| Duncan Redhammer |
Immediately After using OVERLAND Flight on his group plus Karnog, Duncan casts DEFENDING Bone upon himself as they leave the tavern.
1 hour Flight for Duncan's group plus Karnog. 50points DR/Bludgeoning for 15 hours for DuncanAs they get within a few hundred yards of the battlelines,he pulls them behind a building to hide his casting1 minute out
Duncan pauses and asks his group to Hold.
He gathers them close by and casts COMMUNAL ALIGN WEAPON on his parties weapons, not bothering to do so with his own as his Focused weapon was considered good aligned already. Finally he uses his SACRED ARMOR ability to improve his defences
stack another +2 onto the enhancement bonuses of his Celestial armor and +1 onto his shield. This makes his current AC 39 for up to 15 minutes but the minutes don't need to be consecutive.He then casts DEADLY JUGGERNAUT upon himself and Crusader's Edge on His sword.
For the next 3 minutes all the parties held weapons are Good aligned and Duncan's Longsword is Outsider Bane for 15minutesThere. Remember stay close ta me if ya need any healing. Hover off the ground a bit when fightin' ta give yer the high ground higher ground is +1 to attack
Looking to the east Duncan kept pace with but did not attempt to lead his group to the battle, he was the newcomer and while it was his nature to charge towards a fight this group had obviously been together for some time. He had a better idea of his new friends abilities now and was pretty clear that there wasn't a true fighter amongst them. Both Desmond and the elf appeared to be agile yet fragile damage dealers (the Drow might even be good for a fireball or two) and the songbird appeared to be a board of some sort.
He'd have to be the anchor once the screaming started.
Don't get too far ahead he said again. He hoped this lot were more durable than they appeared.
| Desmond Aeros |
"Earlier we get there the better, I'll try to get an eye on the land and situation. I won't charge in without you though, don't worry about me stealing all the glory!"
| baldwin the merciful |
The party splits and heads there separate ways. As each group moves you see the town is on edge, it's doing it's best to rally it's resources but you realize that the reinforcements really are old men and old women, and children. The reserves are thin. As you arrive to front lines you can take some comfort that there is order and they are manned by soldiers, warriors, militia, and mercenaries. At least it's a fighting force.
| Karnog Kegmeister |
"You are welcome, soldier. I am called Karnog, that is Kalim, our sorcerer. And the dwarf with the axe is Grungsdi. Stay close, and we will see you through this battle."
| Brain Eater |
ON the Eastern Front - Duncan, Felic, Nym, Desmond
You arrive and see the makeshift battle walls/mounds. similar to the ones you observed entering town. Essentially they are staggered mounds of dirt and rubble high enough to shelter 10 armed men. You arrive and see the back mound is the staging area for 10 archers. the two pods in front of the each shelter 10 armed warriors. Although these mounds and groups are not a continuous wall for defense they do a remarkable good job and funneling and slowing assaults.
You can see there is wave of shuffling undead moving towards your point. It's the point of a large horde.
Desmond and Felic fought undead hordes before. They are essentially a swam.
You can see a Vrock demon circling overhead, Behind the horder that is pressing forward you can see several gangs of demons.
Knowledge plane roll to identify demon types and some information.
| Duncan Redhammer |
Current Buffs- Sacred Armor (AC39) 10rds, Outsider Bane (Longsword Temp), 150pts stoneskin, 50pts defending bone, Continual Flame (Coin), 1 hr Fly, Deadly Juggernaught (15min).Channel Vigor (as Haste), Blessed Weapon, Spd 50ft
Seeing the Approach of the Undead Horde, Duncan uses His Fervor to swift Cast Channel Vigor on himself, he Duncan pulls a small lump of Granite from a pocket and casts wall of stone 5 ft in front of the mass of undead. He shapes it as wide as he can (15x 5 ft squares) but leaves a space in it's cetre barely 30cm wide so that only a single undead creature at a time may squeeze through by turning side on and shuffling sideways.
He then flies a foot off the ground to float right in front of the gap, giving the undead a target but effectively blocking their passage, wanting to keep the horde focused on getting through so his allies might blast it from above.Before drawing his longsword as part of the move he asks the magical Iomedaen sheath Cast yer blessin' on me weapon. Many undead gonna die again today
He hoped he was enough of a target that the horde would continue to push at the gap in his wall and not try to circumvent the obstacle.
