Next door to the store is Isker's Smithy. Despite the brisk air, the smith is working in the open air forge, shirtless. He is a large a man as you have ever seen, with massive upper body and arms. The shop is stacked with many items of a pastoral nature: horseshoes, plowshares, small axes and the like. There is a section in the back with some basic weapons lying about. In a case at the front lie some iron bullets fit for a sling and a handsome set of banded mail with the lion of Taldor scrolled on its breastplate.
The smith keeps up his pounding, but Ruso is greeted by his daughter, who says. "Welcome sir, is there something we can do to be of assistance?"
My mention was any mundane (as in everyday) equipment in the Core Rulebook.
In that case, I'd like a cold-weather outfit, flint and steel, and oil (10) for 10 gp total.
With the reduced price of cold-weather outfit and the discount on goods from Councilor Teppen, that price is just 6.4gp. Sounds like one of the 5 cold-weather outfits is spoken for.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
"Thank you ma'am. I'll take them all." Irina pays for the clothing and picks up the crate, and leaves the store.
I don't need the cold weather clothing. That should be enough for everyone else to have a set.
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
"Ooooo... That is going to be very necessary for those of us not from the North. Thank you Irina."
After arriving at the smithy. "Ahhh yes. So there are a small group of us going hunting both a "Troll" and a reported group of bandits who ambushed the carriages and guards who where here in Heldren earlier. Would you have anything here in your shop that might give us some advantage as we take on these tasks?"
male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3
Wulfgang turns to Ruso. "Hmmmm..a troll? Could be nasty...Let's see it first. As much as I'd like to kill it. It might be a match for us six."
Skyne counts his change twice, then packs away the smaller items and thanks Irina. Once dressed in the thicker clothing, he steps outside to wait for Ruso's return. This 'Jack' is going to be a problem, rushing off unprepared like a kid with his first hard-on. Irina seems okay though, if a bit nosy. But what about the rest?
The girl eyes open in wonder at your words "Trolls and bandits here? I mean the snow is one thing, but that's not like Heldren. Let's get my father." She leads you to the forge where the bulky smith, Isker, is shaping a steel ring perhaps for a barrel.
As the girl explains your needs to the father he sets down his massive hammer and squints at you with one eye, fingering his thick mustache absently with one large finger. "Need weapons you say? Trolls and such? Can't say I've got much more than simple weapons here. Should be enough for bandits and the like, but trolls...who can say?" He shows you to the back room where many different well-made but simple weapons are laid out. "Made these for the militia, but no sense I won't sell them to you as needed. Could make some simple armor as well given enough time, but sounds like you don't have that luxury right now."
Again, most light or martial weapons from Core book are available here at list price. Base materials only. Any metal based armor from Core Book can be ordered, but more expensive types will take longer time.
Finally Isker shows you the masterwork banded mail and the box of iron stones. "This armor was mine when I was in the service. I've kept it in good shape, and would part with it for the right price. Traded for these sling bullets long ago, they are made of cold iron, which is supposed to be good against fey and demons. These are supposedly enchanted as well, but I've never had a need to find out."
Female Taldan Powerless Prophetess Succor Oracle 1 | HP 9 | AC 17, T 11 | F +1, R +1, W +5 | Init +1, Perc +1 | 3/4 1st lvl
Peltra wraps herself up in one of the heavy cloaks and gives her mace a few practice swings. "We know the bandits have a prisoner, we'd best head there first."
Jack isn't sure he needs much in the way of cold clothes, but he will take them (and pay his share) because surely it would be more comfortable. Having grabbed a scythe at the farm, he is ready to go in search of the others, once this man's safety is accounted for.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
Irina glares at Skyne as he counts the his change twice. I may be only a barmaid, but I'm an honest one. She flounces off in a huff, not that she expects him to notice, and takes a set of clothing to Jack.
"Put it on. It will keep you warm." She smiles kindly to him, and takes the money he offers for the purchase of the clothing.
She hands another set of clothing to Peltra. "Was he able to to tell you what happened? There's a prisoner?"
I have a sling, and would take the cold Iron Bullets if Ruso wants to bring them back "in case" someone can use them.
To be clear, the enchanted cold iron sling bullets aren't free, with the discount they would probably cost you about 680gp right now. More than you can afford. Second, I assume that everyone who took a cold weather outfit is pitching in the 4.8 gp for it -- with Teppen's discount.
