Red hand of Doom (Inactive)

Game Master Nicos

Elsir Vale
Drellyn´s Ferry


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@ Karla fails her attack.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Can I get to the casty goblin in one Move?


Rynjin wrote:
Can I get to the casty goblin in one Move?

yes


Human Magus (Bladebound) 5| AC 21 FF 16 T 15 | HP 36/36

Kenchi heads for the one he saw casting spells, and slashes at them.

1d20 + 10 ⇒ (4) + 10 = 14
1d8 + 6 ⇒ (6) + 6 = 12

But misses, even with Entangled I assume.


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

Not sure what I should do right now... I'm alone with a bunch of entangled/nauseated enemies, but I'm not sure they will stay entangled/nauseated for long... -.-'


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Web doesn't do entangled anymore. It does grappled now.


So, what spica and flyn do?


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

I dunno... I suppose I use SNA III to summon a Dire Boar... I don't want to solo hell hounds.

EDIT: Oops. Nvm. Dire Boars are SNA IV (Although apparently they can be summoned with SNA III in King's Maker. Why?). Flynn summons an Auroch instead.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"Gotcha!" Spica calls out. She approaches the spellcaster, muttering a prayer under her breath, placing the judgement of Desna upon her vile foe.

Move action: Approach within 30 feet of the spellcaster while remaining as far as possible from the other enemies. Standard Action: Misfortune Hex to the caster.


Small Earth Elemental | HP: 11/13 | Attack: Slam +6 (1d6+5)

The remaining earth elemental, knowing it will be called back to its native realm soon, charges forth to help finish off the enemies.

Charge whatever enemy is open, trying to flank with someone else if possible.

Charge Slam: 1d20 + 8 ⇒ (5) + 8 = 13Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Charge penalty to AC until next turn.

This is the elemental's next to last turn. It will crumble after its next turn.


Flynn Wildstrider wrote:
Flynn summons an Auroch instead.[/ooc]

Where, to help karla and kenchi with the hound or to help you against hte hob?

And spica elemental charged abainst the nauseated hob.


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

]I intended to summon it close to me, but... Where is Karla, how wounded is she and who is close to her?


I'm here ;p


Will: 1d20 + 5 ⇒ (12) + 5 = 17
Bite vs karla: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1d6 + 1 ⇒ (5) + (5) + 1 = 11
nauseated guy: 1d4 + 1 ⇒ (3) + 1 = 4
Hellhound CMB: 1d20 + 5 ⇒ (13) + 5 = 18
Heavy mace Vs kenchi: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 4 ⇒ (7) + 4 = 11

==========
The nauseated hobgoblin is still nauseated.

Hellhound 1 is still trying to eat karla but it is unable to do so, yet.

The other hellhound break free ad run toward kenchi (it is now adjacent to him)

The hobgoblin spellcaster tries to strike kenchi with his mace but fails. But then the hob spellcaster duplicate himself and now there are two of them. Obviously it is an ilusion, but still, if you are unable to detect the real one you have 50% chance of mising.

Come on people, win the fight, do not force me to TPK you :P


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

For OOC purposes, what do you mean by "50% chance of missing?" do you mean "It's a Mirror Image with only one image, so hope you hit the right one", "It actually grants 50% concealment, so roll me a d100", or "Now there are two targets, guess which one is the real guy before you attack"? Because two mean I need to roll another die.


"It's a Mirror Image with only one image, so hope you hit the right one" , when attacking roll an aditional 1d2, 1 you target the real one, 2 you target the image.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Alright, thank ye.

Kenchi raises an eyebrow at the caster, as if to say "Really?" strikes quickly at him, twice, failing miserably because the hand of god decided to slap him for its own amusement.

1d20 + 8 ⇒ (1) + 8 = 9
1d20 + 8 ⇒ (1) + 8 = 9

1d2 ⇒ 2
1d2 ⇒ 1

You have got to be f!@&ing kidding me right now


lol!?


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
lol!?

Definitely lol, Nicos. Definitely lol...


As the hound makes for her leg, Karla jumps to her left, bringing the great sword around her and back to where the hound has its neck extended.

1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 272d6 + 13 ⇒ (6, 5) + 13 = 24
Confirm: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 132d6 + 13 ⇒ (1, 2) + 13 = 16


Karla kills that hellhound (it was already injured by a elemental)


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

Can we have an updated map?


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

Whatever. I stab the nauseated hobgoblin. The auroch does the same. If the hob dies with my attack, the auroch instead attacks the Hell Hound.

Scimitar: 1d20 + 8 ⇒ (9) + 8 = 17 damage: 1d6 + 6 ⇒ (3) + 6 = 9
Auroch's Gore Attack: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d8 + 9 ⇒ (1) + 9 = 10


Flynn kill the hobgoblin.

Only one hellhound and the hobgobling spellcaster remains.

Is spica turn.


Uhm I will skip Spicas turn.

Flynn and teh Auroch kills the last Hobgobling regular. Spica use fortune hex on
1. Kenchi
2. Karla
fortune hex: 1d2 ⇒ 1

The hobgoblin spellcaster mutters an order to the hellhound to stop attacking and say to you

STOP!, I surrender, I SURRENDER!


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Sorry for the long delay, guys. Was a little overwhelmed with work and pretty out of sorts.

"Thank you, spirit." Spica nods to the elemental as it returns to dust.

