
|  Sara Bellum | 
 
	
 
                
                
              
            
            My apologiesss. I was unaware that you'd already looked around. Sarah readies a paper bag. The effect is from a mage hand. As far as Sara is concerned, this type of thing happens to everybody. If thisss man isss the one with the mossst appropriate ssskillsss. I'll happily accept. Sarah breathes rapidly into paper bag in a practiced attempt to not hyperventilate.

|  Soddy Daisy | 
 
	
 
                
                
              
            
            "I think we're all in agreement then!" Soddy says, bouncing slightly from foot to foot.  "And I think we're all ready to go!"
________
I'm good to move on.

| GM Redelia | 
 
	
 
                
                
              
            
            Satisfied that you have prepared as much as possible, you pack up your gear, your guide, and Catorze's porter and head out into the jungle. Mitarat looks at the journal fragment Aya gave you, and calmly nods, with a simple "I see." He then silently leads you out of Natambu and out into the steamy jungle. The terrain forces you to travel in a circuitous manner, but he seems calmly confident that he knows exactly where to go. On occasion, he breaks his silence to point out a hazard, but his warnings are brief, such as "Caution, ladies, do not step here. This ground can suddenly shift and break an ankle." When 4 pm comes, the heat and humidity are worsened by a warm rain falling.
OK, ladies, this next part is very abstract.  I need each of you to roll three fortitude saves.  Please tell me the following:
1.  what you are wearing (kind of clothing and armor weight)
2.  what precautions you are taking against vermin, such as repellant
3.  what precautions you are taking against the heat
4.  any special abilities you have against heat or disease, or any spells you know or have prepared against any of these
I will weave together a story from what you tell me above.

|  Irena Vladislov | 
Sarah is wearing a diaphanous gown of sturdy material that is thicker in places for modesty purposes. She is carrying a backpack to hold water, food, etc.
She did buy vermin repellant and is liberally applying it. As she is from Okefenokee swamp, she knows to drink plenty of fluids. If she notices other PCs not drinking, she will suggest they do the same if it looks like she is going into heat exhaustion. I've lived in Florida for since 1980. It's a real thing. Other than that, I got nothing.
fort save #1: 1d20 + 1 ⇒ (6) + 1 = 7
fort save #2: 1d20 + 1 ⇒ (5) + 1 = 6
fort save #2: 1d20 + 1 ⇒ (4) + 1 = 5
Derp.

|  Aglynn Plossl | 
 
	
 
                
                
              
            
            Aglynn learned from her time in Qadira and chooses to remove her mithral chain shirt for traveling in the heat, instead wearing the hot weather outfit that she bought in Qadira. She spreads on the vermin repellent and grudgingly trudges through the humid jungle.
Fortitude: 1d20 + 7 ⇒ (3) + 7 = 10
Fortitude: 1d20 + 7 ⇒ (8) + 7 = 15
Fortitude: 1d20 + 7 ⇒ (19) + 7 = 26

|  Soddy Daisy | 
 
	
 
                
                
              
            
            Before the group begins their hike, Soddy looks curiously at the vermin repellent that Catorze graciously purchased for her before applying it liberally to her entire person - so much so that she at first leaves a small trail of it behind her as she walks.
She looked a little strange wearing just her armor and no underclothes, but it had never been something that she'd worried about much. Why bother wearing clothes to hide parts she didn't even have? But sometimes people objected to her nakedness just the same. Fleshies were very strange at times.
Fort: 1d20 + 4 ⇒ (1) + 4 = 5
Fort: 1d20 + 4 ⇒ (4) + 4 = 8
Fort: 1d20 + 4 ⇒ (6) + 4 = 10
But maybe bringing some extra water would've helped?  It's not long before Soddy's leaves and daisies are drooping in the sweltering heat.
________
Soddy's literally naked except for her lamellar cuirass and backpack. She does utilize the vermin repellent but otherwise has no special defenses against the heat and elements.

|  Catorze | 
 
	
 
                
                
              
            
