Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Fallen Angel Loot:

+1 brilliant energy unholy greatsword
+3 ROP
Circlet of Persuasion
Shirt of Immolation
Belt of physical might +2 (str, con, Dex)
Pouch of holding: (minor bag of holding) (1) 10,000 diamond, (2) 5,000 jade, (4) 2,000 black pearls, (7) 750 - emeralds, (10) 500 diamonds, 7 trade gold bars (300 gp each).

Mindflayer:

+2 ROP
pennant of silver: spell turning 1/time daily (up to LV 7 spell)
mithral necklace (500 gp)
Ornate silk robes: +2 armor, +2 resistance.

bag of holding type 2: 4 potions of CSW, 4 potions of CMW, 10 Potions of CLW, 2 brains in jars, (4) jars of strange fungi herb and rolling papers. 8 silver trade bars (50 gp each), (3) gold and jade rings (75 gp each).

Inside the BOH:
Map: A stone map carved detailing an area underground (you'll need to study it).
Map: Papyrus scroll detailing a trade route beyond the underdark to fortification called Ques Querax in placed labeled Cylopean Deeps.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Wowzers, that's quite the haul.

Too bad our melee folks are so good and kind hearted.


Evil GM

The two maps could be useful in the future. One will lead to another level in the dungeon (I still have to figure out which level). The second one provides some the link to Cyclopean Deeps that I'll incorporate later.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Wow


Unnamed

Can I call shotgun on the ring+3?

I'll trade my +2 for it. Getting that ac ever higher!


Unnamed

That's a cool shirt too! I've never heard of it before.


Evil GM

I was trying to find some interesting items. the book only had him with the unholy greatsword.

The mindflayer was a conversion from 3.5, and I beefed up his gear.


Evil GM

Someone should take the time to explain more to Nym. You all met during the heat of the battle but don't know much about each others backgrounds. Nor has the drow ever been topside with that big bright sun. So Orctown and Featherton and the open space will be an interesting experience to him.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
baldwin the merciful wrote:
Someone should take the time to explain more to Nym.

Got it.

Karnog is the god of the orcs known as their greatest savior. Grungsdi is his mortal king, Felicitas is his royal herald, and Desmond is his concubine whore.

And Kalin is some salty bald dude with a tumor that follows us around.


Evil GM
Desmond Aeros wrote:
baldwin the merciful wrote:
Someone should take the time to explain more to Nym.

Got it.

Karnog is the god of the orcs known as their greatest savior. Grungsdi is his mortal king, Felicitas is his royal herald, and Desmond is his concubine whore.

And Kalin is some salty bald dude with a tumor that follows us around.

And Kalim is some salty philosophical bald dude...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Haha!

In a twisted, sarcastic, smarty pants way, Desmond is not incorrect.

Although Karnog has much better taste than to take Desmond to bed. No offense, buddy, but Desmond is kinda a dirty dog.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

The great Karnog is more of a pimp that whores out Desmond to others.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Oh wow.

There's so much wrong with that statement I don't know where to start.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Desmond: swordsman, rogue, weaponized STD warehouse.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking at the loot Felicitas smiles at the belt.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Not the circlet? That's just for skill checks, right?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim could use a ROP. What slot is the pennant?


Evil GM
Kalim Gudlavaletti wrote:
Not the circlet? That's just for skill checks, right?

Circlet of Persuasion

Aura faint transmutation; CL 5th
Slot head; Price 4,500 gp; Weight —
DESCRIPTION

This delicately engraved silver headband grants its wearer a +3 competence bonus on Charisma-based checks.

--------


Evil GM
Kalim Gudlavaletti wrote:
Kalim could use a ROP. What slot is the pennant?

Pennant is a neck slot but it's pretty easy to convert it to another slot by jeweler or smithy.


Evil GM
Felicitas Sweetfingers wrote:
Looking at the loot Felicitas smiles at the belt.

That could boost some of your numbers.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym could use the belt, but if one of the main fighters want it thats cool.


Evil GM
Kalim Gudlavaletti wrote:
Kalim could use a ROP. What slot is the pennant?

That robe could help you out quite a bit: +2 AC and +2 resistance.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Felicitas is already wearing a circlet of persuasion ;-)


Evil GM

Ok folks post in the game thread. I'm itching to converse and reveal new information.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I'm currently reading through our past exploits to come up with a bunch of quotes & hints that we've probably missed.

Plus, that fight at the castle gate was RIDICULOUS.

Will have a post up soon, almost done with the re-read, currently at the dwarven mage/blacksmith.


Evil GM

Remember I did have you all (Karnog excluded) level up during the rest while Desmond's went whorin'. Even though fighting a fallen angel added another 154,000 XP and the mindflayer another 4,800 XP, tons of fodder and RP it's not nearly enough to level up again. The jump from 13 to 14th level is a 130K XP.