A second note, about time. The trip to Old Man Dansby's took about 2 hours, as did the trip back. A trip to the ambush site will take about 2.5 more. If you left at 6am , that means it will be just past noon by the time you get to the ambush site, perhaps later. Just want you to be aware.
Sensing there no more questions for Yuln, Elder Safander urges the man to sleep, and brings you into his study for a moment. There he opens a lavishly decorated cubic box, revealing four potion bottles. "You gave one of these to a wounded stranger, and as such, Erastil demands that I return one to you. It is a curative potion, of limited nature. There are 2 other like it here, and a 4th potion that will return lost vitality or strength or wisdom, depending upon need. I will let you borrow these, but you must agree to return them, or their kind in value or coin when you return. Perhaps a little more for the kindness of Old Deadeye? Further, I can protect two of you from the cold weather for the rest of the day if He grants me the power. This I give freely, as you are acting in the best interest of others. Would you like this blessing or these items?"
Let me know if/when you are ready to set out or if you have more business in Heldren or with Yuln.
male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3
Wulfgang asks the shop keeper. "Do you have cold forged iron hand axes?"
I thought the cold weather gear was 6.5, so that's what I deducted. Jack only has 15 gold left, but is happy to donate it if we need something more.
Jack nods in agreement to Elder Safander's terms.
If anyone needs the cold protection, take it. I think between the cold weather gear and Jack's cold resistance, he should be ok, and Irina has her protection already.
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Ruso slips back into the church after having found out a bit of what is available in town. "Well there a few things here in town that could be of use but they won't just let use barrow them. However if we need them I am sure they can be temporarily aquirred for our use."
"I would be glad to accept your offered blessing. I am not built for this kind of cold unlike those from the north."
"Now, if we want to wait to start our pursuit later I can try to obtain anything we might need but can not afford at the moment. I am sure the shopkeeps will accept payment later." he says with a bit of smirk. "There is some well made cold iron sling bullets and a suit of banded mail available here in town if anyone needs them."
I thought the cold weather gear was 6.5, so that's what I deducted. Jack only has 15 gold left, but is happy to donate it if we need something more.
You can pay more if you like, but the sale price on the cold weather gear was 6 gp each, and with Teppin's discount that becomes 4.8. That is what I put on the loot tracker for each. There are two, Ruso and Peltra, who don't quite have enough gold to make those buys, so you can certainly pay their share if you like. That adds to another 4.8 gp if you do, leaving them each at zero. Agree?
Had this written earlier, but looks like I failed to post...its been that kind of weekend.
Back at the Temple of Erastil
Elder Safander hands the ornate box to Jack and shares his protection from the elements with Ruso. He is as surprised as anyone to see the wounded Yuln in the doorway, sword in hand.
Would dat I could't go vif you." he says with a grimace that indicates the pain he is still in. "My fodders shame me for fleeing radder den fighting to ent. But I face enemies dat even de greatest varriors in Linnorm Kingdom haf faltered ven facing. I tink I slew at least one 'fore dey make off vif Lady Argentea. If I can't go vif you to safe lady, then at least my blade can go. Take it and use to get revench." He offers the cold-iron longsword to whichever of you is nearest. Worn from the exertion, the wounded Ulfen man staggers and nearly falls. He is helped ack to bed by the good father as you make your exit.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
"Thank you for the return of the potion. Erastil's blessing are truly for us all. We will return the potions or pay for them when we return. I promise this." Irina takes one of the curative potions, and the restorative one. Carefully tucking both into her backpack.
"Are we ready to go. It will be dark if we wait much longer. We can eat on the way." She holds up the lunch package.
Skyne cracks his neck back and forth, then grips his quarterstaff like a walking stick. "I suppose it's time."
Why the heck are we doing this? This must be what that crazy old preacher meant, when he said boredom was Asmodeus' playground. At least it'll make for a great story, though. Nobody will call me weak after this.
male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3
"I'm ready to get going" Wulfgang straps on his gear.
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Ruso shrugs on the winter gear after promising to make good on his debt. "Let's get this over and done with so that we can get back to somewhere warm."
For lack of another target, I will assume Peltra gets the other Endure Elements spell from Elder Safander.
Warm enough in the new winter outfits and hefting their gear, the group heads off towards the Border Wood, where the main road from Zimar passes through the edge of the forest. The dark clouds south of Heldren seem to be building still and the wintry weather has not let up. The wind blows flakes of snow around your heads in dizzying displays, but you press on. As you near the woods, the temperature begins to drop noticeably, and the snow on the ground grows deeper and harder to traverse.