            Catorze grins at the newcomer. “Another arcane specialist! Excellent! You look like a fierce teammate,” she tells Sara. “Excellent! I pity the monster who fights us!”
Catorze packs up her glamorous noble’s outfit, but keeps her awesome boots. Applying vermin repellent as if it were some sort of perfume, she rubs it all through her fur — though spends almost half an hour rebrushing her fur with a stiff and short brush so that it shines instead of looking sticky and uneven. She keeps her explorer’s outfit and her mithril shirt as she’s no longer a catfolk tribal, and clothes do provide some protection against the bites of insects or from poisonous vines. As for the heat, she smiles as she pulls a jar filled with mold out of her pack. The jar is covered in frost, and a chill permeates the air around her. “I repurposed this from a trap in Isger that was supposed to freeze my team. Unfortunately, the mold jars were split evenly amongst my teammates.” She looks apologetically to her team. “I don’t have any extras with me.”
She then hands her pack to Gellion to carry. “Shall we go?”
Catorze has a boon from one of her Gallows chronicles that allows her to enjoy the benefits of a personal ‘Endure elements’ vs heat whenever she carries her jar of brown mold with her.
Fortitude: 1d20 + 2 ⇒ (3) + 2 = 5
Fortitude: 1d20 + 2 ⇒ (20) + 2 = 22
Fortitude: 1d20 + 2 ⇒ (10) + 2 = 12
“Soddy, are you alright? You look... fatigued. Should I have Gellion carry you?”

| Gellion | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            “What?! Don’t I have enough to carry here?” Gellion asks, hauling Catorze’s backpack for her. He makes a show of being bowed down by the weight. “You wouldn’t believe all the stuff she crams in here! I think catfolk are hoarders, attracted to anything shiny!’
Seriously, Soddy weighs what... 40 pounds? Gellion is able to carry 100 as a Porter, and he’s only got about 20 pounds from Catorze’s gear.

|  Sara Bellum | 
 
	
 
                
                
              
            
            Soddy looks like she needs relief.
A spray bottle of water floats over to the Leshy and gently spritzes her. Unfortunately, there is no plant food mixed in.

|  Caena Coldmoon | 
 
	
 
                
                
              
            
            Caena is wearing a traveler's outfit, though with the cloak removed and wrapped in a bundle inside her bag. Over the increasingly sweat-drenched clothing she has on a slightly worn set of scale mail. (So, medium armor that weighs 30 lbs.) She has a light wooden shield that she keeps strapped to her back for overland travel.
She has liberally applied the vermin repellent before they set out, but takes no other precautions against disease or heat, other than frequent drinks from her waterskin. Unfortunately, she quickly realizes that it will not last the entire journey. The warm, sticky rain initially depresses her spirits, but then she thinks to ask their guide, "Mitarat, is this rainwater safe to drink? Can I refill my waterskin with it?"
Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22
Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18
Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18

|  Caena Coldmoon | 
 
	
 
                
                
              
            
            It is in the description: "When 4 pm comes, the heat and humidity are worsened by a warm rain falling." I'm not sure when that fits in timing-wise.

| GM Redelia | 
 
	
 
                
                
              
            
            so far, I've only described the first day of your journey, and the fact that it rains starting at 4 o'clock that day. Once I have the fort saves, I can tell several more days. These rolls are a very abstract way of deciding if you get jungle diseases on your journey.

|  Sara Bellum | 
 
	
 
                
                
              
            
            My bad,missed that detail. Assuming it's akin to typical Florida Summers..3pm rain every day. So regular you can set your watch by it. I still would have mage handed spritzer to Soddy.

|  Lovissa Halenbane | 
 
	
 
                
                
              
            
            "And we're off!" Lovissa exclaims happily, Cleary excited to be setting out on another adventure.
Lovissa is wearing sturdy brown shorts, hiking boots, and a light, short-sleeved cotton blouse stitched with images of dragons and fierce beasts around the collar and sleeves, which just barely peeks out from under her masterwork chain shirt. (An eccentric hot weather outfit. All told her gear, armour and backpack weigh in at 57.5 pounds total, which is her light load. The armour by itself is 25 lbs.) She's got the vermin repellent applied liberally, making her skin nearly white from the cream.
Having never been anywhere hot before, she takes no other additional precautions against the heat or sun. She has a waterskin, which she has soon drank dry.
"Blast this heat! It's so WET and HUMID! UGH!"
Note: These saves do not include the bonus from her hot-weather clothes.
Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7 
Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22 
Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21

|  Catorze | 
 
	
 
                
                
              
            
            If it’s jungle diseases, my blight trait comes into play.