I figure you need to get more RP in and another couple good side adventures to level up again. But rest assured I have a few devious events planned.


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Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
Lictchie Evilness! wrote:

"LORD NAPHRATHOTH, FALLEN EMPYREAL COMMANDER is a corrupted fallen angel. Orcus himself perverted all that was good and twisted him into a deathleech." Her empty eyes sparkle with envy. "Lord Naprathoth oozes necromatic death, he senses death, radiates death, and claims death for his own empowering and drinking energy." She makes sure the information sinks in. [b]"It's a fools folly to challenge the Lord Naphrathoth directly. Such move will result in certain corrupted death. But should a moron decide to tackle that task, it is rumored that he can not be harmed by ability damage, ability drain, acid, cold, death effects, evil spells, negative energy, and petrification.'

There is long pause before she says, "So, you want to know about Patrol Captain Luther." It's more of statement than question. Her obvious disdain for the graveknight resonates. I'll have to fill this in a bit later but it should get you chatting. She is open to answer question about Lord Naphrathoth.

But not immune to big dwarves, axes, or disintegrate spells!

Litchie Evilness! wrote:

"Patrol Captain Luther, a is a dwarven vampire who controls the skeleton and zombie troops that patrol the courtyard Black Garrison. That is the former army of Tsar. He positions and watches over the first floor areas ensuring the remaining teleporation in and out of the area is scrutinized. Nothing arriving at the teleportal gets by the drawbridge." She lets that sink in. "Of course, the second floor is a wide open floor plan; the inhabitant is a marilith demon known as Blayze." She giggles. "Blayze you get the irony, don't you?"

She laughs more. " She personally leads the elite black skeleton troops, deploying the archers along the battlements before meeting with her infantry to repel anyone in the courtyard." She looks over your small group. You're not intending to try to rid the place of evil are you? Because if you are then the third floor is a magnificently appointed greatroom, with maps of the wilderness for miles in all directions adorning the walls. This area is the domain of the garrison captain, Lord Naphrathoth, the fallen empyreal, and former lieutenant to General Nimrod and tasked to keep the “back door” into Rappan Athuk secure, Naphrathoth takes his station VERY serious. He would rather die than lose this garrison position, and will fight any force to his utter destruction."

Maps of the surrounding area & a back entrance? Worth looking into maybe in the future.

Interaction between Prince Grungsdi and Karnog wrote:

Grung frowns as some images begin to flood back.

If'n I recalls, Prung is an arse. Not sure I like that blade in his hand. Think yer god can put us in touch?

Karnog: "Up on the surface, or closer, yes. Down here in this cursed place, I doubt it. My visions related that my powers would be diminished, including a blockage to the heavens for my summoned friends. I would be glad to ask when we have left this place."

NB: we encountered the Black Gate and the Gatehouse on July 7, 2016! - almost a YEAR to handle that assault and retreat! WOW.

How We Challenged a Dwarven Graveknight on his own doorstep wrote:

Kalim Gudlavaletti knowledge religion: 1d20 ⇒ 1 intimidate to shake: 1d20 + 23 ⇒ (15) + 23 = 38

Kalim thinks about how much he knows about vampires. He then takes out his magic spear, spinning it impressively.

"Captain Luther, on this day, we shall rid the world of your existence."

Kalim being badass again! wrote:

Kalim fireballs the two skellies with crossbows to the noeth. fireball dc20: 10d6 ⇒ (6, 1, 1, 5, 5, 1, 2, 1, 1, 2) = 25

"BEAR WITNESS, ANY THAT CAN. THE GRAVEKNIGHT IS DESTROYED. BLAYZE RAN, TAIL 'TWEEN HER LEGS. THIS WE DID WITHOUT SUSTAINING A SINGLE LOSS. THINGS ARE CHANGING, HERE AS ANYWHERE. THE VOID HUNGERS. WILL YOU STAND WITH US AGAINST IT?"

Clues from Grumm Sharpest wrote:

"Well let me see what it says..." He unrolls a ancient scroll. "...it just mentions the weapon." He looks up. "But I do know this if you present that weapon to the denizen around here, you will face many many battles from every and anyone who is trying to incur favor with Orcus and his Commanders. You need to mask that thing...hide it's magic, hide it's aura."

He rubs his chin and scans the scroll some more. "Well, it does mention that for the wielder to survive they must weaken the Avatar by Consecrating the three Shrines of Power. This will weaken him by taking away abilities."

He goes on and mentions, "There is Upper Chapel of Orcus, Lower Chapel of Orcus, and Grand Chapel of Orcus."