On foot, the trip to woods takes about two and half hours. Irina shares lunch, which was packed by her boss, Kale Garimos earlier in the day. The road is quiet due to the odd weather, and you don't pass or meet anyone else coming or going along the road. It's not long before you are at the edge of the woods, the rise of High Ridge before you to the southwest. The Sharpened Hills, along the border with Qadira also appear to be in the storm, layers of ice and snow covering their jagged tops.
From a distance, you can see where the trouble occurred. A carriage still stands in the roadway, it's team of horses missing or cut free. Another overturned carriage lies sprawled and broken next to the tree line. As you get closer, you can see the road and surrounding area are littered with debris and the corpses of slain horses and humans. To the south, more bodies have fallen around what appears to be a statue of ice. A snowy trail leads deeper into the forest.
A map is linked at top. Many thanks to user bwatford who made these great maps on Dunjinni and then posted for us to use for free. You will see more of his work as we progress. I did put a red border around the ice statue, not because it is a foe (yet???) but because it is a bit hard to pick out with all the other debris here.
You should be able to edit the map and move your token around. LMK if you cannot. Feel free to move to places as you explore.
Skyne ignores the bodies, going straight to the still upright carriage. These definitely weren't normal bandits. Maybe they weren't bandits at all, and left behind some valuables.
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Ruso begins slipping among the bodies and carriages looking for signs of the attackers so that someone might attempt to track them or possibly even identify who or what attacked this group. He does this until he comes to the frozen individual at which point he stops and studies the frozen figure.
Crunch:
Perception:1d20 + 7 ⇒ (10) + 7 = 17 Looking for signs of the attackers.
Perception:1d20 + 7 ⇒ (3) + 7 = 10 Looking for any loose valuables.
Perception:1d20 + 7 ⇒ (16) + 7 = 23 Looking at the frozen individual.
Survival:1d20 + 1 ⇒ (1) + 1 = 2 DC 5 to follow any tracks found in the snow.
male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3
The group splits up to search the ambush site, mainly for survivors. Looking inside the spilled over carriage, Peltra sees the corpse of the large matronly lady-in-waiting that was riding with the missing noblewoman in Heldren. The misshapen form of her head indicates she was killed in the accident.
The broken chests and boxes strewn across the ground contain the Lady's belongings, including her trousseau. Spilled on the ground in the fresh snow, Ruso finds three courtier outfits that he would assume would fetch a fair price in any city in the realm. Maybe as much as 90gp in total to buy.
The bodies that Peltra kneels to check all appear dead. One is covered in tiny arrows, like the ones that had hit Yuln. The other body is cut by dozens of shards of ice and has bled out profusely.
Skyne and Wulfgang:
As you search on or near the upright carriage, which has its velvet curtains drawn still, you both hear the muffled sounds and thumps coming from inside, as if there is someone still alive in there. Looking closer, you see the carriage doors have a spear-handle stuck through them, wedging the doors shut from the outside. The doors are on the south side of the upright carriage.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
Irina notices the outfits on the ground as she is looking around for information. I wonder if anyone would notice me taking one. It's not like they are going to be worth anything laying on the ground like that. She snaps up one of the fancy outfits and quickly puts it in her pack. Then she moves up within ten feet of the statue and studies it.
She looks over her shoulder to see if anyone is watching, and begins to murmur and move her hands in subtle movements.
Crunch:
Perception:1d20 + 2 ⇒ (2) + 2 = 4
Cast Detect Magic on the Statue
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Ruso plucks the outfits off of the ground. No sense in not trying make a bit of a profit off this venture. He casually stuffs two outfits into his pack before carrying on with his original plan.
Skyne starts backing away from the upright carriage, motioning at Wulfgang.
Ruso scoops two of the gowns and stuffs them into his pack, handing one to Irina.
As Irina gets closer to the statue, she recognizes with horror that its no statue at all. Instead the figure is the gruesome remains of the proud captain that many of you saw riding through Heldren yesterday. He still wears the shiny breastplate with Taldan heraldry emblazoned upon it, but he is now quite dead, his body mostly encased in ice. Around the upright form are several small blocks of ice, each containing a frozen body part. One of the blocks contains the captain's right arm which still clasps a finely made longsword.
Irina divines no magical dweomers on or around the "statue"
I added the courtier outfits to the Loot Tracker as sell-able treasure. If you plan to retain one (or more) let me know. Unless otherwise ridiculous, I don't usually count found loot that will be sold against encumbrance. If you choose to keep something, that's another matter.