|  Soddy Daisy | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "Um...maybe?" Soddy responds to Catorze's suggestion, her daisies hanging limply around her face.  "Not heavy, no, but...I'm supposed to 'pull my weight' as fleshies say, right?  I came from somewhere that doesn't get as hot as this place does but I will save my shiny pieces and buy something to help next time I go somewhere hot."
________
And thus an in-character reason was born for Soddy to pick up a wand of Endure Elements and/or learn it as a formula!

|  Sara Bellum | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            my us of mage hand is due to since Sarah's infancy, anytime she wanted or needed something, it came to her. She doesn't realize that this doesn't happen with everyone.

| GM Redelia | 
 
	
 
                
                
              
            
            When you wake up the next morning, everyone but Caena doesn't feel well. You struggle on with your journey, despite feeling quite ill. It again starts to rain in the late afternoon. You see large insects flying all over, and are glad that the repellant is keeping most of them off you. Mitarat seems concerned at how ill you are, but keeps pushing you forward. "If you are sick, the sooner we arrive the better."

| GM Redelia | 
 
	
 
                
                
              
            
            You all have a fitful night's sleep from not feeling well or from concern about your comrades. The next morning, Caena still feels fine, and Lovissa, Catorze, and Aglynn seem to have fought off whatever was ailing them. Sara and Soddy seem no better; if anything, they have grown worse.
Lovissa dex damage: 1d2 ⇒ 1
Catorze dex damage: 1d2 ⇒ 2
Aglynn dex damage: 1d2 ⇒ 1

| GM Redelia | 
 
	
 
                
                
              
            
            The rest of the journey continues in the same way; each morning, Sara and Soddy seem just a little worse than they were. Each afternoon the rain comes; you could almost use the start of the rain to tell the time.
Sara dex damage: 1d4 + 2 ⇒ (4) + 2 = 6
Soddy dex damage: 1d4 + 2 ⇒ (4) + 2 = 6
youch! bad dice bot, bad!
pausing here to give you a chance to react.

|  Soddy Daisy | 
 
	
 
                
                
              
            
            Fort Redux (T-Shirt Reroll + GM Star): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
After a few days, Soddy finds herself feeling absolutely awful.  Her very limbs seem droopy and wilted, slowing her down considerably.  And as much as she wishes she'd invested in some way to beat the heat before boarding the ship, Soddy finally has an inkling of what Poffis had meant when she'd said, 'If wishes were horses then beggars would ride.'
________
Lol...oh well, occupational hazard I guess! Soddy's Dex is currently at 8.

|  Catorze | 
 
	
 
                
                
              
            
            “This is ridiculous!” Catorze says, gathering up Soddy Daisy, and pouring her anti-plague on to little plant. “You’re supposed to perk up here, not get worse! It even rained for you!”
Botting Soddy Daisy’s Anti-Plague Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
“Does anyone have an anti-plague that Sara may use?”

|  Aglynn Plossl | 
 
	
 
                
                
              
            
            "Certainly. Please use mine! Something seems to have really affected you."
Aglynn seems under the weather herself, but pulls herself together. Something besides the weather and illness still seems to be bothering her.

|  Sara Bellum | 
 
	
 
                
                
              
            
            A quick look of suspicion, followed by a look of gratitude crosses Sarah's face. Once she's sniffed, smell BAD, she will make use of the anti-plague.
Also, Sarah's dex is now 4.
new fort save: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16
Better, maybe I saved??

| GM Redelia | 
 
	
 
                
                
              
            
            This scenario says nothing about how something like antiplague would work. The rolls are against both heat and disease. Looking at the list of what bonuses are given for various spells and actions on the rolls and the text of antiplague, I will say that the antiplague allows the reroll of one of the fort saves. We will retcon the results.
Soddy is just starting to feel a little better.
one more success for Soddy.  Her dex damage is 4, not 6, and she is considered to have passed one save in terms of the disease damage going forward.

|  Soddy Daisy | 
 
	
 
                
                
              
            
            "I'm sorry..." Soddy responds, hanging her little leshy head. "My body's made of plants and vines but given a fleshy shape so some things that would help regular plants don't seem to work for me. Poffis said it might be because my spirit makes me more like a fleshy person."
Still, the application of the anti-plague does seem to perk Soddy up a little. "I think that helped a little...thank you!"

