 1 ⇒ (11) + 14 + 2 + 1 = 28 Damage: 2d4 + 10 + 9 + 2 ⇒ (4, 2) + 10 + 9 + 2 = 27


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo follows Kargas towards the snake with the wounded child. Stopping around twenty feet away, she keeps the child from bleeding out.
________
Move and cast stabilize! Assumed the kid wasn't stable, but fear that a reach cure spell might wake them up, which would probably make it worse.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 11 ⇒ (10) + 11 = 21
1d20 + 11 ⇒ (1) + 11 = 12
Kellek's magic missiles bludgeon the massive boa, bruising it badly but not breaking its backbone. As Guiness lands, the screaming kids scurry away from the edge and hide as a huge group behind him. Kargas dives down and with a powerful swing, cleaves the boa Kellek had injured in two. Its two ends thrash as the floodwaters sweep them away.

Colvyn examines the boas, but isn't able to recall much more than scattered memories about various snakes. He isn't sure exactly what kind they are or what capabilities they might have. The wounded child in the water has its wounds stabilized by Flo's magic, but the floodwaters catch the child and sweep it away from the scene, toward the southeast.

The two remaining boas find their easy meals blocked by Guiness's armored body, so they lunge out of the water at him instead. Each finds their small fangs clashing against his shield, and one takes a crushing blow from Dragonfist.

The adult woman who had been with the children reaches out to try to grab the unconscious child being swept away by the floodwaters, but the kid is already too far away.

|||| INIT ||||
Guiness
Kellek
Flo
Colvyn
Kargas

Nightbelly Boa B (25dmg, menacing the remaining children)
Nightbelly Boa C (menacing the remaining children)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness says, ”That’s right, children, we will protect you,” as he swings back at the snakes. Foregoing his normal tactics, Guiness focuses on whichever snake is closest to the children, striking hard with his flaming hammer in the midst of the pouring rain.

He follows up with even more attacks, first whipping his thick cold iron helmet at one of the snakes, then smashing another with the edge of his shield!

Dragonfist Primary Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d8 + 1d6 + 15 + 2 ⇒ (6) + (4) + 15 + 2 = 27

Dragonfist Secondary Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 1d6 + 15 + 2 ⇒ (1) + (1) + 15 + 2 = 19

Steel Headbutt: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Smash Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Smash Damage: 1d4 + 6 ⇒ (1) + 6 = 7


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn calls upon Erastil's blessing to increase his combat prowess. He then aims at the wounded boa and send some arrows flying.

Longbow1: 1d20 + 14 + 2 - 2 - 2 ⇒ (11) + 14 + 2 - 2 - 2 = 23
Miss Chance1: 1d100 ⇒ 42
Longbow2: 1d20 + 14 + 2 - 2 - 2 ⇒ (19) + 14 + 2 - 2 - 2 = 31
Miss Chance2: 1d100 ⇒ 24
Longbow3: 1d20 + 9 + 2 - 2 - 2 ⇒ (6) + 9 + 2 - 2 - 2 = 13
Miss Chance3: 1d100 ⇒ 85
Damage1: 1d6 + 4 + 2 + 4 + 2 ⇒ (3) + 4 + 2 + 4 + 2 = 15
Damage2: 1d6 + 4 + 2 + 4 + 2 ⇒ (4) + 4 + 2 + 4 + 2 = 16
Damage3: 1d6 + 4 + 2 + 4 + 2 ⇒ (1) + 4 + 2 + 4 + 2 = 13

Buff: Weapon of Awe, Divine Favor


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Guiness' first strike sends the already injured boa flying, its head and jaws completely crushed. Although he misses the second boa for the most part, he manages to clip it with his shield. Colyn follows up by sinking two arrows into the boa, almost finishing it off!

|||| INIT ||||
Guiness
Kellek
Flo

Colvyn
Kargas
Nightbelly Boa C (38dmg, menacing the remaining children)


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Oh oh oh!" Flo chirps as the kid slips fully into the drink and is whisked away. She beelines it for the kid and tries to take their arm before they get too far away.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Botting Kargas:
Kargas Attack: 1d20 + 14 ⇒ (9) + 14 = 23 Damage: 2d4 + 21 ⇒ (3, 4) + 21 = 28
-------

While Flo heroically swoops in to lift the drowning child out of the raging floodwaters, Kargas flies over and swings his falchion through the neck of the final boa. It twitches once before disappearing under the waters.

