Reign of Winter

Game Master Laschoni

It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow.


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But seriously I'm at my computer all day at work, just send me a facebook message to let me know you've updated and I'd be more than happy to respond promptly (directed at everyone)

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17
Kalhar Draven wrote:
merp merp merp I love roleplaying merp merp

Man, I missed it so much.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

I'd have a hard time being 100% immersed with the phrase "I need material components for me spells" unless you are perhaps a wizard.

Druids sometimes need a focus like a pinch of dirt for casting longstrider but if you are in a shop that understands magic, they may not understand your brand but can relate the principle. Like needing lots of granite and diamond dust to cast Stoneskin.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Jezzera:
You forgot to add Druidic to your known languages

I will try (and not always succeed) to write without Idiom or references to current objects.

I stopped myself from using High as a Kite in reference to Flayleaf in a bit earlier. The seperation also helps me get in character.


i have to say. this is way way waaaaay more fun than i had initially thought. pbp roleplay is goofy and awesome but sometimes two people post at the same time and it gets weird. i edited my post to include the entrance of Stephen and his womanservant Sarlene.


I've been doing chat RP for a long time; it was what got me introduced to tabletop RP, and me+marz used to know a guy who would run AIM games all the time.

Once you get used to it, it actually lets your brain calm down and think about what you want to do and you tend to find yourself in a much more story-oriented environment where the characters can be illustrated easier for who they are, rather than forcing them to be constrained to what you can think of on the fly.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Things will be especially fast to start, though I do hope to keep a steady and interesting pace for the duration.

Just keep in mind, I'm not limiting you on what you do here. I always have the power to corral 5 individuals and direct them where they need to go. I also have the power to be any number of NPCs you may come across in a village.

So what I am saying is, there are very few boundaries.

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

Sarlene's backstory:

Sarlene was born 24 long years ago, the daughter of unwelcome and vanquished love. Her mother, Valenyat Eslinter, a winter-witch and minor dignitary in the service of the Elvanna, was sent on a quest across the Winterwall Glacier to return a small artifact believed lost in the Winter War eons before. Her perilous journey was actually intended to lead to her death, a plan put in motion by a rival family to diminish the Eslinter family and insure their isolation at the fringes of the Jadwiga aristocracy. Valenyat spent weeks wandering the wild northern lands of the Crown of the World before collapsing from exhaustion and cold, disheartened by her failure to secure the lost artifact. She awoke in an icy cavern, hovered over by what could only be a Snowcaster Elf. Though she immediately suspected villainous intent, the elf’s eyes were kind, and his hands were not on his blade, but rather tending to her wounds. The elf introduced himself as Silvandrean, a young Twilight Speaker in training, soon to be an envoy of those that followed Kurodimier. What started as kindness turned to love over the month it took Valenyat to heal. The heat of their love could not melt the icy malice of Kurodimier. He found his loyal servant in bed with Before Silvandrean could raise his voice in protest, Kurodimier placed two arrows in his brow. Enraged, Valenyat found the strength to freeze Kurodimier within the walls of the cavern, but could do nothing to save her lover. Valenyat made her way home, trekking for days in the freezing wastes of the North. She resigned from her post, unmoved by the failure of her quest and burdened with a heavy heart. When she returned, it took only a few weeks before the signs of pregnancy were apparent. She gave birth to a healthy half-elf daughter, and named her Sarlene. Valenyat fell ill days after the pregnancy, and passed away, leaving a daughter that none in her family could take on, lest they sacrifice their social standing and the little repute their family had left.
Valenyat’s sister-in-law, the wife of her brother, attempted to hide the child from the other aristocratic families, and paid an Ulfen family in Kalsgard to take in Sarlene. They took the money, and left her on the streets, where Seldana found her. Seldern Ildsson, an Ulfen merchant that traded books and scrolls, was near 80 when he took in Sarlene. There she lived a happy life, entranced by the legends and tomes she read in Seldern’s storeroom.
Sarlene made her first commune with witchcraft after reading tales of Baba Yaga in the storeroom at the age of 16. In a dream, she gave herself to the service of the Winter patron, and awoke to find a puffin standing on her chest, looking her in the eye. Through this bird, aptly named Stephen by Seldern, Sarlene learned the skills her mother once possessed, though this lineage was unknown to her. The two were especially fond of swimming in the irrationally cold Steaming Sea, and made a fair amount of gold retrieving things dropped at the pier. Sarlene developed an affinity for the winter sea, as well as an aptitude for dealing with its harsh characteristics.
On Sarlene’s 20th birthday, Seldern passed away, but his store had not been particularly successful, and massive debts meant that Sarlene had to sell his store and all their belongings in order to cover expenses and the cost of the funeral. Without a coin to her name, she signed up for a whaling crew at the piers she played on as a child. Captain Actrem Ahabsson led Sarlene and a crew of fifty across the northern seas in pursuit of their massive prey. Though she started merely working the riggings and helping in the galley, her magic and fondness for the cold sea earned her a place on one of the pursuit crews, harpoon in hand, Stephen at her side.
Their whaling days ended six months ago when their ship came across a great white whale during a storm, and half the crew perished in pursuit. They entered the Inner Sea looking for new crew members, only to be harassed by pirates. The captain, exhausted from failure and the threat of constant assault, made a bad call while drunk and crashed their ship upon a shoal off the coast of Taldor near the mouth of the Jalrune river. Sarlene survived, and swam to shore. Hot, uncomfortable, and stuck on land, Sarlene makes her way to Heldren, the first town along the first road she can find. She's exhausted, alone, and unsure where to go next. Join some pirates? Start her own whaling outfit? Time for something new? Maybe land isn't so bad after all...