|  Lovissa Halenbane | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            "Truly, this jungle is a fierce opponent!" Lovissa remarks, weary from the heat. "Her legend is well-earned!"

|  Caena Coldmoon | 
 
	
 
                
                
              
            
            Caena watches in some distress as her traveling companions suffer from the jungle environment. She's not sure why she herself isn't feeling the heat as badly as the others are. "I wish I could make you feel better, but I don't know much about medicine. I have this, though." She indicates one more vial of antiplague, and shows everyone where she's keeping it in the outside pocket of her backpack, in case it's needed.
I have one too, so if one of you needs to make another disease save you can use it.
She then ushers Sara and Soddy toward the center of their group. "For now stay here where it's safe, in case something comes up on us. It's been how long, a few days? A little ways to go, then?" She looks to Mitarat for confirmation. The days are running together, with the endless stream of insects and plants and hot humid air.

|  Sara Bellum | 
 
	
 
                
                
              
            
            What is wrong with me? I'm fairly used to heat, humidity, and bugs.
Sara convulses, then heaves, making easier for her to be put where she needs to be put.

| GM Redelia | 
 
	
 
                
                
              
            
            It is now the fifth day of your journey. As you walk, you find an area where a muddy, stagnant pool cuts across the path.
Everyone please roll a survival, perception, and initiative check before I get the map set up. I'd normally roll initiative for you, but I don't want to bot three significant checks per character, so I'll have you do your own.

|  Catorze | 
 
	
 
                
                
              
            
            Catorze sniffs the air, experimentally.
Catorze Survival: 1d20 - 1 ⇒ (15) - 1 = 14
Catorze Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Detect opponents within 15+ ft. by sense of smell.
Catorze Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

|  Lovissa Halenbane | 
 
	
 
                
                
              
            
            Survival: 1d20 + 2 ⇒ (2) + 2 = 4
Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

|  Soddy Daisy | 
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            Though still rather weak and droopy in her movements, Soddy's thankfully well enough to be able to walk along without tripping over anything. When the group reaches the stagnant pool of water, she stops when they do. She looks up at Catorze as the catfolk sniffs at the air and then tips her own head back slightly, in imitation, before looking around.
"I wish I had a nose. Do you smell anything neat?"
Survival: 1d20 + 3 ⇒ (7) + 3 = 10
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

|  Caena Coldmoon | 
 
	
 
                
                
              
            
            "Ugh, I'd rather not have to deal with mine just now," Caena grumbles good-naturedly, trying to ignore the sensory input from her own nose.
Survival: 1d20 - 1 ⇒ (13) - 1 = 12 Ninja'd, never mind this one
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative: 1d20 + 3 ⇒ (13) + 3 = 16

|  Aglynn Plossl | 
 
	
 
                
                
              
            
            Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Aglynn sniffs the air. "A lot of strange smells. Nothing at all like home."

|  Soddy Daisy | 
 
	
 
                
                
              
            
            "Quicksand quagmire! Can we go around it?" Soddy asks, pointing at the patch. "Easier than going over it the hard way. Easiest way would be flying. Too bad we aren't birds."

|  Lovissa Halenbane | 
 
	
 
                
                
              
            
            "Quicksand? Where? I don't see it!" Lovissa exclaims as she looks around. "I have heard tales of it's inescapable grasp!"
She seems a little to excited at the thought of quicksand...

|  Catorze | 
 
	
 
                
                
              
            
            Catorze climbs a nearby tree, to get a better look at the quicksand patch from above. “This is interesting, but I want to see how far it extends! I don’t want to back into it by mistake...”
Catorze has a climb speed — let me know if I need to roll to do this or not. I’m only planning to go about ten feet up.
New Perception if needed: 1d20 + 4 ⇒ (16) + 4 = 20

|  Sara Bellum | 
 
	
 
                
                
              
            
            I've read about this. I wonder if the stories are true.
Sarah starts toward the quicksand, seems to catch herself before she actually wades in, and looks around the environment for a stout branch or decent sized stone. Once she finds what she's looking for, she will place stone on quicksand area, use branch to move stone away from edge and watch, noting stone sink speed and depth.
I'm trying to figure out how quick the quicksand is and how deep it it.
 
	
 
     
     
     
	
 