Combat Over!

Reunited with the child that fell overboard, the older woman starts crying in between offering repeated thank yous to your group. Meanwhile, the children are looking up at your flying forms in awe, for a moment forgetting that they're in the middle of a raging storm. Then another gust of icy rain hits the entire group and several of the kids lose their footing. Others grab them and they manage to hold together without anyone falling off the roof... but it seems only a matter of time that either the waters rise too far or someone slips and falls.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Quenching the fire on his hammer, Guiness hooks it onto his belt and says to the children, "Come, let's get you to dry ground." The dwarven warrior starts ferrying the children to high, dry ground two at a time while his fly spell is still active.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Landing in the spot the dwarf had just occupied, Kargas scoops up two more of the kids...then a third, just to show off. He zooms along behind Guiness to get the whole lot to safety.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Flo, not willing to test her strength with such burly beefcakes around, settles for one passenger at a time.
________
Colvyn, if you'd like to Fly from one of her scrolls, say the word! Otherwise, I say you're Flo's first passenger :)


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek ponders the scene.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

One by one (or three by three), you ferry the children and the matron who had been guarding them to high ground. It's as you're returning for the last four that you notice a dense haze rolling in from the west along with another, even higher rush of water. You get the last kids to safety and return in time to hear this wave crash into the western edge of edge of the town.

A deep rumble resounds as the wave sweeps in, loud enough to be heard over the storm and powerful enough that you can feel it run through your bodies. You can see massive chunks of wood and masonry flowing along with the floodwaters, which have now risen so high as to obscure smaller dwellings entirely... if those dwellings even still stand.

Suddenly, among the tide of debris, you spot a deep green blotch that stands out against the greys and browns. The blotch grows in size until it peels off from the surface and extends up into the air - a deep, iridescent green tentacle replete with suckers and topped with a vibrant red ember. From a distance, it takes a moment to accurately judge the tentacle's size. At least as big as an ogre, on its own. A second such tentacle rises up, then a third and fourth. Before long, the town is full of them.

The rains twist and turn, angling in toward the wall of mist to the west, then out toward the east. In, then out. In, then out. In, then...

... an enormous reptilian head breaks through the wall of mist atop a serpentine neck, it's burning eyes cutting through the fog and rain. It towers over even the town's largest buildings. A deep rumble rises from its open jaws and its tentacles turn toward the town's church to Erastil.

See Handouts for a picture of this staggeringly huge beast. Maps are being weird for some reason tonight, so tomorrow I'll update the position of the creature on the west end of town.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

"How... What..." Colvyn looks down at his arrows and back at the creature. "Can we even hurt something that big?"

Buff: Weapon of Awe


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

In case you missed in discussion, map has been updated.

As Colvyn speaks, a tentacle rises up and thrusts forward, smashing through the door of the front door of the church like a child smashing through a sandcastle. As it does, the other tentacles start crushing what few houses remain. At this rate, the entirety of the town will be reduced to rubble, along with anyone who might still be stuck inside any of the remaining buildings.

It seems like it also might only be a matter of time before it turns upon the survivors huddling behind and within the eastern side of town.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

"I don't care how big it is, I will not stand idly by as it crushes a house of worship," says Brother Guiness, saying a quick prayer to Erastil this time as he flies down to alight on the steps to the temple.

His feet fully on the sturdy stone of the temple steps, just inches above the lapping water, Guiness brings Dragonfist down hard on the tentacle that would dare to desecrate its holy sanctuary!