Female Taldan Powerless Prophetess Succor Oracle 1 | HP 9 | AC 17, T 11 | F +1, R +1, W +5 | Init +1, Perc +1 | 3/4 1st lvl
"I don't think they were attacked by bandits. This is something worse, I can feel it." Peltra mutters a quick prayer to Pharasma and taps her forehead.
Casting lucky number. Next time I roll a 17 on any die, I can reroll or add 2 to it. Lucky Number:1d20 ⇒ 17
Once out of earshot from the carriage, Skyne waves for everyone to gather. "Someone, or thing, is still moving around in that carriage."Oh, sure. He gets some fancy clothing, and all I find is another victim to worry about.
male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3
Wulfgang turns to the party "Let's open the doors to the carriage? He readies his axe.
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Seeing several others stacking up by the carriage door Ruso shouts "Wait just a moment and let me make sure it wasn't rigged to injure anyone!"
Ruso sets his pack down and moves over to the carriage door. With a keen eye and a very delicate touch he intently stares at the door and brushes ever so lightly over it with his finger tips.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
Irina creeps back to the group, and lets them know what she saw. "That's not a statue. That's the remains of the Captain that rode through town. His real nice sword is still laying there still held by his hand in a block of ice. Poor man. I wonder if it's that fancy kind of metal like the one Jack has."
I intend to keep one of the outfits. Irina's never had anything so fancy.
I continue to move your tokens around on the map to reflect relative positions you describe. Irina, I noted you kept one of the fancy dresses. Updated Loot Tracker
Ruso does not find any traps on the carriage door. He determines it would be a fairly easy thing to remove the spear-haft blocking the carriage door. No trick to it at all really. The elf does hear another thud from inside.
Skyne loads his crossbow (normal bolt?) and stands behind a fallen tree trunk which provides good cover while giving a clear line-of-sight to the carriage door, just in case whoever is inside appears harmful.
Peltra moves up behind Wulfgang interested. Jack keeps his bow drawn, watching for more signs of ambush around the edges of the site. Irina is still looking at the "statue".
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
Irina moves next to Peltra and waits to see what comes out of the carriage.
male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3
Wulfgang moves over to the carriage door and gives it a tug.
TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Ruso steps aside as Wulfgang yanks on the carriage door. "Careful. I heard something thud inside." Ruso watches to make sure that whatever is inside does come leaping out at himself and gives a smirk as he realizes that Wulfgang is actually struggling to open a simple carriage door. All that brawn and seemingly no common sense to go with it. What a shame.
If you're just trying to rip the door open without removing the spear haft, that would be nearly impossible. I'll assume you just removing the handle, which takes no check of any kind.
Wulfgang removes the spear shaft which is pinning the doors of the upright carriage closed as Ruso calls out a warning. As soon as the handle is removed, the door flies open with a crash, knocking the fighter off-balance a bit. From inside the carriage stumbles another Ulfen warrior, a gaping wound filled with congealed and frozen blood in his neck. His eyes have a far-away look to them. From inside, you can see two more mortally wounded warriors stagger to the open door.
Know Religion DC 10+:
You can tell these former soldiers are the animated dead -- zombies. Like all undead, zombies are immune to mind-affecting effects, sleep, stunning, or any effect that requires a Fort save.
Know Religion DC 15+:
Zombies are somewhat resistant to most forms of weapon damage. Only slashing damage has full effect.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
I'm back. Sorry for going radio silent. January is a rough month for me, and the log in issues didn't do me any good. I'll get caught up soon.
Is there a way to attack the Moss and not the person? Does it have any special offensive abilities?
Answers:
*The Mindslaver Mold can be attacked as a separate creature, but can make a reflex save against the attack roll to direct the attack against their host instead. They also gain cover by lurking behind their host.
*The Mindslaver Mold has the ability to fire spore pods that weaken a creature's wisdom. They also can attach to a willing or helpless victim, and an infected creature gains a penalty to a will save vs. their SLA. The only have one SLA, 1/day dominate person.
Adrian falls back and casts another spell. As his disembodied voice fades, a wall of dancing flames silently erupts between the two archers and the troll.
Casting silent image DC 15.
So tell me about this illusionary wall.
How tall is it? I assume it blocks off the space between yourself and the troll. Does it provide cover? Remember, even if your disbelieve your own illusions you aren't necessarily able to see through them.