DROW, now's a good time fer fireballs!
| baldwin the merciful |
ON the Eastern Front - Duncan, Felic, Nym, Desmond
As Duncan rushes forward to fortify and establish a battle line his spine tingles as he and the others hears the distinct sound of Whoooosh from over head and as flaming catapult tinders whiz. Explosions blasts the front. Balls of flaming tar litter the battlefield as the enemy sizes up the defenders. Smoky arises...
| baldwin the merciful |
On the Eastern Front: Duncan, Felic, Nym, Desmond
A stone wall spring up nearby. Duncan I'm going to assume you created this wall ahead of your position between your lines and advancing undead horde. This also assumes that you have not reached the wall opening yet. The advancing horde of undead continue to move forward, the center is slightly bulged as it leads the advance.
Since Duncan's posted lets get Felic, Nym, and Desmond involved by each making a perception check.
| Karnog Kegmeister |
1d20 + 27 ⇒ (19) + 27 = 46 perception
Karnog looks over the battlefield and tries to assess his time remaining before the horde reaches their lines.
"Brace yourselves, brothers and sisters! This is a battle of righteous import, and we will see Good prevail on this day, I assure you!"
If we have 10 minutes by his assessment, Karnog will begin casting major creation to generate a standing cover wall, similar to a buffet lines "sneeze guard" to prevent incoming missiles but allow for hand to hand combat beneath it.
| Karnog Kegmeister |
Kinda figured, but you never know, right?
| Duncan Redhammer |
** spoiler omitted **
On the Eastern Front: Duncan, Felic, Nym, Desmond
A stone wall spring up nearby. Duncan I'm going to assume you created this wall ahead of your position between your lines and advancing undead horde. This also assumes that you have not reached the wall opening yet. The advancing horde of undead continue to move forward, the center is slightly bulged as it leads the advance.
Since Duncan's posted lets get Felic, Nym, and Desmond involved by each making a perception check.
Maybe I could have described it better. You said there were a bunch of defensive stone mounds that our side was using for defense I envisoned the leading horde would have have aimed itself at a gap between the mounds. My intent was to make the wall ahead of the horde, possibly between two of the mounds to funnel the horde into a choke point with a single opening, this would slow the horde to our archers but still keep it engagaed in trying to breach the gap. Like this --\/--
| baldwin the merciful |
With the big overview map you are not really looking at 5 ft squares. so I placed (estimated) the brick wall you created Duncan. Note the white areas on the map are the defensive mounds that the town has built up that they use to delay assaults and channel enemy through areas. Same idea as what Duncan is thinking but a different layout.
*I have not put in the town defenders nor the battle that rages in the north and south. I'll try to update and add that detail later. Each square really is 10by10 or so, but it's hard to create useable battlemaps that size.
**The zombie hordes are colossal in size and each horde represents 50 undead zombies. The hordes fight as one until they are broken up by damage taken. There are multiple hordes in the initial onslaught.
Most of the players have fought a zombie horde before in the actually dungeon.
| baldwin the merciful |
Although treating the defenders is important to you personally, you understand that medics should be able to hand the current flow of injured. You know your groups job is to break apart the initial wave and then focus on the next line of attackers.
| Karnog Kegmeister |
"Medics, see to your tasks! If you are injured, fall back from the front line and let your backup take your spot! Grungsdi, Kalim, this is just a jab, watch for those vrocks and flying humanoids, they're our real threat."
| baldwin the merciful |
*It would help if you all include which battlefront you are on
Desmond: 1d20 + 11 ⇒ (11) + 11 = 22
Nym: 1d20 + 4 ⇒ (18) + 4 = 22
Felicitas: 1d20 + 4 ⇒ (18) + 4 = 22
duncan: 1d20 + 1 ⇒ (18) + 1 = 19
enemy horde: 1d20 + 0 ⇒ (11) + 0 = 11
enemy vrocks: 1d20 + 6 ⇒ (4) + 6 = 10
enemy background: 1d20 + 4 ⇒ (8) + 4 = 12
Eastern Front Initiative: RD 1
Desmond
Nym
Felic
Duncan
enemy in background
enemy horde
enemy vrock
Grung: 1d20 + 2 ⇒ (19) + 2 = 21
Karnog: 1d20 + 1 ⇒ (5) + 1 = 6
Kalim: 1d20 + 4 ⇒ (16) + 4 = 20
enemy horde: 1d20 + 0 ⇒ (14) + 0 = 14
enemy vrocks: 1d20 + 6 ⇒ (3) + 6 = 9
enemy background: 1d20 + 4 ⇒ (10) + 4 = 14
Western Front Initiative: RD 1
Grung
Kalim
enemy in background
enemy horde
enemy Vrocks
Karnog
| Desmond Aeros |
"Guys, I've seen these tactics before. This initial wave is just to tenderize our forces. The catapults and ballista are meant to prevent us from grouping and mounting a counterattack. What we should focus on is the aerial support from the 4 Vrocks up there. There's also some hovering creatures in the background which are probably debuffing casters."
| Kalim Gudlavaletti |
"Wheether you march or fly it is only to your doom. BEHOLD TRUE POWER!"
