Retaking the Stolen Lands (Inactive)

Game Master Corsario

Some characters entered the Stolen Lands looking for a guide, and they found him. Now he will guide them into an adventure that will leave them as rulers of their lives and lands... or lost forever in the wilderness.


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Liberty's Edge

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Lloyd is finally back!

We will retcon Salereon has been with you, very quiet, all this way, and is with the rest of the group ready to tackle on the bandits.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Just an FYI: This weekend is a "run around in the woods and hit my friends with sticks" weekend. I'll be back sometime on sunday and I'll be able to catch up then.

Liberty's Edge

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I like Garren move so far, and I'm more glad because of Salereon return.

To allow Garren to have one more round before LARP weekend I will post the result of their actions around 21:00. I will consider all characters that don't have actions declared to be camouflaged for an ambush.


Veroca most likely wanted to send her rat with GArren so she could have an emotional barometer of how things are going. If GArren doesn't mind a passenger that is.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

you all should be able to move your token

Liberty's Edge

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So hurry up! I will continue the action tonight, with whoever has posted.

Liberty's Edge

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Not only put your init roll, put your actions too...


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

I won't knwo what my actions are until after the bandits go. If one of them crits on Saleron I'll be healing him. If they're ineffectual, I'll be shooting someone. Rolling late in the initiative stinks.

Liberty's Edge

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Well it has advantages sometimes...

My idea was to have all the actions and then resolve them all, and make the combat faster that way. But I fear it is not really working.

"You can say: If Salereon gets hurt I heal them with xxx for <roll>. If not then I attack the closer bandit <<rolls>>"


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

True.

Garren, how was the hitting with sticks?

Liberty's Edge

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I am proceeding with the actions I have. I will roll Init for Johnny and Garion:

Garion Init: 1d20 + 5 ⇒ (14) + 5 = 19
Johnny Init: 1d20 + 4 ⇒ (13) + 4 = 17

Garion Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Johnny Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

The sticks hitting was grand. It's always a bit weird coming back to society after a weekend in the woods. Among other things I'm always paranoid there's some green makeup behind my ear or in my beard or something.

Liberty's Edge

Kingmaker Exploration Map

Glad you have fun... I only did LARP once, and it was nice until the moment I got face cut :p


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

If it was from a weapon, someone should have been checking the weapons a bit more closely. I've seen a bunch of smaller games forgo that step and I think it's come to bite all of them in the tail at some point.

Re: Init:

The way I've seen most GMs in these parts run initiative is in smaller cells:

1.) Roll Init for the whole party (this saves a day of waiting for everyone to catch up.

Example:

Kressel: 1d20 + 1 ⇒ (4) + 1 = 5
Bandits: 1d20 + 5 ⇒ (4) + 5 = 9
Garion: 1d20 + 5 ⇒ (2) + 5 = 7
Garren: 1d20 + 2 ⇒ (4) + 2 = 6
Giovanni: 1d20 + 3 ⇒ (8) + 3 = 11
Johnny: 1d20 + 4 ⇒ (15) + 4 = 19
Salereon: 1d20 + 2 ⇒ (15) + 2 = 17
Veroca: 1d20 + 1 ⇒ (13) + 1 = 14

2.) Characters act in cells. This allows for posting to happen a bit more smoothly, instead of waiting for one player.

Example:

As above: Veroca, Salereon, Johnny and Giovanni go in any order.

Then the Bandits go.

Then Garren and Garion go in any order.

Then Kressel goes

3.) The GM always knows when he's waited too long for actions from the PCs, usually 24 hours, and moves the combat one with a simple action from the PCs. usually this action doesn't use up any PC resources.

4.) Lather.

5.) Rinse.

6.) Repeat steps 2&3 until all of one side is dead or fled.

The above is my two cents and you can take it or leave it as you will. I don't think I have any kind of veteran pbp status yet, but I'm in a few games and this has worked best so far.


Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Male Human (Garundi) Rogue (Burglar) 1 Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

Real life has come up and bitten me in the well yeah. I need to take care of personal issues and will have no time for extra stuff in my life. Because of this I will be leaving the game. I am sorry if this puts a burden on the game but my real life issues are far more important as I am sure you will all understand.

Thanks for the fun while it lasted.


Female Changeling Witch (Dreamspeaker) 1

Good luck with that RLs. Sorry to see you go!


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Indeed. If you're interested, check back when things settle down. We'll keep a spot at the table.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Hey guys, sorry I was MIA. Some work stuff had me tied up at the end of the week and I actually had no idea it was memorial day weekend until the wife told me everything she wanted to go and do plus some family events so I had no time. I'm trying to catch up on a few so I'll be reading through and posting soon!


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Damn, I'd missed this. Sorry to see you go Johnny. Best of luck out there.