"So," Spica asks, as she walks over to Karla, "What do you guys think we should do with him?"

Assuming Karla doesn't refuse attention, Spica invokes the healing powers of her arcane magics, gently placing her hands on Karla's shoulders.

Healing Hex: 2d8 + 5 ⇒ (8, 4) + 5 = 17

Anyone else injured?


Human Magus (Bladebound) 5| AC 21 FF 16 T 15 | HP 36/36

"Tie him up, first off. Then question him to see why they attacked us all of a sudden."


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

"We should probably get rid of his devil dog first, though." says Flynn "Keeping it around could come back to bite us in the ass. Literally."


Larla utters a quick word of thanks to her god: "I have survived and learned. My thanks. I give you their blood as a sacrifice."

She moves back with scorn on her face. She raises her sword: "Hold your hound still as I sacrifice him, or it is you I will cut down!"

If the man obeys, she will kill the hellhound.


The animal instinct is stronger in the mind of the hellhound. Besides, Karla can see in its eyes that the Hellhound know karlas intentions.

if Karla carry on The hellhound will attak (AKA, initiative will be rolled)

BTW, the hobgoblin is still trapped in the web since no one have done nothing about it.


"This is annoying..."

If the hellhound stays put, she will wait.

If not...:

Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Swift action to activate Bane, round 1/5
PA and Bane: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 112d6 + 13 + 2 + 2d6 ⇒ (6, 2) + 13 + 2 + (4, 2) = 29


The hellhound doe nothing if it does not perceive a hotile intention (a bluff roll might help)

What do you do with the captive?


So, what you guys do?


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

I'm waiting for one of the more socially-inclined members of the party to step it for an interrogation. Also, guys, think we could try making the OOC posts with the character aliases still? would make it easier to figure out who's saying what.


Please people, If there is something that I really, really want to avoid is the "party face" effect, there is no need of a high diplomacy (or whatever) to ask questions, gives ideas or whatever


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

I usually use my alias for posting anything in the gameplay thread, including ooc posts... Unless it's completely irrelevant to the game.

Flynn carefully searches the hobgoblin for weapons, spell components pouches and anything that might be dangerous, valuable or simply interesting.

I take 10 on both Perception (total 24) and Sense Motive (total 22)

"So... Anything you wanna tell us? You can tell me... Or my friend with the greatsword and armor with the holy symbol of Gorum... Your choice."


The guy have two potion, a scroll and this holy simbol

What do you want to know Human? We attack you,is what we do, you defended, you were luckier

Sense motive tell you that he is being a little deflective.


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

I can't see the image, Nicos.

Flynn handles the potions, scroll and holy symbol to Spica.

"I have this feeling you're not being frank... Would you be more inclined to talk with a blade on your throat?" says Flynn as he puts his scimitar close to the hobgoblin's neck.

Is there anything we should know about the region? e.g.: Are hobgoblins attacks common in this road? Do they usually have hell-hounds with them?


"I think you are lying through your teeth. You were way too good at battle. I enjoyed the challenge, truth be told. You guys military?" says Karla as she tries to play the hobgoblin's vanity.


http://www.wizards.com/dnd/images/rodragon_gallery/94173.jpg


Flynn Wildstrider wrote:
Is there anything we should know about the region? e.g.: Are hobgoblins attacks common in this road? Do they usually have hell-hounds with them?

Knowledge (local or geography) for that.


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

Anyone with Kn(Religion) around? I know what symbol that is, but Flynn doesn't.


Karla Teg wrote:
You guys military?"[/b]

The hobgoblni smiles.

You are smart female one. I am smart too, I would not tell anything without the promise of release


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

"How cute! He think he's in position to haggle!"

BTW, can we use ropes or something to immobilize him? I'm guessing the Web spell won't last forever. And I still say we kill the hell hound.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

"How about this: If you speak, we'll see to it that you get the fair treatment you deserve in a court of justice rather than just putting you down like the rest of your pack of dogs. We have places to be, and I don't see any reason to waste our time trying to bargain with you. Speak." Spica counters coldly.


Flynn Wildstrider wrote:

BTW, can we use ropes or something to immobilize him?

You certainly can try.


Or what, You will kil me!? I think you plan to do that anyways

Everyone that participated make an intimidate check.


Female Elf Witch 5 | AC 15 (19 with Mage Armor) T 12 FF 13 (17 with Mage Armor) | HP 22/30 | F +3 R +4 W +6 | Init+8 | Perc+1, low light | Magic

Intimidate: 1d20 ⇒ 16


Male Human Druid (Menhir Savant) - HP 36/36; AC 21 (touch 12; flat-footed 19); Perception +14; Sense Motive +12.

Intimidate: 1d20 - 1 ⇒ (10) - 1 = 9

Do we get a bonus for... You know... Having him defeated, unarmed, entangled and with a blade to his throat?

"Personally, while I don't mind cutting throats, I'm not particularly inclined to do it either, and my friend here mentioned bringing you to see a court of justice, so maybe you have a chance... Besides, there are all sorts of different ways to die. Some of them are slower and more painful than others..."


Knowledge (religion): 1d20 + 6 ⇒ (8) + 6 = 14

"If we let you go, it will be without your tongue and your thumbs!"

Intimidate: 1d20 + 13 ⇒ (14) + 13 = 27

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