Phantasmal Killer on the nearest Vrock, DC24 Will to disbelieve, DC 24 Fort to live.damage if it saves: 3d6 ⇒ (5, 3, 3) = 11
| baldwin the merciful |
Western Front
Vrock save vs PK Spell, heroism: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
An imagine of the Lord of Undeath appears in the Vrocks mind.
fort save, heroism: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
the creature takes damage but resists death.
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell’s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
| Desmond Aeros |
I'm not sure how much Desmond can do right now without suicidally charging into melee without any backup. I think it may be best for him to wait and focus his attention once a notable threat shows up that isn't flying.
| Grungsdi |
Sorry guys I wasn't unable to post forever and then saw no updates
Getting g caught up
| Grungsdi |
Perhaps I should get a better view. Brothers let's chop these things down .
Grung chugs down an enlarge person potion
10 rds left
| Duncan Redhammer |
I'm not sure how much Desmond can do right now without suicidally charging into melee without any backup. I think it may be best for him to wait and focus his attention once a notable threat shows up that isn't flying.
I did cast overland flight on my Group plus Karnog. You can fly for one hour
| Karnog Kegmeister |
Karnog looks at the oncoming horde, then glances up at the flyers.
"I think I can clear the hordes with a few elementals, then we can focus on those vrocks!"
On his turn, begin casting summon monster VII
| Desmond Aeros |
Oh sorry Duncan I must have missed that.
Desmond takes a breath, floating off the ground. "Weird. Alright, to the fliers first?" He says with weapons drawn.
| Duncan Redhammer |
Duncan bristles at the delay. He quickly looks around.
The throng of Zombies was a worry but the humans walls were decently spaced out to slow and break up a swarm. While this set up might be an evokers wet dream, he was no Sorcerer and could only take out so many at a time with his sword.
He was bristling with divine magics which would last a while but so would this battle. They needed to start killing for the side of good NOW. Still Keeping the whole in his wall blocked, He calls out to whatever allies, including the soldiers who can see him and launched his blade up at an angle to catch the sun. He whirled and whirled it over his head spinning it in a wide swarthing arc which seemed to catch the light so well that the blade seemed to glow with Divine Fire.
MEN. YOU HAVE MADE YOUR PREPARATIONS AND GIRDED YOUR SOULS. YOU HAVE THE BLESSINGS OF THE INHERITOR. IF YOU FIND YOURSELF ALONE, RINDING IN GREEN FIELDS WITH THE SUN ON YOUR FACE. DO NOT BE TROULED...FOR YOU ARE IN THE HEVEAN ELYSIUM. AND YOUR ALREADY DEAD.
Desmond seems to be using the DELAY action while trying to decide what to do, so Duncan uses his special ability Imoedae's Inspiring Word to grant ALL ALLIES within 30ft a +2 Sacred Bonus to Attacks, saves and skill checks for 3 rounds.
| Nym Omriwin |
The Vrocks are up high at least 150 feet away.
I did cast overland flight on my Group plus Karnog. You can fly for one hour
Kind of thought we were flying already. How closely together are the vrocks? Would I be able to hit multiple with a fireball?
| Nym Omriwin |
Seeing Duncan and Desmond ready to go "Letzzz gate the'ir ett'entzions"
Nym floats toward the closest vrock sword drawn until he is about hundred feet and lets loose a sickly green bolt of lightning.
Lightning bolt (Acid): 10d6 ⇒ (3, 3, 3, 5, 4, 6, 6, 2, 5, 2) = 39 dc18 Ref for half
sr: 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32
HP 111
Shield
Blur
Stoneskin 150
Fly
| Nym Omriwin |
Desmond is ready to go but he doesn't want to be the first one in. His lifespan is very short if he's the only focus.
He's not; Nym is. Nym is the tank, lol
| Duncan Redhammer |
Not sure if retcons are allowed. I took my full round action cause I thought you were delaying for me. So up to GM if he wants to count my speech. If we just call it a speech and Not using my Imoedae's Inspiring Word, then Duncan will use the RUN action (Flying) to close the distance to the nearest Vrock- since he has Haste running that's 4x50ft
Finishing his resounding speech Duncan points his glowing blade at the closest Vrock- and launched himself through the air as fast as the enchantment will carry him.