
| Full Name |
Veroca |
| Race |
Changeling |
| Classes/Levels |
Witch (Dreamspeaker) 1 |
| Gender |
Female |
| Size |
Medium |
| Alignment |
CG |
| Deity |
Calistria |
| Languages |
Common, Aklo, Draconic, Elven, Goblin |
| Strength |
10 |
| Dexterity |
12 |
| Constitution |
9 |
| Intelligence |
18 |
| Wisdom |
12 |
| Charisma |
12 |
About Veroca
Female Changeling Witch 1
CG medium humanoid
Init +1 Senses Darkvision (60 feet) Listen +3 Spot +3
DEFENSE
AC 12, touch 11, flat-footed 11
hp 6
Fort 2 ,Ref 1 ,Will 3
OFFENSE
Speed 30 ft
Melee Crossbow, light +0 (1d8/19-20/x2) or Dagger +0 (1d4/19-20/x2) or Alchemists Fire +0 (1d6/x2)
Space 5 Reach 5
STATISTICS
STR 10 DEX 12 CON 9 INT 18 WIS 12 CHA 12
Base Atk 0 Grp00
Feats Extra Hex
Skills Appraise +5, Bluff +1, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Spellcraft +8, Use Magic Device +5, Appraise +5, Bluff +1, Knowledge (arcana) +8, Knowledge (nature) +8
Languages Common, Aklo, Draconic, Elven, Goblin
Gear Crossbow - light, Dagger, Bolts - crossbow (30), Alchemist fire (flask), Crowbar, Chalk - 1 piece, Compass
Changeling Traits (ARG 184)
• Alternate Racial Traits: Green Widow
• Type (ARG 184): Changelings are humanoids with the changeling subtype.
• Natural Armor (ARG 184): You have a +1 natural armor bonus*.
• Claws (ARG 184): Your fingernails are hard and sharp, granting you two claw attacks (1d4 points of damage each).
Traits
• Resilient (APG 328): You gain a +1 trait bonus on Fortitude saves*.
• Sacred Touch (APG 329): As a standard action, you may automatically stabilize a dying creature merely by touching it.
• Issian (APKM 10): Your agile mind grants you a +1 trait bonus on all Will saves made to resist mind-affecting effects.
Benefits of Familiar
• You gain +2 on Fortitude Saves*
• Alertness (Ex) (Core 83): The familiar provides you with the Alertness Feat
• Empathic Link (Su) (Core 83): The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared.
Class Features
• Archetype: Dreamweaver
• Weapon Proficiency: You are proficient with all Simple weapons.
• Patron (APG 70): You have selected the following patron: Enchantment
• Familiar (APG 69): You have gained a familiar (Rat).
• Hexes (APG 66): You have learned a number of magic tricks (DC: 14):
• Charm (Su) (APG 66): You can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. This improves the attitude of an animal or humanoid creature by 1 step. The effect lasts for 4 rounds
• Slumber (Su) (APG 66): You can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for 1 rounds.
Feats
• Extra Hex (APG 160): You gain one additional hex.
• Alertness (Core 117): You get a +2 bonus on all Perception and Sense Motive skill checks. Increases to +4 if you have 10 or more ranks.