Dragonfist Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Dragonfist Damage: 1d8 + 15 ⇒ (5) + 15 = 20


2 people marked this as a favorite.
N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Brother_Guiness wrote:
"I don't care how big it is, I will not stand idly by as it crushes a house of worship," says Brother Guiness, saying a quick prayer to Erastil this time as he flies down to alight on the steps to the temple.

"Well, statistically speaking someone was going to say that. Shall we away?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"AWAAAAY!" Flo shouts in response, pointing her wand at the thing's nearest tentacle.
________
Do we have any buffing time, or are we going right into initiative?


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

With a snap of his lightning wings Kargas propels himself towards the next-nearest of the tentacles, suppressing a shudder as the eyestalk at the tip turns to stare at him. "Stop looking at me!" the half-orc yells at it, trying to sever the limb with his falcion.

Charge! How many rounds of rage would Kargas have expended by this point? When he's down to 2 left he'll break off and head back to dry ground.
Attack: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 Damage: 2d4 + 10 + 9 + 2 ⇒ (1, 4) + 10 + 9 + 2 = 26


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Looking at the group charging forward, Colvyn shrugs as he increases his fighting abilities with divine magic. "Okay, so we are doing this..."

Pew, pew, pew... Stormtrooper attack!

Longbow1: 1d20 + 14 + 2 - 2 - 2 ⇒ (6) + 14 + 2 - 2 - 2 = 18
Miss Chance1: 1d100 ⇒ 35

Longbow2: 1d20 + 14 + 2 - 2 - 2 ⇒ (4) + 14 + 2 - 2 - 2 = 16
Miss Chance2: 1d100 ⇒ 63

Longbow3: 1d20 + 9 + 2 - 2 - 2 ⇒ (3) + 9 + 2 - 2 - 2 = 10
Miss Chance3: 1d100 ⇒ 50

Damage1: 1d6 + 4 + 2 + 4 + 2 ⇒ (5) + 4 + 2 + 4 + 2 = 17
Damage2: 1d6 + 4 + 2 + 4 + 2 ⇒ (2) + 4 + 2 + 4 + 2 = 14
Damage3: 1d6 + 4 + 2 + 4 + 2 ⇒ (3) + 4 + 2 + 4 + 2 = 15

Divine favor with Fervor

Buff: Weapon of Awe, Divine Favor


1 person marked this as a favorite.
N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Floredana Mandulescu wrote:
"AWAAAAY!" Flo shouts in response, pointing her wand at the thing's nearest tentacle.

"I think I just said that."

With Flo dithering and the others being the others, Kellek performs an eye roll that looks like it could inflict 3d6 points of damage per eye rolled.

Rather than waiting for the inevitable Kellek floats down to the town's soggy, huddled masses, and resorts to ghost sound to get everyone's attention quickly, via a very loud thunder clap.

KA-THOOM!

Seeming to stand still yet simultaneous stalking back and forth in the air 10-feet above them, his cloak, and big floppy hat flapping in the rain, Kellek glowers menacingly, and shouts down at them.

"WE HAVE TO MOVE AWAY FROM TOWN QUICKLY! MY COMPANIONS ARE DOING SOMETHING RATHER FOOLISH (EVEN FOR THEM) AND I MAY NEED A FEW OF YOU TO SURVIVE AND ACCOMPANY ME UPON THE ADVENTURE PATH I HAVE CHOSEN TO TAKE. I HAVE BEEN TOLD YOU NEED AT LEAST FOUR FOR THIS SORT OF THING. EVERYONE MOVE, OR I MIGHT HAVE TO CONSIDER YOU A 'FIFTH OX' ON OUR FOUR-OX WAIN, AND THE FIFTH OX IS ALWAYS ROASTED AND EATEN."

Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23

Kellek's voice lowers "And trust me when I say I can roast and eat you. NOW MOVE!"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Flo: You can have a round of buffing if you want. Looks like folks charged in afterward though.
@Kargas: Assuming you were economical with your rage while moving children around, we can say you used a total of 15 rounds.
---

GM Screen:
1d20 + 19 ⇒ (13) + 19 = 32 2d6 + 6 ⇒ (6, 6) + 6 = 18 2d6 + 11 ⇒ (3, 2) + 11 = 16
1d20 + 19 ⇒ (18) + 19 = 37 2d6 + 6 ⇒ (2, 1) + 6 = 9 2d6 + 11 ⇒ (5, 2) + 11 = 18
---
As the colossal monstrosity pummels the town, the party springs into action - their approaches as diverse as their personalities. Guiness charges in and strikes the closest tentacle, but finds his hammer merely bouncing off the rubbery flesh. The tentacle quivers as it is struck and it seems as though the winds howl louder in Guiness' ears.

Flo casts some kind of magic (your aforementioned buff) while Kellek takes the opportunity to back away. The flying figure approaching the townsfolk gets almost entirely ignored until the sudden thunder crack draws their eyes and ears. Although he's usually not a particularly intimidating fellow, his menacing display is just enough to get the vast majority of people fleeing to the east. A few however stay back, and from the sounds of their plaintive shouts, they still have friends or family trapped within the town.

Kargas rushes in, landing a rage-empowered blow against the next-nearest of the tentacles. The angle of his blow lets it cut into the rubbery flesh... but not to quite as much effect as he would have expected. Colvyn's arrows glance off the same tentacle without any effect.

The beast turns its attention upon the small creatures attacking its tentacles. The tentacles engaged by Guiness and Kargas fall upon the two warriors, bludgeoning them both and then wrapping around them. The massive tentacles start to squeeze. (Guiness takes 30 dmg after DR, and Kargas takes 25 dmg after DR. Both are grappled)

|||| INIT ||||
Guiness (30 dmg, grappled)
Kellek
Flo
Colvyn
Kargas (25 dmg, grappled)

The Terror of Storval Deep (11 dmg vs pale pink)

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Guiness roots his feet into the hard stone beneath him, trying to resist the pull of the immensely strong tentacle. He attacks in a frenzy with his hammer, shield, and helm, trying to batter it into submission.

Free Action: Defensive Stance: +2 AC, +2 Will Save, +4 Strength and Constitution (HP=130)

Full Attack:

Dragonfist Primary Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Dragonfist Damage: 1d8 + 15 ⇒ (2) + 15 = 17

Dragonfist Secondary Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Dragonfist Damage: 1d8 + 15 ⇒ (5) + 15 = 20

Shield Slam: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Steel Headbutt: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Dragonfist Primary Attack Confirm: 1d20 + 15 ⇒ (20) + 15 = 35
Dragonfist Critical Damage: 2d8 + 30 ⇒ (1, 8) + 30 = 39


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"As a haven for travelers along the river, none shall seek to destroy this town unchallenged!" Flo asserts, the strength of the Divine filling the hearts, minds, and limbs of her companions. With Guiness' assault being the only movement before her buff (per my interpretation of the GM's post), I believe she can get everyone with her Blessing of Fervor. Don't forget you can choose which benefit each round!

Following the frontline, she alights on a rooftop behind Kargas but still with clear sight of Guiness. That can't be a good squeeze! With a deep breath, she raises her ringed hand and it's companion on Kargas' hand glows.
________
Blessing of Fervor as her buff, move, then a freely extended Shield Other on Kargas! GM, do we have any indication of the reach on these tentacles for AoO purposes?

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

As Fervor was after Guiness’ first action but before the next round, Guiness will use the benefit during his full attack for another attack.

Fervor Attack with Hammer: 1d20 + 15 ⇒ (7) + 15 = 22
Fervor Damage: 1d8 + 15 + 2 ⇒ (5) + 15 + 2 = 22

Also, I forgot to add his higher strength to the hammer hits last round, so that adds 6 damage to the crit

6,251 to 6,300 of 8,440 << first < prev | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Revival of the Runelords Gameplay All Messageboards

Want to post a reply? Sign in.