My default would be 10 ft. high, provides soft cover (+4 AC), crosses -the entire room.
Hm. I wonder if the lack of sound from the flames would count as interaction? Flames magical and mundane usually have sound attached. Hm...
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
Some relevant rules I think:
Quote:
Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss.
a character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
I believe that it is a figment or phantasm he can see through it. The caster casting would likely fall in proof of an illusion for the caster only.
Illusory Wall is an exception to the rule that you may be thinking about.
Quote:
Although the caster can see through his illusory wall, other creatures cannot, even if they succeed at their Will save (but they do learn that it is not real).
I was thinking the 20x20x20 cube where that sun is assuming it's high enough, but whatever you rule is fine. Adrian is hoping the troll is more instinctually disinclined to play with fire than inclined to think real hard about why it isn't crackling. It's a stall tactic while they get Finngarth ready to move (or while they fight him as Adrian will soon see).
I was thinking the 20x20x20 cube where that sun is assuming it's high enough, but whatever you rule is fine. Adrian is hoping the troll is more instinctually disinclined to play with fire than inclined to think real hard about why it isn't crackling. It's a stall tactic while they get Finngarth ready to move (or while they fight him as Adrian will soon see).
It's a very clever strategy, and Goliath must likely had an opportunity to communicate to Adrian what is actually going on.
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
I have one of the players in another game and I suspect it is prolonged website stuff. If they come back there first I will check in with them. I still have players in other games getting back on this week.
I have one of the players in another game and I suspect it is prolonged website stuff. If they come back there first I will check in with them. I still have players in other games getting back on this week.
There was a notice up for people that hadn't cleared their cookies to do so when I logged in on my phone recently, so it's just a matter of people checking the site now.
Sorry, I genuinely didn't have a chance to update the map, but Finngarth 5 ft. stepped north, above Goliath. I don't think flanking makes a difference here, but you are deprived of it.
We might want to round the party out a bit if we're accepting that we've lost the others. I'm of the opinion that there's almost always something better to do during combat than cast a heal, so I'm not married to the idea of a healer, but someone that can throw a combat heal out in dire situations is always nice. Also, divine casters have some of the buffs that make healing less necessary.
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
I agree about healing. I can prep goodberrys and healing spells if we need to take a day of rest but it is better to not take the hits in the first place.
We have a ranged ranger, witch, slayer source and a melee druid left. Is that correct? With that, there are plenty of things that round out the group melee cleric, bard, barbarian/ bloodrager.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
No worries. I may be slow to post this week. Started a new job.
Congrats on the new job! Sadly, I don't have a ton of free time or energy of late, so finding time to rebuild my post has been harrowing.
Honestly, running a fight meant for 6 PCs where two PCs aren't participating has just been a slog. Anyone against just fast forwarding past the encounter and putting the two absent PCs into the background?
Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources
I'm fine with that. We don't need to make more work for anyone. Generally, everyone has to make way more concessions for format in PBP for many reasons. I'm basically ok with whatever keeps things going.
Male Ulfen Human Ranger (Woodland Skirmisher) 2; HP24/24; AC17 T14 F13 CMD17; F+4 R+7 W+2; Perception+8+
Meh. The absent players bothers me more than skipping the fight. The story is the thing. Always. Everybody in this game is supposed to be working together to tell a story that could be very similar to others, but that will be uniquely ours.
If that will help you stay interested, go for it. I basically just started working again last week, so I've also been drained as I get used to the grind again. Also, what Grim said. The missing players are the real bummer.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3
I'm sorry for going so quiet. Work has been crazy and isn't looking like it will slow until the end of March.
Alright folks, I'm going to call it here. It's part the fact that so many of the original players (at least the players who I started GMing for) have disappeared, and the fact that the Paizo forums are a really terrible medium for PbP (not being able to edit after an hour, entire posts getting eaten, the works). I really appreciate our new players who joined in (and stuck around), but I just don't see this continuing. I've really lost any interest in continuing to run this adventure - and I need to cut down on the PbP that I've committed to.
Once again, thanks for playing, and you're more than welcome to put this up for find a new GM if you'd like. But I'm done GMing or playing on the Paizo forums - I'll still be around making snarky comments on the PF1e forums, most likely.
So my phone exploded not long after I posted this - but I do wish everyone the best in their future endeavors. Y'all were fantastic, so I genuinely feel bad about letting you down. But I don't ghost, so at least there's that.
Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3