Liberty's Edge

Kingmaker Exploration Map

We will keep your character around, whenever you are able to rejoin. Hope everything goes Ok.

I am without assistant GM again :'(

Liberty's Edge

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Garren Kodlak wrote:
If it was from a weapon, someone should have been checking the weapons a bit more closely. I've seen a bunch of smaller games forgo that step and I think it's come to bite all of them in the tail at some point.

The only thing I can say is that LARPing with you glasses on is a really bad idea.

And, at least for me, LARPing without your glasses on is no fun. I fell like a training dummy :P

Garren Kodlak wrote:

Re: Init:

The above is my two cents and you can take it or leave it as you will. I don't think I have any kind of veteran pbp status yet, but I'm in a few games and this has worked best so far.

Sounds like a good way of doing it, I will do it that way next time. More so, next time I will roll perceptions or saving throws myself, and leave your the action calling for your characters only.

About the lance range, you are right, the "butterfly" bandit shouldn't be able to attack (butterfly because it got impaled ;) ). The other two bandit, flanking, yes, they can attack.

So the resulting actions stays as they were...

I'll post the other bandits action in the afternoon.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

After thoroughly reading everything it seems the battle is over. I'll go ahead and wait until you post what the other bandits are doing before I add anything. Again, sorry I was gone.

And bummer Johnny, we'll miss you! Sorry I didn't notice that earlier.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9
Corsario wrote:

The escaping bandit gets an arrow to the leg and falls down, unable to stand anymore.

The bandit in K3, at seeing this, thinks it better and kneels, imploring:
"Mercy! Please, have Mercy!"

Does anyone else want to reply to this with: "Mercy is the mark of a great man." Stab. "Guess I'm just a good man." Stab again. "Well, I'm alright."


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Salereon is fine with just beheading them. It's what's the ax is for after all.


Female Changeling Witch (Dreamspeaker) 1

Veroca highly approves of characters that are Mal. :)


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

She's not the only one.

Liberty's Edge

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What does "Mal" means?


Female Changeling Witch (Dreamspeaker) 1

"Mal ... bad. In the Latin."

Liberty's Edge

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Ohhh, got it now...


Female Changeling Witch (Dreamspeaker) 1

He's a character from Firefly, I'm just quoting an episode. :D

Liberty's Edge

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Malcolm Reynolds... yes, I like Firefly too


Female Changeling Witch (Dreamspeaker) 1

++ player stamp of approval for the GM! :D

Liberty's Edge

Kingmaker Exploration Map

Is there anybody out there?


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Yes.

Figured I'd wait 'til monday, then move things along.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Sorry, the weekend was a blur and today things changed at work so this is the only chance I'll have to post until the evening with the possibility for a lunchtime post. Sorry guys. I'll wait to see how things get moved along and react. I'll probably be able to post at least once at lunch time.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Sorry all. The hotel I was at for the last 4 days was habing internet issues. Rather a big deal on a convention weekend. I managed to connect for a while and catch up on a few threads, but the connection cut out again before I made it to this adventure.

I'm catching up now.

Liberty's Edge

Kingmaker Exploration Map

Well, life happens, glad you are still here, you got me worried for a minute...

...and then I was unable to post yesterday. Sorry for that. :P

Liberty's Edge

Kingmaker Exploration Map

I'll post the won loot in the afternoon... But you need to choose,you want to return quickly or start you exploration of the greenbelt?


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Return quickly. We aren't hauling prisoners all around the 'belt.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Yep, back to Oleg's.

Liberty's Edge

Kingmaker Exploration Map

Back to Oleg's it is, then


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

I also have to apologize, my work schedule made a permanent shift and it's disrupted my normal life rhythm, which of course has affected my posting rhythm. I will definitely be able to continue, just have to adjust. I'm on a lunch break now but will be back on later tonight to catch up to whatever you all are doing! Thanks for being patient with me!!

Liberty's Edge

Kingmaker Exploration Map

You are welcome, we are for the long run!


Female Changeling Witch (Dreamspeaker) 1

Grouse. Stupid Thai internet died again and wasn't going up...ugh. been arguing with the building for days. At the moment still spotty on the game store's internet. I'll keep you posted!


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Thailand, cool. Hoping to get there myself sometime in the next few years.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

For the record: I had no actual intention of taking the leadership feat, but if we make it to level 7, I'm totally taking it* and having this kid as my apprentice...

*If Corsario would let me that is.

Liberty's Edge

Kingmaker Exploration Map

Of course I would allow it.

But don't stop there... I have never like the way the leadership feat works, if you all RP the "taking" of followers and trainees, you got them.

For Rupert, my plan was to give you a guide... And you will soon start finding more hirelings...


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Minions! We have minions!


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Minions and a crazy Cavalier who's talking to himself!

*points at Salereon pulling Salereon aside.*


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Crap! Garion! I meant Garion! ^_^

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