Six feet tall.
Beautiful, if it weren’t for her unsettling eyes and pale features.
Nearly translucent skin.
Blank white eyes.
Thick white hair, matted and bunched beneath a wool cap.
Thick leather and fur pants, slick with oil from working aboard a whaling ship.
A grungy, salty, short tunic that doesn’t quite reach her waist.
Her coat, gloves, cleats, and winter accessories are stashed in her backpack, slung over one shoulder.

Tomboy attitude, with a deep moral code based on stories and lore rather than any particular religion or dogma. Curses like a sailor, but only after she’s pushed over the edge in some way.

Scandinavian accent.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Oh, and editing is fine within the context of same time posts. I believe the board waits one hour to lock a post.

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

GM:
Sarlene has no knowledge of her parents, her origins, and hates Irrisen (having grown up in Kalsgard in an Ulfen home). She knows she's a half-elf, but that's about all she knows about herself. Well, that and she's a witch.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Sarlene:
Going the Nature over Nurture route on the manifestation of abilities? That works for me. You'd have had to keep that to yourself in Kalsgard. They aren't fond of witches there.

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17
GM Laschoni wrote:
** spoiler omitted **

GM:
Indeed, they are not fans of witches there. She kept her abilities to herself, for the most part. She disguised her spells as natural abilities, and knows she's a witch only because of what she read in Seldern's shop. Glad that works. Well, nature/making a pact with an ancient "patron."
Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17

I love Tessaraea as an NPC btw. I imagine her as female Mordin, kinda


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Ah, Mordin. Sea shells, those Sea shells.

Picture I took of Mordin Solus

I totally see it.

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17
GM Laschoni wrote:

Ah, Mordin. Sea shells, those Sea shells.

Picture I took of Mordin Solus

I totally see it.

perfect


Male Half-Orc Ranger (Trapper) 2 / AC17 FF13 T14 / HP (19/19) / Init +4 / Per +7 / F+6 R+8 W+3

Sorry for the wait guys, work and the lack of a desktop computer make it difficult to post in a timely manner. I'll do my best to keep up.


Male Human Fighter 1/Alchemist 1, AC 18 (FF: 17, T: 11) / F:+8, R:+3, W:+0 / Perception: +5 / 20/28 HP

its no big deal. even if you get left behind we can flex-time our conversations and keep them up!


Male Half-Orc Ranger (Trapper) 2 / AC17 FF13 T14 / HP (19/19) / Init +4 / Per +7 / F+6 R+8 W+3

The internet truly is magic.


Male Human Fighter 1/Alchemist 1, AC 18 (FF: 17, T: 11) / F:+8, R:+3, W:+0 / Perception: +5 / 20/28 HP

rAmen.

Grand Lodge

Male Half-Elf Wolf Shaman (Druid Archetype) 2 || AC: 17 FF: 15 T: 13 || HP: 12/14 || F:43 R: 2 W: 7 || Init: +2 || Percep: +10

Can I just say that I didn't notice the character sprite's wonky eye until deadeye pointed it out in-character, and I literally laughed out loud.


Male Half-Orc Ranger (Trapper) 2 / AC17 FF13 T14 / HP (19/19) / Init +4 / Per +7 / F+6 R+8 W+3

*Insert gnarly scar over Daegan's eye*


Male Half-Orc Ranger (Trapper) 2 / AC17 FF13 T14 / HP (19/19) / Init +4 / Per +7 / F+6 R+8 W+3

Testing the dice roller here, never mind me.

Gather information: 1d20 - 2 ⇒ (14) - 2 = 12


Wow! Hot thread! Let me know if you have a dropout and need a scab!


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

We have a fan!


is there any sort of knowledge check i can roll to know about the things the mercenary is talking about? or any sort of inferences? just so we get it out of the way to preserve fluidity


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Yeah its arcana for the winter-touched bit, nature for fey. Assuming you are told about it.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

I'm really allowing your northern heritage to come into play here for these checks. But you are a little far east if I recall your backstory. So we'll see how you fare.