Level 4 Upper level, 9 Lower Level, and 14 Grand Chapel respectively.

"It says here that the last and most powerful chapel may only be accessed by the secret door on Level 5, and that that door may only be opened by the key held by the high priest on Level 9."

You've been on level 4 before that is were you found Meathead, you didn't go into the cavern far enough to get to the chapel.

So, we should probably make it a priority to check out the Temple of Orcus (area 3, I believe) which should provide a back way into the Gatehouse Area.

We also need to clear out those three Chapels at some point.

I have not added the latest treasure to the list, but will do so tonight at some point.

I'd just like to say, this is one of the most bad-ass, epic, and fun campaign I have been part of. Thank you GM Baldwin, you really do put in some good work to make it awesome.


Evil GM

One thing to note: when your resupply you need to have plenty of consecrate scrolls available.

Also Karnog when you pray you are going to get a bit of information to help guide you for the near future.


Evil GM

Felicitas your lore, research abilities, and knowledge skills are going to come in handy soon.


Evil GM

Some other information you may wish to research more about:

1) Orcus - Demon Lord of the Undead
2)Tsathogga - Demon Frog God
3) Hecate - Goddess of Evil Magic

You've come across these three gods and demigods.

Link with some Orcus and Hecate Knowledge.
You may recall they don't necessarily like one another.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Will do! But then a real big town with a big library would be much better?


Evil GM
Felicitas Sweetfingers wrote:
Will do! But then a real big town with a big library would be much better?

Well you do have a trade town Fentonville where you'll be able to find some resources. It's on a trade route so it's actually quite wealthy and there are some interesting folks there. Some of the town features and notables are listed under the campaign tab. They were areas previously visited by the various members of the party. I'll have to sprinkle in a few more people.


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

DESMOND DO NOT SLEEP WITH HECATE


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Desires:

Holy Warhammer (willing to trade my +2 flaming for it)

Pearls of Power (2nd, 3rd, or higher)

Flight items.

I don't know who wants what, but will do up the loot list later on tonight, assuming the snowstorm allows.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Goggles of darkvision are highest on my list. I have the money for it now.

And don't tell me where to stick my bits Kalim :P


Evil GM

yes, everyone should make a wish list.

karnog you know you will need several consecrate scrolls for all those unholy temples. So you should budget for those or get the group to pitch in for them.


Unnamed

doh Croaker IS a +3 so I was actually using a +5 against the angel. That would have changed things...

Anyhow always looking to up the Ax, up the armor and shield. Amulet of NA+3

Nothing exciting from me, just getting the stats boosted. Raise the AC Raise the chance to hit etc, raise the saves


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim took the robes and a rop+2. He gives a +1 ring and his cloak.

I suggest that spell Turner on Desmond or Nym or a front liner.


Evil GM

I always ask but what type of weapon is croaker again? Can you note your weapon types on your character sheet?


Evil GM
Kalim Gudlavaletti wrote:

Kalim took the robes and a rop+2. He gives a +1 ring and his cloak.

I suggest that spell Turner on Desmond or Nym or a front liner.

Kalim note that the robe is +2 AC bonus and +2 resistance.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

As for a wish list, I'd love a headband of charisma +4. And my poor tumor deserves something. Or a flesh golem pet and the iron bands of billaro.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Yup, character sheet should be up to date.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Okay, treasure sheet updated.

I am figuring we sell the extremely valuable weapons, and liquidating all the gems. Karnog will most likely be taking a good chunk of his share in diamonds / diamond dust.

There is a Bag of Holding type 2, a circlet of persuasion, the silk robes for AC/Saves +2, and 2 rings of protection +2 available. Also a cloak of resistance +1 & a pouch of holding.

Theres' also a WHOLE bunch of potions. Check it out and take what you want - everyone should have access to modify if you so desire.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

kalim, what was your cloak?


Evil GM

don't convert the two unholy weapons yet. They need to be dealt with specially ...Luther the graveknight's weapon is quite unusual.

Nym: FYI if you click on Karnog's profile he has a spreadsheet link there for loot.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Resistance +1


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Okay, they're listed in the sheet, but nothing's finalized yet.

Just there to give a general idea of values.

BTW, that sword was a +7 weapon - most valuable single thing we've come across as of yet!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

And perhaps useful ...

I mean, when was the last time we gave Meathead the attention he deserves?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

WAIT THAT'S RIGHT THE SWORD IS MEATHEAD'S SIZE


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

HAHAHA.

Pet ogre with a brilliant energy unholy greatsword?

That's just ridiculous enough to work!

BTW, if any character I've had were to take Leadership, Karnog is the #1, I'd say.

Not that I have any intention of that, but he just seems to be screaming for it!

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