Grand Lodge

Male Half-Elf Wolf Shaman (Druid Archetype) 2 || AC: 17 FF: 15 T: 13 || HP: 12/14 || F:43 R: 2 W: 7 || Init: +2 || Percep: +10

Laschoni:
Hey so I was adding those finishing touches you told me I missed when I noticed that I hadn't applied some of my racial abilities. I noticed one that I would have wanted to take before we started called Ancestral Arms so I could have a fall back weapon in case someone got up in my face, would it be kosher if I went ahead and did that since we haven't really gotten into the meat of the game yet? I was considering probably just a thorn bracer (15gp) http://www.d20pfsrd.com/equipment---final/weapons#exotic-light


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Jezzera:
Yeah, that sounds fine


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Marz, Max, Shane

Dan and I have gone in and fixed all of your skills. In most cases it was simply adding your Class Skill bonus. But it was all positive. The updated skills can be viewed on The Character Overview sheet in the player folder.


Male Human Fighter 1/Alchemist 1, AC 18 (FF: 17, T: 11) / F:+8, R:+3, W:+0 / Perception: +5 / 20/28 HP

Aw yeah it's combat time!


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

So combat will probably be something we handle differently as we evolve.

For now I want you to submit the actions of your round in a spoiler

I will then compile your actions and descriptions along with my actions into a post which will read as an action scene.


Male Human Fighter 1/Alchemist 1, AC 18 (FF: 17, T: 11) / F:+8, R:+3, W:+0 / Perception: +5 / 20/28 HP

Are we going to submit our actions independantly of one another's? Can we discuss them in the discussion thread?


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

For now, my intention is for the specific actions to be behind the spoiler tag.

YOU CAN HOWEVER SHOUT SOMETHING IN CHARACTER!!!!


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

I'm thinking about 12 hours for getting your combat round in.

If you need me to bot you, let me know.
Feel free to give more than 1 round if you know what you are going to do.


do you mind if we flex time a conversation in the meantime, i.e. on the way up? Or do you want to keep it clean for combat shenanigans?


Whoa you guys don't have a rogue! Need one?

Also is the Puffin a nod to Happy Feet 2?


Rogue? Who needs a rogue when we roll three and a half casters deep!


Michael Donaldson wrote:
Rogue? Who needs a rogue when we roll three and a half casters deep!

He said as he stepped on the fire trap tripwire in front of the secret door they had all missed. As the fires consumed his robes he thought to himself, "Gee evasion sure would be nice."


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Oh you can flex time the 3 mile walk! Presents a good opportunity while combat rounds fill in.


2 people marked this as a favorite.
The Goblin wrote:
Michael Donaldson wrote:
Rogue? Who needs a rogue when we roll three and a half casters deep!
He said as he stepped on the fire trap tripwire in front of the secret door they had all missed. As the fires consumed his robes he thought to himself, "Gee evasion sure would be nice."

Dat Master Chymist evasion


Also, dat trapper archetype. Trapfinding and evasion. Our party is so accidentally well rounded.

Grand Lodge

Male Half-Elf Wolf Shaman (Druid Archetype) 2 || AC: 17 FF: 15 T: 13 || HP: 12/14 || F:43 R: 2 W: 7 || Init: +2 || Percep: +10
Keiga3 wrote:
Also, dat trapper archetype. Trapfinding and evasion. Our party is so accidentally well rounded.

I was noticing this earlier. I thought at first (gee whiz we sure are magic-heavy" and then I looked at everyone's actual abilities and cackled a bit


Casters are almost strictly better in almost all RPGS than their non-caster counterparts, as long as you can handle the micromanagement.


Male Human Oracle 20/ AC60,FF10,T60/ HP (9001/9000) /Init +60/Perception -1/Fort +30, Ref+30, Will +30

Yeah, I'd never really made the Ranger archetypes stick while I read through them. After reading through Trapper, I would love to play one.


Human Rogue 3 / Druid 3 || AC 19 FF 13 T 16 || HP (24/33) || Init +6 || Fort +6 Ref +9 Will +8 || Perception +13

Yeah, I picked it purely for rp purposes, but looking back over some of the traps I'll get later... sick. Trapfinding is real nice, too.

Shadow Lodge

Male Human Student/5 AC17/ HP (1117/1117) /Init +17/Perception +17/Fort +17, Ref+17, Will +17
The Goblin wrote:

Whoa you guys don't have a rogue! Need one?

Also is the Puffin a nod to Happy Feet 2?

Haven't seen Happy Feet 2, so no, the puffin is just a puffin because puffins are awesome.


Sarlene demanding her harpoon back reminds me of an int3 orc thrower kniv/marz ran for a game I DM'd that was so dumb he thought the people he threw his knifes at (and got stuck in them) were then trying to steal them from him, so he would go and beat the shit out of them for the knives back


Human Rogue 3 / Druid 3 || AC 19 FF 13 T 16 || HP (24/33) || Init +6 || Fort +6 Ref +9 Will +8 || Perception +13

Krognar the Red... what an absolute beast. Most people just died when he daggered them, so if they survived he got very confused, and would usually come to the conclusion that they must be dagger theives. (He had a 4 int, thank you very much.)


The mighty Stephen puffin bird

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